Author Topic: Babylon 5: Shadows and Vorlons  (Read 30371 times)

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #20 on: March 10, 2015, 04:17:31 AM »
Nope, I believe you got everything.
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #21 on: March 12, 2015, 03:29:34 AM »
How attached to the current stats and skill penalties are you?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #22 on: March 12, 2015, 03:32:19 AM »
I trust your judgement.  If you have an Idea, it will be a great one, so fire away! (Not attached enough to throw a fit)
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #23 on: March 13, 2015, 03:50:26 AM »
would a vorlon have natural attacks?

do they keep phasing without tech?

do they have sight or blindsight?
« Last Edit: March 13, 2015, 03:52:23 AM by bhu »

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #24 on: March 16, 2015, 12:56:17 AM »
would a vorlon have natural attacks?
Yes with all of those tentacles I'd imagine they are VERY good at grappling.  As for natural attacks, probably only 1d4 per tentacle.  As for total #of attacks, 4 "arms," 6 "legs," and 1 "tail."  Whether you use all of them or just the "arms" is up to you.


do they keep phasing without tech?
If they do phase, it will have to be a supernatural ability only usable x times per day, and only after x number of HD.
do they have sight or blindsight?
I'm going to have to go with blindsight on that one.
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #25 on: March 16, 2015, 01:00:09 AM »
you wanna go with native outsider?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #26 on: March 16, 2015, 01:01:31 AM »
Yeah, they do fit the bill.  Native outsider it is.
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #27 on: March 16, 2015, 01:17:49 AM »
Okay give it a peek and tell me what you think.  Worry not about some of the abilities they will increase with level.

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #28 on: March 16, 2015, 01:21:18 AM »
I like what I see, very good!  :clap
There needs to be a thumbs up emote, I rarely clap in real life, lol
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #29 on: March 16, 2015, 01:39:25 AM »
Sweet!  Lemme rummage through psionics and see if i can find something resembling phasing.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #30 on: March 17, 2015, 04:02:57 AM »
would psionic ethereal jaunt do?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #31 on: March 17, 2015, 03:53:14 PM »
Yeah, that works very nicely.  :D
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #32 on: March 18, 2015, 02:41:12 AM »
Would they have DR or energy resistance without their armor?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #33 on: March 18, 2015, 04:08:17 AM »
Maybe just a little.  Not so little that you want to get the armor A.S.A.P., just enough that you can live without it if you have to.  Probably have it scale with HD. :plot
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #34 on: March 19, 2015, 02:54:38 AM »
should they have any energy resistance beyonf fire and cold?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #35 on: March 19, 2015, 03:00:19 AM »
Probably a little bit of Electricity.  Not much though.
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #36 on: March 20, 2015, 02:58:59 AM »
Okay hows it looking so far?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #37 on: March 20, 2015, 11:20:51 PM »
I looked over it carefully and I like it!  So far so good!  Only one thing:

Mature Vorlon Body (Ex): At 2nd Level the Vorlon becomes immune to all Poisons (except Fluoxetine), and gains Energy Resistance equal to it's Charisma Modifier against Electricity, Fire, and Cold.
The immunity to poison is good, but the Minbari have made poisons to hurt Vorlons as well, so why not change it to "all poisons (except for poisons specifically created for Vorlons)"
However if players want to create (or get their hands on) said poisons, it will most likely be VERY expensive.

Quote
Il’dum’k’z’ha
This is the poison the Minbari created to destroy the Vorlons during the dark period when they warred against their benefactors. It can still be procured in some places on Minbar. The poison is delivered by touch. The Vorlon must make a Fortitude save (DC 30) to resist the poison; if this saving throw is failed, the Vorlon is rendered unconscious and suffers 2d6 points of Constitution damage. A further saving throw must be made every eight hours; each failure causes the Vorlon to suffer another 1d6 points of Constitution damage.
« Last Edit: March 20, 2015, 11:34:42 PM by Psysama »
Signature here.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16307
  • Fnord bitches
    • View Profile
Re: Babylon 5: Shadows and Vorlons
« Reply #38 on: March 21, 2015, 01:49:20 AM »
should i upgrade their flight speed/maneuverability?

Offline Psysama

  • Hero Member
  • ***
  • Posts: 763
  • Personal Pizza
    • View Profile
    • http://www.dnd-wiki.org
Re: Babylon 5: Shadows and Vorlons
« Reply #39 on: March 21, 2015, 03:52:11 AM »
Yeah, as they increase hit die, maneuverability first then speed.
Signature here.