Trying to oversimplify here:
Archivist 15 build
200,000 starting gold due to 15th level and 3.5 Rules
I have the following items custom made:
1 Wand of Divine Insight unlimited use not sure of costs
1 Wand of Guidance of the Avatar unlimited use not sure of costs
At 15th Level that's 1d20 + 1 rank in each skill + 3 Int bonus minimum + 20 Guidance + 5 Divine + 15 Caster Level =
1d20 + 44 for Dark Knowledge Use and Abuse enabling + 3 to various roles, party members, etc
Also enables the highest attainable Dark Knowledge
Feat Selection Knowledge Devotion
Flavor and Deity Choice
I worship Gond whose Dominion is the House of Knowledge. I buy or make or use a scroll of planeshift to visit there with boatloads of ink and paper and gain access to every spell from every edition of DnD both past, present, and future. When i return i find my party and inform them i have every magic. Then i can do whatever at this point.
I would like to know how else would you build this, any other thoughts on whether this is a good idea or not?
thanks in advance,
Michael
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Divine Insight (Complete Adventurer, p. 147) Divination
Level: Cleric 2, Paladin 2, Components: V, S, DF,
Casting Time: 1 standard action Range: Personal Target: You
Duration: 1 hour/level or until discharged (D)
When you cast this spell, you invoke the power of your deity to guide your actions. Once during the spell's duration, you can choose to use its effect. This spell grants you an insight bonus equal to 5 + your caster level (maximum bonus of +15) on any single skill check. Activating the effect requires an immediate action. You must choose to use divine insight before you make the check you want to modify. Once used, the spell ends.
You can't have more than one divine insight effect active on you at the same time.
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Guidance of the Avatar Divination Level: Clr 2
Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched
Duration: 1 minute or until discharged
Saving Throw: None Spell Resistance: Yes
Your deity's chosen avatar imbues the subject with divine power. The creature gets a +20 competence bonus on a single skill check and must choose to use the bonus before making the roll to which it applies.
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