Author Topic: Base Class++?  (Read 6549 times)

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Base Class++?
« on: December 04, 2014, 06:03:33 PM »
Sometimes you find another Class that just seems to be everything your Base Class does or wants to be. And more often than not they are intended to stack to new heights of power rather than serve as a replacement but not always. You may often see them complimenting any suggestion about such class but has anyone really sat down to list them?

Aristocrat -> OA Samurai
Artificer -> Alchemist Savant or Wizard
Barbarian -> Frenzy Berzerker
Bard -> Sublime Chord
Beguiler -> Mindbender (well, 1 level anyway)
Binder -> ?
Cleric -> Radiant Servant of Pelor
Commoner -> 9 int Wizard, at least he has a book to sell. Also chicken infested commoner.
Dragonfire Adapt -> Heir of Siberies
Dread Necromancer -> Tainted Sorcerer
Druid -> Planar Shephard
Duskblade -> Abjuration Champion
Factotum -> Chameleon
Fighter -> Warblade
Monk -> Unarmed Swordsage
Paladin -> Mystic Fire Paladin with Sword of the Arcane Order & Initiate of Milil
Psion -> Anarchic Initiate
Psychic Warrior -> Ardent
Ranger -> Stalker of Kharash or Mystic Ranger from Dragon Magazine
Rogue -> Factotum?
Scout -> ?
Sorcerer -> Steel Dragon?
Soulknife -> Soulbow
Spellthief  -> Hellbreaker
Swordsage -> Telflammar Shadowlord
Warlock -> Hellfire Warlock
Warmage -> Rainbow Savant
Witch -> Beguiler
Wizard -> Shadowcraft Mage or Incantatrix

What do you think and what all did I miss?
« Last Edit: December 13, 2014, 04:28:49 PM by SorO_Lost »

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Base Class++?
« Reply #1 on: December 04, 2014, 07:31:33 PM »
Cleric -> RSoP (for good clerics)

Summarized here:
What a cleric loses transitioning to this class
D8 hit die. It becomes a d6.

What a cleric gains transitioning to this class
Martial weapon proficiency.
Greater Turning 3 + Cha modifier per day.
Radiance - light spells double in illumination radius.
Turn undead continues to progress.
He becomes immune to all diseases.
He can first empower, then later maximize, then later do both at once for no extra cost with Healing domain spells.
The Radiant Servant and all allies within 10 feet gain +2 morale bonus on all Will saves.
He gets a third domain.
For the cost of 2 turn attempts, he can deal up to 10d6 positive energy damage to all undead within 100 feet.
He gains full cleric spellcasting progression on top of everything else.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Base Class++?
« Reply #2 on: December 04, 2014, 07:48:44 PM »
That's really fitting and pretty positive.  :drums

I got it added. :)

Offline PlzBreakMyCampaign

  • DnD Handbook Writer
  • ****
  • Posts: 1962
  • Immune to Critical Hits as a Fairness Elemental
    • View Profile
Re: Base Class++?
« Reply #3 on: December 04, 2014, 10:30:30 PM »
So +2 Tier PrCs?

Planar Shephard
Soulbow
Anarchic Initiate

Rogue does NOT go with scout, no matter how you try. You'd be better off doing other rogue things. Scout can go with rogue, in moderation though.

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Base Class++?
« Reply #4 on: December 05, 2014, 04:55:54 AM »
I think Wizard is a straight upgrade from Artificer.  If you ignore the free item creation feats (because you can't use them to break WBL), then there's not much that an Arty can do that a Wizard can't to natively and without spending time and gp.  They get some neat tricks that only they can do, like Item Alteration and early access to spells via creating scrolls, but Wizards get some of their own exclusive tricks too. 

Unarmed variant Swordsage (or just SS with Superior Unarmed Strike) is the default "upgrade" to Monk, but I'm also a fan of Ninja of the Crescent Moon - especially on a monk with the Invisible Fist and Dark Moon Disciple ACFs.  Actually, NotCM is pretty much a straight upgrade to Rogue too.  Not many things give full BAB and full Sneak Attack. 

Planar Shepard has been mentioned, but it really is Druid++.  It's the only PrC I can think of that fully progresses the Big 3 - Wildshape, Animal Companion, and Spells (Lion of Talisid comes close, but drops a few levels of Wildshape and locks you in to a certain type of animal companion) - as well as gives some straight upgrades, notably the Wildshape enhancement and Planar Bubble.  Even if used non-cheesily, it's quite powerful. 

It's not on your list, but Ironsoul Forgemaster is an upgrade to Incarnate in most ways.  You lose a meldshaper level and delay some of your binds, but the BAB upgrade and neat extra abilities are worth it.  If only it weren't only for Lawful dwarves  :shakefist
I'm not arguing, I'm explaining why I'm right.

Offline sambojin

  • Sr. Member
  • ***
  • Posts: 472
  • It's a game. Have fun.
    • View Profile
Re: Base Class++?
« Reply #5 on: December 05, 2014, 03:04:46 PM »
In many ways, Sorcerer-> Psion. They might not have as many game-warping big spells (although there's some doozies), but they have potentially hundreds of uses of smaller broken spells that can break campaigns just as well. And heaps of good/OP feats. And races that are made just for that class. And lots of and lots of busted items for them, things that make sorcerers cry (cognizance crystals, psicrowns, even shards). They also get a pretty open skill selection depending on discipline chosen. They even have some silly-good prestige classes.

I'd call that essentially an upgrade.
« Last Edit: December 05, 2014, 03:09:47 PM by sambojin »

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Base Class++?
« Reply #6 on: December 05, 2014, 03:39:26 PM »
Dual Casters --> Erudite Spell To Power
... especially if early entry is tightly drawn.

Soulknife --> Psychic Warrior with Soulbound Weapon acf
... actually Soulknife might = for the first 3 or 4 levels, if you know what you're doing.
If the PsyWar can PHB2 Retrain (it should), it will always be >>.

Any psi class --> Same any psi class with recharge (!)
... generally from level 6 on up.

Monk --> Tashalatora feat Monk 2 / PsyWar or Ardent X ; or Carmindine feat Monk 2 / Psion or Erudite X
... so technically this is a build, however that's how these single feats get used.
Also only refers to general Monk builds from before 2012.
2013 was a very good year for Monks.  (still needs help though)

Any 6/10 or worse caster PrC --> r.a.w. Ardent entry with Magic Mantle and 1 feat
... this might be considered to be High C.O. at some tables. (even though it shouldn't)

Psi Artificer --> play 4e or 5e  ;) instead of such obvious psi-X syndrome, also how does this class really work?!
« Last Edit: December 05, 2014, 03:41:12 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline sambojin

  • Sr. Member
  • ***
  • Posts: 472
  • It's a game. Have fun.
    • View Profile
Re: Base Class++?
« Reply #7 on: December 05, 2014, 07:18:57 PM »
It does a weird stuff with dorjes.

I know that sounds dirty. It is.

There's strange powerlinking going on that lets you fire off higher level stuff as a low level meta'd power, using the dorje charges as a cheap battery. Sort of a one dimensional resource and/or action system breakage, that lets you do multi-dimensional things, potentially quite quickly.

It's just the whole "I buy my extra levels of awesome with gold, don't you?" thing that any psi based class has, just taken to strange linked, twinned, pseudo-arcane class item usage levels. It probably wouldn't really fly with any DM, it is hard to explain how the feats and powers all line up, but apparently people think it's legit. Your character sucks until about lvl 6, then everything starts having to suck your dorje, on command.

Yes. That is the most accurate description I can give on how that class works.
« Last Edit: December 05, 2014, 07:38:49 PM by sambojin »

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Base Class++?
« Reply #8 on: December 06, 2014, 01:58:15 PM »
Psi Artificer <snip> also how does this class really work?!
Like an Artificer.

Offline Soft Insanity

  • Full Member
  • **
  • Posts: 172
  • Put a blanket over it!
    • View Profile
Re: Base Class++?
« Reply #9 on: December 06, 2014, 02:20:25 PM »
Like an Artificer.

In a perfect world maybe.  However, taken at face value, it's so much stronger than a normal artificer.  Psionic items don't have the versatility of magic ones unless you allow for complete transparency.  I'd much rather have a dorje than a wand if they contain the same spell/power, unless that spell/power is a swift or immediate action spell.  The reason for that is: they can go above level 4 spells/powers and are harder to break.

The only item that comes close is the minor schema.  Staffs and Psicrowns are nice, but not had until later levels.  That's 5 levels where the psionic artificer is better than the normal one (assuming you can make 5th level spell/power dorjes at level 7).  As nice as minor schemas are, they don't come into play until level 12 on your average artificer.

Of course, this alone isn't the real reason the 2 classes have such a huge power gap.  That would simply be that the psi artificer can use both the psionic and magic tricks if you allow transparency.

Now, if you take away transparency, the psionic artificer is nowhere near as good imho.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Base Class++?
« Reply #10 on: December 06, 2014, 03:05:29 PM »
Psi Artificer <snip> also how does this class really work?!
Like an Artificer.

 :D  ;) ... SorO, has anyone ever called you a "Romantic Optimist" before?



Aristocrat --> OA Samurai (no idea if the CW version feels right)
Sam's weapon = value of Aristo's early gp bonus, but scales iffy to average.
Rest of the class is mostly flavor, and inferior to Fighter.
Your codpiece is a mimic.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Base Class++?
« Reply #11 on: December 06, 2014, 05:11:12 PM »
:D  ;) ... SorO, has anyone ever called you a "Romantic Optimist" before?
Not on here for fairly obvious reasons :p

Allow me to spoil that with my normally cold calculating view.
(click to show/hide)

You know what I just realized? You can't see the posts in the thread when editing the 1st post. :(
« Last Edit: December 06, 2014, 05:21:08 PM by SorO_Lost »

Offline Soft Insanity

  • Full Member
  • **
  • Posts: 172
  • Put a blanket over it!
    • View Profile
Re: Base Class++?
« Reply #12 on: December 06, 2014, 05:23:44 PM »
Aristocrat --> OA Samurai (no idea if the CW version feels right)
Sam's weapon = value of Aristo's early gp bonus, but scales iffy to average.
Rest of the class is mostly flavor, and inferior to Fighter.

Iaijutsu Focus and a good will save put it right about equal to fighter in my book.  The clan feat restrictions are its main weakness, but also its main strength as your clan will come to your aid.  It's a good alternative to fighter in that setting.  Outside that setting it's just meh.  In a low magic setting, the daisho is that much stronger.

I have one:
Commoner --> 10 or under intelligence Wizard
The wizard starts with a spellbook they can sell.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Base Class++?
« Reply #13 on: December 06, 2014, 05:27:54 PM »
Commoner --> 10 or under intelligence Wizard
The wizard starts with a spellbook they can sell.
Am I terrible for adding that? lol

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: Base Class++?
« Reply #14 on: December 07, 2014, 01:13:31 AM »
You know what I just realized? You can't see the posts in the thread when editing the 1st post. :(

You can if you do the edit from the button in the lower right of the post, since that has you do it on the same page. You just don't get all the formatting and emoji buttons.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Base Class++?
« Reply #15 on: December 13, 2014, 03:23:38 PM »
DMG Witch --> Beguiler

For wtf reasons they never finished an official Witch despite having it right there.  Paizo had it's spider sense go off about that and did the job for them.
Your codpiece is a mimic.

Offline littha

  • Epic Member
  • ****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: Base Class++?
« Reply #16 on: December 13, 2014, 03:54:33 PM »
Psychic Warrior > Ardent.

You lose Martial weapon proficiency and a couple of specific powers to get access to 9th level powers and a butload more PP. Also Dominant Ideal abuse.

Offline sambojin

  • Sr. Member
  • ***
  • Posts: 472
  • It's a game. Have fun.
    • View Profile
Re: Base Class++?
« Reply #17 on: December 14, 2014, 07:33:24 PM »
(never mind. Can't read. Wrong class)
« Last Edit: December 14, 2014, 08:43:38 PM by sambojin »

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Base Class++?
« Reply #18 on: December 16, 2014, 04:47:06 PM »

Aristocrat --> OA Samurai (no idea if the CW version feels right)
Sam's weapon = value of Aristo's early gp bonus, but scales iffy to average.
Rest of the class is mostly flavor, and inferior to Fighter.

Iaijutsu Focus and a good will save put it right about equal to fighter in my book.  The clan feat restrictions are its main weakness, but also its main strength as your clan will come to your aid.  It's a good alternative to fighter in that setting.  Outside that setting it's just meh.  In a low magic setting, the daisho is that much stronger ...

As far as flavor goes, yes absolutely OA Sam >>>>> Artistocrat , and maybe even Fighter.  There's a whole bunch of NPC class variant possibilities, listed/buried within OA.  Example:  I figure that the OA "Noble" is an Aristocrat with Commoner HPs and weapon(s).  Something like a Geisha Calligrapher that entertains Diplomats at the Court, bashes a frisky one with an ornamental candlestick.

OA Sam skills get squeezed through the Honor and High, Mid, and Low class skills definition. No Lows for a proper middle of the road Sam.  It's also not an Int class and has little incentive to bump those.  OA Sam skills are just barely > Fighter.  Feats?  The Human bonus feat is spoken for by the Clan, as are the Sam feats.  This is not really optimize-able, except for when you pick them.  OA Sam feats are <<< Fighter.  Fighter can always take 1 feat to get Iajitsu and still be ahead on feats.  OA Sam gets the Isolated Craft Arm (and ~Armor), which luckily doesn't absolutely have to be what's listed.  Do it yourself >> go beg your Clan for help ; however the Fighter is in pretty much the same boat, go beg a Magic Mart.


Has the OA Sohei ever been given a solid C.O. workover?  I'm suspicious that Sohei is =< Warrior.
Your codpiece is a mimic.

Offline Shadowhunter

  • Hero Member
  • ***
  • Posts: 765
  • E6/E8 fanboy.
    • View Profile
    • The additional vestige collection for all you Binder players out there.
Re: Base Class++?
« Reply #19 on: December 17, 2014, 06:26:01 PM »
Binders upgrade is simply being granted access to Zceryll. It's the Vestige that takes it from Tier 3 to Tier 2.