Author Topic: Goblin Gommando  (Read 6142 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Goblin Gommando
« on: November 30, 2014, 08:27:27 PM »
GOBLIN GOMMANDO

   
Tactics? Goblins using technology? Do you take me for an imbecile?
 Goblins are barbaric and entirely single-minded. Order dogma, which has served us well for ten thousand years, teaches us this. Goblins come in a great horde with primitive weapons, they do not build or innovate behind our backs. Guards! Take the prisioner to the holding cells to await execution for cowardice and incompetence.

-Major Kyne, last words before being head-shot by a mysterious weapon.

Goblin Gommandos are goblins who use cutting-edge tools and careful plans to sabotage the enemy strong points and create openings for their allies. Or just blow stuff up at random for the fun of it. The best among them are known as Gommando Gob.

MAKING A GOBLIN GOMMANDO
Abilities: Dexterity controls most of the Goblin Gommando abilities,
Races: Only goblins can become a Goblin Gommando.
Alignment: Any.
Starting Gold: 100 GP
Starting Age: As Ranger

Class Skills
The Goblin Gommando's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff(Cha) Climb(Str), Craft (Wis), Disguise(Cha), Intimidate(Cha), Hide(Dex), Knowledge(Any)(Int), Move Silently, Spot (Wis), Use Magic Device (Cha), Use Rope(Dex), Survival (Wis), Swim(Str)
Skill Points at 1st Level: (6+ int mod)x4
Skill Points at Each Additional Level: 6 + int mod

Hit Dice: d8



Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special
1st+1+0+2+0Gommando Training
2nd+2+0+3+0Gommando Training, Paint Pattern
3rd+3+1+3+1Elite Gommando
4th+4+1+4+1Elite Gommando, SUBTLETY
5th+5+1+4+1Hero Gommando
6th+6+2+5+2Hero Gommando, Gommando Gob

Weapon and Armor Proficiencies: The Goblin Gommando is proficient with Light Armor, all simple weapons, two martial melee weapons of its choice, two martial ranged weapons of its choice, and one exotic ranged weapon of its choice.


Gommando Training:
At 1st and 2nd level pick one of the following abilities.
(click to show/hide)

Paint Pattern: At 2nd level, provided he has some sort of adequate pigments available (human blood for red, ash for black, leaves for green, etc), the Goblin Gommando can draw a pattern over his body that grants him a bonus depending on the color used. Multiple War Paints don't stack, just the flashiest one counts. At the lack of pigments, clothes of the same color will also do, or if the goblin has their skin of the correct color.
(click to show/hide)

Elite Gommando: At 3rd and 4th level pick one of the following abilities. They can be swapped at each level-up.
(click to show/hide)

SUBTELTY: At 4th level the Goblin Gommando permanently benefits from one of the following effects. Changing between them is a swift action.

Brutally Cunning-The Goblin Gommando knows the right place to hit to smash stuff good! He can inflict critical hits on constructs and objects, and deals an extra 1d6 points of damage against Flanked or flat-footed victims.

Cunningly Brutal-The Goblin Gommando becomes an expert of low blows! He can use his Dex mod instead of his Str mod for Str-based skills, Str checks, Grapple, Bullrush, Disarm and Trip.

Hero Gommando: At 5th and 6th level pick one of the following abilities. They can be re-trained at each level-up.
(click to show/hide)

Gommando Gob:
At 6th level the Gommando Goblin is truly an exemplar of his kind. He gains either Leadership, in which case he can attract only goblins, but can use Dex instead of Cha to determine his Leadership score, or now retroactively adds his Dex mod to the number of skill points he gains per level, and can use Dex instead of other abilitiy scores to qualify for feats as well as other class abilities that would be based on other ability scores.

(click to show/hide)
« Last Edit: March 29, 2018, 03:50:28 AM by oslecamo »

Offline GuesssWho

  • Lurker
  • *
  • Posts: 36
  • I'm crazy!
    • View Profile
Re: Gommando Gob
« Reply #1 on: November 30, 2014, 08:49:56 PM »
Someone's been playing Warhammer LOL

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Gommando Gob
« Reply #2 on: November 30, 2014, 09:15:05 PM »
Os

Os.....Os, this is the coolest thing you've ever done  :clap

Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Gommando Gob
« Reply #3 on: December 01, 2014, 01:13:21 AM »
Damn do I ever love this. Like, a lot. I hereby nominate it for the Extra Option feat!
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Goblin Gommando
« Reply #4 on: December 01, 2014, 10:00:51 AM »
Oh my god this is hilariously awesome!  :lmao
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Goblin Gommando
« Reply #5 on: December 01, 2014, 11:32:12 AM »
It might be that I'm not reading the Arsenal page correctly, but what do the weapon special descriptors mean? And what does attack bonus refer to? I can guess at most of the special descriptors, I think, and I would imagine attack bonus refers to the minimum attack bonus required to use the weapon, but it could also be interpreted as a bonus to attack rolls granted by using the weapon. I figured it would be a good idea to ask, anyway, to be sure. I couldn't find any clarification on the linked page, but that isn't to say it isn't there.
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Gommando Gob
« Reply #6 on: December 01, 2014, 12:37:57 PM »
Well, this went better than expected for something written on a whim. :D

Someone's been playing Warhammer LOL
References for the reference god! Parodies for the parody throne! (gotta remember to finish that one of this days)

It might be that I'm not reading the Arsenal page correctly, but what do the weapon special descriptors mean? And what does attack bonus refer to? I can guess at most of the special descriptors, I think, and I would imagine attack bonus refers to the minimum attack bonus required to use the weapon, but it could also be interpreted as a bonus to attack rolls granted by using the weapon. I figured it would be a good idea to ask, anyway, to be sure. I couldn't find any clarification on the linked page, but that isn't to say it isn't there.
The attack bonus is indeed the bonus you get to attack rolls when using the weapon. Added a link to the keyword descriptions in the Arsenal page.

Offline Rakoa

  • Sr. Member
  • ***
  • Posts: 356
  • No Problem
    • View Profile
Re: Gommando Gob
« Reply #7 on: December 01, 2014, 12:58:34 PM »
Well, this went better than expected for something written on a whim. :D

Hey, that just shows how popular the goblins are! hinthinthint.  :P

And I am totally making using this class to make a mafia goblin bodyguard that wears different coloured fancy suits based on necessity and has his shooters refluffed to fancy crossbows.
The Paladin Code: Detect Evil, Smite it, ask questions later.