Ok! What I'm trying to do is build a RKV that can keep the party safe, stay alive, and wreck some face in the process, with an emphasis on the first two.
A few details about the game i'll be playing in:
30 point buy (14,14,14,8,16,10 is what I'll be using unless convinced otherwise)
46k gold to start
2 flaws availible
Expedition to the Demonweb Pits - Premade Setting we'll be playing
Few additional details about my character.
Cleric 4/Crusader 1/ RKV 10/ Contemplative 5 (Starting at level 9 but all levels done in advance)
Feats:
(Human) Combat Reflexes, Spiked Chain Prof (Flaw), Stand Still (1), Extra Granted Maneuver (3), Stone Power (6), Extend Spell (9), Persist Spell(12)
The main things I currently need help with are:
Quick advice on my ability choice, weither its decent or crap.
Some feat advice, DM recently changed his mind to allow 2 feats, plus I feel like my feats could use some work, in general.
Plenty of help with magical items as I'm absolutely worthless on picking gear.
Perhaps some advanced tricks on playing lockdown, most of it seems pretty straight forward but any additional tricks or advice wouldn't hurt.
Spell selection, I'm not overly knowledgable in the clerical spell area so any advice on some useful spells to keep in my roster is always a great help.
Some minor notes:
While I want to be prepared for this setting, I don't want to beable to counter every single thing my DM throws at me, as I feel like that'd be meta-gaming a bit too much.
Secondly, While I do want a powerful character, I don't want anything game breaking.