Source, Page | Type | Name | Benefit |
Advanced Class Guide | Feat | Aberrant Tumor | Gain a tumor familiar. |
Curse of Crimson Player's Guide | Feat | Acadamae Graduate | Reduce the casting time of your summoning spells. |
Core Handbook | Feat | Agile Maneuvers | Replace Str with Dex for CMB. |
Orcs of Golarion | Feat | Amplified Rage | Orcs only. Increase your rage Str/Con bonuses by 4 when adjacent to a raging ally. |
Advanced Class Guide | Feat | Animal Soul | non-PFS. Count as an animal for the purposes of spells and effects. |
Ultimate Magic | Feat | Antagonize | Intimidate check forces a foe to attack you. |
Advanced Class Guide | Feat | Barroom Brawler | Gain temporary access to a combat feat for 1 minute. |
Advanced Player's Guide | Feat | Bouncing Spell | +1 spell level; when a targeting spell has no effect of the creature, swift action to send to second creature. |
Advanced Player's Guide | Feat | Bull Rush Strike | On a crit, make a free bull rush attack. |
Faiths of Purity | Feat | Butterfly Sting | On a crit, roll a non-crit and grant an automatic crit on the next ally's hit. |
People of the Rivers | Feat | Call Out | Intimidate check to force a foe to duel you for 1 rnd +1/5 # check beats the DC. |
Ultimate Combat | Feat | Close-Quarters Thrower | You provoke no AoOs in melee when throwing chosen weapons. |
Cheliax | Feat | Cornugon Smash | W/ hit with a power attack, make a free Intimidate check to demoralize them. |
Advanced Player's Guide | Feat | Crossbow Mastery | Reduce the reload of any crossbow to a free action. |
Core Handbook | Feat | Dastardly Finish | You can coup de grace cowering or stunned creatures. |
Advanced Player's Guide | Feat | Dazing Assault | Take -5 penalty to your attacks to daze foe for 1 round w a melee hit. |
Core Handbook | Feat | Dazzling Display | Full-round action to demoralize all foes within 30 feet. |
Inner Sea World Guide | Feat | Dervish Dance | Use Dex for attack and damage with a scimitar. |
Advanced Class Guide | Feat | Disheartening Display | Escalate the fear level when using Dazzling Display. |
Ultimate Combat | Feat | Disposable Weapon | Auto-confirm crits with fragile weapons. |
Ultimate Magic | Feat | Echoing Spell | +3 spell level; grants a second casting of the spell per day. |
Ultimate Magic | Feat | Eldritch Heritage | Gain access to a sorcerer bloodline. |
Advanced Player's Guide | Feat | Enforcer | Free demoralize with a nonlethal attack, shaken rounds = damage dealt. |
Advanced Class Guide | Feat | Evolved Companion | non-PFS. Grants your animal companion a level 1 evolution. |
Ultimate Magic | Feat | Evolved Familiar | Grants your familiar a level 1 evolution. |
Advanced Class Guide | Feat | Evolved Summoned Monster | Grants one your summoned creatures a level 1 evolution. |
Ultimate Magic | Feat | Extra Evolution | Grants 1 extra evolution point. |
Advanced Class Guide | Feat | Extra Hex | Grants an additional hex. |
Ultimate Combat | Feat | Feral Combat Training | Apply unarmed strike effects towards a chosen natural weapon. |
Ultimate Combat | Feat | Fortified Armor Training | Break your shield or armor to negate a crit. |
Core Handbook | Feat | Furious Focus | Take no power attack penalties on your first attack in a round. |
Core Handbook | Feat | Greater Bull Rush | Bull rush movement provokes AoOs. |
Advanced Class Guide | Feat | Intimidating Performance | Demoralize w/ a perform check when using bardic performance or raging song. |
Core Handbook | Feat | Intimidating Prowess | Add Str to your Intimidate checks. |
Advanced Player's Guide | Feat | Lingering Spell | +1 spell level; An instantaneous spell lingers for 1 round. |
Classic Monsters Revisited | Feat | Minotaur's Charge | Free bull rush on a charge. |
Inner Sea Combat | Feat | Monstrous Mount | Gain a griffon, hippocampus, hippogriff, or worg mount. |
Advanced Race Guide | Feat | Multitalented Mastery | Half-elf only. All classes are favored, gain 1 hp or skill pit per favored class level. |
Dungeoneer's Handbook | Feat | Ostentatious Display | Grants +1 bonus to a skill when wearing an expensive nonmagical item in a slot. |
Ultimate Combat | Feat | Pin Down | Grants AoOs when foe uses withdraw action or takes a 5ft step. |
Advanced Player's Guide | Feat | Preferred Spell | Sacrifice a spell slot instead of applying a metamagic increase based on the overall spell level. |
Advanced Class Guide | Feat | Pummeling Charge | W/ full-attack, roll all your full attack or flurry of blows attacks and add them all into a single attack. |
Advanced Class Guide | Feat | Pummeling Style | Can use Pummeling Style at the end of a charge. |
Advanced Player's Guide | Feat | Racial Heritage | Human only. Gain an additional racial type for all purposes. |
Advanced Class Guide | Feat | Raging Blood | Gain a 1st-level bloodrager bloodline ability. |
Ultimate Combat | Feat | Raging Throw | Rage + bull rush, spend rage round to add Con to check and damage foe hitting objects. |
Advanced Class Guide | Feat | Recovered Rage | Regain rage or raging song rounds when you drop a foe to 0 hp or lower. |
Inner Sea Combat | Feat | Redirected Shot | Replace an ally's ranged attack roll with your own. |
Sargava | Feat | Rhino Charge | Ready a charge for up to your movement. |
Ultimate Magic | Feat | Rime Spell | +1 spell level; cold spell entangles those damage for rounds = spell level. |
Goblins of Golarian | Feat | Roll with It | non- PFS. Goblin only. Convert some damage into an Acrobatics check for movement. |
Ultimate Combat | Feat | Sap Adept | Doubles sneak attack damage when using a nonlethal sneak attack. |
Ultimate Combat | Feat | Sap Master | Roll sneak attack twice and add them together against flat-footed foes. |
Core Handbook | Feat | Shatter Defenses | Fearful creatures are automatically flat-footed against you. |
Ultimate Magic | Feat | Skeleton Summoning | Summon skeletons; add the skeleton template to one creature per day. |
Advanced Player's Guide | Feat | Spell Perfection | Chosen spell's lvl doesn't increase at all by one metamagic feat, as long as the virtual lvl is up to 9. |
Ultimate Magic | Feat | Spellsong | Conceal spellcasting as a performance. |
Advanced Class Guide | Feat | Spirit's Gift | non-PFS. Grants your familiar or animal companion your spirit animal's abilities. |
Ultimate Magic | Feat | Superior Summining | Summon an additional creature. |
Ultimate Combat | Feat | Sword and Pistol | You provoke no AoOs in melee when using TWF and a firearm or crossbow. |
Advanced Class Guide | Feat | Undersized Mount | Ride a mount of your same size. |
Inner Sea Combat | Feat | Unfolding Wind Rush | Grants a move action when making a full-attack action. |
Ultimate Magic | Feat | Unsanctioned Knowledge | Add a 1st, 2nd, 3rd, and 4th level spell from the bard/cleric/inquisitor/oracle spell lists to yours. |
Gods and Magic | Magic Item | Beneficial Bandolier | Stores 200 ammo, powder, a gunsmith kit, and powder horn. |
Demon Mother's Mask | Magic Item | Demon Mother's Mask | Allows you to reproduce with any similar sized animals. |
Pathfinder Society Primer | Magic Item | Ioun Stones, Cracked and Flawed | Cheaper ioun stones. |
Ultimate Equipment, 130 | Magic Item | Shield of the Mage | Shield, no ASF, and always has an arcane scroll on it; when the scroll is cast, it creates a new scroll from a random spell the wielder knows instantly. |
Advanced Player's Guide | Mundane Item | Double Crossbow | One attack at -4 hits with 2 crossbow bolts. |
Ultimate Combat | Rage Power | Spell Sunder | 1/rage, attempt to sunder a spell effect. |
Ultimate Combat | Rage Power | Sunder Enchantment | While raging, magic items have their magic abilities suppressed prior to the sunder check. |
Ultimate Combat | Spell | Abundant Ammunition | Infinite ammo from quiver and applies weapon spells to them all if any. |
Ultimate Magic | Spell | Accelerate | Target gains an additional move action. |
Ultimate Magic | Spell | Bestow Grace of the Champion | LG non-paladin target effectively becomes a paladin. |
Ultimate Magic | Spell | Blood Crow Strike | Allows you to unarmed strike creatures at a distance. |
Dragon Empire Primer | Spell | Call the Void | Adjacent foes take 2d6 nonlethal and are fatigued. |
Occult Mysteries | Spell | Cleromancy | Roll 1d4/CL, separate by each # rolled into a pile. Add a luck bonus to d20 rolls = the chosen pile. |
Pathfinder Society Primer | Spell | Collaborative Thaumaturgy | Add metamagic feats to an ally's spell. |
Advanced Player's Guide | Spell | Create Pit | Creates an extra-dimensional pit on a 10ft-by-10ft horizontal surface. |
Cheliax | Spell | Emergency Force Sphere | Semi-hemisphere of damageable force. |
Ultimate Magic | Spell | Excruciating Deformation | Totally deform the target. |
Ultimate Magic | Spell | Frigid Touch | Touch deals 4d6 cold and staggers the target for 1 round (no save). |
Ultimate Magic | Spell | Mad Monkeys | Summon a swarm of monkeys for 1 round/CL, and attempt to disarm and steal as a free action 1/turn from everything in the swarm. |
Advanced Race Guide | Spell | Paragon Soul | Half-elf only. Temporarily grants a +2 enhancement bonus to Dex and Int, and a single feat you qualify for. |
Horseman of the Apocalypse | Spell | Parasitic Soul | As magic jar, except a stored soul instead of your own. |
Ultimate Magic | Spell | Skinsend | Pull your skin off and animate it. |
Ultimate Magic | Spell | Summon Minor Monster | Summon 1d3 tiny or smaller animals. |
Advanced Player's Guide | Spell | Swarm Skin | Transform your flesh into a swarm of critters. |
Ultimate Magic | Spell | Touch Injection | Create a pocket of potion/poison/extract to use as touch attack. |
Ultimate Magic | Spell | Utter Contempt | The creature's attitude towards all creatures drops 2 steps. |
People of the River | Trait | Ancestral Weapon | non-PFS. Grants a weapon worth up to 500gp. |
Elves of Golarion | Trait | Arcane Dabbler | Elf only. Grants a 0-level spell once per day. |
People of the River | Trait | Blackthorn Rancher | Grants a +1 bonus on Handle animal checks and your buddy gains +3 hp. |
Legacy of Fire Player's Guide | Trait | Blade of Mercy | Deal nonlethal +1 with slashing weapon at no penalty. |
People of the River | Trait | Blighted Physiology | Grants +1 natural armor, but sickens you when receiving magical healing. |
People of the River | Trait | Brevoy Bandit | Grants one non-Wisdom modifier to a chosen Profession. |
Ultimate Campaign | Trait | Fate's Favored | Add +1 to any luck bonus you have. |
Bastards of Golarian | Trait | Fiery Glare | Ifrit only. You can take 10 on all Intimidate checks, even in combat. |
Legacy of Fire Player's Guide | Trait | Finding Your Kin | non-PFS. Gain 1 additional skill point and hp from your favored class. |
Legacy of Fire Player's Guide | Trait | Heirloom Weapon | Gain simple/martial weapon proficiency, +1 to AoOs, or +2 to single combat maneuver w that weapon. |
People of the River | Trait | Industrious | Increase your aid another by +1 or +2 if you have a racial bonus on that skill. |
Ultimate Campaign | Trait | Magical Lineage | Reduce the chosen metamagic feat's increase by 1. |
Ultimate Campaign | Trait | Magical Talent | Grants a 0-level spell once per day. |
Second Darkness Player's Guide | Trait | Optimistic Gambler | non-PFS. Morale effects on you last 1d4 rounds longer. |
Legacy of Fire Player's Guide | Trait | Reclaiming Your Roots | non-PFS. Grants an item worth up to 350gp. |
People of the River | Trait | Skymetal Smith | non-PFS. Grants a 100gp piece of art. |
People of the River | Trait | The Vessel Between | Grants +1 trait bonus on sneak attack rolls to hit. |
Blood of the Elements | Trait | Thoughtful Wish-Maker | non-PFS. DC 25 Sense Motive check allows you to word a wish spell properly. |
Faction Guide | Trait | Unnatural Presence | Demoralize animals and vermin; Intimidate is a class skill. |
Sargava | Trait | Two-World Magic | Add one of any class's 0-level spells to your spell list. |
Dragon Empires Primer | Trait | Wayang Spellhunter | Reduce the chosen metamagic feat's increase by 1. |
Legacy of Fire Player's Guide | Trait | Wisdom in the Flesh | Replace any one Str-, Dex-, or Con-based modifier with your Wis on one skill. |