Author Topic: Creating a playable God  (Read 4613 times)

Offline araris

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Creating a playable God
« on: October 23, 2014, 10:33:17 AM »
So I've been tasked with creating a playable God.  The back story is my character from an AD&D campaign 20+ years ago is now the God of Neutrality.  And he will be taking part in some of the events that will unfold in our current campaign. 

My character at the time was a level 14 mage when we finished stopped playing. 

So now the setting is 1000 years later, and my mage is being introduced as a God.   What level should I make him?  Should I multi-class him?  He shouldn't be literally un-killable, but it should be fairly impossible without the perfect storm of events occurring.

I was thinking Sorcerer mixed with something else.  I just don't know enough about the prestige classes or multi-class options nor what level I should consider making him.

Thanks for any help.

Offline Frogman55

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Re: Creating a playable God
« Reply #1 on: October 23, 2014, 10:53:29 AM »
Are you a diety in the sense that you are granting spells to clerics, or simply in the sense that you're an immortal and untouchable wizard of unknowable power?

If the first, you'll need some specialized rules for dieties.

If the second, then just go with wizard 20; make sure to abuse crafting rules, metamagic reducers, and things like contingency and summons loops. A wizard 20 with his own private demiplane, untouchable strength, and unlimited wealth is pretty close to a god for low-to-mid level parties. Especially if some of those loops are banned to the rest of the players.

You could also use and abuse the Beguiler/Warmage type casting class with Rainbow Servant - an arcane caster who knows (and can cast) the entire cleric list, in addition to the beguiler list (which ain't bad, either; Advanced learning is a great help to fill in a few holes). That kind of super flexibility is certainly godlike, too.

Offline araris

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Re: Creating a playable God
« Reply #2 on: October 23, 2014, 11:50:07 AM »
I would think less a God that is worshiped and more so an immortal.   I did a little digging and it seemed Paladine stated out was a level 20 cleric and level 20 magic user.  So is level 40 a good level for a god like character? 

Current campaign we are level 7-9 and will probably play level 20+

Offline phaedrusxy

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Re: Creating a playable God
« Reply #3 on: October 23, 2014, 01:14:00 PM »
It really depends on what you're actually looking for here... If this guy is just to be an NPC, then stat him up as an actual god/deity using the rules for that (or just use the stats for Boccob... as he sounds exactly like the character you're describing). Most deities are quite killable by high level PCs, although it may take extreme methods.

If this guy is to be a playable PC... I'd suggest using some homebrew instead. Maybe make him a gestalt wizard/god (the homebrew class), although I wouldn't actually give him 20 levels of that god class...
« Last Edit: October 23, 2014, 01:17:54 PM by phaedrusxy »
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Offline FireInTheSky

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Re: Creating a playable God
« Reply #4 on: October 23, 2014, 02:11:14 PM »
I give you: The Thing That Would Not Die! Not a magic user, and used a bunch of homebrew, but still... :P

Offline awaken_D_M_golem

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Re: Creating a playable God
« Reply #5 on: October 23, 2014, 04:29:29 PM »
Most of the statted gods, have 1 or 2 alignment domains
so you'd have to make your own Neutral version, and then
2 more domains of whatever.  So that's 3 or 4, level 8 and
level 9 spells, spam-able as (sp)'s.  And then a bunch of
deity divination and realm abilities, nearly as good.

What do you want your god/pc to have been doing with his time?
Your codpiece is a mimic.

Offline araris

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Re: Creating a playable God
« Reply #6 on: October 24, 2014, 07:36:51 AM »
Thanks Ill use the guide listed for creating one.

Offline awaken_D_M_golem

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Re: Creating a playable God
« Reply #7 on: October 24, 2014, 02:42:53 PM »
I would think less a God that is worshiped and more so an immortal.   I did a little digging and it seemed Paladine stated out was a level 20 cleric and level 20 magic user.  So is level 40 a good level for a god like character? 

Current campaign we are level 7-9 and will probably play level 20+

Just a small detail ... there isn't any level requirement for being or becoming a deity.
You could have a fun argument about whether Demogorgon + DvR 0 template,
is stronger than a Commoner 1 Kobold with DvR 1.
iirc - the Epic book has a few near 100hd animated objects or animals. 
But they are absolutely not gawd-like.
Your codpiece is a mimic.

Offline Endarire

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Re: Creating a playable God
« Reply #8 on: November 30, 2014, 05:06:51 AM »
Again, the issue is what you most want to be able to do with this character as a deity.  What sort of interaction with the PCs/world do you expect?  How much are this creature's stats likely to be called upon to do something?

Offline Raineh Daze

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Re: Creating a playable God
« Reply #9 on: November 30, 2014, 07:44:41 AM »
I give you: The Thing That Would Not Die! Not a magic user, and used a bunch of homebrew, but still... :P

I never worked out what she'd be like at level 20. I should look into that, but I think it would involve reducing some of the feat-gathering due to the extra seven levels, and sticking more Paragon into it.

Offline FireInTheSky

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Re: Creating a playable God
« Reply #10 on: December 02, 2014, 12:09:06 AM »
I give you: The Thing That Would Not Die! Not a magic user, and used a bunch of homebrew, but still... :P

I never worked out what she'd be like at level 20. I should look into that, but I think it would involve reducing some of the feat-gathering due to the extra seven levels, and sticking more Paragon into it.
Yeah... I'm sad that game never got off the ground.  :-\

Offline SorO_Lost

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Re: Creating a playable God
« Reply #11 on: December 02, 2014, 04:08:09 PM »
Heh, reminds me of that time I used a gestated StP Erudite god of porn. True story.

Offline Raineh Daze

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Re: Creating a playable God
« Reply #12 on: December 02, 2014, 04:11:05 PM »
I give you: The Thing That Would Not Die! Not a magic user, and used a bunch of homebrew, but still... :P

I never worked out what she'd be like at level 20. I should look into that, but I think it would involve reducing some of the feat-gathering due to the extra seven levels, and sticking more Paragon into it.
Yeah... I'm sad that game never got off the ground.  :-\

It is sad, but not the most unkillable homebrew thing I've statted up.

That's over here.

Offline SorO_Lost

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Re: Creating a playable God
« Reply #13 on: December 02, 2014, 09:01:28 PM »
Good ole homebrew and gestalt right?

A lot of those things, such as area->touch AC, can save against anything, and super mettle/evasion simply are not in WotC official. Anyway, I'm reminded of a cold themed Sorcerer I posted on here. It's really powerful but not unkillable. Drop the Charisma a bunch to lower the DCs and you're set.

I also have a rainbow dancer I got bored and made one day around the same time, pretty random.
(click to show/hide)

Most of my other stuff exists in notes and short hand. Everything from Sand themed, Tezzert, time travel, etc. Sometimes I can't make heads or tails of it.
« Last Edit: December 02, 2014, 09:11:44 PM by SorO_Lost »