Carnal Mindflayer, Touhou
Medium Aberration
Hit Dice: 8d8+8 (44 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 Dex, +3 Natural), touch 13, flat-footed 13
Base Attack/Grapple: +6/+6
Attack: Tentacle +6 melee (1d3)
Full Attack: 4 Tentacles +6 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind Blast, Improved Grab, Psionics, Extract, Danmaku
Special Qualities: Telepathy 100', Power Resistance 25
Saves: Fort +3, Ref +5, Will +9
Abilities: Str 10, Dex 16, Con 12, Int 19, Wis 17, Cha 15
Skills: Bluff +10, Concentration +10, Intimidate +11, Knowledge (Psionics) +10, Listen +9, Move Silently +10, Psicraft +10, Spot +10, Use Psionic Device +10
Feats: Combat Manifestation, Extend Power, Widen Power
Environment: Underground
Organization: Solitary
Challenge Rating: 8
Treasure: Double Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
Level Adjustment: +7
"Did you just hit me with a psychic log?"
"Yuppers. Boys like violent girls."
"You've been hanging around the wrong sorts of boys..."
"Yer gunna hate the rest of da night's plans then." *bats eyes coquettishly*
"When the hell did Mindflayers evolve eyelashes?"
Touhous are a truly odd and rare genetic manifestation among the female Carnal Mindflayers. They seem to have an affinity for lolita style fashion dresses, particularly frilly ones in a tartan pattern. Touhous love squabbling over available single males, and their feuds are legendary for the burned out wastelands they leave afterward. The origin of the term "Touhou" is uncertain, as is it's meaning (though some Illithid scholars swear it means "crazy bitch").
Improved Grab (Ex): If the Mindflayer hits a Small, Medium, or Large creature with it's tentacle attack it can make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it can attempt to attach its remaining tentacles with a single Grapple check. The opponent can make a Grapple or Escape Artist Check to escape, but the Mindflayer gets a +2 Circumstance Bonus for every tentacle that was attached at the beginning of the opponents turn.
Extract (Ex): A Mindflayer that begins it's turn with all 4 tentacles attached to an opponent and that makes a successful Grapple Check extracts it's opponents brain killing it instantly. This power is not instantly fatal to creatures with multiple heads, and it does not work on Constructs, Elementals, Oozes, Plants, and Undead.
Psionic Powers: A Carnal Mindflayer Bimbo manifests psionic powers as an 8th level Psion. Save DC's are Intelligence based.
Mind Blast (Su): This Psionic attack is a 60' Line. Anything in it's area of effect takes 6d6 Force damage (DC 18 Willpower Save for half damage) and is automatically knocked Prone and Stunned for 1d4 rounds. The Save DC is Intelligence Based. This power is the equivalent of a 4th level spell. In appearance the Illithid seems to psionically manifest what appears to be a caber of pure Force, which is then launched at the intended victim while screaming colorful phrases like "Yer arse and parsley!"
Danmaku (Su): A Touhou may make any Power doing some form of Energy damage, and that has an Area of Effect (Line, Cone, etc) last a full round by expending an additional power point when Manifesting the Power (meaning anything entering that area until the beginning of the Touhou's next turn can take damage). This may then further be extended by the Extend Power Feat if the individual Mindflayer has it. Additionally, most area of effect powers that do energy damage have the following augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1. For the Touhou this should be changed to the following: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra three dice of damage, this power’s save DC increases by 2.
Combat: Touhous usually open with their Mind Blast, and then move on to using Danmaku to carpet the area around them in energy blasts. Trying to frontally charge one is usually not so good an idea.