Unless you're uninterested and trust your idea will be cool enough or just want to give me a basic concept I must tell you of the homebrew rule system this game I am in. In a rough translation 5 levels in this game is like 1 level in D&D making my 700th level character like 140th level in D&D. Dispite being far more powerful then gods this homebrew system remains very balenced at this level. Every time you level up you think up a new spells, class abilities, or bonus that the GM will need to approve. My GM generally will allow slightly powergamey things if he can tell that you put lots of creative thought in to it. One example of powers include teleporting hundreds of divinely charged lightsabers inside your opponents head as a fairly basic attack, and forging a suit of armor out of planes and alternate timelines would be slightly within reach with the help of beings 2 tiers higher (about 10 times my level which is the strongest being I can gain the attention of). Aside from abilities I could also due with advice for what to do with my charater because this is the first game I have played at this level and could always use better schemes. The current politics are that folks are expanding the size of their plane cluster and broadening their domain list so they may take out enemies which pose some sort of challenge. Due to the fact it is both hard to level up and level differences grow larger with how few beings of similar level exist people spend months out of character trading and creating items/buffs to fight opponents that are 0-40% stronger then them. I will answer any specific questions about this game and my character if you're interested, but will end my ramblings here and await your responces.