Author Topic: Advice for an extremely high powered game  (Read 6275 times)

Offline DonkeyBite

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Advice for an extremely high powered game
« on: January 03, 2015, 02:25:00 AM »
Unless you're uninterested and trust your idea will be cool enough or just want to give me a basic concept I must tell you of the homebrew rule system this game I am in. In a rough translation 5 levels in this game is like 1 level in D&D making my 700th level character like 140th level in D&D. Dispite being far more powerful then gods this homebrew system remains very balenced at this level. Every time you level up you think up a new spells, class abilities, or bonus that the GM will need to approve. My GM generally will allow slightly powergamey things if he can tell that you put lots of creative thought in to it. One example of powers include teleporting hundreds of divinely charged lightsabers inside your opponents head as a fairly basic attack, and forging a suit of armor out of planes and alternate timelines would be slightly within reach with the help of beings 2 tiers higher (about 10 times my level which is the strongest being I can gain the attention of). Aside from abilities I could also due with advice for what to do with my charater because this is the first game I have played at this level and could always use better schemes. The current politics are that folks are expanding the size of their plane cluster and broadening their domain list so they may take out enemies which pose some sort of challenge. Due to the fact it is both hard to level up and level differences grow larger with how few beings of similar level exist people spend months out of character trading and creating items/buffs to fight opponents that are 0-40% stronger then them. I will answer any specific questions about this game and my character if you're interested, but will end my ramblings here and await your responces.

Offline Solo

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Re: Advice for an extremely high powered game
« Reply #1 on: January 03, 2015, 03:01:15 AM »
Paragraphs are your friend.
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Offline wotmaniac

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Re: Advice for an extremely high powered game
« Reply #2 on: January 03, 2015, 04:25:32 AM »
I'm going to have to say this out loud: I can't even wrap my head around the kind of game you're talking about.  There doesn't even seem to be a point to having a "system" at that point.
So ...... go nuts with whatever feels good?

Offline SolEiji

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Re: Advice for an extremely high powered game
« Reply #3 on: January 03, 2015, 04:30:59 AM »
I'm going to have to say this out loud: I can't even wrap my head around the kind of game you're talking about.  There doesn't even seem to be a point to having a "system" at that point.
So ...... go nuts with whatever feels good?

Stack overflow error (Code 0888020).  wotmaniac has gone "wot"

[Abort] [Retry] [Domo]
Mudada.

Offline ketaro

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Re: Advice for an extremely high powered game
« Reply #4 on: January 03, 2015, 04:37:12 AM »
5 levels equals 1 real level.

I didn't know people still played DDO.

I have to agree with wotmaniac. That sounds like it is so far beyond a point of having to have each character fill a different role because that sounds so far up there in power that everybody can easily fill every role. So, yes, it's pretty much whatever you want. Nothing I imagine we could really advise on :/

Offline wotmaniac

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Re: Advice for an extremely high powered game
« Reply #5 on: January 03, 2015, 04:56:15 AM »
I'm going to have to say this out loud: I can't even wrap my head around the kind of game you're talking about.  There doesn't even seem to be a point to having a "system" at that point.
So ...... go nuts with whatever feels good?

Stack overflow error (Code 0888020).  wotmaniac has gone "wot"

[Abort] [Retry] [Domo]

Offline awaken_D_M_golem

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Re: Advice for an extremely high powered game
« Reply #6 on: January 03, 2015, 03:22:40 PM »
 :twitch ... however ... you can think of each currently listed ability as a metaphor, for something else Trans-Infinitely more powerful than what mere mortals can comprehend.  Thus your gaming table is speaking in code, and that code only roughly looks like d&d because, well Trans-Infinities can do that.

Also this guy explains some things from a Marvel Multiverse stand point :
http://www.comicvine.com/forums/battles-7/pick-3-to-defeat-cyttorak-582664/?page=1#js-message-4616719
Your codpiece is a mimic.

Offline Baad Speeler

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Re: Advice for an extremely high powered game
« Reply #7 on: January 03, 2015, 06:19:05 PM »
I don't care what the system is. After 50 levels, levels become meaningless. Everything in the game is divided up into 3 categories. <, >, and =. My advice is to find another game. At this point you can't possibly be playing anything accept for MTP.
Get your physics out of my five foot square

Offline Frogman55

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Re: Advice for an extremely high powered game
« Reply #8 on: January 06, 2015, 01:30:53 PM »
Actually, you could probably bend a story based system around this. I could almost see a re-write of the Fate system accommodating this kind of power level.

However, I don't think I've ever seen a real life table group with enough cohesion and trust to make a story system work.

Offline Unbeliever

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Re: Advice for an extremely high powered game
« Reply #9 on: January 08, 2015, 11:24:15 PM »
However, I don't think I've ever seen a real life table group with enough cohesion and trust to make a story system work.
I have, but the OP gives me a very strong "what's the point?" feeling.  Like, I'm not sure what "armor forged out of other timelines" would amount to, and I've studied modal logic. 

Story systems are essentially Magical Tea Party, right?  I don't know that it's my cup of tea (see what I did there?), but even if it was, some kind of constraint or coherent world would be a necessity.  I played Amber Diceless once upon a time, and it was ok.  But, despite the vast capacities of Amberites, there are still pretty well-defined limits.

Offline SorO_Lost

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Re: Advice for an extremely high powered game
« Reply #10 on: January 08, 2015, 11:53:29 PM »
I didn't know people still played DDO.
It is supposed to be a guilty pleasure these days? I know I kind of haven't logged in for awhile. :(

DDO has an amazing epic system through. Levels 21~28 (or 30 now) give you d8 HP, Skill Mastery (+1 all skills), and grants Attack/Save Bonuses like a moderate Class. Your "Class" stuff is advanced through a system that has you expending earned points to advance various trees. Once you earn 3~4 levels in a destiny you can op into a new one and advance across the map FFX style. Finally, you can pick one destiny and "twist" in bonuses from any other creating unique combinations of holyshityougrindedthatlongforthat?

If some people really wanted to sit down and write some homebrew adaptions of it you could have a working, and fun, epic system for D&D.

Offline Frogman55

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Re: Advice for an extremely high powered game
« Reply #11 on: January 09, 2015, 01:18:20 AM »
However, I don't think I've ever seen a real life table group with enough cohesion and trust to make a story system work.
I have, but the OP gives me a very strong "what's the point?" feeling.  Like, I'm not sure what "armor forged out of other timelines" would amount to, and I've studied modal logic. 
Maybe an humanities degree would have been more helpful :D I think he was trying to say 'armor forged from planes, and alternate timelines reachable by...' The oxford comma helps.

Although, that still makes me think of something entirely different.

Offline ketaro

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Re: Advice for an extremely high powered game
« Reply #12 on: January 09, 2015, 01:26:46 AM »
So he's playing Starscream?

Offline Frogman55

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Re: Advice for an extremely high powered game
« Reply #13 on: January 09, 2015, 09:17:33 AM »
So he's playing Starscream?
No, he's wearing airplane armor. This was the best image I could find to represent what I thought of when I heard 'armor forged from planes.'

Offline DonkeyBite

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Re: Advice for an extremely high powered game
« Reply #14 on: January 11, 2015, 05:35:53 PM »
:twitch ... however ... you can think of each currently listed ability as a metaphor, for something else Trans-Infinitely more powerful than what mere mortals can comprehend.  Thus your gaming table is speaking in code, and that code only roughly looks like d&d because, well Trans-Infinities can do that.

Also this guy explains some things from a Marvel Multiverse stand point :
http://www.comicvine.com/forums/battles-7/pick-3-to-defeat-cyttorak-582664/?page=1#js-message-4616719
That link was fairly helpful and gave me several ideas for channeling my characters power backlash into universes that will neutralize it.

As for the "why play at this high a level" comments it's because I enjoy the theme of unimaginably powerful beings and at the 5 meets I have been at there are no balance issues I have seen.

Lastly I should explain that in the True Timeline (which I am in) other timelines have a tangible form that looks like a large bubbles and planes appear as smaller bubbles inside the large ones, but can only be seen this way when you travel through the veil of the plane then the veil of the timeline (though the planes and timelines are infinitely large the bubbles act as tesseracts). How I would make timeline armor in this game once I am able to would be to pilot it from inside a timeline or plane, and install joints connecting the other timelines and planes to move around the piloting one like limbs.