Author Topic: Elder Eidolon (aka, the Mecha Musume)  (Read 30720 times)

Offline TC X0 Lt 0X

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Re: Elder Eidolon
« Reply #40 on: February 03, 2015, 05:18:18 AM »
Stuck all those abilities in the main post

Set the Con to Str clause in Eidolon Body to half str, but also added the Ability Adaption Mental Geometry to allow it to be full str. Specified Hit Points and Fort save don't recalculate.

Gave Resilient Mettle for Fort

Stuck mecha musume in as a subtitle because Im a filthy weeaboo.



Still need to put more pics.
I want to split up the natural weapon geometry so the weapon fuse option is it's own geometry.
Need to work on ACFs
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Offline ketaro

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #41 on: February 03, 2015, 01:52:35 PM »
It's not a mecha musume though. It's not even a mecha :p
It's some sort of robot abomination capable of evolution~
Kanmusu :3
« Last Edit: February 03, 2015, 01:54:17 PM by ketaro »

Offline TC X0 Lt 0X

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #42 on: February 04, 2015, 08:53:01 PM »
Cut out Calculating Mind and replaced it with the Alter Powersorce feat (name pending).

Put in Advanced Construction Mental Geometry which grants one of the Elder Eidolon specific feats as a bonus feat.

Mixed Geometry feat now lets you freely chooses between Geometry types instead of just one. If it is too powerful I might stick another limit on it based on a stat or something.

Split up Natural Weapon Physical Geometry by adding Weapon Fusion. Weapon Fusion now also increases weapon damage size by one step and has a returning and tracking function. Natural Weapon got a few damage increases to some of it's options, and claws now let you wield weapons in them, though I stuck a clause in to prevent stacking hands on weapons for absurd additional strength bonuses to a single weapon (clause on my claws).

Void Jaunt got upgraded and can now be used at the range of normal Dimension Door instead of movement speed. Also stuck in a clause where you use your run speed if it somehow gets faster then Dimension Door Distance for those optimizing Speed, and let the movement be used as part of a charge.

Renamed Deceptive Shape to Transformation

It's not a mecha musume though. It's not even a mecha :p
It's some sort of robot abomination capable of evolution~
Kanmusu :3

Apparently the proper name of dem Fleet Gurls.
Someday I'm going to get picked in that KanColle lottery and snag a spot on a game sever.
« Last Edit: February 04, 2015, 08:57:30 PM by TC X0 Lt 0X »
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Offline oslecamo

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #43 on: February 05, 2015, 01:13:01 PM »
Void Jaunt got upgraded and can now be used at the range of normal Dimension Door instead of movement speed. Also stuck in a clause where you use your run speed if it somehow gets faster then Dimension Door Distance for those optimizing Speed, and let the movement be used as part of a charge.
You'll need to be a lot more precise than that. Dimension door as part of a charge doesn't do anything by itself because charges don't include casting spells. It's at the end? Start? Middle? What CL? Also you imply that it's a move action, but never specify it, and Dimensional Door is a standard action.

Nevermind that buffed at-will dimension door is absurd power creep compared to other monsters that get that as a SLA. You realize you can take other creatures with you, right?


Everything else looking relatively well.

Except that Modular Design has been very power creeped. You can now use it to gain spellcasting on demand, powerful minions, and plenty more now. I'm afraid you'll have to make a choice here: either you tone down the geometries, or you remove the feat that allows you to gain multiple extra geometries. Otherwise I see no reason why an eidolon would spend their feats in anything but Modular Design.

-Why pick mixed geometry to swap some stuff around when you can pick Modular design for moar geometries?
-Why pick emergency geometry for gaining a design a few rounds per day when you can pick Modular design for moar geometries all day long?

Actually, Modular designs should just be scrapped and thrown out, or do something else completely different. The other feats already do what it's meant to do (swap stuff around and gain a few extra in certain conditions), except they do it in a non-broken way.
« Last Edit: February 05, 2015, 01:15:05 PM by oslecamo »

Offline TC X0 Lt 0X

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #44 on: February 05, 2015, 07:54:32 PM »
Void Jaunt got upgraded and can now be used at the range of normal Dimension Door instead of movement speed. Also stuck in a clause where you use your run speed if it somehow gets faster then Dimension Door Distance for those optimizing Speed, and let the movement be used as part of a charge.
You'll need to be a lot more precise than that. Dimension door as part of a charge doesn't do anything by itself because charges don't include casting spells. It's at the end? Start? Middle? What CL? Also you imply that it's a move action, but never specify it, and Dimensional Door is a standard action.

Nevermind that buffed at-will dimension door is absurd power creep compared to other monsters that get that as a SLA. You realize you can take other creatures with you, right?

Yeah I can get it to be more precise.
I can burn it down a bit more. Would Medium Range be fine? Or should I base it off Movement Speed again? I guess the charge option is enough of a buff. I don't want creatures being teleported with the eidolon.


Quote
Everything else looking relatively well.

Except that Modular Design has been very power creeped. You can now use it to gain spellcasting on demand, powerful minions, and plenty more now. I'm afraid you'll have to make a choice here: either you tone down the geometries, or you remove the feat that allows you to gain multiple extra geometries. Otherwise I see no reason why an eidolon would spend their feats in anything but Modular Design.

-Why pick mixed geometry to swap some stuff around when you can pick Modular design for moar geometries?
-Why pick emergency geometry for gaining a design a few rounds per day when you can pick Modular design for moar geometries all day long?

Actually, Modular designs should just be scrapped and thrown out, or do something else completely different. The other feats already do what it's meant to do (swap stuff around and gain a few extra in certain conditions), except they do it in a non-broken way.

Well Modular Design only lets you switch between 2 abilities for one geometry slot, so I don't think it is opening up too much abuse. You are not gaining the ability to always use an extra Geometry, you are getting the option to switch one specific geomtery this another specific geometry at the cost of a action. You don't get both at once.
I can change or remove it, but Im just not seeing it as being as stong as you say. If anything I am worried about Prepared Geometry being to versatile and Mixed Geometry giving a bit too much power by focusing on somewhat more powerful Mental Geometries.



Actually when I think about it you could probably pull off a Mystic Therge esque build with Mixed Geometry and heavy investment into Spell Attuned. 2 Base Spell attunes get 2 spellcasting classes to half casting (albeit with reduced number of spells per day but still), then 10 Spell Attunes to get 5 more casting levels in each class, with 4 Geometry to spare (3 if you advanced constuction into Mixed Geometry).
You could in theory get into it 4 levels faster then Mystic Therge and the class levels are stronger then Mystic Therge besides the one better save. There is the gold cost though, and Mystic Therge is not strong to begin with the reduce casting and most characters not needing so many spells to begin with.
A Wizard 1/ Cleric 1/Living Elder Eidolon 10/ Mystic Therge 8 would be casting as a Level 19 Wizard and Cleric.
Could be potentially problematic. Might be a good idea to nerf Mixed Geometry to allow only a certain number of mixes.
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Offline oslecamo

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #45 on: February 06, 2015, 09:09:09 AM »
Actually when I think about it you could probably pull off a Mystic Therge esque build with Mixed Geometry and heavy investment into Spell Attuned. 2 Base Spell attunes get 2 spellcasting classes to half casting (albeit with reduced number of spells per day but still), then 10 Spell Attunes to get 5 more casting levels in each class, with 4 Geometry to spare (3 if you advanced constuction into Mixed Geometry).
You could in theory get into it 4 levels faster then Mystic Therge and the class levels are stronger then Mystic Therge besides the one better save. There is the gold cost though, and Mystic Therge is not strong to begin with the reduce casting and most characters not needing so many spells to begin with.
A Wizard 1/ Cleric 1/Living Elder Eidolon 10/ Mystic Therge 8 would be casting as a Level 19 Wizard and Cleric.
Could be potentially problematic. Might be a good idea to nerf Mixed Geometry to allow only a certain number of mixes.

I could've sworn that I had told you that making this a fullcasting++++++++ prc was too much.



Let me know by PM if that ever is gone from that prc and you want my opinion on the rest. I don't have the time to read fullcasting++++++++ prcs.


Offline TC X0 Lt 0X

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #46 on: February 06, 2015, 07:16:57 PM »
Actually when I think about it you could probably pull off a Mystic Therge esque build with Mixed Geometry and heavy investment into Spell Attuned. 2 Base Spell attunes get 2 spellcasting classes to half casting (albeit with reduced number of spells per day but still), then 10 Spell Attunes to get 5 more casting levels in each class, with 4 Geometry to spare (3 if you advanced constuction into Mixed Geometry).
You could in theory get into it 4 levels faster then Mystic Therge and the class levels are stronger then Mystic Therge besides the one better save. There is the gold cost though, and Mystic Therge is not strong to begin with the reduce casting and most characters not needing so many spells to begin with.
A Wizard 1/ Cleric 1/Living Elder Eidolon 10/ Mystic Therge 8 would be casting as a Level 19 Wizard and Cleric.
Could be potentially problematic. Might be a good idea to nerf Mixed Geometry to allow only a certain number of mixes.

I could've sworn that I had told you that making this a fullcasting++++++++ prc was too much.



Let me know by PM if that ever is gone from that prc and you want my opinion on the rest. I don't have the time to read fullcasting++++++++ prcs.

Well it is a problem with the Mixed Geometry feat. I'm just going to change it back to one switch per that feat and it won't even be an option.


Mixed Geometry
The nature of a Elder Eidolon can blur the line between the physical and the mental.
Prerequisites: Elder Eidolon 1st
Benefit: Select one Geometry slot (Mental or Physical). You can choose a Mental Geometry in place of a Physical Geometry, or vice versa.
Special: This feat can be taken multiple times.


I wanted to have it as a bigger option, but it probably was offering too much for a feat. Giving it more then one switch would probably become problematic regardless. You are supposed to have less Mental Geometries anyways so it's for the best =P

Also cut out the option in spell attuned to get more then one arcane class to get half eidolon levels added to casting. You just get the one the first time you take it, then +1 Casting every additional time.
That option was causing the issue with Mixed Geometry as well, so on it's own it could also prove problematic. Better not to have it.


Void Jaunt update is up.
Void Jaunt was reduced to twice movement speed from DD range, and half that (normal movement speed) if you use the augment option with it. Reduced recharge augment to reduce only 1 round each time instead of two, sense it the charge option can make it very potent still. Charge should be clarified (I think).
« Last Edit: February 06, 2015, 07:57:58 PM by TC X0 Lt 0X »
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Offline TC X0 Lt 0X

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #47 on: February 08, 2015, 09:14:41 AM »
    So after spending some time pondering and reavaluating, Ive decided to nerf down Spell Attuned.
    You are right, it is much to powerful as is. I was under estimating how much more effective an option it was compared to the other abilities avaliable. It was to easy to get fullcasting with it as it was, and made taking a spellcasting dip beforehand almost mandatory because of how effective it was.
    I was a little biased with it because I really like Gish classes and was giving a bit too much focus on the rule of cool over balance in regard to the ability.
    Anyways, here is the nerfed ability:

Quote
Spell Attuned: Select one arcane spellcasting class. The Elder Eidolon gains new spells per day and an increase in caster level (and spells known, if applicable) as if it had also gained 1 level in an arcane spellcasting class to which it belonged before adding gaining this geometry. It does not, however, gain any other benefit a character of that class would have gained. If it had more than one arcane spellcasting class before becoming an abjurant champion, the elder eidolon must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
An Elder Eidolon can select this ability more than once, increasing spells per day and caster level for one arcane class as if he had gained one level in a spellcasting class. This ability can only be taken a number of times equal to the class level of the Elder Eidolon.[/li][/list]

It is only +1 Casting each time. As a Mental Geometry you can normally only take it 6 times over the 10 levels, barring spending 4 of your 7 feats into the Mixed Geometry feat and losing a lot more geometires. And if a character goes that option, they can't use it to get Mystic Therge style progression do to a cap on the amount of times you could take it.

I think this should be better but Im not 100%, so let me know if it needs more tweaking/nerfing.
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Offline Threadnaught

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #48 on: February 09, 2015, 08:19:14 AM »
That's a Card Captor Sakura pic. :D

*ahem*

I really want to see TraceChaos offer some ideas here. This Class and the Reapers seem to have several things in common.

Offline oslecamo

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #49 on: February 10, 2015, 09:34:55 AM »
That's a Card Captor Sakura pic. :D
Have a cookie. :p

    So after spending some time pondering and reavaluating, Ive decided to nerf down Spell Attuned.
    You are right, it is much to powerful as is. I was under estimating how much more effective an option it was compared to the other abilities avaliable. It was to easy to get fullcasting with it as it was, and made taking a spellcasting dip beforehand almost mandatory because of how effective it was.
    I was a little biased with it because I really like Gish classes and was giving a bit too much focus on the rule of cool over balance in regard to the ability.
    Anyways, here is the nerfed ability:

Quote
Spell Attuned: Select one arcane spellcasting class. The Elder Eidolon gains new spells per day and an increase in caster level (and spells known, if applicable) as if it had also gained 1 level in an arcane spellcasting class to which it belonged before adding gaining this geometry. It does not, however, gain any other benefit a character of that class would have gained. If it had more than one arcane spellcasting class before becoming an abjurant champion, the elder eidolon must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
An Elder Eidolon can select this ability more than once, increasing spells per day and caster level for one arcane class as if he had gained one level in a spellcasting class. This ability can only be taken a number of times equal to the class level of the Elder Eidolon.[/li][/list]

It is only +1 Casting each time. As a Mental Geometry you can normally only take it 6 times over the 10 levels, barring spending 4 of your 7 feats into the Mixed Geometry feat and losing a lot more geometires. And if a character goes that option, they can't use it to get Mystic Therge style progression do to a cap on the amount of times you could take it.

I think this should be better but Im not 100%, so let me know if it needs more tweaking/nerfing.
Ok, let's have a quick recap of what this class gives:
-6 mental geometries.
-10 physical geometries.
-A total of +6 Str, +4 Dex, +4 Cha.
-Construct goodies and d10 HD.

Each physical geometry is easily equal if not better than a feat, so assuming you "burn" 4 feats on Mixed geometry, this class can grant:
-10/10 fullcasting advancement.
-2 "free" physical geometries (4 swapped for spellcasting, another 4 to make up for the feats spent in Mixed Geometry)
-A total of +6 Str, +4 Dex, +4 Cha.
-Construct (or living construct or plant) goodies and d10 HD.

Note also that many fullcaster prcs do force you to burn some feats to enter as a prerequisite.

It still seems like  fullcaster++++ to me. This blows out of the water basically every official gish prc I can think of like Abjurant Champion (that is mentioned in your text and everything) and whatnot.

A simple nerf though would be limiting the number of times you can take that mental geometry to 1/2 or 3/4 your Elder Eidolon level, so you're always one or more levels behind an actual fullcaster. Which is basically what gishes are supposed to be. Sacrifice some magic for melee prowess. In particular because you seem to be forgetting this is supposed to be an almost mindless melee-smash monster, so it just doesn't make much sense that the best thing the class does is being a 10/10 fullcaster prc.


On modular design: It needs better wording. The way it's written now you're basically gaining two extra designs, only one is active at a time yes, but still one extra design per feat. I believe what you mean is something along:"Choose one of the physical or mental geometries you currently possess. Choose another of the same kind you don't have yet. As a standard action you can swap between them."

Offline TC X0 Lt 0X

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #50 on: February 10, 2015, 10:15:42 AM »
That's a Card Captor Sakura pic. :D
Have a cookie. :p

    So after spending some time pondering and reavaluating, Ive decided to nerf down Spell Attuned.
    You are right, it is much to powerful as is. I was under estimating how much more effective an option it was compared to the other abilities avaliable. It was to easy to get fullcasting with it as it was, and made taking a spellcasting dip beforehand almost mandatory because of how effective it was.
    I was a little biased with it because I really like Gish classes and was giving a bit too much focus on the rule of cool over balance in regard to the ability.
    Anyways, here is the nerfed ability:

Quote
Spell Attuned: Select one arcane spellcasting class. The Elder Eidolon gains new spells per day and an increase in caster level (and spells known, if applicable) as if it had also gained 1 level in an arcane spellcasting class to which it belonged before adding gaining this geometry. It does not, however, gain any other benefit a character of that class would have gained. If it had more than one arcane spellcasting class before becoming an abjurant champion, the elder eidolon must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
An Elder Eidolon can select this ability more than once, increasing spells per day and caster level for one arcane class as if he had gained one level in a spellcasting class. This ability can only be taken a number of times equal to the class level of the Elder Eidolon.[/li][/list]

It is only +1 Casting each time. As a Mental Geometry you can normally only take it 6 times over the 10 levels, barring spending 4 of your 7 feats into the Mixed Geometry feat and losing a lot more geometires. And if a character goes that option, they can't use it to get Mystic Therge style progression do to a cap on the amount of times you could take it.

I think this should be better but Im not 100%, so let me know if it needs more tweaking/nerfing.
Ok, let's have a quick recap of what this class gives:
-6 mental geometries.
-10 physical geometries.
-A total of +6 Str, +4 Dex, +4 Cha.
-Construct goodies and d10 HD.

Each physical geometry is easily equal if not better than a feat, so assuming you "burn" 4 feats on Mixed geometry, this class can grant:
-10/10 fullcasting advancement.
-2 "free" physical geometries (4 swapped for spellcasting, another 4 to make up for the feats spent in Mixed Geometry)
-A total of +6 Str, +4 Dex, +4 Cha.
-Construct (or living construct or plant) goodies and d10 HD.

Note also that many fullcaster prcs do force you to burn some feats to enter as a prerequisite.

It still seems like  fullcaster++++ to me. This blows out of the water basically every official gish prc I can think of like Abjurant Champion (that is mentioned in your text and everything) and whatnot.

A simple nerf though would be limiting the number of times you can take that mental geometry to 1/2 or 3/4 your Elder Eidolon level, so you're always one or more levels behind an actual fullcaster. Which is basically what gishes are supposed to be. Sacrifice some magic for melee prowess. In particular because you seem to be forgetting this is supposed to be an almost mindless melee-smash monster, so it just doesn't make much sense that the best thing the class does is being a 10/10 fullcaster prc.


On modular design: It needs better wording. The way it's written now you're basically gaining two extra designs, only one is active at a time yes, but still one extra design per feat. I believe what you mean is something along:"Choose one of the physical or mental geometries you currently possess. Choose another of the same kind you don't have yet. As a standard action you can swap between them."

That all sounds fine to me.
Ill throw up edits when I can.
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Offline TC X0 Lt 0X

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Re: Elder Eidolon (aka, the Mecha Musume)
« Reply #51 on: February 11, 2015, 05:04:41 AM »
Quote
    Spell Attuned: Select one arcane spellcasting class. The Elder Eidolon gains new spells per day and an increase in caster level (and spells known, if applicable) as if it had also gained 1 level in an arcane spellcasting class to which it belonged before adding gaining this geometry. It does not, however, gain any other benefit a character of that class would have gained. If it had more than one arcane spellcasting class before becoming an abjurant champion, the elder eidolon must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
    An Elder Eidolon can select this ability more than once, increasing spells per day and caster level for one arcane class as if he had gained one level in a spellcasting class. This ability can only be taken a number of times equal to 3/4th the class level of the Elder Eidolon.[/li][/list]

    Quote
    Mixed Geometry
    The nature of a Elder Eidolon can blur the line between the physical and the mental.
    Prerequisites: Elder Eidolon 1st
    Benefit: Select one Geometry slot (Mental or Physical). You can choose a Mental Geometry in place of a Physical Geometry, or vice versa.
    Special: This feat can be taken multiple times.

    Should probably try to get more testing done when I can, just don't know when it will be possible.

    I have a Living Eidolon PC in a friends game focused into Doom Cannons with Servitors. It hasnt done anything too insane yet other then decent damage from afar.

    Have been using Failed Eidolon Duergar with a True Eidolon Duergar king as melee bruisers. They were pretty strong but it was mainly do to being Duergar Martial Adepts that got Enlarge Person and Invisibility with Dwarven Greathammers getting huge full attacks.
    Im actually a little sour the king died in 2 rounds, should have had him attack at the same time as the rest instead of sit back and watch the fight. =P
    « Last Edit: February 11, 2015, 05:50:28 AM by TC X0 Lt 0X »
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    Offline TC X0 Lt 0X

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #52 on: February 16, 2015, 08:12:07 PM »
    blarg I quoted the wrong feat above.

    Quote
    Modular Design
    The Elder Eidolon can quickly swap between two Geometries to suit it's needs.
    Prerequisites: Elder Eidolon 1st.
    Benefit: Choose one of the physical or mental geometries you currently possess. Choose another of the same kind you don't have yet. As a standard action you can swap between them, gaining the benefits of one and losing the benefits of the other. The Eidolon maintains access to a selected ability until he chooses to switch again. A geometry can only be switched once every 4 rounds. Suppressed abilities cannot be switched out.
    Special: This feat can be taken multiple times.

    EDIT

    Replacing Weapon Fusion with Embed Weapon.

    Quote
    Embed Weapon: The Elder Eidolon can select one weapon of at least mastwerwork quality it possesses and is proficent with. This weapon is now treated as a natural weapon for the Eidolon and is embedded into the Eidolons Body, usually on a limb able to wield the weapon so it can be used effectively. As a natural weapon the embedded weapon cannot be sundered, disarmed, or effected by similar effects.
    The embedded weapon can be retracted in and out of the body as if the Eidolon was drawing a normal weapon of it's kind. While the weapon is out the eidolon is treated as wielding the weapon in the limb it is embeded in and as such the eidolon cannot use that limb for other purposes until the weapon is again retracted. This excludes Light Weapons, which can be used without being treated as occupying a limb. Two-Handed Weapons need only be embedded in one limb, however the eidolon must use another limb while wielding the weapon to use it effectively.
    Throw Weapons produce a copy of the weapon each time it is used for an attack, which vanishes after the attack is complete. Thrown weapon must be redrawn after each such attack as if drawing a new weapon of it's kind.
    It takes 24 hours to embed a weapon or remove it. A new weapon can be embedded in place of one currently embedded as long as it meets the requirments of this ability.

    Removed Weapon damage increase (if you want the embedded weapon to hit harder grab Improved Natural Attack)
    Made the weapon unable to be sundered/disarmed/etc instead of just giving a bonus and removed text about damaging the weapon and stuff, as the weapon is now implanted in the body and cannot be removed under normal circumstances.
    Tried to clarify how it works with Two Handed and Thrown Weapons.

    Basiclly I am imagining retractable sword arms.
    « Last Edit: February 16, 2015, 11:08:16 PM by TC X0 Lt 0X »
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    Offline oslecamo

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #53 on: February 25, 2015, 09:38:41 AM »
    Looking good here. I guess I'll take a peek at that dragon of yours.

    Offline TC X0 Lt 0X

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #54 on: February 26, 2015, 03:08:41 AM »
    Ya just need to get formatting/pictures and ACFs done.
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    Offline TC X0 Lt 0X

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #55 on: March 14, 2019, 04:42:50 PM »
    It has been brought up in the MMX Discord channel that the cost seems a bit steep for the benefits granted.
    I probably don't want to buff any abilities really, so lowering the cost seems more appropriate, but am looking for input on the matter.
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    Offline Rekmond

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #56 on: March 14, 2019, 08:48:28 PM »
    Looking it over, you might be able to trim down the per level amount by splitting the math around.
    1, 5, and 10 are your Eidolon Body, Greater Eidolon Body, and Perfected Eidolon Body levels. Maybe have each of those with a flat price and scale down the amount per level?

    Exact numbers are beyond me right now though. I'd need time.
    I want to be born. To live. That is all I want. -Aura

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #57 on: March 14, 2019, 10:15:42 PM »
    After having experimented with this a bit as a NPC, yeah the abilities are about fine but the costs are probably too high.

    Calculating the exact value kinda hard, but honestly slashing down the prices all the way to 1/5 wouldn't break anything.

    Offline TC X0 Lt 0X

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #58 on: March 14, 2019, 11:51:58 PM »
    Alright I reduced the cost per level by 1/5 (300gold per level), and rounded the ritual cost to a nice round number around that amount, giving the total costs at each level as such:

    Lv1     2000
    Lv2     2600
    Lv3     3500
    Lv4     4700
    Lv5     6200
    Lv6     8000
    Lv7     10100
    Lv8     12500
    Lv9     15200
    Lv10   18200 


    Also set Living Eidolon to 200 gold per level, with no base cost for the ritual as before.
    Im really bad at what I do.
    A+

    Offline oslecamo

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    Re: Elder Eidolon (aka, the Mecha Musume)
    « Reply #59 on: March 15, 2019, 10:52:30 PM »
    Ok, looking good.