Author Topic: Core only summoner/necromancer Cleric Build Help  (Read 1826 times)

Offline Reejerey

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Core only summoner/necromancer Cleric Build Help
« on: September 21, 2014, 05:24:58 AM »
I'd like to start by saying thank you to the collective wisdom of the board.

I'm starting a new campaign soon. Its 3.5, core only. We will be running the Red Hand of Doom starting at level 6 with a 32 pt buy and no LA buy off.  We're all somewhat inexperienced (including the GM) with me being the one with the most optimization experience.  I'll be playing a Cleric, but I can choose my domains without having a deity. Planning on CN alignment and channeling negative energy. PrC's from the DMG are available

Looking for a solid build to go from 6-12 for now.  Party is fighter or barbarian (player is undecided of exact build, will be "tankish"), Wizard (again, no build known... this player may have the most actual play experience), Rogue/Assassin (DM has allowed for assassin to be CN alignment as well) and me as cleric.

My concept for this idea is like the necromancer from Diablo II. Sure my character may use some "questionable" tactics (animate dead, commanding undead) but in the end is opposed to true evil (wanton slaughter, killing innocents, killing just to kill and such).

Description from Diablo II:
(click to show/hide)

Any help would be appreciated

Offline Volfogg

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Re: Core only summoner/necromancer Cleric Build Help
« Reply #1 on: September 21, 2014, 11:39:33 AM »
I believe this handbook has most of the information you are looking for:

http://community.wizards.com/forum/previous-editions-character-optimization/threads/1049211

Cheers
Volf