GO GO CATZILLA!"REEEEEAAAWWWWWRRRRRR!"You are one damn big cat. Kept and pampered only by the richest men in the world you are also the melee strongarm of the Cat Burglar Guilds. When cities or uppity Dragons need taught a lesson they call you. You're also helpful to have around should the Tarrasque pay a visit.
BECOMING A CATZILLATraditionally only a few Big Kitties become Catzillas, as there are even fewer rich nuts capable of feeding and maintaining a Catzilla than there are Big Kitties.
ENTRY REQUIREMENTSClass Abilities: Fat Cat, Enhanced Kitty Form (Foofy Kitty)
Skills: Bluff 8 ranks, Intimidate 25 Ranks, Knowledge (Local) 8 ranks, Listen 8 ranks
BAB: +16
Feats: Big Cat on the Block, Big Paw, Smite Mousie, Tomcat
Epic Feats: Epic Tomcat
Class SkillsThe Catzilla's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Intimidate (Cha), Jump (Str), Knowledge (Geography, Local, Nature, Nobility)(Int), Listen (Wis), Search (Int), Spot (Wis), and Use Magic Device (Cha)
Skills Points at Each Level : 4 + int
Hit Dice: d10
1. Enhanced Kitty Form
2. Awe
3. Enhanced Catzilla Form
4. Enhanced Kitty Form
5. Swat the Mousie
6. Enhanced Catzilla Form
7. Enhanced Kitty Form
8. BOOM!
9. Enhanced Catzilla Form
10. Secret Weapon
Weapon Proficiencies: Catzillas gain no new weapon or armor proficiencies.
Enhanced Kitty Form (Su): At 1st level you may now assume Housecat Form at will (assuming you have it), and your other Kitty Forms of limited duration can be assumed for 1 round longer.
At 4th level you may now assume Warcat Kitty Form at will (assuming you have it), and the duration of your Catzilla Form increases by 1 round (this stacks with your 1st Level ability).
At 7th level you may now assume Catzilla Form at will.
Awe (Ex): While in Housecat or bigger Kitty Form you gain a certain majesty (or at least a certain 'what the hell is that' factor). Any living thing within 120' that can see you must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier plus an additional +2 for each Size Class bigger than your opponent you happen to be) or be Fascinated for 2d6 rounds. If the Save is successful they are immune to this Catzillas Awe for 24 hours (or until he attacks). Once you attack a second Save must be made (Same DC, but the opponent gets a +2 Bonus to his Save if he succeeded in Saving against Fascination) or the opponent is Frightened for 2d6 rounds. If the Save is successful the opponent is immune to this Catzillas Awe for 24 hours.
Enhanced Catzilla Form (Su): At Levels 3, 6, and9 you may choose one of the following:
Iron Kitty Form: You gain DR 20/Epic while in Catzilla Form.
Superhero Kitty Form: You gain Energy Resistance 15 to all types while in Catzilla Form.
Brave Kitty Form: You are immune to mind influencing effects (including Morale Effects and Fear) while in Catzilla Form.
Alien Kitty Form: You gain Spell Resistance equal to 10 + your CR while in Catzilla Form.
Fast Kitty Form: You Base Movement Speeds are doubled while in Catzilla Form.
Powerful Kitty Form: Your Strength increases an additional +8 in Catzilla Form.
Size Has It's Advantages (Ex): At Level 5 you gain several combat maneuvers related to your size (you must be in Catzilla Form to use these):
Swat the Birdie: When you make a successful claw attack against a flying opponent at least 1 Size Class smaller than you, it must make a Reflex Save (Save DC is 10 plus half Hit Dice plus Dexterity Modifier), or be knocked from the sky and take falling damage. If you use this maneuver as part of an Attack of opportunity the Save DC gets a +4 Bonus.
Swat the Mousie: If you succeed in making a Claw Attack against an opponent at least 2 Size Classes smaller than you, it must make a Reflex Save (Save DC is 10 plus half Hit Dice plus Strength Modifier) or be knocked 10 ft. back from the Catzilla (and land prone). If it can't move back it takes an additional +1d6 damage per 5 ft. it didn't travel.
Da Big Swat: When making a Charge Attack you may slam into an opponent with all your body weight. Damage depends on your Size: Huge (8d6 plus double Strength Modifier), Gargantuan (12d6 plus double Strength Modifier), and Colossal (16d6 plus double Strength Modifier). This Attack may be used in smaller Kitty FOrms obviously.
BOOM! (Ex): At 8th Level you can really put your foot down. As a standard action during your turn you may Trample a Gargantuan or smaller opponent. It does 4d12 plus double your Strength modifier. Victims can attempt a Reflex Save for Half Damage. DC is 10 + 1/2 Hit Dice + Strength modifier. You must be in Catzilla Form to use this. Everyone within 60' must also make a Reflex Save (Save DC is still Str Based)
Secret Weapon (Su): Once every 1d4 rounds while in Catzilla Form you can make an energy attack of some sort. You must choose the energy type during creation and may choose Acid, Cold, Electricity, Fire, Force, Negative Energy, Positive Energy, or Sonic. It may take the form of an 80' Cone, a 10'x150' Line, a Ray with a range of 300 feet, an Energy Missile with a range of 150 feet, or an Explosive Blast with a range of 200 feet and a 60 foot radius spread. An opponent can make a Reflex Save for half damage against the Cone, Line, and Explosive Blast Effects (Save DC is 10 + 1/2 Hit Dice + Constitution or Charisma Modifier, you choose during creation). The Ray and Energy Missile attacks are Ranged Touch Attacks that Critical on a Natural 20 doing double damage. Damage for the Cone, Line, or Explosive Blast attacks are 20d6 damage. Energy Missiles are 15d6. Rays are 10d6 Damage. If using this attack as a Breath Weapon it must be defined as such during creation.
PLAYING A CATZILLAYou are among the worlds biggest of Kitties. People fear you. Well some do. Small children think your the fluffiest thing ever. And little old ladies seem to put out bowls of milk you can barely see let alone drink from. But most of the rest of them fear you. At least you keep telling yourself that. It's hard to ignore the cheerleaders wearing hats with cat ears when you show up to whup the bad guy.
Combat: Combat for Catzillas usually includes walking leisurely up to your target and smooshing him with a decisive paw swat. Occasionally you need to make a second swat as some of the little ant people think they're tuff, but they're few and far between. If all that fails you bust out the secret weapons you try to avoid using.
Advancement: Catzillas are often Guild Leaders hiding in plain sight as a local tourist attraction. This makes advancement a little odd, as you need to match the needs of your Guild with your "owners" desire to train you to do tricks for the public, or the cities desire to pimp you out as some sort of cosmic superhero that stands between them and destruction.
Resources: Much like the Big Kitties, you probably head a Cat Burglars Guild. A pretty good sized one in your case. People are often surprised by how many regular sized cats like to hang out around you.
CATZILLAS IN THE WORLD"AAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!! Oh wait, is that just a giant cat? What the hell am I screaming for? What's a cat gonna do?"
You're too big for cages now. But you still act like a pampered pet. And you occasionally go on a rampage and attack a city to maintain your rep. Or to take out rivals or a specific target.
Daily Life: You live the life of luxury, fed and scrubbed daily. And you get to whup the occasional city cause you're a pet who doesn't know any better and Missus Megalomania wuvs you.
Notables: The Great Poofy (CG Male Human Cat Burglar 8/Big Kitty 10/Barbarian 2/Epic Big Kitty 4/Catzilla 1) is a local attraction. People come from miles around to see him. He seems particularly fond of gullible Clerics with money.
Organizations: You pretty much are your own organization.
NPC ReactionPC's tend to love or hate you. There's little middle ground because you're pretty famous, and you have that certain "oooooohhh" factor. You change back to normal from Kitty Form to hide now and then because you're so famous.
CATZILLAS IN THE GAMEThis will be an odd class for a PC. After all everyone for miles away will know you in Kitty Form. And even if you change to look like a different one you'll have to avoid being big most of the time. After all who wants 2 or more Catzillas running around.
Adaptation: This one is definitely for silly campaigns. Can't imagine how you'd put it in a serious campaign.
Encounters: PC's will usually be gawkers waiting in line to see the Great Poofy. Or perhaps be assigned to capture you and bring you back when you 'escape'.
Sample EncounterEL 12: The PC's are enjoying their day off at a local nobleman's private zoo, when they see the prize of his collection: a kitty the size of a large house (maybe a small castle). He seems to like the party Cleric, and purrs mightily while rubbing against him. Later, the party Cleric notices his coinpurse missing.
How the hell does a giant cat learn to pick pockets?
The Great PoofyCG Male Human Cat Burglar 8/Big Kitty 10/Barbarian 2/Epic Big Kitty 4/Catzilla 1
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills Possessions