Author Topic: X:Com Terror From The Deep  (Read 26732 times)

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #40 on: November 14, 2014, 10:46:59 PM »
No, they do not.  They do however have the training necessary to use a molecular control device (or the squad leaders do at least). so they also have some resistance, and possibly a better will save.
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Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #41 on: November 14, 2014, 10:53:13 PM »
Nevermind about the molecular control device, no special abilities.
« Last Edit: November 14, 2014, 11:21:19 PM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #42 on: November 15, 2014, 12:41:25 AM »
so squad leaders dont have mind control?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #43 on: November 15, 2014, 01:02:44 AM »
In the game they have a device that allows you to control enemy units.  The Tasoth squad leaders have the necessary training to use said devices.  In the X-Com d20 game, they have the mind control ability/technology explained as a psionic implant (allowing you to use psionic abilities and take psionic exclusive classes)
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #44 on: November 15, 2014, 02:14:23 AM »
stats as i currently have them ok?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #45 on: November 15, 2014, 02:28:12 AM »
Yes they look very good.  I liked how you added precise shot.  Very nice touch!
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #46 on: November 18, 2014, 01:27:09 AM »
tasoth are still medium right?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #47 on: November 18, 2014, 01:29:21 AM »
Yes, that is correct.
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #48 on: November 18, 2014, 03:53:25 AM »
It just needs skills and some fleshing out now.  you like?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #49 on: November 18, 2014, 04:03:25 AM »
It looks great, I like it!  :clap
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #50 on: November 21, 2014, 04:22:53 AM »
Will have it done soon, is crunch time at work.

Whose after Tasoth?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #51 on: November 21, 2014, 10:29:46 PM »
         Gillman      Civilian
Time Units                40      35
Health                      45      30
Energy                      80      65
Reactions                45      30
Strength                   47      20
Bravery                   90      80
Front Armour         15      0
Left Armour                12      0
Right Armour           12      0
Back Armour         14      0
Under Armour             12      0
Energy Recharge          30      20
Intelligence               2      1
Firing Accuracy          45      30
Throwing Accuracy          50      50
Melee Accuracy             54      50

The Gillman are slightly braver than the rest of the main aliens, but other than that they aren't that impressive.

Damage Type          Vulnerability
Armour Piercing       100%
Phosphor          100%
High Explosive          100%
Gauss             100%
Sonic             110%
Freeze (Stun)          100%
Drill             120%
Electric Shock          0%

Mildly weak to sonic, takes normal damage from just about everything else.  As I said, they aren't that impressive, mainly they kind of serve as cannon-fodder.
Description from game:
Gillman

Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.

This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages. They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species.

http://www.ufopaedia.org/images/6/6b/Gillman.png A link to how it looks.

Gillman Autopsy

Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.

In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.

A small electronic device is lodged in the skulls of the creatures.

http://www.ufopaedia.org/images/8/8c/GillmanAutopsy.png

The Gillman is probably Neutral Evil due to the fact of allying with the aliens.  Also they are amphibious.
Organization:
Single (1), Small group (3 - 10), Large group (10 - 15)
Proficiency:
Alien Weapon Proficiency
« Last Edit: November 21, 2014, 10:32:22 PM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #52 on: November 25, 2014, 03:15:52 AM »
What do Gillmen fight with?  And whats next?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #53 on: November 25, 2014, 11:05:13 PM »
I've only seen the Gillmen only use their guns.  They are based off of the "Creature from the Black Lagoon."
http://www.imdb.com/media/rm1635502336/tt0046876?ref_=tt_ov_i
http://www.imdb.com/media/rm1174449664/tt0046876?ref_=md_md_nx
As for what's next...
         Aquatoid      Civilian
Time Units                54      35
Health                      30      30
Energy                      90      65
Reactions                63      30
Strength                   30      20
Bravery                   80      80
Front Armour         4      0
Left Armour                3      0
Right Armour           3      0
Back Armour         2      0
Under Armour             2      0
Energy Recharge          30      20
Intelligence               3      1
Firing Accuracy          52      30
Throwing Accuracy          58      50
Melee Accuracy             76      50

The Aquatoid is actually pretty decent in combat (aside from the fact that they can barely take a hit).  These are actually the first aliens you come across and even later in the game they are clever enough to be a nuisance.

Damage Type    Vulnerability
Armour Piercing    100%
Phosphor       100%
High Explosive       100%
Gauss          100%
Sonic          100%
Freeze (Stun)       100%
Drill          160%
Electric Shock       150%

The Aquatoid are just as "durable" as a civilian or an unarmored soldier, but don't let the fact that they can't take a hit very well deceive you.  They are surprisingly clever.
Description from game:
Aquatoid

The Aquatoid race is an ancient society, having existed millennia before man's first faltering steps upon the world. Their compact form and bulbous features are a throwback to their space faring brethren, the Sectoids.

Their power is based on the powerful Molecular Control technology. The Aquatoid race seeks to propagate its sterile race by genetic modification, the ideal subjects being Human beings. Experiments have spawned numerous hybrid races.
http://www.ufopaedia.org/images/1/1c/Aquatoid.png  A link to how it looks.

Aquatoid Autopsy

The detailed analysis on this creature allow us to make some basic assumptions. It is a Sectoid, our former foes, but changed by surgical methods and implants to be aquatic creature.

Vestigial lungs allow the breathing of air and limited surface mobility. There are cybernetic implants throughout the body, enhancing the strength of its atrophied limbs and the function of its organs.

As all members of this race are identical, we may hypothesise that these creatures are clones.

http://www.ufopaedia.org/images/a/ae/AquatoidAutopsy.png

The Aquatoid is Neutral Evil due to their dedication to their whole-hearted pursuit of their scientific experiments (modifying their bodies, capturing humans for experimentation, etc).  Also, yes, they are amphibious.
Organization:
Single (1), Small group (3 - 10), Large group (10 - 15)
Proficiency:
Alien Weapon Proficiency
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Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #54 on: November 25, 2014, 11:20:14 PM »
Also the Gillman and the Aquatoid also can have ranks.

Gillman:  Soldier, Squad Leader, Technician, Commander
Aquatoid: Soldier, Squad Leader, Technician, Navigator, Medic, Commander

Gillman Commander has Molecular Control attack
Aquatoid Technician, Navigator and Commander have Molecular Control attack
(Yes the aquatoid love messing with your mind)
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #55 on: November 27, 2014, 06:47:45 PM »
Okay, whose up next   :D

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #56 on: November 27, 2014, 11:22:31 PM »
First, the Aquatoid needs to be small size.  Other than that everything is excellent.

Now for my (least) favorite terror unit, the Tentaculat.  This thing isn't even REMOTELY human.  Abberation would be very appropriate here.  When I see a Lobsterman, I try to sneak away and try to be sneaky about taking him out.  With the Tentaculat, there is no sneaking off.  Their is no surprising them.  You can't out run (or out swim them).  You can't hide from them, they WILL find you.  It's not a matter of if, it's a matter of when.

         Aquatoid      Civilian
Time Units                99      35
Health                      96      30
Energy                      140      65
Reactions                96      30
Strength                   100      20
Bravery                   110      80
Front Armour         45      0
Left Armour                25      0
Right Armour           25      0
Back Armour         15      0
Under Armour             5      0
Energy Recharge          40      20
Intelligence               8      1
Firing Accuracy          50      30
Throwing Accuracy          50      50
Melee Accuracy             80      50

Look at the bravery.  They NEVER panic.  Never.  "Tentaculats are armed with powerful beaks that can pierce many inches of thick armour, regardless of the material. With their spine-line appendages, a Tentaculat paralyses its victims and bites them to transmute them into mindless things by injecting a fast acting agent. In addition to the mind destroying effects, the Tentaculat's transmutation process accelerates rigor mortis and bloats the victim until it rips through and destroys any suit of armour being worn. The victim will wander mindlessly in a shuffle and try to strangle or strike any X-Com target it comes across with inhuman strength.

Even if one of the zombified victims is killed, somehow, a new Tentaculat bursts from the corpse - unless the killing blow is done with a phosphorous round. This appears to cause the incubating Tentaculat's growth process to fail."

Tentaculat
Damage Type       Vulnerability
Armour Piercing    80%
Phosphor       100%
High Explosive       150%
Gauss          90%
Sonic          110%
Freeze (Stun)       110%
Drill          110%
Electric Shock       0%

For High Explosive I would probably go with concussion damage.  The only saving grace in fighting a Tentaculat is they can only survive underwater.
Description from game:
Tentaculat

Not even the depths of a Lovecraftian nightmare could spawn such as this indescribable creature. No comparison to any Earth animal exists, the environment that could produce such as this beyond imagination.

Armed with long tentacles the Tentaculat paralyses its victims then transmutes them into mindless things. These progeny can cause death on touch, even through armour.

The Tentaculat is the most fearsome alien yet encountered by X-Com.
http://ufopaedia.org/images/e/eb/Tentaculat.PNG  A link to how it looks.  That "eye" is not an eye.  That's its beak.

Tentaculat Autopsy

The autopsy reveals small cybernetic implants are lodged in the creature's large brain. The vision system is a complex combination of visible light and thermal imaging acquisition. Even in the inky depths of the ocean this monster can navigate with unerring accuracy. There are vestigial organs that seem to be the bare minimum for survival. Each creature has a small stomach with an external connector, it is logical to assume the being is fed by direct nutrient input by its masters.
http://ufopaedia.org/images/c/c3/Tentaculat_Autopsy.PNG
The Tentaculat is most likely Chaotic Evil.  Probably the only thing that keeps it from attacking its masters is the masters provide the only way for the Tentaculat to eat.
They are aquatic only.
Organization:
Single (1), Small group (2-3)

For the special ability of the Tentaculat, look at the section of the X-Com D20 containing the Chryssalid.
« Last Edit: November 27, 2014, 11:26:23 PM by Psysama »
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #57 on: November 29, 2014, 01:58:56 AM »
best guess as to it's size?

Offline Psysama

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Re: X:Com Terror From The Deep
« Reply #58 on: November 29, 2014, 02:01:37 AM »
The Tentaculat is definitely Medium
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Offline bhu

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Re: X:Com Terror From The Deep
« Reply #59 on: November 30, 2014, 02:12:41 AM »
how long does their paralysis last?