Strictly by the rules, no, you could not line up an arrow with each eye during Time Stop, because
you can't target creatures with attacks or spells for the duration.
So as a non-spellcaster that has Time Stop (somehow), you can't go directly after enemies, anything on their person, or use any ability that contains any variation of the phrase "attack against".
What
can you do then?
1. Run -- Nothing at all stops you from getting a 1d4+1 round head start.
2. Use any supernatural or extraordinary ability that doesn't target an enemy. -- This would be things like Lay on Hands (to heal yourself). Swap martial stances, class abilities like Emerald Immolation (if you get lucky on the die rolls you could explode and be back un-dazed before Time Stop expires but you wouldn't damage anything), Mountain Fortress Stance, or maneuvers with an area of effect (uh...)
Oh, on the subject you can...
3. Recover maneuvers -- with whatever your mechanic may be.
4. Hide -- You are undetectable for the duration of Time Stop. Therefore if you break line of sight you have effectively teleported and vanished, at least from your enemies perspective.
Uses for Time Stop for martials?
Few.
Time Stop is made broken in exactly the same way every action economy abuser is: dropping a twatload of spells on your enemies that they cannot react to.