I'm thinking about replacing aforementioned casting with "'casting' of your choice", selected from base-class casters. "Casting" category also includes Warlock/DFA, Initiators, Binding, Incarnate, Psionics, etc. Everything else about this is ala carte; so why not this - right?
It might be a little overpowered with the Obtain Familiar feat.
ZOMFG! I totes forgot about that ... I'll have to address that one right away.
It probably will take most of the fun out of optimization for anyone that likes that, being so very straight forward. Other than that, without knowing what you're planning to do I can't see any comments to make.
Well, I have multiple goals. The
pre-premise is that I'm having to recruit a whole new batch of players (save for Baad Speeler, who's all I've got left at the moment); the
ultimate goal being that I want to attract players that are naturally going to be a good fit (I'll go ahead and give my full pitch here in just a minute).
- plug-n-play: pick your class features, feats, spells, and skills, and get to playing.
- harder to fall in to a "fail" character. "Broken" characters are easier to see coming. Less disparity between players.
- Players at my table should have the competence to navigate this class. This is a "weed-out" feature.
- still enough variety and flexibility that each character feels distinctly different.
So, if they player(s) can navigate this class no problem,
and they can buy-in and have fun with it; I think I'll have keepers.
My concern is this: while
I certainly am excited about this and would be all over this if I were a player ... what should I expect as a reaction from prospective players?
Okay, here's the reveal:
I actually plan on still going the getalt route. 1 track this class, and 1 racial track; for a Planescape campaign.
I had originally wanted to go with tri-stalt; but have decided that it gets too fidgety ; and I have found that people get too bogged down with manipulating their class combos, and forget about the bigger picture.
But I still want the in-game
effect. Grab the powerful monster race of your choice, add the class features you want, and BAMB!, you're ready to get playing.
The upside of a class like this is: you still get the chassis you want (and were probably going to have anyway) and all the abilities you want, without having to agonize over your class choices or having your "build" looking like a demonic Frankenstein of class combos.
The only real downside that
I see is that people may be turned off at first look by the prospect of "only 1 class" .... but my feeling is that this would be an extremely myopic view.
So, after all that rambling .... does this seem like it would have enough appeal to be used as a recruiting concept?
The Generics allow some medium early qualifying tricks.
If you're going no PrCs then that is no problem.
DMM Heighten on Divine with the Arcane list too = trouble.
DMM anything on Druid, is a distraction from the normal druid goodies; probably no problem.
(clicks the link) ... I don't see anything jump out as a big problem.
Option 3 ... hmm ... Archivist "can" do this better, so I doubt a real problem arises here.
Well, I've long-ago patched DMM to eliminate abuse; so that's not a worry.
Otherwise, yeah, that's what I hoped.