OK maneuver progression is implemented, because I promised myself I would work on this sense DnD was cancelled
Ashardians get Warblade progression, Eligorans get Crusader progression.
Both can choose one Discipline of their choice, and a number of additional disciplines from a specific pool (3 out of 6 for Ashardian, 2 out of 4 for Eligoran).
The Ashardian gets overall one less Discipline known compared to normal Warblades, a trade off for the larger pool of selectable disciplines. Eligoran get the same number of Disciplines known as Crusaders, because they already get a low number of disciplines.
Flame Flourish lets use recover maneuvers as a warblade but being able to use a Breath Weapon in place of a melee attack while doing so. It also has a limited ability to take breath weapon off cooldown to do some once every 5 rounds by spending soul points and reducing the number of maneuvers recovered, which I feel should be fine sense it cant always be used and it is inherently weaker then the Breath of Fire cooldown reducers (costing at least 1 maneuver per round instead of 1 per 3 rounds, soul points, and still not being able to use a maneuver on your breath weapon after the fact).
Still might need to nerf off the cooldown reset though perhaps if it is too strong.
Spirit Guidance just lets you choose what Maneuver you are granted once every 5 rounds in exchange for conviction and a swift action. Something nice for the sake of consistency.
Swift Blessing is just a quicken harmless maneuver once every 5 rounds. May add in a clause that prevents maneuvers that directly boost a allies damage but I think it should be fine for now. It kind of forces the Dragon to take a non offensive maneuver to make it useful.