Author Topic: X:Com Terror From The Deep  (Read 26729 times)

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #20 on: October 30, 2014, 10:00:10 PM »
Although the story that comes with some copies of the game mentions:

"After a fierce battle, the aquanauts locate the reanimation chamber of the alien
controlling force; a huge, tentacled being known only as the 'Alien Horror'."

Does this help for organization?
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #21 on: October 31, 2014, 03:24:40 AM »
I meant organization more in the dnd sense, in other words how many do you encounter at once.  A few questions:

Proficiency wise do these guys use weapons?

Skillwise are they pretty much just brute shock troops?

Can they do a lot of damage or do they just soak it up?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #22 on: October 31, 2014, 04:55:11 AM »
Organization:
Single (1), Small group (3 - 10), Large group (10 - 15)

Proficiency:
They usually use heavy weaponry.  Sonic Blasta Rifle, Sonic Cannon, Disruptor Pulse Launcher (think micronuke launcher), or (for live capturing) Thermal Shok Launcher (it puts its target to sleep/unconscious).  Occasionally have a Sonic Pulser (a sonic grenade) or two
probably use "Alien Weapons Proficiency" from D20 Future

Skillwise:
Yes, they pretty much are just brute shock troops.

Damage:
The weapons they use are nothing to sneeze at.  They usually can take out a moderately armored unit with one shot.  Without guns, even their claws can take out a decently armored unit.  Only a unit with heaviest of armor can survive a claw attack from the Lobsterman for one round.  If you don't take them out after that though, you are toast.  As for soaking up damage, they are very good at it.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #23 on: November 03, 2014, 04:17:14 AM »
Just a heads up: I havent forgotten this, I'm just sick as hell.  i will get back to this sometime this week.

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #24 on: November 03, 2014, 08:17:44 AM »
No problem, being sick is no fun.  Get better soon!
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #25 on: November 05, 2014, 10:49:12 PM »
got the defenses up.  Do they seem right?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #26 on: November 05, 2014, 10:51:38 PM »
Yes, it looks AWESOME!
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #27 on: November 06, 2014, 05:39:15 PM »
There's a damage category in d20 modern called 'energy' that refers to a generic form of damage that can't be blocked by damage reduction or energy resistance.  Would Lobstermen have any resistance to this?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #28 on: November 06, 2014, 09:33:26 PM »
Yes, the Lobsterman is resistant to 'energy' damage.  The Heavy Gauss (one of the guns off of the game) fires an antimatter round (equivalent of the Disinegrator from the D20 Future which does 'Energy' damage), and that gun barely scratches the Lobsterman.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #29 on: November 10, 2014, 04:00:57 AM »
aaaand I'm back.  Gave the Lobstermen a quick update.  Hopefully the worst of the virus is behind me.

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #30 on: November 10, 2014, 03:45:15 PM »
This is great!  Wonderful!  I love it!

http://youtu.be/P3ALwKeSEYs(M. Bison "Yes!") Literally my reaction when I saw it.
Also, glad you are feeling better.  :D
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #31 on: November 10, 2014, 09:51:20 PM »
In theory the Lobstermen are done but for CR/LA.  WHich critter you want next?  :D

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #32 on: November 12, 2014, 03:26:27 PM »
                  Tasoth   Civilian
Time Units             56         35
Health                125         30
Energy                100         65
Reactions             80         30
Strength             70         20
Bravery             60         80
Front Armour      20         0
Left Armour             20         0
Right Armour        20         0
Back Armour      20   0
Under Armour          10         0
Energy Recharge       35         20
Intelligence             4          1
Firing Accuracy       54         30
Throwing Accuracy       62         50
Melee Accuracy          78         50

The Tasoth is a super-cunning opponent, however look at the bravery, it isn't near as good as the Lobsterman.

Damage Type       Vulnerability
Armour Piercing    80%
Phosphor       40%
High Explosive       90%
Gauss          70%
Sonic          120%
Freeze (Stun)       110%
Drill          90%
Electric Shock       0%


Weak to sonic attacks and mildly resistant to a lot of things.  Still pretty resistant to fire (phosphor).
Description from game:
Tasoth

These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies.

Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds.

http://www.ufopaedia.org/images/f/f3/Tasoth.png Here is a link to how it looks.  As for the "never shrink from the fight," the Tasoths are actually the first to panic when ever their allies start dying.  So maybe the statement is true until their allies start dying.
Last bit of information:

Tasoth Autopsy

Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no identifiable organs.

The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature.
http://www.ufopaedia.org/images/4/4e/TasothAutopsy.png
« Last Edit: November 12, 2014, 03:34:57 PM by Psysama »
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Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #33 on: November 13, 2014, 03:04:41 PM »
The Tasoth (due to being a coward) is probably more likely Neutral Evil.  Also they are also amphibious like the Lobsterman.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #34 on: November 13, 2014, 03:48:42 PM »
Are they solo opponents normally like the lobstermen or are they in groups?

skillwise are they shock troops or scouts?

Similar weapon proficiencies?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #35 on: November 13, 2014, 06:47:05 PM »
Their organization is like the Lobsterman.
Skillwise, they are VERY good marksmen so yeah, definitely scout.
Yes similar weapon proficienies.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #36 on: November 13, 2014, 08:17:51 PM »
whats a molecular control attack?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #37 on: November 13, 2014, 08:20:33 PM »
It's basically an ability they use to control an enemy.  Like Mind Control.
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Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #38 on: November 13, 2014, 08:25:12 PM »
Basically it's like the Dominate Monster spell or the Psionic Dominate power.
« Last Edit: November 13, 2014, 08:27:10 PM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #39 on: November 14, 2014, 03:05:05 PM »
They have any special abilities?