You know one of the main reasons why ethereality must be slowed down?
So that you can't ignore 99% of mundane barriers at early levels.
And you realize I removed it right?
Nevermind that the master elemental race elemental is already hitting harder than any the dirty peasants at first level (touch attacks with extra cold damage while everybody else has to hit normal AC and only the fire elemental gets a bonus, and the fire elemental is the least likely to get his elemental mastery to be active).
As I already said, Cold Night is now at 2nd level.
As every other master races that get scaling incorporeality at first level, the touch attack doesn't have str bonus to damage on it.
And in case you forgot, the fire elemental does not actually have a Fire Mastery ability.
Things with more mass... Should automatically be less amorphous?
You got me on that one. Technically not existing might help make it easier to have whatever shape it wants when it does somehow exists though.
Geez, and me here thinking that shadows are created from light projections and thus have a fixed shape!
I know, right? They can even be alive and undead in DnD. The base monster is incorporeal by nature so whatever technicality justifies its amorphous nature has been figured out by its author.
Darkness is a descriptor, just like mind-affecting is one. It determines how it interacts with the light descriptor, meaning it isn't only restricted to spells.
This makes even less sense than your "human beings are less amorphous than air" argument, since darkness countering light is explicitly mentioned only on spells for spells in a case by case basis.
No it doesn't. As I already explained, it is a descriptor. It is in the list of descriptors and descriptors are not limited to spells, just like the mind-affecting descriptor isn't something you only see in spells.
I remember seeing it dnd books as well. There is that
There's no specific description for the Darkness or Light effects.
I agree that they have specifically explained how they work because they unfortunately didn't develop much on their descriptors. To understand how they work past their
The descriptors are acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and water.
Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.
.
That doesn't say how they actually interact with them, no? We only know that they do.
Now, mind-affecting affects are better detailed in how they interact with spells, with special abilities, with unusual creatures, with alignment, and so on by specifics in what exactly creatures immune to stuff with that descriptor are made immune to.
Its in the description of the immunity. It also says that all enchantments have that descriptor but that doesn't really help besides giving it subcategories like Charm and Compulsion.
What we know for sure about the darkness and light descriptors is that they counter and dispel each other like all opposing descriptors do. Things with the darkness descriptor are countered or dispelled with by things with the light descriptor, and vice-versa.
For example, by RAW Sunbeam can't destroy a basic Darkness spell. But I guess that's only because I don't belong to the master elemental race.
It has the light descriptor so even though the spell description doesn't explicitly mention it, like, say, Sunburst, it counters and dispels stuff with the darkness descriptor.
This also reminds me of the
Master of Radiance, that has an aura of light that counts as a 5th-level spell with the light descriptor for the purpose of interacting with spells and
effects with the darkness descriptor.
But I also agree that I can make it clearer since many spells with the darkness and light descriptors specify how they interact with their opposite descriptor. That should fix the issue.
Darken me then, what happens to stuff carried? Is the elemental master race now also fully immune to sunder and disarm while under the light because any items aren't actually there? Does the elemental master race can now instantly transport creatures and items across the world and galaxy since the splits can have independent movement?
Aw. I had covered that detail but hadn't saved the modification. Thanks for pointing it out.
Roll 1d6 and pick
This dice roll has been tampered with!Rolled 1d6 : 5, total 5
5-I'm super envious of your superb fluff Aesthetics writing skillz and since I know I'll never be able to become as good as you at that, I do this. Thanks Vecna you still don't have much eye for potential abuse with more open-sided abilities, or I would just tell the mods to turn you into the new boss of this whole thing and ragequit.
That's why we're all here. To spot those. I helped you cover some open-sided ability issues and such bugs as well so I'd say when we team up it is usually for the better.
Don't mind the writing skillz. It only took me, what, 3 rewrites to adequately define how I wanted isolated creatures to be?
Otherwise, for the mad entry, ...you feel I'm insulting you, somehow? Sorry if I did. o_O
3-Just reading this class makes me filled with rage inside and this is how I cope with it.
...why?