Unless otherwise noted, every Ancient Temple maneuver is supernatural maneuver that can fully affect incorporeal and ethereal opponents.
1st levelAceptance of Life and DeathAncient Temple (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: see text
Target: up to one enemy and up to one ally
Duration: instantaneous
Save: 11+Wisdom modifier
Everything dies and is reborn. The realization of this fact makes some despair, while others are actually calmed by it.
Make one basic melee attack with each of your Youkai-Forged blades. If you hit an opponent and they fail a Will save, they're shaken for 1 round (this doesn't stack with other fear effects). If you hit an ally, you may choose to don't deal damage and you may remove all fear effects from that ally (allies can let themselves be automatically hit).
If you hit an ally without any fear effect, you may grant it (not yourself) a +1 bonus on Attack rolls, damage rolls, skill checks, ability checks, AC and saves for 1 round.
Eeeh~ It's going to get really chaotic in the other world.
It's a pain so maybe I'll kill some off now. Moment of EternityAncient Temple (Boost)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range: -
Target: you
Duration: 1 round
Save: none
There's no past. There's no future. There's only now, and it lasts forever. You gain a +1 Enhancement bonus on Attack rolls and damage rolls, and then one of either Skill Checks, Ability Checks, AC or saves, all bonus for every 4 ranks you have in Profession(Gardener). Alternatively you can gain a movement speed bonus of 5 feet for every 4 ranks in Profession (Gardener) you have for 1 round on top of the bonus to attack and damage.
Please concentrate on NOW, not what happens NEXT.200 Hell Realm Flowers in 1 SlashAncient Temple (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Fullround action
Range:melee
Target: one creature
Duration: instantaneous
Save: none
The massive gardens of the ghost mistress demand their caretakers to move at extreme speeds to maintain them.
You move up to two times your movement speed in a straight line without provoking attacks of opportunity. At any point during your movement, you may attack once with both blades with a -2 penalty on the attack rolls against one target.
You may also make a Profession (Gardener) check as part of this maneuver. For every 5 points of the result, you may instantly remove one 5-feet square of hard terrain from your path, carving it into an elegant passage.

Any Ancient Temple user should be ashamed of herself if she doesn't leave her battlefield in a better condition than how it started.Intolerant AviciAncient Temple (Counter)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Immediate action
Range: See text
Target: one opponent
Duration:Instantaneous
Save: none
Those who are intolerant damn themselves to hell.
You may initiate this counter whenever an opponent misses an attack against you. It is rendered flat-footed untill the end of your next turn.

Hell!
Wait, I'm a being of the netherworld.
Why must I be judged!? Fasting of the Young GhostAncient Temple (Stance)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range: -
Target: you.
Duration:stance
Save: none
The path of the Ancient Temple demands one to go between the way of the living and the dead.
When you enter this stance, you partially remove your own soul from your body, making it float around you like a small changing round cloud, the details of wich depend on your personality. It cannot be damaged or separated from you by any means, but cannot do much on its own either.
Once per round as a free action during your turn, your separated soul can either make use a mental(Int, Wis or Cha based) skill check that would normally take a Standard action or less to make, or can shoot a projectile of spiritual energy as a melee touch or ranged touch attack with a range of 5 feet for every rank in you have in Profession(Gardener) that deals Cold damage equal to your initiator level. Both the mental skill check and ranged touch attack use your own stats.
How does the "the marshmallow looking-like thing" tastes?2nd levelInsightful SwordsAncient Temple (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range:Cone with 5 feet per Initiator Level
Target: all creatures in cone.
Duration: instantaneous
Save: 12+Wisdom modifier
You gather spiritual energy around you before slicing it to create a rain of colourful projectiles.
Make a profession (Gardener) check. All creatures whitin the area take damage equal to the result of this check. A sucessful Reflex save halves the damage.
In addition, you may apply the result of your profession (Gardener) check to the area of effect as if you had worked 8 hours on it.
The Ancient Temple school carefully balances magic, blade skill and the art of gardening.Beast Realm Brute Sword:
Ancient Temple (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range: melee
Target: up to two opponents.
Duration: instantaneous
Save: none
Certain tasks demand less elegant solutions
Make one basic melee attack with each of your Youkai-Forged blades. You may perform a sunder, trip, disarm or bullrush atempt as a free action without provoking attacks of opportunity against each opponent hit.
Alternatively, you may target both attacks against a single opponent. If you hit with both, you may perform a sunder, trip, disarm or bullrush atempt as a free action without provoking attacks of opportunity, and you gain a bonus on all rolls of the chosen combat maneuver equal to the number of ranks you have in Profession(Gardener).
If you use this maneuver in an inanimate object or plant, you may make a single profession (Gardener) check on it, counting as if you had worked one week on the task.
Items sundered by Beast Realm Brute Sword turn into beatiful exotic flowers that wither extremely slowly and are worth as much as the destroyed item on the open market.
Right, so I'll just slash her with my Blade! Netherworld Reflection SlashAncient Temple (Counter)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Inmediate action
Range: -
Target:see text.
Duration: instantaneous
Save: see text
Everybody pays for their sins sooner or later.
You may initiate this maneuver when an opponent targets you with a ranged attack. Roll an oposed melee attack roll. If you win, you deflect the attack, turning it against one creature whitin your line of sight and effect of your choice (including the one that shot you). Use your own melee attack roll for the deflected attack, but the attacker's stats for any other effects.
Youmu Konpaku deflects the spells from a wicked witch as she closes in.Karmic Punishment of the Idle and UnfocusedAncient Temple (Boost)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Swift action
Range: See text
Target: See text
Duration: See text
Save: 12+Wis mod
Those who idle themselves whitout worries are bound to never acomplish anything.
Your next sucessful melee attack until the beginning of your next turn forces the target to make a Will save or be Slowed for 1 round.
In alternative, when you use this boost you may harmlessly slice trough one adjacent ally to cut their lazyness and grant them an Haste effect for 1 round.
3rd levelFlashing Slash Formation as Karma GustAncient Temple (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: instantaneous
Save: none
As 200 Hell Realm Flowers in 1 Slash, but you move up to your movement speed in a straight line, and may strike once with both your swords at every opponent you pass by (whitin melee reach of your movement during this maneuver).
Yes, we're in a hurry.
Well then, where should we go next? Storybook of the Ghost RealmAncient Temple (Stance)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
By acepting your mortality, you become partially immune to it. While on this stance whenever you would be affected by some ill effect that an undead would be immune to, you have 50% chance of automatically resisting it. Now you're also healed by both negative and positive energy.
Your soul separates yourself even more, now working as an Unseen Servant with CL equal to your Initiator level and lasts while you're in this stance, but it cannot attack or make skill checks anymore. If it would be damaged, it instead automatically returns to your position.
Asura Realm Ascension to NirvanaAncient Temple (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard Action
Range: melee
Target: up to two creatures.
Duration: instantaneous
Save: 13+Wisdom Modifier
A Netherworld Gardener knows how to draw power from beauty, capturing the atention of opponents while revitalizing allies.
You make one standard attack with each of your Youkai-Forged blades. If you hit an opponent, they must suceed on a Will save or be dazed for 1 round. If you hit an ally, they take no damage and you may remove from them one of the following:
-Daze
-Stun
-Paralyzis
-Any one mind-affecting effect.
Or in alternative grant the ally a Lesser Restoration effect. You cannot use this on yourself.
You have to face reality here.
Every moment we waste arguing, the corrupted moon sinks lower in the sky.
How can we leave things like this, when the entire world is in serious trouble?
Retribution of the Ten Hungry KingsAncient Temple (Boost)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Swift Action
Range: -
Target: you
Duration: 1 round
Save: none
The ten judges of rebirth decide the fate of all ghosts, and you execute their will. Your Youkai-forged blades are surrounded by eerie energy from the surrounding souls, and every slice from you sends them to a new destiny while punishing your opponents.
After you initiate this boost, until the end of your current turn all your melee attacks send waves of energy (or rains of glowing projectiles, your choice) that hit as hard as your youkai-forged blades. This basically allows you to strike opponents whitin 10 feet per rank you have in Profession(Gardener) as if they were inside your melee range.
A vile demon wrongly thinks she's safe in the air while raining down fire on a grounded Ancient Temple user.4th levelMortal Realm Rise from DelusionAncient Temple (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: see text
Target: see text
Duration: instantaneous
Save: none
The work of a Netherworld Gardener never ends, and stoping for anything but being dead is not an option. When you initiate this maneuver, one adverse spell, condition or effect with a duration other than instantaneous currently affecting you ends (except death), you pick up your weapons if you had dropped them, stand up if you were prone and then you may perform a standard attack with each of your Youkai-Forged blades or a charge attack wich allows you to attack with both Youkai-Forged blades at the end of it.
You may initiate this maneuver even if you would be normally unable to act, as long as the removed effect was the one stoping you from acting.
Youmu Konpaku gets back on her feet after taking a specially nasty hit.Flashing Cherry BlossomsAncient Temple (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: -
Target: you.
Duration: instantaneous
Save: none
You're suddenly surrounded by a pattern of flower petals of your choice, wich grant you concealment for 1 round, except you add double your ranks in Profession(Gardener) to the miss chance, up to 90% miss chance. Untill the end of your turn, nobody else can take actions of any kind untill you attack and the first opponent you strike is considered flatfooted.
After this boost the flower petals can be used for decoration and gardening works.
An Ancient Temple user diverts her opponents atention before delivering her attack.
Disappearing EleganceAncient Temple (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Standard action
Range: spread with radius of 5 feet per 2 Initiator levels.
Target: opponents inside the radius
Duration: instantaneous
Save: none
A gardener shouldn't really left herself be seen doing her work. When you initiate this maneuver, you disapear from sight as you move at an incredible speed, then you make one standard attack with each of your Youkai-Forged blades against each opponent inside the radius. You then reappear at any point inside the radius of your choice.
In addition, you may apply the result of your profession (Gardener) check to the area of effect as if you had worked 24 hours on it.


Flowers are...
The humans from the outside world see them as illusions.
Not even realizing they have died,
pitiful flowers of souls.
If ghosts who lose their place increase,
what happens as a result is this.Obsession with the Present WorldAncient Temple (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: -
Target: you.
Duration: 1 round
Save: 14+Wis mod
Your swords slice away the rationality of your opponents and the confusion from your allies.
For 1 round, any enemy hit by your Youkai-forged blades must suceed on a Will save or be Confused for 1 round.
In addition, when you initiate this boost you may remove all harmfull mind-affecting effects from adjacent allies (but not yourself).
Hurry up, my Lady, the night is very short!
We must find the villains and cut them to pieces as soon as we can!
5th levelMeditation of Life Ending SwordAncient Temple (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Fullround action
Range: melee
Target: one creature
Duration: instantaneous
Save: 15+Wisdom Modifier
You say a small prayer for your target and then strike at the thread of their life. Make one standard attack with each of your Youkai-Forged blades against a single opponent. If you hit with both, you deal extra damage equal to a Profession (Gardener) check. If then your target has less HP than your Profession(Gardener) modifier, they die (destroyed in the case of non-living creatures) or are left completely helpless for 24 hours, your choice. A sucessful Reflex save halves the extra damage and negates the death/destruction/helpleness.
If you use this maneuver on a corpse that's been dead for no longer than 1 round for every rank you have in Profession(Gardener), and you offer at least 1000 GP worth of offerings as sacrifice, you may cut short its cycle of rebirth and make them come back to life as if a Reincarnate spell had been used.
This incident... you're behind it, aren't you?
If you are, I'll slash you. If you aren't, I'll slash you and move on.
Floral NirvanaAncient Temple (Counter)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Immediate Action
Range: See text
Target: You
Duration: Instantaneous
Save: None
When you would be striken down, instead you reach Nirvana for some moments. You may initiate this counter when you would be harmed by any effect, after any saves/checks are rolled and knowing what would affect you. Your body dissolves in flower petals and you disapear from reality. You reform in your previous position right after the attack misses you.
Ghostly Wheel of PainAncient Temple (Boost)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Swift action
Range: -
Target: you.
Duration: 1 round
Save: none
Most people have a secret inner side. A Netherworld Gardener learns how to bring it out to help in her endless tasks.
You must be in an Ancient Temple stance to use this boost. Your separated soul turns into a copy from yourself which acts on your own turn and lasts for 1 round before turning back in your soul. It cannot however use this boost. Otherwise it uses your hp, spell slots, readied manuvers, power points, daily uses, etc. It has perfect copies of your equipment, but cannot use any charged items or items with a limited number of uses per day (neither can anyone else). They all dissolve in smoke when the boost ends.
Both you and your soul draw from a single "pool" when it comes to maneuvers, spells, and other such expendable abilities, so if it uses a maneuver you had readied, it counts as expended for you. If it uses an ability that costs exp, you lose the exp as well, and so on.
Youmu Konpaku lends an helping hand to herself.God's Flashing Slash as Karma GustAncient Temple (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Fullround action
Range: See text
Target: See text
Duration: instantaneous
As "Flashing Slash Formation as Karma Gust", but you can move up to four times your movement speed in a straight line.
If there's any solid obstacle in your path, you atempt to break trough using a profession(gardener) check instead of a strenght check. If there's a magic/psionic obstacle in your path, you may atempt to dispel it with a Profession(gardener) check instead of caster level check. You may even take down undispellable effects like Wall of Force, but the DC is 5 higher.
An Ancient Temple user slashes trough a magic fog to reach her opponents.6th levelTower Watching Blade's Bullet-Cutting Third EyeAncient Temple (Counter)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Immediate action
Range: see text
Target: one creature.
Duration: Instantaneous
Save: None
On skillfull hands, a sword doubles as a shield to protect what's important to you. You may initiate this counter whenever an opponent would harm you or any ally whitin sight. If it was an ally, you can move up to twice your movement speed (including trough the air even if you cannot normaly fly) in said ally's direction. If you end up in reach of the attacker, you may perform one standard attack with each of your Youkai-Forged blades against it. If either attack causes damage, the attack is stoped and the enemy's action wasted, but they may still take any remaining actions they have for the round.
The hardest shield in all the Netherworld.Five Signs of the Dying DevaAncient Temple (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Fullround action
Range: melee
Target: up to five creatures
Duration: instantaneous
Save: 16+Wisdom modifier
Death comes for all, but it rarely comes quickly, many times being pressaged by signs of decay that most beings try to conceal. With a cut, you can reveal or hide them.
Perform three attacks with your main Youkai-forged blade and two with your off-hand Youkai-forged blade. Each hit causes one of the following effects on the enemy unless they suceed on a Reflex save (each effect has its own save, choose before making each attack):
-Lose Fast Healing for 1 round
-Lose Regeneration for 1 round.
-Lose all DR for 1 round.
-Lose all resistances for 1 round.
-Lose one immunity for 1 round.
-Lose Natural armor for 1 round.
-Become flat footed for 1 round.
-Highest caster/manifester level benefical spell/power on creature automatically dispelled. If multiple are tied, choose one at random.
-Become exhausted for 1 round .
-Receive one negative level for 1 round.
If you hit an ally, you deal no damage and instead they receive a Restoration effect from this maneuver.
Like the signs a celestial sees when it time for it to die. The five signs are loss of self-awareness, the flower crown withering, sweating from the armpits, dirtying the robe, and the body losing its light. To put it in an easy to understand and less incredibly boring way, your hair gets messy, you sweat, your clothes get dirty, and you stink. Something like that. Delusion of EnlightenmentAncient Temple (Stance)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
You reach enlightment, and learn you really don't need to get close to your opponent to cut them. You fragment your soul in multiple parts that can release bursts of spiritual energy that hit as hard as your Youkai-Forged Blades. You may also slice enemies at distance with your swords as you cut trough the illusion of reality if you prefer.
Basically, your melee reach increases with the Youkai-Forged blades increases by 5 feet for every rank you have in Profession(Gardener).
Youmu Konpaku doesn't even bother drawing her swords as her soul showers the enemy with deadly attacks.Slashing a Flower Upon One's HeadAncient Temple (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Standard action
Range: See text
Target: up to two creatures
Duration: 1 round
Save: 16+Wisdom Modifier
The best sword is not the one that cuts everything, but the one that only cuts what must be cutted.
You perform one standard attack with each Youkai-Forged blade. Those attacks ignore any miss chances and mirror images from your targets.
If you hit an opponent, they must suceed on a Reflex save or lose one of their Ex or Su abilities for 1 round of your choice (you automatically learn their Ex and Su abilities when you hit them with this maneuver). If you hit a spellcaster/manifester, you may stop them from using spells/powers for 1 round.
If you hit an ally, they take no damage and all harmfull effects/spells/powers/condition/whatever bad stuff with a duration other than instantaneous(except death) that the ally had automatically ends.
7th levelDispleasure of the Seven SinsAncient Temple (Boost)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Swift action
Range: -
Target: You
Duration: instantaneous
Save: none
To attain purity one must overcome the weaknesses of the soul. When you initiate this boost all harmfull effects/spells/powers/condition/whatever bad stuff with a duration other than instantaneous(except death) automatically end.
You may initiate this boost even if you would be normally unable to act, unless you're dead.
I know, I know. You're rotten already, yeah?
But rotten or not, it's my duty to protect you.
Slash Clearing the Six SensesAncient Temple (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: melee
Target: one opponent
Duration: instantaneous
Save: See Text
To see nothing, hear nothing, smell nothing, taste nothing, feel nothing, think nothing of impurities — to cut away from the impure world.
When you initiate this maneuver, you close all your senses and become automatically aware of every opponent whitin your melee reach even if they're somehow hidden. Choose one of them and make a standard melee attack with each of your youkai-forged blades at it. Those attacks ignore all defences and directly damage your opponent's HP, each dealing extra damage equal to your Profession (Gardener) bonus. Each can only be stoped by your opponent rolling a sucessful save(Fort, Reflex or Will, wichever's lower) with a DC equal to your attack roll.
In alternative, you may replicate a Teleport effect as you cut away trough the impure world.
Approaching DisillusionAncient Temple (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: see text
Target: see text
Duration: instantaneous
Save: 17+Wisdom Modifier
You tear a gap in reality that reveals other strange and captivating realities, threatening to engulf your opponents as a deadly disillusion.
When you use this maneuver you affect one line with 5 feet width and a lenght of 5 feet per initiator level. Any creature inside it takes damage equal to twice the result of a Profession(Gardener) check, reflex save for half.
The gap persists indefenetely, dealing the same damage to every creature entering or starting its turn on it (but no more than once per round), and at the beggining of your turn you may move each of them 5 feet as a free action. They also provide concealment. You can only maintain a number of Aproaching Disillusions equal to your Wisdom modifier. If you try to go over the limit, the oldest one in existence vanishes. Multiple Aproaching Disiullusions on the same area don't stack damage, and you may dismiss any number of them as an immediate action.
In alternative, you may use this Maneuver to replicate a Plane Shift effect, except an opponent must suceed on a Reflex save instead of a Will save to suceed.
Youmu Konpaku slashes a gap trough reality itself.8th levelAttainment of Eternal TruthAncient Temple (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift action
Range:-
Target: you
Duration: 1 round
Save: none
You see what must be done, and realize how simple it is to acomplish it. When you initiate this boost you gain a True Seeing effect for 1 round, then teleport yourself to any position whitin 30 feet per rank you have in Profession (Gardener). You may then take any remaining actions you have for your turn.
Deva Realm's God SwordsAncient Temple (Stance)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
You divide and bind your soul into your Youkai-Forged blades. While on this stance, each of them gains an enanchment bonus equal to 2/3 your Ranks in Profession (Gardener). Each cannot have an actual enanchment bonus to attack and damage rolls bigger than +5, but you can spend the enanchment bonus to get special abilities like Keen and Holy. You cannot however spend it in Bane or any similar enchantments that are specialized against a specific kind of creature, neither on abilities with limited uses per day (a reference chart can be found after the maneuvers explanations).
Your weapons also leave behind a trail of flower petals when swinged.

I'm still living in the netherworld...
and I can still kill ghosts! Slash of The EternityAncient Temple (Strike)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Standard action
Range: melee
Target: up to two creatures
Duration: see text
Save: none
Your attack cuts trough time and keeps repeating itself in an endless cycle, slashing enemies and covering for allies.
Make one standard attack with each of your Youkai-Forged blades. If you targeted an opponent and hit, the attack repeats itself at the begginning of each new round untill either one of you dies, you miss three attacks in a row, or you dismiss the effect as an immediate action. Roll new attacks every round, and they always use your current stats.
If you targeted an ally (other than yourself), you deal no damage, but the ally gains an Insight bonus to AC and reflex saves equal to 1/4 your ranks in Profession (Gardener) until they're hit by 3 attacks on a row, dismissable as an immediate action.
You can only maintain an amount of (benefical or harmfull) number of Slashes of the Eternity equal to your Wisdom modifier. If you try to go over the limit, the oldest one in existence stops. If you prepare another maneuver in place of Slash of Eternity, they all end.
If you have this maneuver readied and an opponent whitin your view uses Time Stop, Celerity, or any other spell/power that grants extra actions/turns, you may expend it as a free action (even if it isn't your turn) to stop it by slicing the flow of time.
Once you clashed with her, there's no running away from an Ancient Temple warrior-gardener.Secret of Life and DeathAncient Temple (Strike)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Fullround Action
Range: melee
Target: up to two creatures
Duration: instantaneous
Save: 18+Wisdom Modifier
Death and Life are nothing more than two stages of the cycle of Rebirth, and you stand ready to make them happen.
Make one standard attack with each of your Youkai-Forged blades. An opponent hit takes extra damage equal to a Profession(gardener) check. If they're left with less HP than your Profession (Gardener) bonus, they die(destroyed in the case of nonliving creatures) or left helpless for 24 hours, your choice. A sucessfull Reflex save halves the extra damage and negates the die/death/unhelpness.
An ally takes no damage and receives a Greater Restoration effect.
If you hit the remains of a corpse, you may bring them back to life depending on how long they've been dead.
-If they've been dead for 1 round or less, no expensive offerings are needed and they don't lose a level.
-If they've been dead for 1 day per rank you have in Profession(gardener) or less you need to make an offering worth 10.000 GP and they lose a level.
Otherwise this works as a Ressurection spell
9th levelSix Realms Ageless ObsessionAncient Temple (Stance)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
Ancient Temple maneuvers base themselves on the six Realms of Rebirth, Hell, Ghost, Beast, Mortal, Asura and Deva. When they fail, one can still enter the dangerous stance that encopasses all the Realms at the same time.
While in this Stance, you simultaneously benefit from all other Ancient Temple stances you know, and you automatically recover any Ancient Temple maneuvers you know when you enter it. Once per round, you can use an Ancient Temple boost or Counter as a free action without expending your swift/immediate action.
You can only maintain this stance up to 3 rounds, at the end of the third you automatically exit it.
When you exit this stance, you're swallowed by the endless cycle of Rebirth and disappear in a flash of light and petals. Three rounds later you manage to slash your way trough time and space and end up in a place as if you had suffered a teleport mishap (False Destination) as if the target area was the location you used this stance, including taking damage and chance for another mishap, but all your Ancient Temple maneuvers are considered expended and you're dazed for 1 round.
Ancient Temple users push themselves trough life, trough death, and beyond.Paschal Moon Reflecting Satellite SlashAncient Temple (Strike)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: FullRound action
Range: Infinite
Target: one creature
Duration: instantaneous
Save: 19+Wisdom Modifier
The Moon is a mysterious nexus between the dead and the living, and with this Strike you directly borrow its power.
Choose one creature whitin your sight. You're both transported to a featurless plain with a full moon over a starry night sky over you. You automatically close in with your opponent and deliver one standard attack with each of your Youkai-Forged blades, each dealing extra damage equal to thrice a Profession (Gardener) check. If you hit with both attacks, your opponent must make a Reflex save or die (be destroyed in the case of a nonliving creature) or be sealed under a cherry tree for as long as you exist, you choose to release them, or the tree is destroyed. In the case of the seal, the cherry tree instantly grows in the place your oponent was when you used this maneuver. You may later transnplant it to another location, and it cannot be located by divinations of any kind. Even the people of the area will swear the cherry tree has been there all along when you put it in a new place!
This maneuver specifically overrides any ability, spell, effect, power, maneuver, cheese or anything else that would prevent the enemy from geting killed/destroyed/sealed or allow them to come back. Liches don't respawn, contigencies don't trigger, true ressurection can't get them back, etc. You then return to your previous position.
If your opponent suceeds on the save, they return to their previous position as well.
Youmu Konpaku smiles as she prepares to add a new tree to her mistress's garden.Deva Realm's God Swords Reference Chart
Melee Bonus||Price
AcidicburstS||+1bonus
Berserker||+1bonus
Blessed||+1bonus
Bloodfeeding||+1bonus
Bloodstone||+1bonus
Brash||+1bonus
Chargebreaker||+1bonus
Charging||+1bonus
Corrosive||+1bonus
Deadlyprecision||+1bonus
Defending||+1bonus
Dessicating||+1bonus
Dessicating Burst|+1bonus
Divine Wrath||+1bonus
Eager||+1bonus
Flaming||+1bonus
Frost||+1bonus
Ghost Strike||+1bonus
Ghost Touch||+1bonus
Harmonizing||+1bonus
Heavenly Burst||+1bonus
Holysurge||+1bonus
Hunting||+1bonus
Impact||+1bonus
Incorporeal binding||+1bonus
Keen||+1bonus
Kifocus||+1bonus
Magebane||+1bonus
Maiming||+1bonus
Merciful||+1bonus
Mighty cleaving||+1bonus
Mighty smiting||+1bonus
Mindfeeder||+1bonus
Morphing||+1bonus
Powerstoring ||+1bonus
Profane||+1bonus
Profane Burst||+1bonus
Psychokinetic||+1bonus
Psychokinetic Burst||+1bonus
Resounding||+1bonus
Revealing||+1bonus
Sacred||+1bonus
Sacred Burst||+1bonus
Screaming||+1bonus
Screaming Burst||+1bonus
Shattermantle||+1bonus
Shielding||+1bonus
Shock||+1bonus
Soulbound||+1bonus
Soulbreaker||+1bonus
Soul drinking||+1bonus
Spell storing||+1bonus
Spellstrike||+1bonus
Stunning||+1bonus
Stunningsurge||+1bonus
Sundering||+1bonus
Sweeping||+1bonus
Throwing||+1bonus
Thundering||+1bonus
Unholy Surge||+1bonus
Vicious||+1bonus
Warning||+1bonus
Weakening||+1bonus
Anarchic||+2bonus
Aquan||+2bonus
Auran||+2bonus
Axiomatic||+2bonus
Collision||+2bonus
Consumptive||+2bonus
Disarming||+2bonus
Disruption||+2bonus
Domineering||+2bonus
Doom Burst||+2bonus
Energyaura||+2bonus
Enervating||+2bonus
Flaming Burst||+2bonus
Fleshgrinding||+2bonus
Holy||+2bonus
Icyburst||+2bonus
Ignan||+2bonus
Impedance||+2bonus
Metalline||+2bonus
Mindcrusher||+2bonus
Paralyticburst||+2bonus
Parrying||+2bonus
Psibane||+2bonus
Psychic||+2bonus
Shocking Burst||+2bonus
Soulbound, greater||+2bonus
Terran||+2bonus
Transmuting||+2bonus
Unholy||+2bonus
Vampiric||+2bonus
Wounding||+2bonus
Body Feeder||+3bonus
Curse Spewing||+3bonus
Ethereal Reaver||+3bonus
Implacable||+3bonus
Necrotic Focus||+3bonus
Speed||+3bonus
Brilliant Energy||+4bonus
Dancing||+4bonus
Vorpal||+5bonus