Author Topic: Babylon 5: Shadows and Vorlons  (Read 30373 times)

Offline Giladriel

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Re: Babylon 5: Shadows and Vorlons
« Reply #40 on: March 21, 2015, 01:43:06 PM »
hey bhu this is psysama's wife.  He's at work but told me to tell you he might have made a calculation error on the flight speed.

Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #41 on: March 21, 2015, 05:47:45 PM »
Is no problem  :D

I'll work on t when he pops on later.

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #42 on: March 21, 2015, 10:30:03 PM »
Yeah, sorry about that.  It should eventually scale to 50ft speed with perfect maneuverability.  Righto, we're ready now!
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Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #43 on: March 21, 2015, 11:03:24 PM »
do you want me to include the angelic appearance thingie?  Or just assume it's one of their Psionic powers/  What do you think of the rough draft, is it okay as is or should we tweak it?

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #44 on: March 21, 2015, 11:30:49 PM »
Angel Guise: Probably only usable x amounts a day (I'll say a max of 3 times a day at 20th level, no need to be overpowered).
DEFINITELY include the part Angel Guise can be used on multiple subjects simultaneously, but costs one subdual damage per subject. to discourage overusing it. (don't want to use it in front of thousands of people, lol)

The rough draft is fine in my opinion, I don't see a need to tweak it.
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Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #45 on: March 23, 2015, 02:29:25 AM »
lemme try to find an existing power that i can base it off of and i'll have it up

Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #46 on: March 25, 2015, 02:25:36 AM »
Geeze psionics has almost no illusiony powers.  I guess I'll have to go with False Sensory Input as a default unless anyone knows of something else.

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #47 on: March 25, 2015, 02:34:05 AM »
Yes!  It's perfect!  It's just enough to fool the simple minded, yet higher level people can see through the illusion.  I like it!
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Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #48 on: March 25, 2015, 02:39:55 AM »
Yes!  It's perfect!  It's just enough to fool the simple minded, yet higher level people can see through the illusion.  I like it!
Only It would need to be the Mass version (Mass False Sensory Input).  Most Mass spells or powers have x amount of levels above the original.  Just make it one less and include the subdual damage.  Would that work?
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Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #49 on: March 25, 2015, 02:44:30 AM »
Prolly.  Lemme fiddle with what level to make it and i shall post.

In the meantime think on what proficiencies you want te shadows to have

Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #50 on: March 27, 2015, 02:32:28 AM »
Howzis?

Holy Aspect (Ps): At will the Vorlon may use False Sensory Input as a Psilike Ability with a few changes.  They are limited to one illusion of choice: other races perceive them as their equivalent of gods of angels, or some other religious entity.  t may be used against multiple opponents (all of whom must be within 15 ft. of each other), but this is tiring.  Each round the power is maintained against multiple entities, the Vorlon must make a FOrtitude Save (DC is 10 plus number of targets) or be Fatigued.  If he fails the Save when already Fatiged, he is Exhausted instead.

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #51 on: March 27, 2015, 02:46:08 AM »
That's perfect!  It's hard for a Vorlon to be inspiring when it's exhausted  :lol
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Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #52 on: March 27, 2015, 02:51:47 AM »
We begin the shadows then.  Proficiencies?

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #53 on: March 27, 2015, 03:02:48 AM »
The Shadows are more or less built like an assassin.  Light armor at max (if any at all), no shields, and as for weapons, I think they would go with anything that would enhance their natural weapons which do 1d12 plus str.  Maybe have the Damage die start out small and work it's way up as the shadow levels up.
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Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #54 on: March 28, 2015, 01:42:06 AM »
May have fucked up at work.  Depending on how tomorrow goes I might be working ot to fix what I've done.

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #55 on: March 28, 2015, 02:34:10 AM »
I'm sure it is just a minor setback for yourself :D

Edit:  I hope everything turns out okay.
« Last Edit: March 28, 2015, 09:40:46 PM by Psysama »
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Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #56 on: March 29, 2015, 01:33:10 AM »
No news so far, and ym boss seemed to take it ok.


SHADOW

Class Skills
 The Shadow's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (any)(Int), , Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis).
Skills Per Day at 1st Level : (6 + int)x4
Skills Per Day at Each Additional Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +1    +2     +0     +2    Shadow Body, Psionics, First Principle
2. +2    +3     +0     +3    Mature Shadow Body
3. +3    +3     +1     +3    Armor, +1 Int
4. +4    +4     +1     +4    Invisibility, +1 Str
5. +5    +4     +1     +4    Enhanced Claws
6. +6    +5     +2     +5    Second Principle, +1 Con
7. +7    +5     +2     +5   Shadow Vision, +1 Str
8. +8    +6     +2     +6    Improved Invisibility, +1 Int
9. +9    +6     +3     +6   +1 Str, +1 Con
10.+10   +7     +3     +7    Enhanced Claws, +1 Con
11.+11   +7     +3     +7  +1 Int
12.+12   +8     +4     +8    Third Principle
13.+13   +8     +4     +8    +1 Str, +1 Con
14.+14   +9     +4     +9  Shadow Phasing
15.+15   +9     +5     +9    +1 Str, +1 Int
16.+16   +10    +5     +10  Shadow Phasing
17.+17   +10    +5     +10    Improved Shadow Vision, +1 Str, +1 Con
18.+18   +11    +6     +11   Shadow Phasing
19.+19   +11    +6     +11    +1 Str, +1 Int
20.+20   +12    +6     +12    +1 Str, +1 Con, +1 Int

Weapon Proficiencies: Shadows are proficient with Light Armor and their Natural weapons.

Shadow Body (Ex): The Shapdw loses all other racial bonus and gains outsider traits (basically darkvision 60 foot) with the Native Subtype. It is a medium sized outsider with base land speed of 30 foot.  It gains a Natural Armor Bonus to AC equal to it's Constitution Modifier, and a Natural claw attack doing 1d4 plus Str damage (2 claws with a Full attack).  Shadows do not age naturally, and are immune to aging effects.

Armor (Ex): Shadows gain DR X/-, where x is equal to half their Sahdow Level (round down).

Invisibility (Ps): At 4th Level you gain Cloud Mind 3/day as a Psilike Ability.

Psionics: The Shadow manifests powers as if it was a Psion of the same level, except that it only knows two powers per Shadow level and can only choose from the Psion list and the Egoist Discipline. If the Shadow multiclasses into Psion or a prc that advances psionic manifestation, it's Shadow Levels stack with it's new class levels for purposes of determining manifester level, power points, etc.

Principles (Su): At first level the Shadow may disrupt diplomacy through subliminal whispers.  It's victim must be within range (Shadow Level x 10 ft.), and this is a language dependent Mind-Affecting, Sonic effect.  The opponent must make an opposed Level Check, or the Save DC of all Diplomacy rolls made against him increases by +5.  Multiple attempts do not accumulate.

At 6th Level the Shadow regains 1d4 psi points for every 3 enemies destroyed or causes a significant setback to forces not considered an ally.

At 12th Level the Shadow regains 2d6 psi points whenever it conquers a significant bastion of order, such as a Vorlon-architected alliance or creation.

Mature Shadow Body (Ex): The Shadow gains Power Resistance equal to CR+10, but only against Powers of the Telepathy Discipline or spells from the Divination school.   Opponents unable to beat the Shadows PR are Stunned 1 round.

Enhanced Claws (Ex): At 5th Level the Shadows claw damage increases to 1d8, and at Level 10 t increases again to 1d12.

Shadow Vision (Ex): At 7th Level the Shadow can see perfectly well in all directions.  They gain a a +4 racial bonus on Spot and Search checks, and they cannot be flanked.

Improved Invisibility (Ps): At 8th Level you may now use Cloud Mind at will, and may now use Mass Cloud Minds 3/day as a Psilike ability.

Shadow Phasing (Sp): At Level 14 the Shadow gets Psionic Ethereal Jaunt modified by the Burrowing Power Feat as a Psilike Ability 1/Day.  It gains an additional daily use at levels 16 and 18.

Improved Shadow Vision (Ex): At Level 17 the SHadow can see perfectly well in any form of darkness, magical or otherwise, as though it were bright daylight.  Other visual impediments such as fog or glare likewise do not impede their vision.
« Last Edit: April 09, 2015, 03:11:07 AM by bhu »

Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #57 on: March 31, 2015, 02:25:59 AM »
Rough draft of shadow is ready for you to peek at.

Offline bhu

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Re: Babylon 5: Shadows and Vorlons
« Reply #58 on: April 01, 2015, 03:06:15 AM »
Are shadows as psychically inclined as the vorlon?

Offline Psysama

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Re: Babylon 5: Shadows and Vorlons
« Reply #59 on: April 02, 2015, 02:24:12 AM »
I'd have to say yes.  I was going to go with arcane with the unearthed arcana rules (spell points similar to psionic points) but I think psionic suits them better.
My wife: They're (Vorlons and Shadows) basically the same, it's just Order vs Chaos.
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