Author Topic: The Cat Burglar Prestige Clases  (Read 101183 times)

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #140 on: November 27, 2012, 07:50:04 PM »
CATOOIST


   
“Tattoos are a right of passage. They're a marker of bravery, of maturity, of cultural acceptance. The tattoo represents not only a willingness to accept pain - to endure it - but a need to actively embrace it. Because life is painful - beautiful but painful.......” 

 Initially Wilders have too much rage and lack of emotional control to become effective Darth Puddytatses.  They must learn control.  A Cat Burglar Guild member found one day that the patience needed to learn tattooing coincided nicely with the patience needed for self control.  Another enterprising young tattoo artist came upon the idea of making psychic tattoos, and thusly the Catooist was born.

BECOMING A CATOOIST
A Wilder with decent tattoo skills is required.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Humanoid Form if using the Mows Alternate Class Features), Surging Euphoria
   Skills: Autohypnosis 4 ranks, Concentration 4 ranks, Craft (Tattoos) 6 ranks, Knowledge (Psionics) 4 ranks
   Feats:  Scribe Tattoo

Class Skills
 The Catooist's class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentraton (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Local, Psionics)(Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis).
Skills Points at Each  Level : 4 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Reduced Enervation, +1 Level of existing Manifesting class
2. +1    +0     +0     +3    Improved Psychic Tattoo, +1 Level of existing Manifesting class
3. +2    +1     +1     +3    Focused Anger, +1 Level of existing Manifesting class
4. +3    +1     +1     +4    Reduced Enervation, +1 Level of existing Manifesting class
5. +3    +1     +1     +4    Improved Psychic Tattoo, +1 Level of existing Manifesting class
6. +4    +2     +2     +5    Focused Anger, +1 Level of existing Manifesting class
7. +5    +2     +2     +5    Reduced Enervation, +1 Level of existing Manifesting class
8. +6    +2     +2     +6    Improved Psychic Tattoo, +1 Level of existing Manifesting class
9. +6    +3     +3     +6    Focused Anger, +1 Level of existing Manifesting class
10.+7    +3     +3     +7    Tattoo Master, +1 Level of existing Manifesting class

Weapon Proficiencies: A Catooist gains no new weapon or armor proficiencies.
 
Reduced Enervation (Ex): At Levels 1, 4, and 7 your chances of Psychic Enervation are reduced by 5%, and the number of power points lost are reduced by 1 if you do suffer Psychic Enervation.

Improved Psychic Tattoo (Ex): At 2nd Level the Level of Powers you can use to create a tattoo raises to 4th Level or Lower, and you have learned to make them look like patterns in cat fur (i.e. if your clients are in Kitty Form or have fur, it's impossible to tell the tattoo from a regular fur pattern.

At 5th Level you can use Powers of 5th Level or lower to create tattoos, and they are quicker to make now (a number of hours equal to the Powers Level).

At 8th Level you can use Powers of 6th Level or lower to create tattoos.

Focused Anger (Su): People can see the hate in your eyes when you use your Wild Surge.  At third Level when you use your Wild Surge Ability the target of your Power must make a Willpower Save (Save DC is Charisma Based) or be Shaken for the duration of the Power (or until the next round for Instant Powers).

At 6th Level your anger ability affects all Opponents within 30'

At 9th Level if they fail the Saving Throw they are Frightened instead of Shaken.

Tattoo Master (Su): At 10th Level you can create an instant pyschic tattoo a number of times per day equal to your Charisma Modifier (the time it takes to scribe a tatoo is reduced to 1 Full Round).

PLAYING A CATOOIST
 You are calm.  A brief pause of quiet in a sea of chaos.  At least you tell yourself that.  But at least your rages are under control now...at least everyone hopes so.  They volunteer to get naked and let you poke them with needles.  That requires a certain amount of trust.
 Combat: You aren't really a fighter, but your pretty psychic tattoos make people think twice.  After all they're never sure if your tats are just ink or spookity psychic power.
 Advancement: You're given more leeway than most to advance your craft how you see fit.  After all your an artist, not a soldier.
Resources: The Guild (and your happier customers) probably help you out quite frequently.  After all you give them nifty tats and some neat powers.

CATOOISTS IN THE WORLD
"Dude.  Nice ink."
 You have lots of customers if you can put out decent art.  So you get to hear lot's of local gossip. 
 Daily Life: You spend much of your day hard at work.  You don't indulge in Guild missions as much as most, but you effectively provide backup via your artwork which looks like fur patterns.
 Notables:
 Organizations: Beyond the Guild, Catooists are involved with whatever school taught them their art, or probably a loose association of tattoo artists. 

NPC Reaction
 How NPC's react to you kind of depends on how well tattoos are respected where you live.  Either way your a local merchant of sorts so it's not entirely like you're pond scum (unless only pond scum get tattoos).

CATOOISTS IN THE GAME
 This is perhaps not the greatest class for a PC as the cover job requires you to be a local professional which eats up lots of time, restricts movement, and makes you easy to find.
 Adaptation: This is most definitely meant for silly campaigns.
 Encounters: Catooists are generally encountered in tattoo parlors.

Sample Encounter
EL 12: The PC's are guarding their new employers stash, and having a little fun with his pet cats when one of them notices the cats fur isn't entirely natural...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC CATOOIST

Hit Die: d6
Skills Points at Each  Level : 4 + int
Class Ability At Level 22 you can Scribe Tatoos of 7th Level powers.  At Level 25 you can make tattoos of 8th Level powers.  At Level 28 you can make tattoos of 9th Level powers. 
Powers Your Manifester Level continues to increase, but you do not gain extra power points or powers known for Epic Levels (except through Feats).
Focused Anger At Level 23, you may choose any single opponent who failed their Save against your Focused Anger, and they are Stunned for 1 round. 
Bonus Feats: The Epic Catooist gains a Bonus Feat every 3 levels higher than 20th

« Last Edit: March 03, 2022, 01:10:54 AM by bhu »

Offline Bozwevial

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Re: The Cat Burglar Prestige Clases
« Reply #141 on: November 27, 2012, 08:29:56 PM »
Fixit gang is done.  I worry it may be slightly overpowered.
Copycat should clarify how that ability interacts with your actual level. If you grab Smite Evil, for instance, does your Fixit level count as your paladin level for that ability? And if you grab an ability that improves later (say, taking Smite Evil at your second Fixit level), does it automatically improve once you hit that effective level (would you be able to smite twice per day once you hit Fixit 5)?
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Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #142 on: November 27, 2012, 08:33:09 PM »
I reworded it.  How's it look now?

Offline Bozwevial

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Re: The Cat Burglar Prestige Clases
« Reply #143 on: November 28, 2012, 11:30:47 AM »
That should do it.
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Offline sirpercival

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Re: The Cat Burglar Prestige Clases
« Reply #144 on: November 28, 2012, 11:36:50 AM »
Nyancat abilities: bardic music with focuses on annoyance and persistence; flying through the air & leaving behind a trail of rainbows, Poptart Cat form, nauseating cuteness
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #145 on: November 28, 2012, 12:43:16 PM »
I shall add Nyan to the epic PrC's when I start dems :D

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #146 on: December 02, 2012, 11:06:32 PM »
catooist is ready for review

MEMBER OF THE BOOGIE NATION


   
"You can learn steps, but you cannot learn how to boogie."

 As rich weirdo obsessions go, cat dancing is a special one (i.e. a ritualized form of exercise wherein you dance with your cat).  As usual the Guilds took advantage of this and the Boogie Nation arose to annoy the world.

BECOMING A MEMBER
A Bard/Cat Burglar is necessary.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Humanoid Form if using the Mows Alternate Class Features), Burglaring (Uncanny Dodge), Bardic Music, Inspire Competence
   Skills:  Balance 6 ranks, Perform (Dance) 8 ranks, Tumble 8 ranks
   Feats:  Dodge, I Must Shout My Love from the Fencepost Wall, Mobility


Class Skills
 The Member's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Knowledge (Arcane, Local)(Int), Perform (Dance), Spellcraft (Int), Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Enhanced Kitty Form, Bardic Dancing, 1 Level of existing Arcane Casting Class
2. +1    +0     +3     +3    Git Down Wit Da Boogie!, 1 Level of existing Arcane Casting Class
3. +2    +1     +3     +3    Dance Steps, 1 Level of existing Arcane Casting Class
4. +3    +1     +4     +4    Enhanced Kitty Form, 1 Level of existing Arcane Casting Class
5. +3    +1     +4     +4    Git Down Wit Da Boogie!, 1 Level of existing Arcane Casting Class
6. +4    +2     +5     +5    Dance Steps, 1 Level of existing Arcane Casting Class
7. +5    +2     +5     +5    Enhanced Kitty Form, 1 Level of existing Arcane Casting Class
8. +6    +2     +6     +6    Git Down Wit Da Boogie!, 1 Level of existing Arcane Casting Class
9. +6    +3     +6     +6    Dance Steps, 1 Level of existing Arcane Casting Class
10.+7    +3     +7     +7    Lord of the Dance, 1 Level of existing Arcane Casting Class

Weapon Proficiencies: A Member gains no new armor or weapon proficiencies.
 
Enhanced Kitty Form (Su):  At 1st, 4th, and 7th Levels you get a new Enhanced Kitty Form.  You must choose Bipedal Kitty Form at Level 1 if you don't already have it, but your options are open for the other two.

Bardic Dancing: Your Bard and Member Levels stack for purposes of determining your Bardic Music abilities, however instead of song or music they are now based on dancing and Perform (Dance) Checks.  Feats or effects that normally effect Bardic Music affect Bardic Dancing as well.

Git Down Wit Da Boogie! (Sp): At 2nd Level you get a new ability with your Bardic Dancing.  If you have at least 9 ranks in Perform (Dancing) you may expend one daily use of your Bardic Dancing to cast Baleful Transposition as a Spell-Like Ability.  Caster Level is equal to HD, Save DC if applicable is equal to your Perform (Dance) Check.

At 5th Level if you have at least 12 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Freedom of Movement.

At 8th Level if you have at least 15 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Dimension Shuffle.

Dance Steps (Su):  At Levels 3, 6, and 9 you learn a new type of dance.  Each type corresponds to a bonus you gain that is equal to your Charisma Modifier.  You gain this Bonus when using your Bardic Dancing or any round you make a Perform (Dance) Check.  You choose which Bonus at the beginning of the round:

Allemande: The Bonus you get when using Aid Another increases by this much.

Black Bottom: Increase Movement by +10' instead of a Bonus.

Charleston: Trip Checks (including opposing Trip Checks).

Hardcore: Damage rolls.

Hustle: Perform (Dance) Checks.

Skank: Attack rolls.

Tap: Increases Dodge Bonus to AC.

Waltz: Grapple Checks (particularly to move opponents).

Watusi: Intimidate Checks.

Lord of the Dance (Sp): At 20th Level if you have at least 15 ranks in Perform (Dancing) you may use your Bardic Dancing to cast Irresistible Dance as a Spell-Like Ability.

PLAYING A MEMBER
 The Boogie Nation is more than a lifestyle, is is an art, an ideology, a meaning for existence.  Or whatever other crap you spew trying to pick up wenches at the local pub.  You're basically a dancer who shocks people into incoherency because you happen to be a cat.  Who isn't supposed to dance.  Especially not on two legs.
 Combat: You're not a fighter though you can make an excellent spoiler by being a distraction.
 Advancement: Your powers are kind of based around an art form so you're pretty free to express yourself.
Resources: You pretty much have the Guilds and a few crazy cat ladies.  Other people are too easily embarrassed.

MEMBERS IN THE WORLD
"“Almost nobody dances sober, unless they happen to be insane.” "
 You spend your days dancing with rich old women, entertaining them in order to have access to high society.  Which of course leads to money, though some of you adopt the crazy old ladies as family.
 Daily Life: You spend a lot of time playing with your benefactress, and more time learning new moves while she is napping.
 Notables:
 Organizations: You belong to a Guild, and of course the Boogie Nation, which is sort of a Guild within the Guilds.

NPC Reaction
 NPC's stare at you in blank confusion, except for crazy old cat ladies.

MEMBERS IN THE GAME
 This class might be just a little too goofy for some players...
 Adaptation: This is most definitely for sillier campaigns.
 Encounters: Members are encountered when the Guild needs a public distraction, or in the homes of eccentric rich widows.

Sample Encounter
EL 12: The PC's are wondering how to get work whilst eating lunch, when a coupe of cats shake down the bartender.  Another cat starts table dancing to distract the crowd and some old woman points to the kitties and yells "Save My Babies!" while they are gleefully beating the bartender like an indentured servant caught stealing pickles. 


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


EPIC MEMBER

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Caster Level continues to increase with Epic Levels, but you do not learn new spells or gain more spells per day (except via Epic Feats).
Bardic Dancing: The bard gains no new bardic dancing effects from his or her Perform ranks. However, he or she may select epic feats that grant new bardic dancing effects
Dance Steps: Beginning at Level 23 and every 3 Levels thereafter, you learn a new Dance Step.
Bonus Feats: The Epic Member gains a Bonus Feat every 3 levels higher than 20th

« Last Edit: March 03, 2022, 01:11:41 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #147 on: December 06, 2012, 02:19:24 AM »
are 6 dance steps enough do you think?

Offline Bozwevial

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Re: The Cat Burglar Prestige Clases
« Reply #148 on: December 06, 2012, 10:54:34 AM »
I might bump it up to eight or so, but if they're just straight +Cha to stuff while you're dancing, you might not need a ton of variety there.
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Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #149 on: December 07, 2012, 11:41:51 AM »
They're cats, it should be nine ways of boogie, one for each life.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #150 on: December 08, 2012, 02:55:18 AM »
any objecton to the 9 chosen?

Offline veekie

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Re: The Cat Burglar Prestige Clases
« Reply #151 on: December 08, 2012, 04:33:11 AM »
None here, but then I don't know dance.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #152 on: December 22, 2012, 01:36:07 AM »
thoughts on caster levels?

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #153 on: December 22, 2012, 04:34:53 PM »
MASSEUSE


   
"You seem tense..."

 A Masseuse is the Guilds answer to infiltrating spas and saunas and massage parlors in major cities.  After all you get to overhear nifty gossip, and gossip always helps the Guilds choose 'deserving' targets.

BECOMING A MASSEUSE
A Cat Burglar with some levels in Healer will do

 ENTRY REQUIREMENTS
   Class Features:  Kitty Form (Humanoid Form if using the Mows Alternate Class Features), Healing Hands
   Skills:  Heal 8 ranks, Profession (Masseuse) 6 ranks,
   Feats:  Augment Healing, Jibba Jabba


Class Skills
 The Masseuse's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Local, Nobility)(Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha)
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Magic Paws, +1 Level of existing Divine casting class
2. +1    +0     +3     +3    Deep Tissue Massage, +1 Level of existing Divine casting class
3. +1    +1     +3     +3    Restful Stay, +1 Level of existing Divine casting class
4. +2    +1     +4     +4    Magic Paws, +1 Level of existing Divine casting class
5. +2    +1     +4     +4    Deep Tissue Massage, +1 Level of existing Divine casting class
6. +3    +2     +5     +5    Restful Stay, +1 Level of existing Divine casting class
7. +3    +2     +5     +5    Magic Paws, +1 Level of existing Divine casting class
8. +4    +2     +6     +6    Deep Tissue Massage, +1 Level of existing Divine casting class
9. +4    +3     +6     +6    Restful Stay, +1 Level of existing Divine casting class
10.+5    +3     +7     +7    Mobile Spa, +1 Level of existing Divine casting class

Weapon Proficiencies: A Masseuse gains no new weapon or armor proficiencies.
 
Magic Paws (Su): Beginning at first level you may cast any spell you know that has a Range of Touch that effects one creature without it using one of your spells per day.  However Casting time increases to a number of rounds per Level of the spell (i.e a 5th Level spell has a casting time of 5 rounds.  You must massage the individual to be affected by the spell this entire time, and you may only get one free spell per day in this manner.

At 4th Level you get a second free spell per day, and when casting a spell using this ability you gain a +2 Circumstance Bonus on Bluff/Diplomacy/Gather Information Checks made during the next hour against the person you cast the spell on.

At 7th Level you get a third free spell, and your skill Bonus increases to +4.

Deep Tissue Massage (Su): Beginning at 2nd Level you can turn people to butter.  If you make a Profession (Massage) Check as a 1 Minute Action, the person you are performing on must make a Willpower Save (DC is equal to your Profession Check) or be affected as if by a Calm Emotions spell (Caster Level is equal to Hit Dice).

At 5th Level if the opponent fails the Willpower Save they are also Staggered for 2d4 rounds.

At 8th Level if the opponent fails the Save they are Stunned instead of Staggered.

Restful Stay (Su): At 3rd Level you can take a Full Round Action to check over a patient.  At the end of the round you know his hit point total, if he is suffering from disease/poison/ability damage/energy drain, whether or not he is stabilized, or if he is undead.

At 6th Level beings you provide long term care for recover hp/ability damage at 4 times the normal rate instead of double.

At 9th Level you can stabilize someone without needing a check as a Swift Action

Mobile Spa (Su): At 10th Level if you make a Profession (Massage) Check as a 1 Minute Action, the person you are performing on heals hit points equal to your Skill Check and loses any negative Conditions (see Condition Summary in DMG).

PLAYING A MASSEUSE
 Your paws can turn people to rubber.  And when they relax they let their guard down and say stuff.  Plus they're in no mood to fight afterwards either.
 Combat: You try to avoid fighting.  Fighting is a lot of negative energy and what not.  You prefer diplomacy.  Mostly because you reeeally suck at fighting.
 Advancement: You are encouraged to research new healing techniques, so your advancement is up to you really.
Resources: You have the Guild, the school that trained you in the healing arts, and probably a few patrons who are clients.

MASSEUSES IN THE WORLD
"Did you just unsheathe claws in my back when I asked for a happy ending?"
 You spend much of your time at your job interacting with clients and squeezing them for information (so to speak).
 Daily Life: You spend a great deal of your time practicing your art in order to help people while also studying to increase your knowledge.
 Notables:
 Organizations: Aside from the Guild you likely belong to a medical organization of some kind.

NPC Reaction
 NPC's love you, as you kiss their boo boo's and make them all better.  Seriously, they'd probably kill for you if you asked.

MASSEUSES IN THE GAME
 This class has the classic Cleric problem: you are the party bandaid, and they need you to heal them but they want you out of sight and safe until that time occurs.
 Adaptation: This is definitely meant for sillier campaigns.
 Encounters: Masseuses are encountered in hospitals, massage parlors, spas, and various houses of healing.
Sample Encounter
EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC MASSEUSE

Hit Die: d6
Skills Points at Each  Level : 6 + int
Spells: Your caster Level continues to improve, but you do not gain additional spells per day.
Bonus Feats: The Epic Masseuse gains a Bonus Feat every 3 levels higher than 20th


Massage Table
Price (Item Level): 20,000 GP (15th)
Body Slot: -
Caster Level: 1st
Aura: Faint; (DC:16) Universal
Activation: Swift (Manipulation)
Weight: 15 lbs.

These collapsible table are excellent helpers for Masseuses, magically buffing their professional skills and putting clients at ease.  You gain a +10 Competence Bonus to Profession (Masseuse) Checks while your client is on this table.

Prerequisites: Craft Wondrous Item, Profession (Masseuse) 10 ranks
Cost to Create: 10,000 GP, 10 days, 200 XP


Massage Oil
Price (Item Level): 50 GP (1st)
Body Slot: -
Caster Level: 1st
Aura: Faint; (DC:16) Conjuration
Activation: Standard (Manipulation)
Weight: <1 lb.

Massage Oil lubes your client up.  Coincidentally it also makes him so slippery keeping his footing is damn near impossible if you need to make an escape.  While covered in Massage Oil your opponent must make a DC 11 Reflex Save  when attempting to do any of the following: stand up, move more than a 5' step, or pick anything up.  If you fail the save you drop the item or fail to stand/move.  If you fail by 5 or more you fall prone.  If you are already prone and fail by 5 or more you pull a groin muscle and are stunned for 1 round.

Prerequisites: Brew Potion, Grease
Cost to Create: 25 GP, 1 day, 2 XP


Scented Oil
Price (Item Level): 750 GP (3rd)
Body Slot: -
Caster Level: 5th
Aura: Faint; (DC:18) Enchantment
Activation: Standard (Manipulation)
Weight: <1 lb.

Scented Oil relaxes your clients, sometimes to the point of putting them to sleep.  Opponents who fail a DC 14 Will Save or fall asleep for 5 Minutes.

Prerequisites: Brew Potion, Deep Slumber
Cost to Create: 375 GP, 1 day, 30 XP


Massage Cream
Price (Item Level): 750 GP (3rd)
Body Slot: -
Caster Level: 5th
Aura: Faint; (DC:18) Enchantment
Activation: Standard (Manipulation)
Weight: <1 lb.

This poisoned cream numbs your client, effectively paralyzing him for 5 rounds if he fails a DC 14 Will Save.

Prerequisites: Brew Potion, Hold Person
Cost to Create: 375 GP, 1 day, 30 XP


Oil of Really Mean Vengeance
Price (Item Level): 750 GP (3rd)
Body Slot: -
Caster Level: 5th
Aura: Faint; (DC:18) Necromancy
Activation: Standard (Manipulation)
Weight: <1 lb.

Masseuses are often the victims of wildly inappropriate requests, especially given that they are by nature health care professionals.  When clients offend this Oil allows you to do some pretty bad things if they fail a DC 14 Will Save.  Effectively they are cursed as per the Bestow Curse spell.

Prerequisites: Brew Potion, Bestow Curse
Cost to Create: 375 GP, 1 day, 30 XP
« Last Edit: March 03, 2022, 01:12:30 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #154 on: January 29, 2013, 05:26:05 PM »
masseuse is done and ready for review

Current Idea list for Epic PrC's (in addition to the old ones that need revisal)

Nyan Cat

« Last Edit: March 10, 2013, 12:25:56 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #155 on: January 30, 2013, 07:51:17 PM »
GO GO CATZILLA!



"REEEEEAAAWWWWWRRRRRR!"

You are one damn big cat. Kept and pampered only by the richest men in the world you are also the melee strongarm of the Cat Burglar Guilds. When cities or uppity Dragons need taught a lesson they call you. You're also helpful to have around should the Tarrasque pay a visit.

BECOMING A CATZILLA
Traditionally only a few Big Kitties become Catzillas, as there are even fewer rich nuts capable of feeding and maintaining a Catzilla than there are Big Kitties.

ENTRY REQUIREMENTS
Class Abilities: Fat Cat, Enhanced Kitty Form (Foofy Kitty)
Skills: Bluff 8 ranks, Intimidate 25 Ranks, Knowledge (Local) 8 ranks, Listen 8 ranks
BAB: +16
Feats: Big Cat on the Block, Big Paw, Smite Mousie, Tomcat
Epic Feats: Epic Tomcat

Class Skills
The Catzilla's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Intimidate (Cha), Jump (Str), Knowledge (Geography, Local, Nature, Nobility)(Int), Listen (Wis), Search (Int), Spot (Wis), and Use Magic Device (Cha)
Skills Points at Each Level : 4 + int

Hit Dice: d10

1. Enhanced Kitty Form
2. Awe
3. Enhanced Catzilla Form
4. Enhanced Kitty Form
5. Swat the Mousie
6. Enhanced Catzilla Form
7. Enhanced Kitty Form
8. BOOM!
9. Enhanced Catzilla Form
10. Secret Weapon

Weapon Proficiencies: Catzillas gain no new weapon or armor proficiencies.

Enhanced Kitty Form (Su): At 1st level you may now assume Housecat Form at will (assuming you have it), and your other Kitty Forms of limited duration can be assumed for 1 round longer.

At 4th level you may now assume Warcat Kitty Form at will (assuming you have it), and the duration of your Catzilla Form increases by 1 round (this stacks with your 1st Level ability).

At 7th level you may now assume Catzilla Form at will.

Awe (Ex): While in Housecat or bigger Kitty Form you gain a certain majesty (or at least a certain 'what the hell is that' factor). Any living thing within 120' that can see you must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier plus an additional +2 for each Size Class bigger than your opponent you happen to be) or be Fascinated for 2d6 rounds. If the Save is successful they are immune to this Catzillas Awe for 24 hours (or until he attacks). Once you attack a second Save must be made (Same DC, but the opponent gets a +2 Bonus to his Save if he succeeded in Saving against Fascination) or the opponent is Frightened for 2d6 rounds. If the Save is successful the opponent is immune to this Catzillas Awe for 24 hours.

Enhanced Catzilla Form (Su): At Levels 3, 6, and9 you may choose one of the following:

Iron Kitty Form: You gain DR 20/Epic while in Catzilla Form.

Superhero Kitty Form: You gain Energy Resistance 15 to all types while in Catzilla Form.

Brave Kitty Form: You are immune to mind influencing effects (including Morale Effects and Fear) while in Catzilla Form.

Alien Kitty Form: You gain Spell Resistance equal to 10 + your CR while in Catzilla Form.

Fast Kitty Form: You Base Movement Speeds are doubled while in Catzilla Form.

Powerful Kitty Form: Your Strength increases an additional +8 in Catzilla Form.

Size Has It's Advantages (Ex): At Level 5 you gain several combat maneuvers related to your size (you must be in Catzilla Form to use these):

Swat the Birdie: When you make a successful claw attack against a flying opponent at least 1 Size Class smaller than you, it must make a Reflex Save (Save DC is 10 plus half Hit Dice plus Dexterity Modifier), or be knocked from the sky and take falling damage. If you use this maneuver as part of an Attack of opportunity the Save DC gets a +4 Bonus.

Swat the Mousie: If you succeed in making a Claw Attack against an opponent at least 2 Size Classes smaller than you, it must make a Reflex Save (Save DC is 10 plus half Hit Dice plus Strength Modifier) or be knocked 10 ft. back from the Catzilla (and land prone). If it can't move back it takes an additional +1d6 damage per 5 ft. it didn't travel.

Da Big Swat: When making a Charge Attack you may slam into an opponent with all your body weight. Damage depends on your Size: Huge (8d6 plus double Strength Modifier), Gargantuan (12d6 plus double Strength Modifier), and Colossal (16d6 plus double Strength Modifier).  This Attack may be used in smaller Kitty FOrms obviously.

BOOM! (Ex): At 8th Level you can really put your foot down.  As a standard action during your turn you may Trample a Gargantuan or smaller opponent. It does 4d12 plus double your Strength modifier. Victims can attempt a Reflex Save for Half Damage. DC is 10 + 1/2 Hit Dice + Strength modifier.  You must be in Catzilla Form to use this.  Everyone within 60' must also make a Reflex Save (Save DC is still Str Based)

Secret Weapon (Su): Once every 1d4 rounds while in Catzilla Form you can make an energy attack of some sort. You must choose the energy type during creation and may choose Acid, Cold, Electricity, Fire, Force, Negative Energy, Positive Energy, or Sonic. It may take the form of an 80' Cone, a 10'x150' Line, a Ray with a range of 300 feet, an Energy Missile with a range of 150 feet, or an Explosive Blast with a range of 200 feet and a 60 foot radius spread.  An opponent can make a Reflex Save for half damage against the Cone, Line, and Explosive Blast Effects (Save DC is 10 + 1/2 Hit Dice + Constitution or Charisma Modifier, you choose during creation). The Ray and Energy Missile attacks are Ranged Touch Attacks that Critical on a Natural 20 doing double damage. Damage for the Cone, Line, or Explosive Blast attacks are 20d6 damage. Energy Missiles are 15d6. Rays are 10d6 Damage. If using this attack as a Breath Weapon it must be defined as such during creation.

PLAYING A CATZILLA
You are among the worlds biggest of Kitties. People fear you. Well some do. Small children think your the fluffiest thing ever. And little old ladies seem to put out bowls of milk you can barely see let alone drink from. But most of the rest of them fear you. At least you keep telling yourself that.  It's hard to ignore the cheerleaders wearing hats with cat ears when you show up to whup the bad guy.
Combat: Combat for Catzillas usually includes walking leisurely up to your target and smooshing him with a decisive paw swat. Occasionally you need to make a second swat as some of the little ant people think they're tuff, but they're few and far between.  If all that fails you bust out the secret weapons you try to avoid using.
Advancement: Catzillas are often Guild Leaders hiding in plain sight as a local tourist attraction. This makes advancement a little odd, as you need to match the needs of your Guild with your "owners" desire to train you to do tricks for the public, or the cities desire to pimp you out as some sort of cosmic superhero that stands between them and destruction.
Resources: Much like the Big Kitties, you probably head a Cat Burglars Guild. A pretty good sized one in your case. People are often surprised by how many regular sized cats like to hang out around you.

CATZILLAS IN THE WORLD
"AAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!! Oh wait, is that just a giant cat? What the hell am I screaming for? What's a cat gonna do?"
You're too big for cages now. But you still act like a pampered pet. And you occasionally go on a rampage and attack a city to maintain your rep. Or to take out rivals or a specific target.
Daily Life: You live the life of luxury, fed and scrubbed daily. And you get to whup the occasional city cause you're a pet who doesn't know any better and Missus Megalomania wuvs you.
Notables: The Great Poofy (CG Male Human Cat Burglar 8/Big Kitty 10/Barbarian 2/Epic Big Kitty 4/Catzilla 1) is a local attraction. People come from miles around to see him. He seems particularly fond of gullible Clerics with money.
Organizations: You pretty much are your own organization.

NPC Reaction
PC's tend to love or hate you. There's little middle ground because you're pretty famous, and you have that certain "oooooohhh" factor. You change back to normal from Kitty Form to hide now and then because you're so famous.

CATZILLAS IN THE GAME
This will be an odd class for a PC. After all everyone for miles away will know you in Kitty Form. And even if you change to look like a different one you'll have to avoid being big most of the time. After all who wants 2 or more Catzillas running around.
Adaptation: This one is definitely for silly campaigns. Can't imagine how you'd put it in a serious campaign.
Encounters: PC's will usually be gawkers waiting in line to see the Great Poofy. Or perhaps be assigned to capture you and bring you back when you 'escape'.

Sample Encounter
EL 12: The PC's are enjoying their day off at a local nobleman's private zoo, when they see the prize of his collection: a kitty the size of a large house (maybe a small castle). He seems to like the party Cleric, and purrs mightily while rubbing against him. Later, the party Cleric notices his coinpurse missing.


How the hell does a giant cat learn to pick pockets?

The Great Poofy
CG Male Human Cat Burglar 8/Big Kitty 10/Barbarian 2/Epic Big Kitty 4/Catzilla 1
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

« Last Edit: March 03, 2022, 01:14:19 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #156 on: January 31, 2013, 11:25:53 PM »
CHILD OF ASMODEUS


   
The Kids: "Daaaaaaaaaaaadddyyyy!"
"Tell us a story daddy!"
"Can we have presents daddy?"
"Daddy is it true your a fat chick luvah?"
"Can we discuss our allowance daddy?"
"HUGZ!"

Asmodeus: "Will you...please...shut up..."

The Kids: "Have you seen that Iggwilv chick daddy?"
"You should totally hit that daddy."

Asmodeus: "Shutupshutupshutup..."

The Kids: "Howcum you an' mom got a divorce daddy?"
"Can we discuss our allowance daddy?"
"Can I have Venger's soul to play with like a mousie daddy?"


Asmodeus: "IN THE NAME OF THE GODS WILL YOU PLEASE JUST SHUT THE FUCK UP! HERE!! HERE'S SOME MONEY!! GO BOTHER YOUR MOM AND LET ME PLOT!"

"Moms totally been betraying you wif Mephistopheles daddy."

Asmodeus: "I SAID...wait...what?"

Cat Burglar Guilds thrive everywhere, even in the 9 Hells. Apparently even in Asmodeus' throne room, which would seem to defy all common logic as most of the Cat Burglars are quite Chaotic, and Asmodeus is...well...not. Even worse they all claim to be related to him somehow. Despite the great personal embarrassment this causes him he must keep them around for a reason, as he's forbidden his subjects to harm them. Which gives the Cat Burglars free reign to screw with the minds of the lesser Devils. They cause much wailing and gnashing of teeth, but being as this is Hell it largely gets unnoticed and is assumed to be background noise.

BECOMING A CHILD OF ASMODEUS
Your Mom had to fool around with someone she should have left well nuff alone. But the Dark Lord seems to like her so your family gets some perks. Not every child grew up being walked to school by a Bearded Devil disguised rather badly as a nun. You still can hear people today talking about the stinky, bearded woman who shepherded you to class.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, True Kitty, enhanced Kitty Form (Debbil Kitty Form, Winged Kitty Form), Kitty Magic (Asmodeus Was Mah Daddy!)
   Feats: Fiendish Heritage, Fiendish Legacy
   Skills:  Bluff 18 ranks, Diplomacy 18 ranks, Gather Information 12 ranks, Knowledge (Religion, The Planes) 6 ranks, Sense Motive 12 ranks, Use Magic Device 12 ranks
   Alignment:  Cannot be Good or Lawful (surprise!)


Class Skills
 The Child of Asmodeus' class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 8 + int

Hit Dice: d6
1.  This Looks Like A Comfortable Napping Spot
2.  Do I Have To Have A Chat Wif Daddy Bout You?
3.  Daddy, Can We Talk?
4.  This Looks Like a Warm Napping Spot
5.  Do I Have To Have A Chat Wif Daddy Bout You?
6.  Daddy, Can We Talk?
7.  I Could Vacation Here All Year
8.  Do I Have To Have A Chat Wif Daddy Bout You?
9.  Daddy, Can We Talk?
10.   Improved Debbil Kitty

Weapon Proficiencies: A Child of Asmodeus gains no new weapon or armor proficiencies.
 
This Looks Like A Comfortable Napping Spot (Ex): In regards to you the Nine Hells of Baator are not mildly Law or Evil Aligned.

Do I Have To Have A Chat Wif Daddy Bout You? (Su): At 2nd level you have been fully accepted as one of Asmodeus' own, and all Devils are forbidden to harm you or interfere with you so long as you are obviously not working against his interests. You can work against their interests as much as you want however. Effectively you may Take 20 on all Charisma Related Skill Checks when they are used against a Devil. This is an Exceptional Ability.

At 5th level you can use your powers of persuasion to call up a few of the boys to help out at a moments notice. You may cast Hellish Horde a number of times per day equal to your Charisma Modifier as a Supernatural Ability.

At 8th level you can influence Hell itself. You may cast Planar Perinarch (in the Nine Hells only) at will as a Supernatural Ability.

Daddy, Can We Talk? (Su): At 3rd level you are occasionally able to gain your fathers ear to chat with him for a moment. Sometimes if you bring him particularly good gossip he can use, he rewards you. At 3rd level this takes the form of a personal servant. You may choose between a Cauchemar Nightmare steed, or a Barbed Devil bodyguard. You get their services for 1 month. At the end of that month if you still wish to have them you need to give Daddy more gossip.

At 6th level your steed or personal servant upgrades to a Horned Devil.

At 9th level your steed or personal Servant now has the Monster of Legend Template.

This Looks Like a Warm Napping Spot (Ex): You become immune to Fire damage and poison.

I Could Vacation Here All Year (Ex):
You gain Energy Resistance to Acid and Cold equal to your Effective Character Level divided by 2 (round down).

Improved Debbil Kitty (Ex): At 10th level you become an Outsider with the Native Subtype (you are Native to the Prime Material Plane and the Nine Hells). You now gain several abilities due to this:

See In Darkness (Ex): You can see perfectly well in both magical and normal darkness.

Telepathy (Su): Range 100'.

Damage Reduction 10/Good and Epic

Spell Resistance equal to your Effective Character Level + your Cha Modifier.

PLAYING A CHILD OF ASMODEUS
 You have free ride to do what you want within the confines of Hell. Most people would kill for this opportunity, and most of them would try to rescue souls. Souls of evil bad guys who deserve whatever the heck they get. Now as for you...this is an opportunity to steal from Devils and make their life Hell (pardon the pun). Who wouldn't want to do this given the chance? Plus you get to blackmail everyone who does bidness with them. There are days you simply can't repress the laughter enough.
 Combat: Combat? You don't fight in combat. You're a good kitty. And Daddy will beat the unholy living batpoop out of anyone who touches you when he's around. This has it's decided...advantages...
 Advancement: Advancement for the Children is primarily based on whether or not they wish to remain loyal to the Guild, or join their father. Few do this as the Guild is rather touchy about anyone who may know their secrets leaving.
Resources: The Children have no more resources available than any other Guild. However operating within the 9 Hells does give them access to some unusual things other Guilds wouldn't be able to get.

CHILDREN OF ASMODEUS IN THE WORLD
"If it weren't forbidden to kill you I'd see to it you were impaled on a brick. It's a good thing your father loves you."
 Your a decent enough guy, 'cept when the Devils are around. They're your own personal chew toys. Especially the Erinyes and Pit Fiends. You just love drilling them right in the ego. Especially when you can embarrass them in front of their friends.
 Daily Life: Much of your day is spent lolling about Hell insulting various Devils, or catcalling the Erinyes. Or at least it appears that way since you're mostly spying for the Guild. Plus nothing is as satisfying as telling a Pit Fiend he's less than a man and you could satisfy his wife in ways he couldn't begin to understand. But generally you only push it this far when Dad's nearby.
 Notables: Sibyl (CN Human Female Cat Burglar 20/Epic Cat Burglar 3/Child of Asmodeus 2) is a Cat Burglar known for being somewhat mentally unstable, and awesomely hot. And for being Asmodeus' love child with a Cleric of St. Cuthbert. Holiday dinners at her house are most interesting.
 Organizations: The Children of Asmodeus are an organization. They are the only known Cat Burglar Guild to operate almost entirely within the 9 Hells. While they rarely participate in the Blood War they have been known to act as spies to protect their interests, and it is assumed that Asmodeus somehow finds hem useful enough in this capacity that he doesn't squish them. That, or they're blackmailing him with one hell of a secret.

NPC Reaction
 NPC's reaction if hey are mortal can generally be described as AAAAAAAAAAAAAAHHHH! Immortal Outsiders can generally be described as unprintable in a family publication. Everyone luvs to see the Kitties, yessir.

CHILDREN OF ASMODEUS IN THE GAME
 This is a good PrC for people who like to be mouthy jerks. Just try to make sure they funnel it towards the bad guys.
 Adaptation: This is kind of an odd duck. It's kind of meant for silly campaigns, but it would be a campaign set in Hell.
 Encounters: The Children of Asmodeus generally are only encountered in Hell or nearby Planes. Or on errands for the Guild.

Sample Encounter
EL 25: "So is this your first time in Hell? Lemme introduce you to the boys. This is Baalphegoras the Pit Fiend. Gay as a tree full of Parakeets. Seriously his obsession with male Solars is an embarrassment to Baatezu society."


Sibyl
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions




« Last Edit: March 03, 2022, 01:15:27 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #157 on: February 01, 2013, 10:13:53 PM »
DIE PANZERKATZEN

]
   
"Ich wette du bist ein Taubenlecker." 

 Die Panzerkatzen were originally Sons of Pinky who have taken to using Tank Collars as support to help keep distractions away while they concentrated on fighting their target.  They had mice cohorts ast as gunners in what is either a brilliant or incredibly silly idea.  Eventually they evolved into something almost resembling a Knight's Order.

BECOMING A DIE PANZERKATZEN
You must be specialized in wearing heavy armor, be able to provide your own Tank Collar, and have an Awakened Mouse Cohort. After that if you appear mentally suitable, and are able to past the entrance tests, you may become a DP.

 ENTRY REQUIREMENTS
   Class Abilities:   Kitty Form, Little Tiger, Rage
   BAB:  +21
   Saves:  Requires a Base Fort Save of +13 or higher
   Skills:  Climb 12 ranks, Jump 12 ranks, Intimidate 12 ranks, Tumble 8 ranks
   Feats:  Anklebiter, Armor Proficiency (Heavy), Greater heavy Armor Optimization, Heavy Armor Optimization, Leadership (must have an Awakened Mouse cohort)
   Special:  Must have a Tank Collar, and be sponsored by a current Der Panzerkatzen


Class Skills
 The Die Panzerkatzen's class skills (and the key ability for each skill) are Balance (Dex), CLimb (Str), Concentration (Con), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d10
1.  Armor Mastery
2.  CHARGE!
3.  Rage
4.  Armor Mastery
5.  CHARGE!
6.  Rage
7.  Armor Mastery
8.  CHARGE!
9.  Rage
10.  Blitzkrieg

Weapon Proficiencies: A place to put the different proficiencies.
 Put all the different class abilities in here!
 
Armor Mastery (Ex):  At 1st level you have mastered movement in armor, and receive no skill check penalties for wearing armor, nor are you limited to a maximum Dex Bonus. This ability does not extend to shields.

At 4th level you always managed to shift so that the blow strikes where it would be least effective. You have a 50% chance of changing a critical hit to a normal one. You may only do this while wearing Heavy Armor.

At 7th level while wearing Heavy Armor, any time you take damage you may make a Fortitude Save (DC is equal to damage done by the spell/ability/attack). If you succeed, you only take half damage.

CHARGE! (Ex):  At 2nd level you no longer have to move in a straight line to charge, and you no longer take an AC penalty while charging. Charge Attacks do +2d6 damage.

At 5th level the Bonus to Attack Rolls made while charging increases to +4, and you no longer take double damage if your opponent readies a weapon to counter your charge. Charge Attacks do +4d6 damage.

At 8th level the Bonus to Attack Rolls made while charging increases to +6, and your critical threat range increases by 1 (i.e. if it normally criticals on a 20, it now crits on a 19-20). This Does stack with other effects that increase critical threat range. Charge Attacks do +6d6 damage.

Rage (Ex):  At levels 3, 6, and 9 you gain an additional daily use of Rage. Beginning at level 3 you gain an additional +2 to all Saves while Raging. This increases to +4 at level 6, and +6 at level 9.

Blitzkrieg (Ex):  You automatically threaten a critical when making a charge attack. When you charge all allies within 60' gain a +4 Morale Bonus to all rolls for that round.

PLAYING A DIE PANZERKATZEN
 There are many helpless and disadvantaged people in the world. People who need the help of you and your trusty Squire, Sir Squeak. People who are willing to give you most excellent food for kicking the butt of their oppressive feudal overlords. And you like home made pie. Oh yes.
 Combat: Most Panzerkatzen charge into combat, while their awakened mousie Squire blasts any distractions who may interfere. Or occasionally even your opponent if there are no distractions. Or the crowd if he's been drinking again. Damn mice.
 Advancement: Panzerkatzen fight for fame and glory, and to help the little people. Not always in that order. But since they spend most of their time fighting, much of their resources are devoted to it.
Resources: Peasants love the Panzerkatzen, and so do many of the Cat Burglar Guilds. A surprising number of Guilds are Good in alignment, stealing from the rich and giving to the poor. The Panzerkatzen can always call on them for help.

DIE PANZERKATZEN IN THE WORLD
"Is that mouse riding an armored cat? What the.."
 Generally you skulk about, not revealing your true self until it's necessary. Once you have decided upon a target worthy of testing yourself against (i.e. beating down to enhance your reputation, and of course help a few people out), you reveal yourself in all your glory, and charge in to do a little butt kickin'.
 Daily Life: Always try to be visible. Evil only tries to get away with stuff when you aren't around. Unless of course you actually want to find Evil. In that case hide until the bad guys come out to molest the peasants, and then chew on their Evil toesies.
 Notables: Sir Mittens (CG Male Human Cat Burglar 2/Barbarian 8/Son of Pinky 10/Epic Son of Pinky 4/Die Panzerkatzen 1) and his Squire, Sir Squeak, wage a long battle against the evil local Emperor. It might go quicker if Squeak weren't drunk all the time.
 Organizations: Officially, you and your Squire fight a lone battle against the many Forces of EVIL in an eternal struggle. Unofficially, you're so loved you have the spy network from hell. Everyone rushes to tell you when something bad happens.

NPC Reaction
 Unless they're evil, rich, or fanatic, most NPC's love the Panzerkatzen.

DIE PANZERKATZEN IN THE GAME
 Die Panzerkatzen are generally pretty nice guys, even if they are a bit fun loving and raucous. They're sort of like Paladins without the stick in their behind or attachments to a deity. In other words a pretty good substitute for knightly types...
 Adaptation: If you can find a way to fit this into a serious campaign without people laughing their butts off you are a better DM than I...
 Encounters: PC's will generally encounter Panzerkatzen on a one cat crusade to fight oppression in the name of free munchies. Or helping the poor, or fighting monsters, etc. Whatever it is good kitties do.

Sample Encounter
EL 12: The PC's are relaxing at a picnic outside the local city, when a few ruffians accost some women. As they're about to interfere, a mouse charges in riding a heavily armored cat, and starts blasting them with some sort of magical weapon whilst the kitty mauls them. Afterwards they get hugs and free pie. You've never gotten free pie Dammit!


Sir Mittens
CG Male Human Cat Burglar 2/Barbarian 8/Son of Pinky 10/Epic Son of Pinky 4/Die Panzerkatzen 1
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


Sir Squeak
CN Awakened Male Mouse Warlock 17
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


« Last Edit: March 03, 2022, 01:17:02 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #158 on: February 03, 2013, 03:36:12 AM »
This Epic PrC requires Levels in Prime32's Chozo Warrior, which can be found here



FLUFFY SMITER OF SMITING 


   
"Leave. Or I will smite you again. Buttface." 

 The Fluffy Smiters of Smiting are a super elite cadre of kitty warriors who protect the meek and innocent within their robotic suits of power armor. Yes it makes no sense but this is fantasy, so we're rolling with it.

BECOMING A FLUFFY SMITER OF SMITING 
Most Fluffy Smiters are Cat Burglars who elected to take up
the Chozo Warrior profession because being able to summon your own power armor is wicked awesome. And because they like smiting bad guys with it. And because the wimmens luv a cat in armor, yessir.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form,  Kitty Magic (Innocence), Armour +4, Beam Damage 7d6, Altform (Natural Weapon, Pounce)
   Feats:  Varia Suit, Improved Varia Suit, Plasma Beam, Imperialist, Improved Imperialist, Light Beam, Improved Light Beam, Epic Fortitude
   Skills:  Climb 12 ranks, Jump 12 ranks


Class Skills
 The Fluffy Smiter of Smiting's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d8
1.   Improved Form Suit
2.   Beam Damage +1d6
3.    It's Smiting Time! 1/encounter
4.    Improved Form Suit
5.    Beam Damage +1d6
6.    It's Smiting Time! 2/encounter
7.    Improved Form Suit
8.    Beam Damage +1d6
9.    It's Smiting Time! 3/encounter
10.  Lord of the Smiting

Weapon Proficiencies: A Fluffy Smiter gains no new weapon or armor proficiencies except for being proficient with all weapons and armor granted by their class features.
 
Improved Form Suit (Su): At 1st level the Kitties Form Suit improves. The Skill Check Penalty is reduced by 2, and the Maximum Dex Bonus in Armor increases by 2. In Altform the suit is effectively a humanoid power suit being piloted by a kitty. While in Altform the Fluffy Smiter gains a +4 Enhancement Bonus to Strength.

At 4th level the Armor Check Penalty is reduced by 4, and the Maximum Dex Bonus in Armor increases by +4. The Strength Bonus in Altform becomes +8.

At 6th level the Armor Check Penalty is reduced by 6, and the Maximum Dex Bonus in Armor increases by +6. The Strength Bonus in Altform becomes +12.

Beam Damage (Su): At levels 2, 5, and 7 the Fluffy Smiters Beam Damage increases by +1d6.

It's Smiting Time! (Su): At 3rd level you can Smite any opponent once per encounter. You must announce you are using your Smite Ability before rolling to hit, and it may be done with any melee or ranged attack. If the attack successfully hits it automatically does maximum damage times the attacks critical multiplier. Also the opponent must make a Fortitude Save (DC is 10 plus half Hit Dice plus Charisma Modifier) or be Stunned 1 round.

You can perform this twice per encounter at 6th level, and 3 times per encounter at 9th level.

Lord of the Smiting (Ex): Your DR and Energy Resistance gained from your Chozo Warrior Class Levels both increase by +8. The Armour Bonus from your Power Suit increases by +8. You now add your Sneak Attack Damage to all Smite Attacks. If you roll a Natural 20 when making a Smite Attack you add (Charisma Score)d6 to the damage.

PLAYING A FLUFFY SMITER OF SMITING 
 You protect the lil' peoples of the world from the evil meanies who would exploit them. And not just cause women throw themselves at you. You also do it cause blowing people up is fun. But don't tell anyone, cause the public thinks you're an angel from heaven. If they knew you drank booze and chased women the republic would fall.
 Combat: Theoretically you can simply set back and blast away at opponents who are in the token mook range, but you'll want to get up close and dirty with the big guys. Mostly because you like feeling their heads squish tween your iron paws.
 Advancement: Most all Fluffy Smiters of Smiting follow the superhero route, the only difference is how much they like the good guy schtick. While most all of them are good, many of them have heir faults, and worry that by hiding them from the public they're doing a wrong.
Resources: Being nigh well Demigods worshiped by an adoring populace you have your fans you can call upon for aid, as well as various governments. Churches usually have it out for you cause they'd rather people worship Gods than you. Darn buzzkills...

FLUFFY SMITERS OF SMITING  IN THE WORLD
"Smite, smite, smiiite the eviiil human emperoooor!"
 You are the hidden adversary of evil who stalks openly as the mild mannered fluffy stray cat. You are the hairball of justice in every bad guys slipper. You are the giggling armored madman who blew up the docks area. You're really gonna have to work on that brother...
 Daily Life: "You woke up early today. Went on the daily prowl of the docks to ensure all was well. Lots of bad things go down at the docks. Things seemed peaceful for a change until the ferry from Swazlandia docked. An orc stepped off. A tall muscular Orc with an obviously magical Great Axe. You could sense the Evil it radiated from a dozen yards away. You also couldn't help but notice the Orc was wearing a frilly pink dress and introduced himself as "Heidi". It was then that you knew that the peace had been shattered. Heidi Volen was an infamously destructive Orc mercenary, and the only Orc Transvestite in the tri-state area. Time to power up the armor and go Ultraman on his behind..."
 Notables: Emperor Tabby the First (NG Male Human Cat Burglar 7/Chozo Warrior 13/Epic Cat Burglar 3/Fluffy Smiter of Smiting 2) has carved out a small fiefdom for himself and his brethren. But they accept all outcasts from other kingdoms, so long as they prove to be good at heart.
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 NPC's cheer on the Fluffy Smiters with a zeal normally reserved for the gods (A fact not overlooked by those jealous God critters. Watch out for them...).

FLUFFY SMITERS OF SMITING  IN THE GAME
 Not much downside to this one unless there are evil people in the party. It's inevitable there will be clashes if they and the Fluffy Smiter meet.
 Adaptation: This is meant for a campaign of weird silliness. I mean it's not as if the regular Cat Burglars aren't, but this is more out there than usual.
 Encounters: Fluffy Smiters can be found singly or in small groups fighting the good fight wherever it needs to be fought. Which generally means killing people in whatever passes for the local government. Cause them Nobles is bad y'all. Every single on of them. They're like fungus...

Sample Encounter
EL 25: "Before we begin the festivities and I blow you all to Kingdom Come, may I inquire what you are doing with that little old lady?"


Emperor Tabby the First
NG Male Human Cat Burglar 7/Chozo Warrior 13/Epic Cat Burglar 3/Fluffy Smiter of Smiting 2
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


Robo-Kitteh
You have a versatile Form Suit.
Prerequisites: Kitty Form, Form Suit
Benefits: You retain the benefits of your Form Suit while in Kitty Form and any variant of it such a Katgrrl Form or Cat Faced Yeti Form. Your Power Beam is an over the shoulder model in Kitty Form.


Ultra Robo-Kitteh
You have a very versatile Form Suit.
Prerequisites: Kitty Form (Tiny), Altform, Robo-Kitteh
Benefits: You retain the abilities of your Form-Suits Altform while in Kitty Form, and you no longer take a Strength Penalty while combining Kitty Form and Altform.
« Last Edit: March 03, 2022, 01:17:54 AM by bhu »

Offline bhu

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Re: The Cat Burglar Prestige Clases
« Reply #159 on: February 03, 2013, 11:56:45 PM »
ITTY BITTY PWITTY WUN 


   
"Mows!" 

 Itty Bitty Pwitty Wuns are Good Kitties who have decided to use their powers for Good, and for the common man. And for occasionally wreaking havoc by pranking some of the worlds most powerful beings. Maybe even the Gods if they get the opportunity. Darned unsuspecting them God personses.

BECOMING AN ITTY BITTY PWITTY WUN 
Itty Bitties almost always begin as Good Kitties who one day decide that their powers should go to a higher cause than gaining power and influence. it should be used for screwing with those who have power and influence.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Diminutive), Just a Kitty (Illusion spells), Kitty Magic (I Wuv U, Kitty Wuvs Dwagon)
   Skills:  Bluff 26 ranks, Diplomacy 16 ranks, Gather Information 16 ranks, Sense Motive 14 ranks
   Feats:  Epic Innocence, Greater Spell Focus (Enchantment), Spell Focus (Enchantment)

Class Skills
 The Itty Bitty Pwitty Wun's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Arcana, Local, Nobility, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d4
1.  Size Matters Not
2.  Kitteh Powah!
3.  Gods Are Easy Pigeons
4.  Size Matters Not
5.  Kitteh Powah!
6.  Gods Are Easy Pigeons
7.  Size Matters Not
8.  Kitteh Powah!
9.  Gods Are Easy Pigeons
10. Master of Teh Cuteness

Weapon Proficiencies:  Itty Bitty Pwitty Wun's gain no new weapon or armor proficiencies.
 
Size Matters Not (Su): At 1st level your Caster Level for spells from your Good Kitty Preferred Spell List are increased by +1 for each Size Class bigger than you your opponent is.

At 4th level the Save DC's of those same spells increase by +1 per each Size Class bigger than you your opponent is. This stacks with Feats like Spell Focus and your Kitty Bonus from the Good Kitty PrC.

At 7th level you do not provoke Attacks of Opportunity when casting spells against an opponent who is at least 2 Size Classes bigger than yourself.

Kitteh Powah!: At levels 2, 5, and 8 you learn any 2 Enchantment or Illusion Spells from the Sorcerer List of 9th level or less. If you gain a spell of a level you could not normally cast, you may cast it once per day, or use that slot to cast a spell of a lower level modified by Metamagic Feats.

Gods Are Easy Pigeons (Su): At 3rd level your Caster Level for spells from your Good Kitty Preferred Spell List are increased by +1 if your opponents CR or Hit Dice are greater than yours.

At 6th level the Save DC's of those same spells increase by +1 if your opponents CR or Hit Dice are greater than yours. This stacks with Feats like Spell Focus and your Kitty Bonus from the Good Kitty PrC (and with Size Matters Not).

At 9th level you do not provoke Attacks of Opportunity when casting spells against an opponent whose CR or Hit Dice are greater than yours.

Master of Teh Cuteness (Su): At 10th level any being whose CR or Hit Dice is Greater than yours must make a Willpower Save (Save DC is 10 plus half HD plus Cha Modifier plus an additional +1 Bonus for each Hit Die or CR more than you it has, plus an additional +1 Bonus for each Size Class bigger than you it is) or it cannot attack you or allow you to be harmed. If the Save is successful the effect is temporarily avoided, but the opponent must make another Save each time it attacks you.

PLAYING AN ITTY BITTY PWITTY WUN 
 You are more than cute. You are the absolute universal definition of cute. Even bad guys who are powers in the multiverse just wub their itty bitty kitty. They even sometimes turn a blind eye to your bad habits, such as your swiping small objects of vast arcane power and hiding them in your cat bed.
 Combat: You still prefer manipulating others into fighting for you, but you try to make sure they deserve whats coming. Preferably you get the bad guys to fight each other.
 Advancement: You prefer to enhance your own personal snuggleness to achieving temporal power. After all with mega hyper cuteness come the keys to the multiverse. Gods will bow down to you and scratch your ears. Some of the female ones may even snuggle you to their bosom. It is suggested you not let these deities find out you are a shapeshifter. They take not well to being fooled. Remember all the old stories about Hera.
Resources: By now you probably rule your own kingdom from behind the scenes, or, if you have rejected the ways of wealth and power you may be a wandering vagabond helping those in need. Or you may be Kali's pet fluffy, spending your days amusing yourself by purposefully misplacing her skull necklaces.

ITTY BITTY PWITTY WUNS IN THE WORLD
"OMG! OMG! OMG! Sooooooo cuuuuute!"
you're a sneaky lil bugger. You do your best to muck about with beings who could squish you like a frog on the highway if they knew what you were. Probably what we're suggesting here is for goodnesses sake be careful.
 Daily Life: What you do for your day varies heavily among the Itty Bitties. Some run organizations (openly or from behind the scenes), some fool deities or demon lords just to show that they can, some depose world dominating tyrants. And some poop in their neighbors slippers. Yeah they can't all be shining examples of goodness...
 Notables: Moofies (CG Male Human Cat Burglar 5/Sorcerer 5/Good Kitty 10/Epic Sorcerer 3/Itty Bitty Pwitty Wun 2) has made it his life goal to pull a fast one on the Goddess Hera. No one knows why but rumors abound...
 Organizations: Many Itty Bitties may head their own personal organization, but most of them don't work together 'as' an organization.

NPC Reaction
 NPC's usually freak out and squeal like 14 year old school girls before scooping you up and hugging you. Normally if you were any other being, you'd be offended. But you find people's (and Demon Lords) inherent lack of self preservation instinct when confronted with Kittens to be darned amusing for some reason.

ITTY BITTY PWITTY WUNS IN THE GAME
 This class tends to screw up DM plans pretty easy with it's mind control abilities. Be sure you can handle it in your campaign before allowing it.
 Adaptation: This is a good PrC for people who are good, but still prefer not to use violence to solve their problems (although it can be argued that mental subjugation, however bloodless, is still a form of violence).
 Encounters: Itty Bitties can be encountered just about anywhere doing just about anything, usually fro reasons known only to them. But if the Gods are holding a poker tournament or something you can definitely assume they'll be in attendance.

Sample Encounter
EL 25: Zeus is holding a winner take all poker game, and he's invited deities (and less definable entities) to participate. Several Demon and Devil Lords would like to crash the party. You've been assigned to keep watch for unusual activity.

Speaking of unusual, where the hell did all these kittens come from?

Moofies
CG Male Human Cat Burglar 5/Sorcerer 5/Good Kitty 10/Epic Sorcerer 3/Itty Bitty Pwitty Wun 2
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

« Last Edit: March 03, 2022, 01:18:41 AM by bhu »