Author Topic: X:Com Terror From The Deep  (Read 26730 times)

Offline Psysama

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X:Com Terror From The Deep
« on: October 19, 2014, 07:22:09 PM »
I have been a fan of the X:Com games for a long time, so I was excited when someone came out with a d20 campaign setting to fight the aliens on the first game.  I waited for years hoping someone would come out with a campaign setting for Terror From The Deep (my favorite).  Now I am realizing that particular game wasn't as well liked by most X-Com fans.  So I guess what I am saying is I am looking to make the stats for the aliens from the game (and a few other things) and am looking for some help in working on this project if anyone is interested.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #1 on: October 20, 2014, 02:25:09 AM »
how big a project would this be?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #2 on: October 24, 2014, 11:28:36 PM »
Well there are 4 main aliens:
Aquatoid, Gillman, Lobsterman, and the Tasoth
8 terror units:
Bio-Drone, Calcinite, Deep One, Hallucinoid, Tentaculat, Triscene, Xarquid, and a Zombie (not a normal zombie)

That is just the main part I am interested in.  I'm sure some people might want the watercraft and weaponry, but it's the aliens I am truly interested in (my favorite one being the Lobsterman).

I can provide the game stats for the aliens (if you think they will help) and I know where to find a copy of the first X-Com d20 (for reference material). 
Thank you for taking the time to respond and sorry I took so long in my response.
« Last Edit: October 24, 2014, 11:59:30 PM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #3 on: October 25, 2014, 12:28:45 AM »
Are these races or powerful enough to be monsters?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #4 on: October 25, 2014, 12:36:23 AM »
These are definitely monsters that you have to fight.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #5 on: October 25, 2014, 03:28:49 AM »
I meant in d20 terms are they weak enough to be LA o races or would they be more likely to be designed as monster classes?

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Re: X:Com Terror From The Deep
« Reply #6 on: October 25, 2014, 11:14:47 AM »
I'm going to go with monster classes.  I don't know, the Aquatiod could be weak enough to be a LA race and so would the Gillman, but the Tasoth and the Lobsterman are definitely monster classes.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #7 on: October 25, 2014, 03:35:36 PM »
Post info on which one you want first and I'll start them up in one  my critter threads.

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #8 on: October 26, 2014, 12:08:00 AM »
         Lobsterman   Civilian
Time Units       56      35
Health          90      30
Energy          90      65
Reactions       60      30
Strength       70      20
Bravery       80      80
Front Armour       20      0
Left Armour       20      0
Right Armour       20      0
Back Armour       15      0
Under Armour       10      0
Energy Recharge    35      20
Intelligence       2       1
Firing Accuracy    54      30
Throwing Accuracy    62      50
Melee Accuracy       78      50

Energy recharge is how fast a unit will recover energy lost due to movement.  I thought it might be useful in determining a move speed.  I put the stats of a civilian there for comparison.  Time units are what determines what actions can be taken, how far they move, and number of attacks.

Damage Type    Vulnerability
Armour Piercing    20%
Phosphor    30%
High Explosive    30%
Gauss    30%
Sonic    50%
Freeze (Stun)    110%
Drill    200%
Electric Shock    0%

As you can see the Lobsterman is VERY resistant to just about everything except Freeze (which is a little above average) and Drill (how would that be done?  A piercing/slashing weapon?)  I have seen a Lobsterman survive a direct hit from a DPL (Disruptor Pulse Launcher) (basically a micro-nuke), and they have a nasty tendency of falling unconscious instead of dying, which is a bad thing because when they wake up, they walk up and melee you to death (they are very good at it)(the game wasn't programmed to have them pick their weapons back up for some reason).

Description from game:

Lobsterman

This is a staggering creature, taller than a man and boasting six limbs, it resembles nothing more than an aquatic Demon. The similarities between this creature and the Earth lobster have earned it the nickname of Lobsterman with the X-Com troops.

This is a behemoth of the deep. A carefully designed fighting creature of incredible strength and practically invulnerable to missile fire. Its pincers alone can crush steel.
http://www.ufopaedia.org/images/8/81/Lobsterman.png Here is a link to how it looks.  It carries weapons in its lower arms and uses the upper ones to melee with.  Even though it is taller than a human, it is still only a medium creature.
Last bit of information:

Losterman Autopsy

Once past its virtually indestructible shell the creature is an amazing construction. Powerful muscles ripple around a titanium skeleton, a sophisticated targeting system with multi-band scanning ability is hooked directly into the creature's brain. Its multiple eyes are protected by harder than steel plastics and it is clear that when well deployed by their masters these creatures are all but unstoppable.

Buried deep in its body are devices of unknown construction and function.


Here is the information I could scrounge up.  Do you think it will be useful enough?
« Last Edit: October 26, 2014, 12:10:44 AM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #9 on: October 26, 2014, 02:50:55 AM »
I assume a civilian would be a human Commoner?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #10 on: October 26, 2014, 03:05:30 AM »
Yes, that is correct.
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Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #11 on: October 26, 2014, 10:19:20 AM »
I forgot to mention the intelligence I listed is on a scale of 1 to 8.  the only thing it is used for in the game it is from is it shows how many turns the alien will remember your location.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #12 on: October 26, 2014, 05:24:07 PM »
Any idea how long a turn i supposed to be?

It mentions in some stuff I've read they're vulnerable to melee weapons (or at least one of them) and thermals lasers (which would be fire damage).

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #13 on: October 26, 2014, 06:46:06 PM »
The turns are usually when all of your units have made a move and used all their time units (or you hit the next turn button).  Think a typical D&D round.  After they forget where you are they go back to what they were doing earlier (guarding, patrolling, looking for victims, etc)
As for the thermal laser...it's actually a thermal tazer.  It's kind of like a stun rod that temporarily cryogenically freezes them.
http://www.ufopaedia.org/index.php?title=Thermal_Tazer
Here is the reference on the thermal tazer.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #14 on: October 27, 2014, 01:54:11 AM »
Let me go through their weapons list there and see what defenses a Lobsterman would have in dnd.  Any thoughts on how many Hit Dice one would have?  At least 3?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #15 on: October 27, 2014, 02:15:09 AM »
Yeah, I think 3 (or more) sounds about right
« Last Edit: October 27, 2014, 02:18:04 AM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #16 on: October 27, 2014, 04:00:59 AM »
Okay so we're going for a 3 HD aquatic Monstrous Humanoid (are they amphibious?) with 4 arms, 2 of which are massive pincers, and possible DR/Energy Resistance?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #17 on: October 27, 2014, 08:31:32 AM »
Yes they are amphibious and yes that sounds right. :D
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Re: X:Com Terror From The Deep
« Reply #18 on: October 30, 2014, 04:04:48 AM »
http://www.minmaxboards.com/index.php?topic=909.40;msg=262662  I has a cursory post up.  Lemme know if you think anything should be different than what I have now.  Also, your thoughts on Alignment and Organization?

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Re: X:Com Terror From The Deep
« Reply #19 on: October 30, 2014, 09:53:43 PM »
Well as for alignment, seeing as they go out of their way to capture/kill humans so that they can harvest organs/experiment/etc I am going to have to go with Evil.  Also seeing as the autopsy report for the Lobsterman has the line "it is clear that when well deployed by their masters these creatures are all but unstoppable," I am going with Lawful.  So Lawful Evil.

As for organization...the only answer I have for that is their main base/hq/super-ship is called T'leth.  That is the ship that reactivated the moment the events in the first game came to an end.  Aside from that I have no idea other than to call them 'Alien Terrorists."
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