Evocant EchoSchool: Evocation.
Descriptors: None.
Classes: Arcantor.
Chakra: Specialist, Waist.
Saving Throw: None.
When you shape
Evocant Echo, choose an energy type. Any creature attacking you with a natural attack or non-reach melee weapon takes 1d6 damage of the chosen type.
Essentia: For each point of essentia invested in
Evocant Echo, increase the damage by 1d6.
Chakra Bind (Specialist)When
Evocant Echo is bound to your Specialist chakra, whenever you successfully strike a creature with a natural attack or non-reach melee weapon, the struck creature takes 1d4 points of damage of the chosen energy type per invested essentia.
Chakra Bind (Waist)By binding
Evocant Echo to your waist chakra, whenever you take energy damage of the chosen type, you take half damage. If the effect allows a save, you take no damage on a successful save.
Evocant EfflationSchool: Evocation
Descriptors: None.
Classes: Arcantor.
Chakra: Shoulders, Specialist.
Saving Throw: See text.
Shaping
Evocant Efflation allows you to manipulate the air around you using subtle pulses of force. As a standard action, you can create a burst of air in a 30-foot line; the wind speed is 25 mph (a strong wind); use
this page for details on the effects of high winds. The line of wind lasts for 1 round. A Fortitude save renders a creature immune to a given use of this effect.
Essentia: Each essentia invested in
Evocant Efflation increases the range by 10 feet and the wind speed by 10 mph.
Chakra Bind (Shoulders)If you bind
Evocant Efflation to your shoulders chakra, you can spend a standard action to create a wall of wind, as per the
wind wall spell, at a range of up to 30 feet per invested essentia. The wall may be up to 10 feet long and 5 feet high per invested essentia, and lasts for 1 round per meldshaper level. You may create only one such wall at a time; if you create another wall while one is still in existence, the previous wall vanishes.
Chakra Bind (Specialist)When
Evocant Efflation is bound to your Specialist chakra, you can send a focused blast of air at an object to attempt to destroy it. You can shatter a single object of no more than 5 feet in diameter as per the
shatter spell. Activating this ability requires a standard action, and you may target any object within 30 feet. You may not use this ability to damage large structures or objects. An attended object receives a Will save to resist, as normal; the DC is equal to the DC of this soulmeld.
Evocant EdgeSchool: Evocation.
Descriptors: None.
Classes: Arcantor.
Chakra: Hands, Soul, Specialist.
Saving Throw: See text.
When you shape
Evocant Edge, you can sprout a blade of force from your hand, with which you can make melee attacks. Use your meldshaper level in place of your Base Attack Bonus for attack rolls and determining how many iterative attacks you receive with this blade, and use your Intelligence modifier in place of your Strength modifier on the attack roll. The blade deals 1d8 points of damage plus your Intelligence modifier, and has a critical threat range of 20/x3. Your force blade counts as magic for the purposes of bypassing damage reduction.
Essentia: For every essentia invested in
Evocant Edge, increase the reach of your force blade by 5 feet; note that if the reach of the weapon is greater than your normal reach, you cannot threaten squares adjacent to you, as normal for a reach weapon.
Chakra Bind (Hands)By binding
Evocant Edge to your hands chakra, you can fling your force blade at an enemy within 30 feet as a standard action. The blade strikes unerringly, automatically dealing 1d8 damage + your Intelligence modifier to any creature who is not protected by an effect which explicitly defeats
magic missile or similar effects. The damage dealt by this use of the soulmeld carries the [Force] descriptor. For each essentia, you can fling an additional force blade as part of the same action at the same or a different target; however, if you fling more than one blade, it requires a full-round action instead of a standard action. The force blade reforms in your hand at the beginning of your next turn.
Chakra Bind (Soul)When you bind
Evocant Edge to your soul chakra, whenever you strike a creature with your force blade as a melee attack, you may choose as a free action to affect that creature as if by a targeted
greater dispel magic, with a caster level equal to your meldshaper level. If you successfully dispel an effect with this ability, the struck creature takes additional damage from the attack equal to the amount of invested essentia times the level of the dispelled effect.
Chakra Bind (Specialist)If you bind
Evocant Edge to your Specialist chakra, your force blade is unaffected by damage reduction, and its damage gains the [Force] descriptor, allowing you to strike ethereal and incorporeal creatures at no penalty.
Evocant EdificeSchool: Evocation
Descriptors: None.
Classes: Arcantor.
Chakra: Feet, Heart, Specialist.
Saving Throw: See text.
With
Evocant Edifice shaped, you can create a floating disk of force with a standard action. The disk can support up to 100 lbs of weight, and lasts for 1 hour per meldshaper level or until you dismiss it with a swift action; otherwise, it functions as the
floating disk spell.
Essentia: Every essentia invested in
Evocant Edifice increases the weight limit of the disk by 100 lbs.
Chakra Bind (Feet)When
Evocant Edifice is bound to your feet chakra, you can leave a wall of force behind you when you move. By spending a full-round action to move up to your speed, you can create a
wall of force (as the spell) in the spaces that you travel through. The wall is the same height that you are, and lasts for 1 round plus one round per invested essentia before disappearing.
Chakra Bind (Heart)By binding
Evocant Edifice to your heart chakra, you can spend a full-round action creating a cage of force to trap a creature, as per the
forcecage spell. You can affect any creature within 30 feet, and the cage lasts for 1 round per invested essentia.
Chakra Bind (Specialist) If you bind
Evocant Edifice to your Specialist chakra, you can spend an immediate action to shield yourself with a shroud of force, granting you cover against a single effect (breaking line of effect, as per the
wings of cover spell). You can use this ability once per day, plus one additional time per day for each invested essentia (for example, if you have used this ability twice, you must have two essentia invested whenever you wish to use it again on the same day).
Evocant EffortSchool: Evocation.
Descriptors: None.
Class: Arcantor.
Chakra: Arms, Crown, Specialist.
Saving Throw: See text.
While shaping
Evocant Effort, you can create a magical hand of force which aids you. You can duplicate the effects of the
bigby's helpful hand spell at will as a standard action, with a caster level equal to your meldshaper level.
Essentia: Every point of essentia invested in
Evocant Effort increases the competence bonus to Craft, Disable Device, and Open Locks checks by +2.
Chakra Bind (Arms)When bound to your arms chakra,
Evocant Effort allows you to instead (if you choose) duplicate the effects of the
bigby's interposing hand spell. You may only have one instance of this spell in effect at a time; a second attempt to activate this ability while an earlier instance is still in effect automatically fails.
Chakra Bind (Crown)By binding
Evocant Effort to your crown chakra, you can instead (if you choose) duplicate the effects of the
bigby's tripping hand spell. You may only have one instance of this spell in effect at a time; a second attempt to activate this ability while an earlier instance is still in effect automatically fails.
Chakra Bind (Specialist)When you bind
Evocant Effort to your Specialist chakra, you can instead (if you choose) duplicate the effects of the
bigby's warding hand spell. You may only have one instance of this spell in effect at a time; a second attempt to activate this ability while an earlier instance is still in effect automatically fails.
Evocant EruptionSchool: Evocation
Descriptors: None.
Classes: Arcantor.
Chakra: Brow, Specialist, Throat.
Saving Throw: See text.
When you shape
Evocant Eruption, choose an energy type. You can fire a ray of the chosen energy type with a standard action at any creature within 30 feet. If your ranged touch attack is successful, you deal 1d6 damage of the chosen type.
Essentia: Increase the energy damage by 1d6 for each essentia invested in
Evocant Eruption.
Chakra Bind (Brow)By binding
Evocant Eruption to your brow chakra, as a standard action you can fill a cylinder 20 feet in radius and 40 feet tall, centered on any square within 100 feet, with energy of the chosen type. Creatures within the area take 2d6 damage + 2d6 per invested essentia, and may make a Reflex save for half damage.
Chakra Bind (Specialist)When you bind
Evocant Eruption to your Specialist chakra, as a standard action you can have your energy attack affect every creature in a 40-foot line originating from you. Affected creatures may make a Reflex save for half damage.
Chakra Bind (Throat)With
Evocant Eruption bound to your throat chakra, you can release a 75-foot cone of the chosen energy from your position as a standard action, dealing 3d6 points of damage + 3d6 per invested essentia to each creature in the area (Reflex save for half damage).
Imaginant IconSchool: Illusion.
Descriptors: None.
Classes: Arcantor.
Chakra: Shoulders, Soul, Specialist.
Saving Throw: Will negates (disbelief).
When you shape
Imaginant Icon, you can throw your voice like a professional. You can duplicate the effects of the
ventriloquism spell as a standard action, for as long as you concentrate.
Essentia: For each point of essentia invested in
Imaginant Icon, you gain a +2 bonus to Bluff and Gather Information checks.
Chakra Bind (Shoulders)When
Imaginant Icon is bound to your shoulders chakra, you can surround yourself with flickering, shifting images of yourself. By spending a standard action, you can duplicate the effects of the
mirror image spell for 1 round per meldshaper level. Each use of this ability produces 1d4 images, +1 image per invested essentia, to a maximum of 8; multiple uses do not stack.
Chakra Bind (Soul)When you bind
Imaginant Icon to your soul chakra, you can throw off an image of yourself, which moves and acts like you. As a standard action, you can duplicate the effects of the
project image spell, with a caster level equal to your meldshaper level. In addition, any soulmeld ability whose range is touch or greater can originate from the image instead of from you.
Chakra Bind (Specialist)By binding
Imaginant Icon to your Specialist chakra, you can duplicate the effects of the
magic mouth spell as a standard action, with a caster level equal to your meldshaper level. You can have one instance of this ability in effect at a time, plus one additional instance per invested essentia; instances over the limit disappear in the order they were created.
Imaginant IllustrationSchool: Illusion
Descriptors: None.
Classes: Arcantor.
Chakra: Hands, Specialist, Waist.
Saving Throw: Will negates (disbelief).
Shaping
Imaginant Illustration allows you to create phantom sounds. As a standard action, you can duplicate the effects of the
ghost sound spell, with a caster level equal to your meldshaper level. The DC to disbelieve the illusion is equal to the DC of this soulmeld.
Essentia: For each essentia invested in
Imaginant Illustration, gain a +2 insight bonus to Listen and Move Silently checks.
Chakra Bind (Hands)When you bind
Imaginant Illustration to your hands chakra, you can spend a standard action to duplicate the effects of the
minor image spell, with a caster level equal to your meldshaper level. You cannot have more than one image in effect at a time; creating a new one causes any previous images to vanish. The DC to disbelieve the illusion is equal to the DC of this soulmeld.
Chakra Bind (Specialist)If you bind
Imaginant Illustration to your Specialist chakra, you can spend a standard action to duplicate the effects of the
silent image spell, with a caster level equal to your meldshaper level. You cannot have more than one image in effect at a time; creating a new one causes any previous images to vanish. However, you can use the base ability of this soulmeld to create sound for your image, as normal. The DC to disbelieve the illusion is equal to the DC of this soulmeld.
Chakra Bind (Throat)When
Imaginant Illustration is bound to your throat chakra, you can create an image which follows instructions that you set. You can spend a standard action to duplicate the effects of the
programmed image spell, with a caster level equal to your meldshaper level. You cannot have more than one image in effect at a time, even if an existing image has not yet been triggered; creating a new one causes any previous images to vanish. The DC to disbelieve the illusion is equal to the DC of this soulmeld.
Imaginant ImitationSchool: Illusion.
Descriptors: None.
Classes: Arcantor.
Chakra: Arms, Specialist, Waist.
Saving Throw: See text.
When you shape
Imaginant Imitation, you can cover your target in shadow. As a standard action, you can designate one creature within 30 feet to be shrouded in shadows, granting that creature concealment; however, that creature's visibility is reduced to 5 feet, and other creatures gain concealment against the target as well. The shadows last for 1 round per meldshaper level. A successful Will save to disbelieve negates this effect. You may only have one instance of this effect active at any given time; using this ability again before the first duration runs out ends all previous effects.
Essentia: For every essentia invested in
Imaginant Imitation, you can affect another target as part of the same instance (and with the same action).
Chakra Bind (Arms)By binding
Imaginant Imitation to your arms chakra, you can entrap nearby creatures in shadowy chains. As a standard action, you can force all creatures within 10 feet of you, +5 feet per invested essentia, to make a Will save to disbelieve; creatures that fail are entangled, and cannot move. Trapped creatures remain so for as long as you concentrate (each round as a standard action), or may make a Strength check or Escape Artist check (DC 20) as a full-round action to escape.
Chakra Bind (Specialist)When you bind
Imaginant Imitation to your Specialist chakra, you can spend a standard action to create a shadowy barrier, which lasts for 1 round. The barrier is a straight, vertical 10-foot square, and can be placed anywhere within 30 feet of you; each invested essentia adds an additional 10-foot square of area and increases the range by 20 feet. The shadowy barrier does not prevent movement, but obscures all non-magical vision (including darkvision) and blocks line of sight. Alternatively, you can use this ability to counter or dispel any [Light] spell up to a level equal to the number of invested essentia.
Chakra Bind (Waist)With
Imaginant Imitation bound to your waist chakra, you gain the ability to travel through the Plane of Shadow. This ability functions as the
shadow walk spell, targeting only you plus up to one additional creature per invested essentia (which must remain invested for the duration of the effect, or the effect ends for all targets). You may use this ability at will, as a standard action.
Imaginant IndecisionSchool: Illusion.
Descriptors: None.
Class: Arcantor.
Chakra: Feet, Heart, Specialist.
Saving Throw: See text.
While shaping
Imaginant Indecision, you can mask magical auras at will. As a standard action, you can cause a magical item to register as nonmagical (as per the
magic aura spell), or you can hide magical effects cast upon an object (as per the
hidden ward spell). In either case, the effect lasts for 1 hour per meldshaper level.
Essentia: Every point of essentia invested in
Imaginant Indecision grants a +4 competence bonus to Hide and Move Silently checks.
Chakra Bind (Feet)When
Imaginant Indecision is bound to your feet chakra, you can spend a standard action to grant a touched creature the benefit of the
blur spell for 1 round per meldshaper level.
Chakra Bind (Heart)By binding
Imaginant Indecision to your heart chakra, you gain the benefit of the
improved invisibility spell at all times. You can raise or lower this ability as a swift action.
Chakra Bind (Specialist)When you bind
Imaginant Indecision to your Specialist chakra, you can spend a swift action at will to grant a single touched creature the benefit of the
invisibility spell for 1 round.
Imaginant InventionSchool: Illusion
Descriptors: None.
Classes: Arcantor.
Chakra: Crown, Specialist.
Saving Throw: See text.
With
Imaginant Invention shaped, you can change your appearance at will, as the
disguise self spell. This effect lasts for 10 minutes per meldshaper level.
Essentia: Each time you use this ability, you can affect an additional creature (with a touch, for the same duration) for each essentia invested in
Imaginant Invention.
Chakra Bind (Crown)When
Imaginant Invention is bound to your crown chakra, choose a creature or object within 30 feet of you. Any divination spell or effect which reveals auras detects the chosen target instead of you, as per the
misdirection spell, as long as the object is within 30 feet of you. You may designate a new target by spending a full-round action.
Chakra Bind (Specialist) When you bind
Imaginant Invention to your Specialist chakra, as a standard action you cancel all sound within 20 feet of you, as per the
silence spell. The effect lasts for 1 round + 1 round per invested essentia.
Imaginant IridescenceSchool: Illusion
Descriptors: None.
Classes: Arcantor.
Chakra: Brow, Specialist.
Saving Throw: Will negates (see text).
When you shape
Imaginant Iridescence, you gain the ability to release a spray of blinding colors. As a standard action at will, you can fire a ray of color at any single target within 15 feet. The target must make a Will save; on a failed save, the creature is affected as per the
color spray spell.
Essentia: Increase the duration of the effects by 1 round for each essentia invested in
Imaginant Iridescence.
Chakra Bind (Brow)By binding
Imaginant Iridescence to your brow chakra, you can create a glowing pattern of colors to fascinate your enemies. You can use this ability at will as a standard action, and it lasts for as long as you concentrate. Up to 6 HD of creatures per invested essentia are affected on a failed Will save. This ability functions otherwise as the
rainbow pattern spell.
Chakra Bind (Specialist)With
Imaginant Iridescence bound to your Specialist chakra, you can create a mesmerizing spread of colors to fascinate your enemies. You can use this ability at will as a standard action, and it lasts for as long as you concentrate. You can affect 2d4 +1 per invested essentia HD of creatures on a failed Will save. This ability functions otherwise as the
hypnotic pattern spell.
Necromant NegationSchool: Necromancy.
Descriptors: None.
Classes: Arcantor.
Chakra: Hands, Soul, Specialist.
Saving Throw: See text.
When you shape
Necromant Negation, you can sap an opponent's strength with a touch. By spending a standard action, you can make a touch attack against an opponent; if you are successful, the opponent takes a 1d6 penalty to Strength for 1 minute. Multiple applications of this ability do not stack, and you cannot reduce an oppponent's Strength below 1 with this ability.
Essentia: For each point of essentia invested in
Necromant Negation, increase the Strength penalty by 1.
Chakra Bind (Hands)When
Necromant Negation is bound to your hands chakra, you deal ability damage instead of applying a penalty with your touch attack.
Chakra Bind (Soul)By binding
Necromant Negation to your soul chakra, your touch drains life force directly. Whenever you use your touch attack, you may inflict 1 negative level, +1 per 2 invested essentia (rounded down), instead of an ability penalty. The DC to remove the negative levels after 24 hours is equal to the DC of this soulmeld. For each negative level inflicted by this ability, you gain 5 temporary hit points, which stack with each other.
Chakra Bind (Specialist)When you bind
Necromant Negation to your Specialist chakra, choose an ability score. Your touch attack applies a penalty to the given ability score instead of Strength.
Necromant NemesisSchool: Necromancy
Descriptors: None.
Classes: Arcantor.
Chakra: Brow, Specialist, Waist.
Saving Throw: None.
Shaping
Necromant Nemesis grants you the ability to animate corpses into skeletons or zombies. By spending 1 minute in concentration, you can animate a Tiny or smaller Animal or Humanoid corpse into a skeleton or zombie, with Hit Dice no greater than twice your meldshaper level, as per the
animate dead spell. You can only animate one creature at a time with this ability; if you animate another while a previous target is still animated, the previous one collapses, inert. You automatically control the undead you animate with this ability. If this soulmeld becomes suppressed (but not unshaped), you lose control of the animated undead until the soulmeld is no longer suppressed; however, if the soulmeld becomes unshaped, the animation ends entirely.
Essentia: For each essentia invested in
Necromant Nemesis, increase the maximum size category of corpse you can animate by 1 step.
Chakra Bind (Brow)If you bind
Necromant Nemesis to your brow chakra, you are no longer limited to Animal or Humanoid corpses; you can animate any corpse which is a legal target for
animate dead, within the size and Hit Dice limitations of this soulmeld.
Chakra Bind (Specialist)When
Necromant Nemesis is bound to your Specialist chakra, you can choose to animate a creature as a Necrocarnum Zombie (see MoI pg 186 for details) instead of a normal skeleton or zombie. If you do so, this soulmeld gains the Necrocarnum and Evil descriptors.
Chakra Bind (Waist)Binding
Necromant Nemesis to your waist chakra allows you to teleport between the bodies of undead creatures, as per the
door of decay spell, with a range of 100 feet per meldshaper level.
Necromant NeurosisSchool: Necromancy.
Descriptors: None.
Classes: Arcantor.
Chakra: Crown, Specialist.
Saving Throw: See text.
When you shape
Necromant Neurosis, you gain the ability to demoralize an opponent as a move action instead of a standard action.
Essentia: For every essentia invested in
Necromant Neurosis, you gain a +2 insight bonus to Intimidate checks.
Chakra Bind (Crown)By binding
Necromant Neurosis to your crown chakra, you can inspire fear with a thought. As a standard action, you can touch an opponent, forcing it to make a Will save or become shaken for 1 minute. Multiple applications of this ability stack as normal. While this is a mind-affecting fear effect.
Chakra Bind (Specialist)When you bind
Necromant Neurosis to your Specialist chakra, any fear effects you create (including uses of the Intimidate skill) are no longer mind-affecting.
Necromant NihilismSchool: Necromancy
Descriptors: None.
Classes: Arcantor.
Chakra: Arms, Specialist.
Saving Throw: See text.
With
Necromant Nihilism shaped, you gain the ability to make your opponents tired and apathetic. You may make a ranged touch attack as a standard action; if it succeeds, your opponent must make a Fortitude save or become fatigued for 2 rounds. This fatigue does not stack with itself, but does stack with fatigue from other sources.
Essentia: Every essentia invested in
Necromant Nihilism increases the duration of the fatigue by 1 round.
Chakra Bind (Arms)When
Necromant Nihilism is bound to your arms chakra, your fatiguing ray carries exhaustion. A creature which fails its save is exhausted instead of fatigued, while a creature which succeeds is fatigued instead.
Chakra Bind (Specialist) If you bind
Necromant Nihilism to your Specialist chakra, this soulmeld carries sickness. A creature which fails its save is sickened instead of fatigued. This sickness does not stack with itself, but if used on a creature which is already sickened from another source, the creature becomes nauseated instead.
Necromant NocturneSchool: Necromancy.
Descriptors: None.
Class: Arcantor.
Chakra: Feet, Specialist, Throat.
Saving Throw: See text.
While shaping
Necromant Nocturne, your touch carries vampiric energy. As a standard action, you can make a melee touch attack against an opponent, which if successful deals 1d6 points of negative energy damage. You gain the damage you deal as temporary hit points which last for 1 hour. Temporary hit points gained from multiple uses of this ability do not stack.
Essentia: Every point of essentia invested in
Necromant Nocturne increases the damage by +1d6.
Chakra Bind (Feet)When bound to your feet chakra,
Necromant Nocturne allows you to steal speed from your opponents. A creature damaged by your vampiric touch attack must make a Fortitude save or be paralyzed for 1 round. If you successfully paralyze a creature this way, you gain a +5 foot enhancement bonus to your base speed for 1 round for each essentia invested in
Necromant Nocturne.
Chakra Bind (Specialist)By binding
Necromant Nocturne to your Specialist chakra, you can use your vampiric touch attack at a range of 30 feet + 10 feet per invested essentia (as a ranged touch attack).
Chakra Bind (Throat)When you bind
Necromant Nocturne to your throat chakra, you can steal your opponent's senses. A creature damaged by your vampiric touch attack must make a Fortitude save or become permanently blind or deaf (chosen when you shape the soulmeld).
Necromant NourishmentSchool: Necromancy
Descriptors: None.
Classes: Arcantor.
Chakra: Heart, Shoulders, Specialist.
Saving Throw: None.
When you shape
Necromant Nourishment, you become infused with necromantic energy, bolstering your physique. You gain temporary hit points equal to three times your meldshaper level.
Essentia: You gain a +1 resistance bonus to Fortitude saves for each essentia invested in
Necromant Nourishment.
Chakra Bind (Heart)By binding
Necromant Nourishment to your heart chakra, you take on the characteristics of an undead creature. You become immune to mind-affecting spells and abilities, poison, sleep, paralysis, stunning, disease, death, extra damage from critical hits, non-lethal damage, death from massive damage, ability drain, energy drain, fatigue, exhaustion, damage to physical ability scores, and any effect requiring a Fortitude save unless it is harmless or affects objects. You need not breathe, eat, or sleep. You are damaged by
cure spells and healed by
inflict spells, and you count as having the undead type for the purposes of spells or effects which affect undead. You gain turn resistance equal to twice the amount of essentia invested in
Necromant Nourishment.
Chakra Bind (Shoulders)By binding
Necromant Nourishment to your shoulders chakra, you can transfer hit points to an ally with a touch. By spending a standard action, you can sacrifice any number of your hit points (not temporary hit points) to grant your target an equal number of temporary hit points, which last for 1 hour.
Chakra Bind (Specialist)With
Necromant Nourishment bound to your Specialist chakra, you can monitor the life force of all creatures within 30 feet, as per the
deathwatch spell.
Transmutant TacticsSchool: Transmutation.
Descriptors: None.
Classes: Arcantor.
Chakra: Arms, Shoulders, Specialist.
Saving Throw: See text.
When you shape
Transmutant Tactics, you can spend a standard action to allow an ally within 30 feet to immediately make a single melee or ranged attack, without affecting the target's place in the initiative order. The granted attack follows the normal rules for attacks. This ability cannot allow a creature to make more than one additional attack in a round; creatures who have already made additional attacks in the same round (due to this or similar effects, such as the
haste spell) are immune to this effect.
Essentia: For each point of essentia invested in
Transmutant Tactics, you gain a +1 dodge bonus to AC.
Chakra Bind (Arms)When
Transmutant Tactics is bound to your arms chakra, you can instead grant one additional attack to all allies within 10 feet per invested essentia.
Chakra Bind (Shoulders)By binding
Transmutant Tactics to your shoulders chakra, you can grant a creature within 30 feet the benefits of the
haste spell, or inflict the effects of the
slow spell, as a standard action (allowing a Will or Fortitude save, as appropriate). The effect lasts for 2 rounds per invested essentia.
Chakra Bind (Specialist)When you bind
Transmutant Tactics to your Specialist chakra, you can spend an immediate action at will to grant a target within 30 feet an enhancement on a single initiative check equal to the amount of invested essentia. You can use this ability even while flatfooted.
Transmutant TranceSchool: Transmutation
Descriptors: None.
Classes: Arcantor.
Chakra: Brow, Crown, Specialist.
Saving Throw: None.
Shaping
Transmutant Trance grants you darkvision to a range of 60 feet, or increases your existing darkvision range by 60 feet.
Essentia: For each essentia invested in
Transmutant Trance, you gain a +2 insight bonus to Spot and Listen checks.
Chakra Bind (Brow)If you bind
Transmutant Trance to your brow chakra, you gain blindsense to a range of 5 feet per meldshaper level.
Chakra Bind (Crown)When
Transmutant Trance is bound to your crown chakra, you gain tremorsense to a range of 30 feet.
Chakra Bind (Specialist)Binding
Transmutant Trance to your Specialist chakra allows you to share the benefits of this soulmeld (not including this ability) with all allies within 10 feet per invested essentia.
Transmutant TranscendanceSchool: Transmutation.
Descriptors: None.
Classes: Arcantor.
Chakra: Soul, Specialist.
Saving Throw: None.
When you shape
Transmutant Transcendance, choose an ability score. You gain a +2 competence bonus to ability checks with that score.
Essentia: For every essentia invested in
Transmutant Transcendance, increas the competence bonus by +2.
Chakra Bind (Soul)When you bind
Transmutant Transcendance to your soul chakra, you can spend a standard action to grant a touched creature a +2 enhancement bonus to all ability scores per invested essentia. This effect lasts for 1 round per meldshaper level, and you may have only one instance of this ability in effect at a time; activating it again causes all previous instances to end.
Chakra Bind (Specialist)By binding
Transmutant Transcendance to your Specialist chakra, you can spend a standard action to grant a +4 enhancement bonus to the chosen ability score with a touch. The enhancement bonus lasts for 1 minute per two meldshaper levels (rounded down). You may only have one instance of this ability per invested essentia in effect at any given time; if the amount of invested essentia drops too low, or you use this ability too many times, all previous instances of the effect are ended.
Transmutant TransformationSchool: Transmutation
Descriptors: None.
Classes: Arcantor.
Chakra: Heart, Specialist.
Saving Throw: See text.
With
Transmutant Transformation shaped, you can take the form of a small animal as a standard action. Choose a single creature of Animal type, of size Diminutive or smaller, when shaping this soulmeld; each time you use this ability, you transform into the chosen animal. You remain in this form for as long as you concentrate; see the Polymorph subschool (Rules Compendium pg 122) for the effects of the transformation.
Essentia: Every essentia invested in
Transmutant Transformation increases the size of creature you may transform into by 1 size category.
Chakra Bind (Heart)When
Transmutant Transformation is bound to your heart chakra, you can choose a creature of a type different than Animal, but the chosen creature must have no more Hit Dice than your Meldshaper level. You are still limited by the creature's size category, as normal.
Chakra Bind (Specialist) If you bind
Transmutant Transformation to your Specialist chakra, you can transform another creature as you would yourself, with a touch. You must similarly concentrate to maintain the transformation, and an unwilling creature receives a Fortitude save to resist the transformation.
Transmutant TransitSchool: Transmutation.
Descriptors: None.
Class: Arcantor.
Chakra: Feet, Hands, Specialist.
Saving Throw: None.
While shaping
Transmutant Transit, you can spend a standard action to gain a +30 foot enhancement bonus to speed for 1 minute per meldshaper level.
Essentia: For every point of essentia invested in
Transmutant Transit, you may affect another creature whom you touch with this ability whenever you activate it.
Chakra Bind (Feet)When
Transmutant Transit is bound to your feet chakra, you gain a burrow speed of 30 feet. You may choose to leave a 5-foot-diameter tunnel when you burrow.
Chakra Bind (Hands)By binding
Transmutant Transit to your hands chakra, you gain a climb speed of 15 feet.
Chakra Bind (Specialist)When you bind
Transmutant Transit to your Specialist chakra, you gain a swim speed of 30 feet.
Transmutant TumescenceSchool: Transmutation
Descriptors: None.
Classes: Arcantor.
Chakra: Specialist, Throat, Waist.
Saving Throw: See text.
When you shape
Transmutant Tumescence, you gain the ability to steal an opponent's size with a touch attack. Whenever you successfully touch a humanoid opponent larger than you, you can force the opponent to make a Fortitude save. On a failed save, the opponent shrinks in size by one category (as per the
reduce person spell), and you grow in size by one category (as per the
enlarge person spell). The size change lasts for 1 round per Meldshaper level. Alternatively, you may grant the size increase to an ally with a touch, as long as the opponent was also larger than the chosen ally.
Essentia: You gain a +2 insight bonus on grapple checks and checks to prevent being bull rushed or overrun for each essentia invested in
Transmutant Tumescence.
Chakra Bind (Specialist)By binding
Transmutant Tumescence to your Specialist chakra, you can also affect creatures of the Animal, Fey, Giant, or Monstrous Humanoid types with your touch attack.
Chakra Bind (Throat)If you bind
Transmutant Tumescence to your throat chakra, you can also affect creatures of the Aberration, Dragon, Magical Beast, or Outsider types with your touch attack.
Chakra Bind (Waist)By binding
Transmutant Tumescence to your waist chakra, you can shrink your opponent up to two size categories (to a minimum of Fine) and enlarge yourself up to two size categories (to a maximum of Colossal) with your touch attack.
Universal ArcanumSchool: Universal
Descriptors: None.
Classes: Arcantor.
Chakra: Crown, Hands.
Saving Throw: None.
Universal Arcanum is a useful soulmeld that most Arcantors learn. When it is shaped, you gain the benefit of the
prestidigitation spell at all times, though the effects last for a maximum of 1 hour as normal.
Essentia: You gain a +2 insight bonus to Knowledge (Arcana) checks for each essentia invested in
Universal Arcanum.
Chakra Bind (Crown)If
Universal Arcanum is bound to your crown chakra, you gain the benefit of the
read magic spell at all times.
Chakra Bind (Hands)If
Universal Arcanum is bound to your hands chakra, you can place an
arcane mark (as the spell) with a touch as a standard action.