Author Topic: A simple fix to the samurai  (Read 5910 times)

Offline Nick

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A simple fix to the samurai
« on: December 04, 2014, 10:44:08 PM »
Okay. The samurai class from complete warrior isn't exactly very good. I've wanted a fix to this class, but I don't want to make anyone read a bunch of new class abilities that have very long descriptions to keep the RAW as close to RAI as possible. No offense to those creative minds, but sometimes a simpler idea is more likely to be okayed by the DM, especially if he or she is busy with figuring out half a million other things that the DM needs to do when starting a campaign.

So here's my quick fix. This stuff is what I had before this thread started. After this spoiler, I have a more finalized version, with incorporated help and suggestions from Amechra and Raineh Daze.
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Here's what has been agreed on so far:

1.) Give the samurai good will saves, combine skill list with Aristocrat skill list, and increase skill points to 4+int modifier. This is effectively a gestalt samurai/aristocrat that doesn't treat other classes as being able to "only take one side" of the gestalt build.

2.) The samurai gains the following class features:

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A samurai also gains an extra use of Kiai Smite at third level.

3.) Instead of Iajutsu Master, the samurai gains Extended Intimidation.
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4.) replace the Two Swords as One class features with the Combat Style ranger class feature. Unlike the ranger, a samurai can wear heavier armor and carry a heavier load.

5.) A samurai does not gain Improved Initiative, but he does gain bonus feats at every fourth level. He may choose a general or fighter bonus feat he meets the prerequisites for, and has an effective fighter level equal to his base attack bonus, for the purpose of determining prerequisites for feats only. If he chooses Weapon Focus, or any feat which has Weapon focus as a prerequisite, he must choose the katana or the wakazashi. If he already has the feat in question for both weapons, he may choose another weapon. Melee Weapon Mastery is the exception to this, and it must be mastery with slashing weapons. The bonuses from melee weapon mastery still apply to all slashing weapons as normal. It is highly recommended the samurai consider the following feats:

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« Last Edit: December 11, 2014, 10:45:18 AM by Nick »
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Offline Amechra

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Re: A simple fix to the samurai
« Reply #1 on: December 05, 2014, 12:22:02 AM »
It would still be more of an NPC class; for reference, a Fighter/Expert gestalt is still pretty weaksauce.

I'd suggest going with the following:

- Samurai/Aristocrat gestalt; it's a nice little boost, and has some nice flavor.
- Give them Breaking Stare and Interrogator, allow Breaking Stare to apply to Intimidate checks to Demoralize as well as checks made to change behaviour, and allow the 13th level upgrade for Breaking Stare to suppress immunity to fear from any source except type. They are pretty much official anyway; those modifications take it from "oh" to "OH".
- Give them a +1 bonus to all attack rolls made while dual-wielding their katana and wakizashi at 5th level, 9th level, 13th level, and 17th level. Call it "Daisho Mastery" or whatever.
- Give them an extra daily use of Kiai Smite at 3rd level.

And a pair of optional tweaks:
- If you have Oriental Adventures, add Iaijutsu Focus to their class skill list. They have a class feature called Iaijutsu Master, for crying out loud!
- Replace Improved Initiative at 8th level with Quick Strikes.

And one that might be harder to swing, but which would make the Samurai awesome:
- Replace Iaijutsu Master with Extended Intimidation.

Extended Intimidation (Ex): Whenever a Samurai of at least 5th level makes a successful Intimidate check to change another creature's behaviour, the effects last 24 hours after you leave their presence instead of fading 1d6 x 10 minutes later. In addition, the Samurai may henceforth apply the bonus from Staredown to any Intimidation rolls made against that creature, instead of just Demoralization attempts.

That would move them from "bad" to "I'd consider playing that". They'd have an Intimidate-based social toolkit and a bit more combat power. I'd say they'd then be a pretty decent BSF/Face (hey, that's normally the Paladin's job!).

I'd add the following feats to round it all out:

Improved Demoralize [Fighter]:
You are good at frightening people in a fight.
Prerequisites: Cha 13, Intimidate 4 ranks
Benefits: You may make an Intimidate check to Demoralize a creature as a move action.
Special: If you gain the ability to make Intimidate checks to Demoralize creatures as a move action from another source, you may instead make those checks as a Swift action.

Quick Strikes [Fighter]
You can lash out quickly with your off-handed weapon, helping you work it into your combat routine.
Prerequisites: Two-Weapon Fighting, BAB +6
Benefits: Whenever you make at least one melee attack with a weapon and are wielding a weapon in your off-hand, you may make an off-hand attack at your full BAB; this does not stack with any other off-hand attacks you might have, such as the one you get by full-attacking while two-weapon fighting. In any round that you use the off-hand attack granted by this feat, take a -2 penalty to all attack rolls.

Terrifying Gaze [General]:
Your stare makes people's hearts skip a bit.
Prerequisites: Breaking Stare, Staredown, Intimidate 8 ranks
Benefits: Whenever you successfully Demoralize a creature, they are also rendered Flat-footed for one round.
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Offline Raineh Daze

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Re: A simple fix to the samurai
« Reply #2 on: December 05, 2014, 01:05:31 AM »
Musashi's dual-wielding interest is strong. Ni-ten ichi ryu should be THE main samurai school?

Offline Nick

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Re: A simple fix to the samurai
« Reply #3 on: December 05, 2014, 06:21:00 AM »
Those are all pretty solid ideas! I especially like the intimidation duration. It gives this whole feel of potential to make an awesome aggressive scoundrel. I don't understand your second comment however. Are you talking about the fighting school feats?


And yeah, the only things missing in my opinion would be an ability to demoralize outside his threat range, and basically have a 5ft "range increment" on his intimidate checks, but with a -2 penalty per increment.
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Offline Amechra

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Re: A simple fix to the samurai
« Reply #4 on: December 05, 2014, 06:45:56 AM »
Staredown gives you 30' range on your Demoralize checks. It's one of the few good things that the Samurai class has.
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Offline Nick

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Re: A simple fix to the samurai
« Reply #5 on: December 05, 2014, 08:19:44 AM »
I must admit I did not remember that. XD thanks for correcting me.

I actually am quite tempted to play as this now. Considering that everybody commenting so far hasn't said anything along the lines of negativity, I'd think most DMs would allow this, right?

I'll go and edit the initial post with the changes made.
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Offline Amechra

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Re: A simple fix to the samurai
« Reply #6 on: December 11, 2014, 12:35:16 AM »
If I had to add one more small change...

I'd probably change Two Swords as One to a Combat Style kinda thing, a la the Ranger. After all, historic Samurai used bows. A lot.
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Offline Nick

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Re: A simple fix to the samurai
« Reply #7 on: December 11, 2014, 10:42:59 AM »
That's a great idea.

Literally change the two swords as one to the rangers combat style, but instead of armor inhibition, it's a weapon one. (Of course, archery style would use a bow and not a blade)
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Offline YouLostMe

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Re: A simple fix to the samurai
« Reply #8 on: December 12, 2014, 05:56:45 PM »
This feels a whole lot like a zhentarim fighter with stricter bonus feats, slightly better skills, and some interesting fear-related bonuses. If that's what you're going for then I suppose it's fine, but I don't think there's anything here that can't be replicated with some feats and a fighter/ranger ACF instead. This seems to clash with the first commandment of brew.

This also doesn't give me the "samurai" vibe. Instead of having epic sword attacks and crazy speed, this guy just feels like a capable warrior that scares people. Even a quick fix could do stuff with crits, 5' steps, or mind games.

That said, I don't want to tell you that your ideas are bad. It just seems like your samurai fix would be better serviced by handing the player a copy of the Zhentarim fighter and telling them to talk about honor.

Offline Amechra

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Re: A simple fix to the samurai
« Reply #9 on: December 12, 2014, 07:11:44 PM »
Well, Nick did ask for a "quick" class that didn't change much.

I also have to share that I hate when people immediately go to mind games, super speed, or the like when they fix the Samurai. Samurais were not skirmish fighters (if you really want the "itinerant swordsman that chops you in half" thing, Iaijutsu Focus is your skill.)
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline littha

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Re: A simple fix to the samurai
« Reply #10 on: December 12, 2014, 08:54:23 PM »
I also have to share that I hate when people immediately go to mind games, super speed, or the like when they fix the Samurai. Samurais were not skirmish fighters (if you really want the "itinerant swordsman that chops you in half" thing, Iaijutsu Focus is your skill.)

The problem being that real Samurai occupy the same design space as Fighters. Much like ninja occupy the rogue position.

If you go for the full on fantasy style samurai you have a much greater range of options for making it something other than a fighter with preselected feats.

Offline YouLostMe

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Re: A simple fix to the samurai
« Reply #11 on: December 13, 2014, 05:25:23 AM »
Well, Nick did ask for a "quick" class that didn't change much.
I'll wager you can write a quick class fix that still gives the samurai a niche not easily replicated by 9 levels in Zhentarim fighter. I'll even wager you could do it with half the word count if you had to.

Quote
I also have to share that I hate when people immediately go to mind games, super speed, or the like when they fix the Samurai. Samurais were not skirmish fighters (if you really want the "itinerant swordsman that chops you in half" thing, Iaijutsu Focus is your skill.)
Littha hit what I wanted to say right on the head. If you want a "realistic" samurai in a world where horses can fly, ninjas can turn invisible, and people can undo gravity, you are entirely justified in that desire. Again, I don't want to tell you your ideas are bad, and there's even a precedent set for that by one of the poster-boy classes for D&D. But I think that denies the tons of awesome samurai concept material we've been given as brewers and it wastes a perfectly good opportunity to introduce a tactically distinct and interesting concept. Even a quick fix can do a service to those ideas.
« Last Edit: December 13, 2014, 04:31:30 PM by YouLostMe »

Offline Amechra

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Re: A simple fix to the samurai
« Reply #12 on: December 13, 2014, 12:48:27 PM »
Allow me to clarify:

I have no problem with Samurai with super powers. But they should be tanks, not skirmishers.
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"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Nick

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Re: A simple fix to the samurai
« Reply #13 on: December 15, 2014, 02:41:16 PM »
When I said "quick fix to the samurai," I meant that if someone looked at this option and presented it to a anti-Homebrew biased DM, the Player would be able to tell him what the fix is under five minutes, and the DM would be okay with it. I don't even consider this a Homebrew class, but a variant rule. My goal with this is not to create a new class or to fix fluff. Just a fix to a class that you don't really have to think about or study to think it's playable and balanced. Think of it like fast food vs Olive Garden. Fast food gets the job done, and quickly, but it's not as good of a quality as the expensive Italian restaurant.

I have to admit that it's gotten a little out of hand already.


And to YouLostMe's point on the rule of brew, I did do a search on the site for samurai fixes to make sure this hasn't already been done. Speaking of which, this is the first I've ever heard of the Zhentarim fighter.
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Offline YouLostMe

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Re: A simple fix to the samurai
« Reply #14 on: December 16, 2014, 02:15:18 PM »
Zhentarim fighter is a fighter substitution level set that famously substitutes for levels 3,5, and 9, which are normally dead levels. It's where the 24hr intimidation effect that amechra suggested comes from.

My problem is less that the samurai has been "fixed", but more that said fix could be accomplished by handing the DM a fighter class and using a 1st-party substitution level instead of homebrew. That's why I brought up the 1st commandment thing. Quick or slow, clean or dirty, if a class is basically replaceable then it probably doesn't need to exist.

Offline Amechra

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Re: A simple fix to the samurai
« Reply #15 on: December 16, 2014, 03:59:40 PM »
Ah, I forgot that was online and not in a book.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."