FERAL "Meow." Some Cat Burglars decide that outlaw life isn't as attractive as the fuzzy life. They give up the material fast paced world to live permanently the life of a cat. Granted they aren't animals, so they bore easy. This means they still meddle sometimes. Just to protect people and get food for survival though. Money is no longer a necessity.
BECOMING A FERAL Most Ferals started as Cat Burglars, and kept that class all the way until adopting this one.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Kitty Magic,
Skills: At least 16 ranks between the following skills: Hide, Listen, Move Silently, Spot, Survival
Feats: At least 2 Kitty Feats, one of which must be Cattitude
Class Skills The Feral's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Arcane, Local or Nature, Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
Skills Points at Each Level : 6 + int
Hit Dice: d8
BAB Fort Ref Will Abilities KM Level KM Known Spell Points
1. +0 +2 +2 +0 Forever Kitty, Segue 1 3 3
2. +1 +3 +3 +0 Big Kitty Magic 1 4 5
3. +2 +3 +3 +1 2 5 8
4. +3 +4 +4 +1 2 9 14
5. +3 +4 +4 +1 3 10 19
6. +4 +5 +5 +2 3 14 29
7. +5 +5 +5 +2 4 16 37
8. +6 +6 +6 +2 4 20 51
9. +6 +6 +6 +3 5 22 63
10.+7 +7 +7 +3 5 26 81
11.+8 +7 +7 +3 6 28 97
12.+9 +8 +8 +4 6 32 115
13.+9 +8 +8 +4 7 34 131
14.+10 +9 +9 +4 7 38 149
15.+11 +9 +9 +5 8 40 165
16.+12 +10 +10 +5 8 44 183
17.+12 +10 +10 +5 9 46 199
18.+13 +11 +11 +6 9 50 217
19.+14 +11 +11 +6 9 52 233
20.+15 +12 +12 +6 9 54 249
Weapon Proficiencies: Ferals gain no new weapon or armor proficiencies.
Forever Kitty (Su): Choose any 1 Kitty Form from the following: Base Cat Form, or Big Cat Form. You are now permanently stuck in that Kitty Form, and can no longer become Humanoid. You can only speak now if you have the Jibba Jabba Feat. You are immune to spells or abilities that would detect your alignment or somehow reveal you are more than just a cat. Your Feral Levels count as Cat Burglar levels for purposes of qualifying for Kitty Feats, and Forever Kitty allows you to take Feats that normally require Kitty Form. Equipment and Magic Items must now be sized for your Kitty Form. You may cast spells if you have access to the right material components since you have learned to use the necessary Verbal and Somatic components as a cat. You now qualify as a cat for purposes of any spell/power/effect that would be beneficial to cats temporarily (this includes spells specific to animals such as Animal Growth, because Cats are Animals). For purposes of effects that would be detrimental to Cats/Animals, you are a Magical Beast. If knocked unconscious you no longer revert to human form, because Kitty Form is your natural state.
Segue: When you become a Feral, as many Cat Burglar Levels as you wish convert to Feral Levels (it's possible you will need to recalculate skills).
Kitty Magic: Ferals study what they call "the secret magic of cats", which basically means they eventually get a few more Spell-Like abilities than the usual Cat Burglar (along with being a full caster). The KM Level table tells you the highest level of spell you can choose for your Spells. The KM Known table tells you how many Spells abilities you have per level. You may choose a new spell of any level you are allowed to access when you get new ones. Bonus spell points are based on Charisma (see Unearthed Arcana page 154 for the Bonus spell point table, and the spell point cost for spells). The Spell Save DC's are based on Charisma, and the Feral must have a Charisma score equal to 10 plus the spells level to cast it. Kitty Magic is cast spontaneously like a Sorcerers spells would be. You may cast spells with Metamagic Feats, with the point cost being equal to the spells effective new spell slot level. For example, casting a 3rd Level spell with the Still Spell Feat makes it equivalent to a 4th Level spell, and it would cost the same amount of spell points. Spells must be chosen from the Kitty Magic List which will be reproduced here for convenience:
0: Arcane Mark, Daze, Detect Magic, Detect Poison, Ghost Sound, Know Direction, Purify Food and Drink, Mage Hand, Message, Naturewatch, Open/Close, Prestidigitation, Resistance, Silent Portal, Touch of Fatigue
1: Accelerated Movement, Alarm, Bloodhound, Calm Animals, Camouflage, Catnap, Cat Scratch Fevah, Cause Fear, Charm Animals, Charm Person, Critical Strike, Dead End, Detect Animals and Plants, Detect Munchies, Detect Secret Doors, Detect Snares and Pits, Detect Munchies, Distract, Distract Assailant, Ebon Eyes, Embrace the Wild, Expeditious Retreat, Feather Fall, Furment, Furn, I Has a Flavor, Insightful Feint, Instant Search, Hawkeye, Hide from Animals, Hypnotism, Jump, Lay of the Land, Lightfoot, Living Prints, Magic Fang, Marked Object, Nerveskitter, Net of Shadows, Pass Without Trace, Remove Scent, Serene Visage, Silent Portal, Sleep, Snowshoes, Speak With Animals, Spontaneous Search, Stalking Brand, Summon Feline 1, Surefoot, Swift Expeditious Retreat, True Strike, Ventriloquism, You Has a Flavor Too
2: Align Fang, Baleful Transposition, Balancing Lorecall, Bear's Endurance, Blur, Cat's Grace, Catsuit, Catwalk, Curse a La Chemus, Dark Vision, Daze Monster, Detect Thought's, Eagle's Splendor, Easy Climb, Entice Gift, Fell the Greatest Foe, Furbish, Furby, Hold Animal, Invisibility, Jagged Tooth, Knock, Lion's Charge, Listening Lorecall, Locate Object, Misdirection, Mountain Stance, Nature's Favor, Norr's Nifty Rebuke, Portal Alarm, Power Nap, Protection from Arrows, Purrfume, Rebuke, See Invisibility, Scare, Speak to Allies, Spider Climb, Summon Feline II, Surefooted Stride, Swift Haste, Touch of Idiocy, Veil of Shadow, Walk With Purpose Kitty, Whispering Wind
3: A Cat's Revenge, Arcane Sight, Blink, Cataplexy, Clairaudience/Clairvoyance, Claws of Darkness, Dander Blast, Deeper Dark Vision, Deep Slumber, Displacement, Do Not Want, Draco's Night Time Shenanigans, Find the Gap, Forestfold, Furnace, Greater Magic Fang, Longcat, Mesmerizing Glare, Haste, Heroism, Hold Person, Lesser Telepathic Bond, Non-Detection, Purrger, Purrport, Purrvey, Safe Clearing, Shadow Cache, Sir Shadow's Sneaky Serf of Sneakinesses, Suggestion, Summon Cat Swarm I, Summon Feline III, Tremor Sense, Unca Maat's Fond Embrace, Unluck
4: +3 Cheeseburger, Bug Bomb, Catapult, Cataract, Cat Gravity, Charm Monster, Commune with Nature, Debi's Doofus Maker, Detect Scrying, Displacer Form, Ejo's Extemporaneous Enhancement, Fear, Flea and Tick Spray, Freedom of Movement, Furlough, Further, Furvor, Greater Invisibility, Implacable Pursuer, It Was the Dog, Know Vulnerabilities, Lix Lorn's Patented Cat Scan, Locate Creature, Nom Nom Nom, Purrgative, Repurrpose, Scrying, Shout, Summon Feline IV, Superior Magic Fang, Supurrrfluous
5: Aggressive Cat is Aggressive, A Herd of Wildebeests Thunders Across the Plains of the Serengeti, Basement Cat, Cat Burglaring, Catcall, Catfight, Ceiling Cat, Defensive Cat is Defensive, Dominate Person, Feeblemind, Find the Path, Furcate, Furtive, Greater Jagged Tooth, Happy Cat, Hold Monster, Hover Cat, Mass Eagle's Splendor, Mordenkainen's Private Sanctum, Nightstalkers Transformation, Veekie's Sage Advice, Passwall, Pew Pew Pew, Purrblind, Purrfidy, Purrgatory, Purrse, Pussywillow, Rary's Telepathic Bond, Sending, Serious Cat, Shadow Form, Slice and Dice, Summon Cat Swarm II, Summon Feline V, Symbol of Sleep, Teleport, Velcro Cat
6: Analyze Dweomer, Aura of Terror, Bite of the Were Tiger, Catalepsy, Delay In-fur-mities, Doctor Kethrian's All Purpose Solution, Foof Ninja, Furnish, Hide the Path, Imperious Glare, Interplanar Telepathic Bond, I See What You Did There, Legend Lore, Mass Cat's Grace, Mass Suggestion, Mislead, Phantasmal Disorientation, Probe Thoughts, Purrsuivant, Shadow Walk, Summon Feline VI, True Seeing, You Make Kitty Scared!, Schrodingers Mislead, Schrodingers Paradox, You're Not Fat, You're Fluffy
7: Catamount, Cloudwalkers, Evil Glare, Furbearer, Gimme A Break Here!, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hide from Dragons, Hiss of Sleep, Phase Door, Plane Shift, Purrceive, Purrcussion, Shifting Paths, Summon Cat Swarm III, Summon Feline VII, The Death Purr, Vision
8: Dander Explosion, Demand, Discern Location, Fierce Pride of the Beastlands, Greater Shout, Lion's Roar, Mind Blank, Moment of Prescience, Otto's Irresistible Dance, Purrformance, Purrky, Purrsecute, Purrser, Purrveyance, Purrview, Summon Feline VIII
9: Astral Projection, Big Kitty, BOOM!, Cataclysm, Catsplosion, Dander Tornado, Death by Overcuteness, Etherealness, Force Beam, Foresight, Four LOLCats of the Apocalypse, Nappy Times, Nature's Avatar, Programmed Amnesia, Purrforate, Purrge, Purrsevere, Purrsue, Schrodingers Box, SCHRODINGER SMASH, Summon Feline IX, This is Unacceptable, War Kitteh
Epic: Beehold Da Ninjaz!, Carpet Is My Secret Weapon, Catnarok, Caturday, Ceiling Cat Makes His Glorious Appearance in Da Sky! , Epic Cheezeburger, Invisible Something, Iz it can be vengence tiem? , Mawm?, Mr. Schrodinger You Are Now My _____ , Nuclear Catsplosion, OMG! They Killkenny!, Pwnd, The Ultimate Cat-Fu Technique
Big Kitty Magic (Su): Beginning at 2nd Level, when casting a spell you may choose to spend +4 spell points, and you may use it as a Spell-Like Ability instead.
PLAYING A FERAL Ferals are odd birds. They have given up human form permanently, and are forever a housecat (or a feral big cat). This is supposedly the only way to gain access to the "secret magic of cats". More cynical observers say it's a way of going underground to escape trouble, but even they can't explain why the Feral's permanently have to give up humanoid form.
Combat: Like most Cat Burglars, Ferals are secondary combatants, and primarily stealth machines. They do have a few options most Cat burglars don't, but not many.
Advancement: You are now permanently a cat. Stealth will be crucial to you as you can no longer wear heavy armors and swing greatswords (wait, you never did that before...). Still people will think of you as a cat (i.e. not a person) so be careful.
Resources: Ferals have little to no resources to draw upon but their own friends, assuming they have any. Some may live as a housecat, protecting a beloved person who believes themselves to be an owner. Most are feral wild cats, scratching out the barest of livings.
FERALS IN THE WORLD "You know that blue-grey cat down by the docks? I've been locking up my fish catch to keep him out and darned if he somehow isn't still getting the fish." As far as the world knows you're a cat. And you certainly aren't giving away the joke. You live like a cat, except for studying your magical abilities.
Daily Life: "The young boy known as Matthias threw rocks at me again today. Plans have been made for his disposal. Plans involving a rabid sheep with a peg leg. It will look like a most regrettable accident."
Notables: The Fussin Russian (CN Human Cat Burglar 6/Feral 6) is the epitome of his kind. A retired Cat Burglar he spends his time taking care of the cities feral cats and strays, occasionally helping the cities poorer humans and insane cat ladies as well.
Organizations: Ferals rarely have organizations, although there are rumors of some prides of Feral cats.
NPC Reaction NPC's think you're a cat. A really smart, lucky, possibly fiendish cat. But a cat nonetheless.
FERALS IN THE GAME If it is ever revealed that Ferals exist, cats will probably lose their status as favored pets. But then the same could be said of Cat Burglars in general.
Adaptation: This is an odd one. It has some possibilities for serious campaigns, but would play better in a silly one.
Encounters: PC's will usually assume a Feral is just a stray cat, unless he wants to reveal himself.
Sample Encounter EL 12: A local merchant has been the victim of a great deal of theft. He seems obsessed with the idea a small Russian Blue cat is doing it all despite that A: It's obviously the local oppressed peasantry, and B: He's missing far more than a cat could take. Despite his lunacy the PC's agree to take his money, and despite their continued vigilance the merchants food stocks keep being depleted. And they notice the cat watching them every day. It's almost like he's laughing at them...
The Fussin' RussianCN Human Cat Burglar 6/Feral 6
Init +6,
Senses: Listen +11, Spot +11, Low Light Vision, Scent
Languages Common, Purr
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AC 28, touch 22, flat-footed 21 (+2 Size, +3 Dex, +4 Dodge, +6 Armor, +3 Deflection)
AC BC 27, touch 21, flat-footed 20 (+1 Size, +3 Dex, +4 Dodge, +6 Armor, +3 Deflection)
hp 48 (12 HD)
Fort +7,
Ref +12,
Will +5
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Speed 30 ft. (6 squares)
Melee 2 Claws +15 melee (1d2) and 1 Bite +10 melee (1d3)
(Big Kitty) 2 Claws +14 melee (1d3+1) and 1 Bite +9 melee (1d4+1)
Base Atk +8,
Grp -2 (+2 BC)
Atk Options Combat Gear Kitty Magic Known 1st: Charm Person, Detect Poison, Detect Munchies, Pass Without Trace
2nd: Eagle's Splendor, Invisibility, Knock, Protection from Arrows, Spider Climb
3rd: Haste, Heroism, Hold Person, Non-Detection, Shadow Cache
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Original Stats Str 8, Dex 14
Abilities Str 6, Dex 16, Con 10, Int 12, Wis 13, Cha 18
Abilities (BC) Str 8, Dex 16
SQ Kitty Form (Big Cat), Purr, Feline Empathy, Cat Powah, Kitty Magic (Innocence, Missed Me!), Enhanced Kitty Form (Spidercat, Watchcat), Burglaring (Evasion, Trapfiding), Scamper Bonus, Forever Kitty, Big Kitty Magic
Feats Bad Cattitude, Cattitude, Dodge, Improved Initiative, Jibba Jabba, Weapon Finesse (B)
Skills Bluff +16, Diplomacy +14, Escape Artist +15, Hide +21, Knowledge (Arcane, Local, Nature) +11, Listen +11, Move Silently +15, Search +11, Spellcraft +11, Spot +11, Survival +13
Possessions +2 Amulet of Mighty Fists, +6 Bracers of Armor, +3 Ring of Protection, Roomba
EPIC FERAL Hit Die: d8
Skills Points at Each Level : 6 + int
Spellcasting Your Caster Level continues to increase with your Epic Levels. You do not gain additional spell points per level. but you can learn 1 additional spell of any level you know with each level.
Bonus Feats: The Epic Feral gains a Bonus Feat every 3 levels higher than 20th.