Author Topic: The Cat Burglar Prestige Clases  (Read 101171 times)

Online bhu

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Re: The Cat Burglar Prestige Clases
« Reply #160 on: February 04, 2013, 06:45:55 PM »
GRUMPY CAT


   
"How about a nice cup of shut the fuck up?"

 Like the Itty Bitties you have decided to give up being selfish in your quest for power and use your power for other reasons.  Unlike them it's not because you eventually learned to be altruistic, but because you became so disillusioned with life and people you decided to say screw it and become the world's most epic grouch.  So instead of making life hell for the evil and powerful, you make life hell for anyone entering your presence.

BECOMING A GRUMPY CAT
Grumpy Cats begin as Good Kitties who possibly suffer from anger problems that end up consuming their life.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Diminutive), Just a Kitty (all Enchantment and Illusion spells), Kitty Magic (Hissing Fury, Spookity Glowing Eyes of Dooom)
   Skills:  Bluff 26 ranks, Gather Information 16 ranks, Intimidate 20 ranks, Sense Motive 14 ranks
   Feats:  Anger Management Issues, Epic Fury, Greater Spell Focus (Enchantment), Spell Focus (Enchantment)


Class Skills
 The Grumpy Cat's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, Nobility, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d4
1.  Size Matters Not
2.  Aura of Pain and Misery
3.  Gods Are Punks
4.  Size Matters Not
5.  Aura of Pain and Misery
6.  Gods Are Punks
7.  Size Matters Not
8.  Aura of Pain and Misery
9.  Gods Are Punks
10.The World's Meanest Bastard

Weapon Proficiencies: A Grumpy Cat gains no new weapon or armor proficiencies.

Size Matters Not (Su):
At 1st level your Caster Level for spells from your Good Kitty Preferred Spell List are increased by +1 for each Size Class bigger than you your opponent is.

At 4th level the Save DC's of those same spells increase by +1 per each Size Class bigger than you your opponent is. This stacks with Feats like Spell Focus and your Kitty Bonus from the Good Kitty PrC.

At 7th level you do not provoke Attacks of Opportunity when casting spells against an opponent who is at least 2 Size Classes bigger than yourself.
 
Aura of Pain and Misery (Su): Beginning at 2nd Level you disrupt people's ability to perform or interact.  Because they can just feel you.  Sitting there.  Judging them.  Anyone making a Charisma based Skill Check within 100' of you loses the ability to Take 10 or 20 with them until he leaves the area (along with a -4 penalty).

At 5th Level if they close to within 30' of you they temporarily lose all ranks in Charisma based skills until they move back out. 

At 8th Level anyone within 60' automatically Fails their Saving Throw against any effect that would bestow a Morale Penalty on them.

Gods Are Punks (Su): At 3rd level your Caster Level for spells from your Good Kitty Preferred Spell List are increased by +1 if your opponents CR or Hit Dice are greater than yours.

At 6th level the Save DC's of those same spells increase by +1 if your opponents CR or Hit Dice are greater than yours. This stacks with Feats like Spell Focus and your Kitty Bonus from the Good Kitty PrC (and with Size Matters Not).

At 9th level you do not provoke Attacks of Opportunity when casting spells against an opponent whose CR or Hit Dice are greater than yours.

The World's Meanest Bastard: At 10th Level you can insult anyone (this is a Language-Dependent, Mind-Affecting effect) and they must make a Willpower Save (Save DC is 10 plus half HD plus Cha Modifier plus an additional +1 Bonus for each Hit Die or CR more than you it has, plus an additional +1 Bonus for each Size Class bigger than you it is) or be so crushed with shame they not only refrain from attacking you but move away from you as fast as they can for 1d6 minutes.

PLAYING A GRUMPY CAT
 People still turn a blind eye to your bad habits.  Not because you're cute or charming, but more because you're an irascible prick who refuses to change and won't let up until they go away and leave you alone.
 Combat: You don't mind the occasional argument.  Perks you right up, though strangely it rarely goes past that stage as they leave sullen and emasculated rather than attacking.
 Advancement: You spend your time honing your sarcasm and indifference into a razor sharp instrument of pain that you bludgeon anyone unlucky enough to encounter you with.
Resources: By now you prolly have some decent stuff, but being a loner by nature now you pretty much have what you can take.

GRUMPY CATS IN THE WORLD
"What is that cat's problem?"
 Unlike the Itty Bitties you don't sneak around the Gawds and purr and rub their ankles to get into their Good graces.  You walk up to Zeus and say "So your fat-ass troll of a wife tells me you're a man-whore" and then pee on his sandals.  You are the definition of the trope 'taking refuge in audacity'.
 Daily Life: Most of your day is spent moping, and insulting anyone who drops by.  If angry you find someone to take it out on.  That's about it.
 Notables: Tarder Sauce (N Male Human Cat Burglar 5/Sorcerer 5/Good Kitty 10/Epic Sorcerer 3/Grumpy Cat 2) is much like Moofies, but instead of messing with the Olympic Deities behind the scenes he does so to their face.  Many assume he somehow has blackmail material that prevents him being smited.
 Organizations: Grumpy Cats are pretty much loners, and so mean that no one really wants to hire them.

NPC Reaction
 NPC's would rather have a colonoscopy without anesthesia than deal with you.  You are not loved, not respected, really you aren't even feared so much as hated.  No one wants to deal with you ever,

GRUMPY CATS IN THE GAME
 This one could be juuuust a little distracting to most campaigns so have a chat with the player first.
 Adaptation: This definitely meant for the sillier campaigns.
 Encounters: Grumpy Cats can be encountered anywhere.  Usually alone, or making the locals miserable.  They like spreading the pain.

Sample Encounter
EL 25: Zeus has handed you your walking papers after the poker game fiasco, and while you're mulling your options on the steps of Olympus a small cat wanders up and says "So I hear you incompetent bitches got fired.  Can't think of anyone more deserving."



Tarder Sauce
N Male Human Cat Burglar 5/Sorcerer 5/Good Kitty 10/Epic Sorcerer 3/Grumpy Cat 2
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


« Last Edit: March 03, 2022, 01:04:52 AM by bhu »

Offline Garryl

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Re: The Cat Burglar Prestige Clases
« Reply #161 on: February 04, 2013, 06:55:28 PM »
Bhu, these are awesome. I loved Child of Asmodeus.

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Re: The Cat Burglar Prestige Clases
« Reply #162 on: February 04, 2013, 06:58:28 PM »
ALways makes my day to hear people like the cat stuff :D

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Re: The Cat Burglar Prestige Clases
« Reply #163 on: February 05, 2013, 11:39:38 PM »
SAD KITTEH


   
"......"

 At some point in your career as a Good Kitty the perverse cynicism of the world overwhelmed you and you succumbed to depression.  You've remained in a pit of despair ever since.  Oddly you're more effective now as people pity you so deeply they give you just about anything in order to cheer you up.

BECOMING A SAD KITTEH 
You are a Good Kitty lost to unendurable sadness. 

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Diminutive), Just a Kitty (Illusion spells), Kitty Magic (Pwease, Pwetty Pwease Wif Sugar on Top)
   Skills:  Bluff 26 ranks, Diplomacy 16 ranks, Gather Information 16 ranks, Sense Motive 14 ranks
   Feats:  Epic Depression, Greater Spell Focus (Enchantment), Spell Focus (Enchantment)

Class Skills
 The Sad Kitteh's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Arcana, Local, Nobility, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex).
Skills Points at Each  Level : 6 + int

Hit Dice: d4
1.   Aura of Crushing Despair
2.   Sympathy
3.   Abandon All Hope
4.   Aura of Crushing Despair
5.   Sympathy
6.   Abandon All Hope
7.   Aura of Crushing Despair
8.   Sympathy
9.   Abandon All Hope
10. I R Sad Kitteh

Weapon Proficiencies: A Sad Kitteh gains no new weapon or armor proficiencies.
 
Aura of Crushing Despair (Su): At 1st Level all other beings within 30' of you gain the Depression Flaw as long as they remain within that range (see the Flaws section).

At 4th Level range increases to 60'

At 7th Level range increases to 120'.

Sympathy (Su): At 2nd Level you permanently gain the benefits of the Sanctuary spell as a Supernatural Ability.  People just can't find it within themselves to attack someone already so pitiful.  This effect is not ended by Aura of Crushing Despair of Sympathy abilities, but if you use Abandon All Hope, the target gets another Save each time to end the effect.

At 5th Level people try to cheer you up by giving you little gifts.  When using Pweety Pwease you can demand any item the target has, not just what he is holding.

At 8th Level there is a permanent Calm Emotions spell centered on your person as a Supernatural Ability.  It doesn't require Concentration, and does not suppress depression effects like Crushing Despair spells.

Abandon All Hope (Su): At 3rd Level you may cast Crushing Despair 5/day as a Supernatural Ability on all Opponents within range of your Aura of Crushing Despair. 

At 6th Level you may cast Bewildering Mischance 5/day as a Supernatural Ability on all Opponents within range of your Aura of Crushing Despair. 

At 9th Level you may cast End to Strife 3/day as a Supernatural Ability on all Opponents within range of your Aura of Crushing Despair. 

I R Sad Kitteh (Su): At 10th Level the Save DC's of all Spells or Class Abilities increase by +1 per each Size Class bigger than you your opponent is, and an additional +1 CR higher than you your opponent is, and an additional +1 per Hit Die more than you your opponent has. This stacks with Feats like Spell Focus and your Kitty Bonus from the Good Kitty PrC.  Morale Penalties you cause are increased by -2.

PLAYING A SAD KITTEH 
 you don't do much but sleep, and set about looking sad while everyone feeds and cuddles you to no avail.  Some part of you is still cynical enough to take advantage of this, and the rest of you is still too apathetic too care.
 Combat: You never have to fight.  One look at you sucks the wind right out of people.  Even if they aren't there to fight you they can feel the mighty weight of your sadness pressing down on them.
 Advancement: You don't advance so much as endure, growing into an ever larger black hole of misery.
Resources: People give you lots of little treats and gifts to cheer you up, most of it to no avail and of little use to you.

SAD KITTEHS IN THE WORLD
"Awwwwwss." *hugs*
 The world tends to drift on by around you with little notice or input from you.  People tend to avoid you because you make them depressed, or they are drawn to you because they want to fix you.  Neither seem to make much impact.
 Daily Life: You are like unto a lump of stone sitting about unmoving and uncaring.
 Notables:
 Organizations: Some organizations form about to either rid the world of your kind or to find a cure.  You don't belong to them though.

NPC Reaction
 NPC's pretend you don't exist in an effort to fight succumbing to the depression, or they snuggle you in hopes their kindness will elicit a purr and a head bonk.

SAD KITTEHS IN THE GAME
 This assumes on of your players has a PC suffering major depression.  Could be awkward.
 Adaptation: This is meant for some pretty unusual campaigns...
 Encounters: Sad Kittehs can be found almost anywhere, lying there like a huge, painful blight on existence.

Sample Encounter
EL 25: After the last encounter with cats you're done with them and Olympus.  You're about to leave when you see a small ball of fur by the roadside.  It is the saddest looking cat you have ever seen.  You pick him up and bring him along for the Gawds know what reason.  Maybe if you can fix him the Fates will look kindly on you again.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
« Last Edit: March 03, 2022, 01:05:39 AM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #164 on: February 12, 2013, 04:58:30 PM »
CATZOOKA


   
"BOOM BABY!"

 Catzookas are Lazor Kittehs who have become obsessed with the idea that more firepower is always better.  SInce more firepower draws more attention the idea makes some Guilds a bit nervous.  The Catzooka's maniacal laughter certainly doesn't help the situation either.

BECOMING A CATZOOKA 
You must be a veteran devotee of the Lazor Kitteh class.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Eldritch Blast 7d6, at least 4 Eldritch Essence or Blast Shape Invocations (which must include Eldritch Cone and Eldritch Doom), Do not ---- with Lazor Kitteh
   Feats:  Defensive Blast, Eldritch Sculptor, Lazor Kitteh, Maximize Spell-Like Ability (Eldritch Blast)
   Skills:  Knowledge (Arcana) 14 Ranks, Spellcraft 24 ranks


Class Skills
 The Catzooka's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Hide (Dex), Knowledge (Arcana, Religion, The Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 4 + int

Hit Dice: d6
1.  Oh hi..I upgraded MAH LAZOR! +1d6
2.  IMMA CHARGIN' MAH LAZOR! +1d8
3.  LAZOR CANNON!
4.  Oh hi..I upgraded MAH LAZOR! +2d6
5.  IMMA CHARGIN' MAH LAZOR! +1d8
6.  LAZOR CANNON!
7.  Oh hi..I upgraded MAH LAZOR! +3d6
8.  IMMA CHARGIN' MAH LAZOR! +1d8
9.  LAZOR CANNON!
10. Tac Nuke Kitteh

Weapon Proficiencies: A Catzooka gains no new weapon or armor proficiencies.

Oh hi...I upgraded MAH LAZOR! (Su): Identical to the Eldritch Blast ability listed on page 7 of the Complete Arcane.  Stacks with dice of Eldritch Blast gained from levels in other classes.

IMMA CHARGIN' MAH LAZOR! (Ex): At second level your charge increases by +1d8 (+2d8 at Level 5 and +3d8 at Level 8).  This is identical to the Lazor Kitteh ability of the same name.

LAZOR CANNON! (Su): At Levels 3, 6, and 9 you can choose to either increase the critical threat range of your Eldritch Blast by 1 or your critical multiplier by 1.  Max critical multiplier is x4 (i.e. you can only increase the multiplier twice).

Tac Nuke Kitteh (Su): Your Eldritch Blast increases by +2d6.  If you use Eldritch Doom with it, the Area increases to 40' (80' if using the Eldritch Sculptor Feat).  You may also center the Area of Effect anywhere within 60' instead of centered on yourself (you are unaffected by the Blast). 

PLAYING A CATZOOKA 
 The Guild brings you in when no pretense of subtlety is needed at all.  After all you aren't exactly prone to using stealth since you want everyone to know the cause of the explosion was you.  Plus all the debris makes it kind of obvious stuff went down.
 Combat: there is no problem that cannot be fixed with repeated applications of Eldritch Blast.  You're mighty persistent in that belief too.
 Advancement: Obsession leads most Catzookas to advance along similar career paths.  They tend to compete to see who can make the biggest explosion.
Resources: A lot of people pay you to go away.  With your temper and explosive powers life isn't safe around you.  A good many other hire you to 'splode those same people.  You have quite a racket going.

CATZOOKAS IN THE WORLD
"RUN!"
 City Guilds rarely employ you do to your policies of urban renewal.  When city blocks disappear there are a variety of people who want explanations you are not prepared to give.  Similarly, you tend to piss off the local Druids when in the countryside.  Your firepower is now such that people find it to frightening to be around.
 Daily Life: You get paid to blow up a town.  The town begs you not to and pays you to leave.  The guy who originally hire you gets pissed, and you blow him up.  Inevitably someone else asks you to blow up the town and you repeat this process until you have sufficient moneys to retire.
 Notables:
 Organizations: Much like the Lazor Kittehs you are more of a small, exclusive club than an organization.

NPC Reaction
 NPC reaction to you is pretty similar to the Lazor Kitteh, just a little more extreme.

CATZOOKAS IN THE GAME
 This class limits you to pretty much being purely a blaster.  If that's okay with you then by all means go for it, but realize you're a one trick pony.
 Adaptation: This one is definitely meant for sillier campaigns.
 Encounters: It's a rare Guild that has a Catzooka permanently on staff, so seeing one of these guys is pretty rare.

Sample Encounter
EL 25: You are awakened from sleep when the shop next to your Inn vaporizes into the ether.  Also said vaporizing makes a helluva lot of noise.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
« Last Edit: March 03, 2022, 01:06:25 AM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #165 on: February 17, 2013, 07:42:57 PM »
Catzooka is now done and up for review

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Re: The Cat Burglar Prestige Clases
« Reply #166 on: February 18, 2013, 11:03:48 PM »
MISTRESS OF THE TOADIE FROGS


   
"Searchers after horror haunt strange, far places." 

 You have spent much time among the Toadie Frogs, and they now adore and accept you as their Queen.  If things continue this way you may have your own little niche empire on the Far Realms.  And you'll be an immortal Queen of your own personal monster horde.  What more could a girl ask for?

BECOMING A MISTRESS
You have to pretty much have become one of the truly high up members of a Guild composed of Cats from Saturn.

 ENTRY REQUIREMENTS
   Class Abilities:  Manipulate the Sphere's
   Spellcasting:  Must be able to cast 8th level Arcane Spells, and must know 1 Conjuration spell from each level OR must be able to Manifest 8th level Powers, one of which must be from the Nomad List.
   Skills:  Decipher Script 14 ranks, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) 14 ranks
   Feats:  Mistress of the Toadie Frogs, Transdimensional Spell (Transdimensional Power if Psionic), Unnatural Will (see Complete Arcane and Heroes of Horror)
   Special:  Must have traveled to the Far Realms and made peaceful contact with the inhabitants.


Class Skills
 The Mistress' class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, The Planes, Things Man Was Not Meant to Know)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Psionic Device.
Skills Points at Each  Level : 4 + int

Hit Dice: d4
1.  Non-Euclidean Kitty Form
2.  Schrodinger's Scamper
3.  Summon the Toadie Frogs
4.  Non-Euclidean Kitty Form
5.  Schrodinger's Scamper
6.  Summon the Toadie Frogs
7.  Non-Euclidean Kitty Form
8.  Schrodinger's Scamper
9.  Summon the Toadie Frogs
10.  Calling Up Saturn

Weapon Proficiencies: A place to put the different proficiencies.
 Put all the different class abilities in here!
 
Non-Euclidean Kitty Form (Su): At 1st Level you gain the benefits of Non-Euclidean Kitty Form whether or not you are in Kitty Form. 

At 4th Level you permanently gain the Effects of a Sanctuary Spell against Outsiders and Aberrations.  They also feel mildly euphoric in your presence: All Aberrations and Outsiders within 60' of you gain a +2 Morale Bonus to all rolls.

At 7th Level when you first enter a Plane you may choose any 1 Planar trait, and you are immune to it for the duration of your stay.

Schrodinger's Scamper (Su): At 2nd Level when you use Plane Shift or Greater Plane Shift you may now travel to any Plane instead of just to and from the Far Realm.  You may now use those abilities 3/day, and Dimension Door at will.

At 5th Level you may cast Greater Teleport 5/day as a Supernatural Ability.

At 8th Level you may cast Precipitate Complete Breach 3/day as a Supernatural Ability.

Summon the Toadie Frogs (Su): At 3rd Level along with your previous ability to Summon creatures you may now cast Dominate 3/day as a Supernatural Ability, but only against creatures with the Pseudonatural Template.

At 6th Level when you Summon the Toadie Frogs they retain their Summon ability at half the normal percentage chance.

At 9th Level instead of the normal summons you may Summon a single White Slaad with the Pseudonatural Template.

Calling Up Saturn (Su): You may cast Vengeful Gaze of God 1/day as a Supernatural Ability.

PLAYING A MISTRESS
 You've made a decent life for yourself as a smuggler of aberrational goods.  You can eat the best squidvarks, drink the best of fungus wines, and your bully toads will always be there to help you out in cases of problems.
 Combat: Your pets do your fighting for you while you recline nearby munching the Far Realms equivalent of popcorn.  It's like the dnd equivalent of television for you.
 Advancement: You spend your time focusing on expanding your multidimensional financial empire.  Mama needs some new stuff, and she doesn't care how many spinal columns she needs to harvest to get it done.
Resources: Being as you should in theory be the head of a smuggling operation by now you should be pretty well set on resources.

MISTRESSES IN THE WORLD
"This is the dreaded Spine Harvester of Guadalupe?  This?  You must be joking."
 You spend much of your time in the Far Realms or traveling the Planes now.  The Prime just seems so...mundane.  You need some freaky in your life now.
 Daily Life: All your time is spent running operations and conducting the magical research necessary to expand your personal powers.
 Notables:
 Organizations: Unless something bad has happened you should effectively be the head of your own organization.

NPC Reaction
 People speak of you in frightened whispers, and tend to avoid even that when possible for fear it will attract your attention.

MISTRESSES IN THE GAME
 This assumes one of your PC's is spending the bulk of their time in the Far Realms as head of some weird smuggling gig.  That may tend to focus attention on them a lot and make others jealous.
 Adaptation: This equally adaptable to sill or dark campaigns.
 Encounters: PC's are only likely to encounter a Mistress in the Far Realms, cause if they're anywhere else something has gone wrong and they're pissed.

Sample Encounter
EL 25: The PC's have somehow ended up at some sort of awkward multidimensional fete.  Sitting next to them are a group of horrifying toad monsters being ordered about by a weird little cat-thing.  Things don't seem to bad until the barbarian farts loudly and the room goes quiet...


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
« Last Edit: March 03, 2022, 01:07:17 AM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #167 on: February 21, 2013, 10:02:39 PM »
VIKING CATS


   
"Valhalla, I am coming!"

http://www.public.asu.edu/~mharp/viking_kittens/VikingKitten.htm

 The occasional Guild gets tired of sneaking about pilfering goods and just decides to take them in raids.  Not in-coincidentally these Guilds have a larger than usual percentage of the Sons of Pinky among them.

BECOMING A VIKING CAT
Your average barbarian kitty able to dual wield polearms will do.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Enhanced Kitty Form (Bipedal, Polydactyl)
   BAB:  +21
   Feats:  Epic Oversized Two Weapon Fighting, Epic Monkey Grip, Leadership
   Skills:  Climb 12 ranks, Intimidate 12 ranks, Jump 12 ranks, Swim 12 ranks, Survival 12 ranks


Class Skills
 The Viking Cat's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha)
Skills Points at Each  Level : 4 + int

Hit Dice: d10
1.    Aaaaaaaaaa-ah!
2.    The Hammer of the Gawds
3.    Whispered Tales of Gore
4.    Aaaaaaaaaa-ah!
5.    The Hammer of the Gawds
6.    Whispered Tales of Gore
7.    Aaaaaaaaaa-ah!
8.    The Hammer of the Gawds
9.    Whispered Tales of Gore
10.  We Are Your Overlords

Weapon Proficiencies: A Viking Cat gains no new Weapon or Armor Proficiencies.
 
Aaaaaaaaaa-ah! (Ex): At 1st Level when you make a Charge or a Full Attack you critical threat range increases by +1.  In other words if you normally threaten a critical on a Natural 20, you now threaten one on a 19-20.

At 4th Level your critical threat range increases by +2, and your critical multiplier increases by +1.

At 7th Level your critical threat range increases by +3, and you can make a Full Attack with a Charge.

The Hammer of the Gawds (Su): At 2nd Level you may enchant any weapon you hold as a Standard Action at will.  For the next 24 hours that weapon has the Throwing and Returning properties (see DMG). 

At 5th Level the weapon also gains the Shocking Burst ability (see the Magic Item Compendium).

At 8th Level the weapon also gains the Sonic Burst ability (see the Magic Item Compendium).

Whispered Tales of Gore (Ex): At 3rd Level, if you successfully hit an opponent, any subsequent attacks in that round do +1d6 damage.  This increases to +2d6 at 6th Level, and +3d6 at 9th Level.

We Are Your Overlords (Ex): At 10th Level your Leadership Score increases by +10, and your Cohort/Followers within 60' of you do +2d6 damage with any successful attacks.  Allies within 60' do +1d6 damage with any successful attacks.

PLAYING A VIKING CAT
 The world is yours for the taking.  Like the other Guilds you still rob from the rich and give to the poor (minus expenses).  You just kick the living crap out of the rich while you're doing it.  And everything else in the way.  You aren't sure why people call you Vikings.  Maybe it's the horned helmets you all wear after raiding that warehouse full of cool horned helmets.
 Combat: Every Viking has his preference, but most of you prefer dual wielding the biggest axes and hammers you can find.  You're like a small, furry, whirlwind of death.
 Advancement: Vikings are all pretty similar.  Not necessarily because they're conformist, but because they all like smashing stuff and quite frankly the ways available to them to smash stuff all involve pretty much the same set of skills.
Resources: You rely on what you can take, like all good warrior kitties.  Also because you're frequent raids leave you without allies...

VIKING CATS IN THE WORLD
"Cats raid you again today or you got any ale barkeep?"
 You're sort of the medieval equivalent of the modern cliche of biker gangs.  Everybody dreads the idea of you showing up.  Granted you usually only damage the bad guys, but a little collateral fires and pillaging are inevitable.  You'd prefer to never accidentally step on the neck of the local citizenry as you wipe out the guards of the rich, but stuff happens.
 Daily Life: Most of your days are spent pillaging and looting (and partying after).  Occasionally you end up having to fight some lynch mobs, but you consider that practice.
 Notables:
 Organizations: Only barbarian heavy Guilds usually have Viking Cats.  Their taking stuff by force ethic kind of runs counter to what most of the Guilds do.

NPC Reaction
 You have a reputation similar to real life Vikings.  In other words people aren't happy to see you.

VIKING CATS IN THE GAME
 This class is for people who like using physical violence to solve all their problems, which may cause the party a few problems.
 Adaptation: This is definitely meant for silly campaigns.
 Encounters: Viking Cats are usually encountered in mead halls celebrating their ill-gotten booty.  Or in the midst of forcibly taking the aforementioned booty.

Sample Encounter
EL 25: The PC's are fishing by the docks when a boat full of cats pull up.  Subsequently the cats begin beating the crap out of everyone.  It's kind of surreal.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions


« Last Edit: March 03, 2022, 01:08:02 AM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #168 on: February 27, 2013, 11:58:55 PM »
KITLER


   
"The great strength of the totalitarian state is that it forces those who fear it to imitate it."

 Occasionally a Breathsucker decides to go a route similar to the Good Kitty and become the power behind the throne of some nation or other.  Woe be unto that nation for he will wreak great havoc upon them.  Breathsuckers usually attempt to remold society in their own evil image, and society follows despite the obvious stupidity of doing so.

BECOMING A KITLER
Being an evil Cat Burglar hellbent on world domination is all that's really required.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Must be able to cast at least one 5th Level spell from the Enchantment school, Kitty Magic (Innocence, Stubborn Kitty), Dark Soul Kitty
   Skills:  Bluff 26 ranks, Diplomacy 16 ranks, Knowledge (Local) 16 ranks, Sense Motive 14 ranks
   Feats:  Leadership, Epic Leadership, Legendary Commander
   Alignment:  Must be Evil


Class Skills
 The Kitler's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Arcana, Geography, History, Local, Nobility, Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).
Skills Points at Each  Level : 4 + int

Hit Dice: d6
1.  Speechify, 1/day
2.  Mark 1/day, +1 Level of existing divine or arcane casting class
3.  Speechify (Inspiring Touch)
4.  Bonus Feat, +1 Level of existing divine or arcane casting class
5.  Speechify (Thundering Word)
6.  Mark 2/day, +1 Level of existing divine or arcane casting class
7.  Speechify (Smite the Blind)
8.  Bonus Feat, +1 Level of existing divine or arcane casting class
9.  Speechify (Crush the Unbeliever)
10. Mark 3/day, +1 Level of existing divine or arcane casting class

Weapon Proficiencies: Kitlers gain no new weapon or armor proficienices.

Speechify (Su):  At 1st level, Kitlers gain the ability to preach the word of his or her personal beliefs to large crowds with great effect. He or she may speak in such a manner once per day, plus one additional time per day per ten class levels thereafter.

Proselytize has three effects. First, any time the Kitler is speaking in this manner, he or she is treated as though affected by a Sanctuary spell. Second, his or her voice can be heard clearly by anyone within a radius of 100 feet plus 50 feet per class level, regardless of background noise, and his or her speech can be understood as though the audience were affected by a Comprehend Languages spell. Finally, everyone in the range of the Kitlers voice immediately has a chance of becoming enraptured:

Followers of the same belief system: Automatic if 10 or fewer HD, otherwise Will save (DC 20 + ½Kitlers Hit Dice + Wis modifier)
Others of Evil alignment: Automatic if 5 or fewer HD, otherwise Will save (as above)
All others: Will save (as above)

Enraptured audience members act as though affected by a Symbol of Persuasion, changing alignment as appropriate and otherwise functioning according to the Charm Person spell. The Kitler can inspire the crowd to take any of a number of actions, depending on his or her alignment. Any suicidal suggestion grants audience members a new saving throw to break the rapture (with the exception of low-level followers of the same philosophy, who never got a save in the first place). This rapture lasts for 10 minutes plus an additional 5 minutes per Kitler level.

At 3rd level, Kitlers Speechify ability includes inspiring touch once per day, plus one additional time per day per ten levels thereafter (13th, 23rd, 33rd, and so on). During her speech, she can move among the enraptured, shaking hands, caressing brows, and otherwise making contact with audience members. Anyone so touched gains the benefit of an Aid spell.  Up to six individuals per round can be so affected. An audience member can benefit from inspiring touch only once per Speechify session. The Kitler can use inspiring touch as long as her proselytize ability lasts.

At 5th level, the Speechify ability includes thundering word once per day, plus one additional time per day per ten levels thereafter. The words spoken by the Kitler can, if he or she chooses, function as a triple-strength Sound Burst spell (3d8 points of sonic damage and a Will save to avoid being stunned for 3 rounds) to all who are not enraptured, as the spell cast by a 20th-level cleric. The thundering word can occur at any point during his or her speech.

At 7th level, the Speechify ability includes smite the blind once per day, plus one additional time per day per ten levels thereafter. When the Kitler speaks, he or she can cause a blinding burst to shine from his or her face. Smite the Blind functions against all in the audience who are not enraptured as the Sunburst spell cast by a 20th-level cleric. The Smite can occur at any point during his or her speech.

At 9th level, the Speechify ability includes Crush the Unbeliever once per day, plus one additional time per day per ten levels thereafter. When the Kitler speaks, he or she can cause a rolling wave of power to spring from his or her body that functions as either a Blasphemy spell cast by a 20th Level Cleric, affecting only those in the audience who have resisted becoming enraptured.  The Crush can occur at any point during his or her speech.

Mark (Su): You may cast Cloak of Hate as a Supernatural Ability 1 day at 2nd Level, and every 4 Levels thereafter.
 
Bonus Feat: At Level 4 and every 4 Levels thereafter you gain 1 Bonus Feat

PLAYING A KITLER
 Most Breathsuckers just want to be quietly immortal and free to indulge themselves.  The truly problematic ones are the ones who get ambition.  The ones who want to rule the world and remold it into their idealized society of darkness and fear and free tuna sandwiches.
 Combat: While you loudly extoll the virtues of combat, rarely are you seen participating in it.  You have lived to long and schemed for too much to casually throw things away.
 Advancement: You wish to consolidate your hold on society and it's people.  All your schemes depend on you maintaining your political power.
Resources: If you have done well you have the  resources of one or more nations, or at least a large political faction backing you.

KITLERS IN THE WORLD
"It is not truth that matters, but victory."
 You are simultaneously a beloved dictator and one of the worlds greatest evils.  The difference in opinion lying mostly one whether or not the person being asked has attended one of your many rallies.
 Daily Life: Much of your time is spent planning, planning, planning.  Some of your schemes fall apart from the simple complexity underscoring them.  Inevitably the conspiracy gets too big to hide, and you either quickly seize power or get ran out.
 Notables:
 Organizations: You are the head of some sort of organization, whether openly or secretly, that is devoted to world domination.

NPC Reaction
 NPC's are either your slaves mindlessly repeating your sound bites, or diehard foes.  You don't inspire much middle ground.

KITLERS IN THE GAME
 This assumes one of your PC''s is an absolute evil, a force for misery in the world. 
 Adaptation: This is meant as an NPC BBEG for silly campaigns (or an all evil campaign).
 Encounters: Kitlers are found in rallies and political gatherings mostly.  Once they achieve power the wars begin and they quickly disappear into hiding.

Sample Encounter
EL 25: The PC's have been asked to guard a local house only to learn it's a resistance party opposing the local despot.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
« Last Edit: March 03, 2022, 01:09:02 AM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #169 on: March 10, 2013, 12:30:08 AM »
KEYBOARD CAT


   
"I was two and a half when I first climbed up and sat at a piano."

 Keyboard Cats are Guild Bards who have learned the art of summoning magical flying pianos that allow them to move about while bringing joy and amusement to the populace at large.

BECOMING A KEYBOARD CAT 
Learning to summon a flying keyboard and being a cat is required.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form, Bardic Music
   Skills:  Perform 30 ranks
   Feats:  I Must Shout My Love from the Fencepost Wall, Jibba Jabba, Lasting  Inspiration, Music of the Gods
   Spellcasting: Must be able to cast 6th Level Bard Spells, including Summon Keyboard.


Class Skills
 The Keyboard Cat's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d6
1.  Improved Keyboard
2.  Bonus Feat
3.  Epic Spell
4.  Improved Keyboard
5.  Bonus Feat
6.   Epic Spell
7.   Improved Keyboard
8.   Bonus Feat
9.   Epic Spell
10. Play Him Off Keyboard Cat

Weapon Proficiencies: A Keyboard Cat gains no new weapon or armor proficiencies.

Improved Keyboard (Su): At 1st Level when seated at his keyboard made via the Summon Keyboard spell the Keyboard Cats Dex Bonus to AC becomes a Deflection Bonus.  Nothing like your own personal force field to back you up when you lack the ability to dodge.

At 4th Level when making a Perform check combined with a Keyboard from the Summon Key board spell in order to use the Fascinate Ability you have gained from Bardic music, you are not limited in the number of creatures  you can effect.  Anyone in range who is not an Ally must Save to avoid being Fascinated.

At 7th Level this also works when using Mass Suggestion via Bardic Music.

Bonus Feat: At Level 2 and every 3 Levels thereafter the Keyboard Cat may choose any Feat they qualify for as a Bonus Feat.

Epic Spell: At Level 3 and every 3 Levels thereafter the Keyboard Cat gets a cumulative +1 on Spellcraft Checks meant for casting Epic Spells.

Play Him Off Keyboard Cat (Su): At 10th Level anytime an opponent within 30' fails a Saving throw, you may expend a daily use of your Bardic Music as a Swift Action to make a Perform Check.  He must make another Willpower Saving Throw (Save DC is equal to your Perform Check or leave the battle and not return to fight anyone who was present for at least 24 hours.
 
PLAYING A KEYBOARD CAT
 Keyboard Cats are a rare and beloved bunch, considered celebrities in many places.  Their fame and performance skills means they are highly sought after, and sometimes lets them get away with eccentric (illegal) behavior.  It's good to be the fluffy sometimes.
 Combat: You aren't really much of a fighter, you're an artist.  This doesn't mean you can't fight, just that you vastly prefer to only do so when you can look cool doing it.
 Advancement: Being artists, Keyboard Cats differ in their personality, temperament, and style.  Advancement is pretty individualistic.
Resources: You have incredible fame.  Women swoon when you pass by.   Small children want to touch you.  Small nations are indebted to you for the relief your antics bring.  You could probably ask for anything within reason.  Maybe not so reasonable depending on how much of a fan the person you;re asking is.

KEYBOARD CATS IN THE WORLD
"Play 'em off Keyboard Cat."
 All the world loves a cat.  Especially one who plays a mean piano.  And since you've got both going for you life is good.  You've got fame, fortune, your pick of amenities.  FOr many that would be enough but you want to give back by being a focus for social change.  You want to make the world a better place.
 Daily Life: Much of your time is putting on concerts, making appearances, causing small revolutions, etc.  Your fairly busy for a musician.
 Notables:
 Organizations: You belong to a Guild, but it's one that will tolerate a loner who likes to get into shenanigans.  It's rare that you belong to anything else, you're not really much of a follower.

NPC Reaction
 People love you.  Even some bad guys.  Maybe it's because you're a cat, or your tunes are particularly catchy, but you cross many barriers in society.  Use that power wisely.

KEYBOARD CATS IN THE GAME
 This assumes one of the PC's is a worldwide celebrity.  Possibly not a good thing if the other party members need to keep their activities hidden.
 Adaptation: This is most definitely meant for sillier campaigns.
 Encounters: Keyboard cats are generally found in concert, or making public speeches for some cause or another. 

Sample Encounter
EL 25: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



Summon Keyboard
Conjuration (Summoning)
Level: Bard 5/Kitty 5
Components: V, S
Casting Time: 1 Round
Range: 0 ft.
Effectt: 1 summoned keyboard
Duration: 1 Minute/level
Saving Throw: None
Spell Resistance: No

This summons one keyboard type instrument replete with bench or chair (i.e. pianos, organs, etc).  This is a Large object with Hardness equal to your (Caster Level divided by 3) and hit points equal to the casters.  It isn't really mobile as it weighs 600 pounds but it can fly carrying the caster plus 50 pounds per caster Level.  It has a Flight Speed of 80 (Average).  You (and you only) are able to play it, and get a +10 Enhancement Bonus on Perform Checks made with it.  It enhances Bardic Music as well: Range for all abilities normally limited to 30' increases to 60'.
« Last Edit: March 03, 2022, 01:09:52 AM by bhu »

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Re: The Cat Burglar Prestige Clases
« Reply #170 on: March 22, 2013, 11:05:33 PM »
Does the Summon Keyboard Spell seem powerful enough.

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Re: The Cat Burglar Prestige Clases
« Reply #171 on: March 26, 2013, 10:36:57 PM »
So . . . I may or may not have made an Archivist/Cat Burglar prestige class that has a tentative title of "Archive Cat". I'm planning on using it in a game that we're supposed to be playing this summer, so it's sorta kinda serious, and at a bit of a higher power level than the rest of these prestige classes. Is it okay if I put it here?

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Re: The Cat Burglar Prestige Clases
« Reply #172 on: March 27, 2013, 12:40:08 AM »
omg Sol!! I aint seen you in ages!! Of course you can post!

Offline solara

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Re: The Cat Burglar Prestige Clases
« Reply #173 on: March 27, 2013, 02:12:25 PM »
ETA: I'm afraid the power level might be a bit high, but I'm not quite certain right now. If you have any ideas for decreasing the power level and still keeping the knowledge-focus of the class that would be cool. Suggestions are welcome.

ETA2: I've come back and looked at the class and fixed some ambiguous/potentially game-breaking abilities. As in, no more massive caster level bonus from Magic of Knowledge or infinite wealth from Magickal Kitty.

ATHENAEUM CAT

"SHH! This is a place of learning! HEY, YOU, THIEF! DROP THAT BOOK!"

Athenaeum Cats act as both librarians, collecting and caring for books and other knowledge sources, and acquirers, seeking out and collecting sources of knowledge for their collections.

BECOMING AN ATHENAEUM CAT 
Levels in cat burglar and archivist are required. Most Athenaeum Cats are obsessed with obscure sorts of knowledge, the kind that can only be found in dusty, trap-ridden dungeons or the archives of unfriendly magic-users.

 ENTRY REQUIREMENTS
 Class Abilities:  Kitty Form (Humanoid Form is using the Mows Alternate Class Features), Dark Knowledge, Lore Mastery (history, local, or nobility and royalty)
 Skills:  Knowledge (any two) 8 ranks, Spellcraft 8 ranks, Profession (librarian) 8 ranks
 Feats: Kitty Knowledge, Spell Focus (divination)
 Spells: Ability to cast 2nd level divine spells, ability to prepare and cast four divination spells of at least 2nd level


Class Skills
 The Athenaeum Cat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Int), Search (Int), Sense Motive (Wis), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each  Level : 6 + int

Hit Dice: d6

Code: [Select]
   BAB     Fort     Ref    Will    Abilities                                                     Spellcasting
1.  +0       +0     +0       +2    Smarty Cat, Divination Spell Power +1                         +1 level of existing divine spellcasting class
2.  +1       +0     +0       +3    Dark Knowledge (Puissance)                                    +1 level of existing divine spellcasting class
3.  +1       +1     +1       +3    It Belongs in a Musuem!                                       +1 level of existing divine spellcasting class
4.  +2       +1     +1       +4    Kitty Memory, Divination Spell Power +2                       +1 level of existing divine spellcasting class
5.  +2       +1     +1       +4    Dark Knowledge (Foe), Talented Archivist                      +1 level of existing divine spellcasting class
6.  +3       +2     +2       +5    A Cat Always Knows                                            +1 level of existing divine spellcasting class
7.  +3       +2     +2       +5    Magic of Knowledge, Divination Spell Power +3                 +1 level of existing divine spellcasting class
8.  +4       +2     +2       +6    Magickal Kitty                                                +1 level of existing divine spellcasting class
9.  +4       +3     +3       +6    Dark Knowledge (dread secret), Effortless Sight               +1 level of existing divine spellcasting class
10. +5       +3     +3       +7    Divination Spell Power +4                                     +1 level of existing divine spellcasting class

Weapon Proficiencies: An Athenaeum Cat gains no new weapon or armor proficiencies.

Smarty Cat: Levels in this prestige class stack with your Archivist level to determine the number of times per day you can use your Dark Knowledge ability.

Divination Spell Power: At 1st, 4th, 7th, and 10th level you gain a +1 bonus to caster level on divination spells. You may also add a new divination spell of a level you can cast to your prayerbook each time you gain this class feature.

Dark Knowledge (puissance): As the Archivist ability, gained at 2nd level.

It Belongs in a Musuem!: At third level, you gain the ability to stash away your goodies, especially those that belong in a museum. By using a standard action, you can hide an item tied to knowledge or with historical significance, instantly teleporting it to an extradimensional space connected to (but not part of) your library. You can hide a number of items equal to your level in this prestige class + your intelligence modifier in this manner. You can retrieve these items as if they were stored within a bag of holding.

Kitty Memory: At fourth level, you can memorize any piece of information you choose. When you come across a piece of information (such as a passage from a book, a spell in a scroll, or a story) that you wish to remember, you can make a concentration check (DC is 10 + 1 for each piece of information you have already memorized). You can recall a piece of information you already memorized with perfect accuracy at a later date. Memorizing magical text through this ability does not give you the ability learn the spell or use the magic preserved in the text.

Dark Knowledge (foe): As the Archivist ability, gained at 5th level.

Talented Archivist: You gain a new Kitty Magic or Burglaring ability, adding your levels in this prestige class to your cat burglar and archivist levels to determine the ability you can choose.

A Cat Always Knows: At sixth level, you are treated as if the spell Arcane Sight were always affecting you. You can intensify this ability by making a DC 25 Concentration check and concentrating on an item for one minute. This acts as the identify spell, but without the material component, and it works on artifacts.

Magic of Knowledge: At seventh level, you gain the ability to use the magic inherent in information. You gain a +1 bonus to caster level for every three items you have memorized using your "Kitty Memory" class feature, up to a maximum of half your hit dice.

Magickal Kitty:  At eight level, when you memorize magical text with your "Kitty Memory" class feature, you can use the "Scribe Scroll" feat to reproduce the text in scroll form, without XP lost but with the GP cost. However, because you must use strange notations when translating magic from your memory to a usable form, only you can use or read this scroll. If you use "Kitty Memory" to memorize information not translatable to text (such as the contents of a psionic tattoo) then you still produce a text, but to use it as a scroll you must succeed on a Concentration check (DC is 15+3*effective minimum caster level of information being translated) or even you cannot understand its convoluted form.

Effortless Sight: At ninth level, you gain the ability to ignore any verbal, somatic, and material components costing less than 100gp of divination spells you cast.

Dark Knowledge (dread secret): At ninth level, you gain this ability, as the Archivist ability.


 
PLAYING AN ATHENAEUM CAT
 Athenaeum Cats are a rare and reclusive bunch, but many a would-be thief has unwittingly encountered an Athenaeum Cat when trying to steal from her library.  Their curious and reclusive nature means that Athenaeum Cats often stumble across dangerous pieces of information; those who know an Athenaeum Cat generally either want to help protect her library's contents from misuse or to misuse those contents themselves.
 Combat: You aren't much of a fighter, preferring to avoid conflict in your kitty form or wait for fights to resolve themselves and slink away with your treasures. You probably tried picking up a sword and helping out once, and ended up hitting yourself in the foot.
 Advancement: You're either a daring treasure thief who takes knowledge from those who would misuse it or a reclusive librarian who protects knowledge from misuse and identifies what knowledge is at risk of misues. The more daring bunch tend to concentrate on cat burglar levels or other levels that let you run in and out undetected; the protectors and identifiers of knowledge are far more likely to concentrate on archivist levels.
Resources: In some especially civilized areas, Athenaeum Cats might form a guild along with like-minded individuals, pretending to be ordinary librarians and keepers of knowledge. In less civilized areas, Athenaeum Cats tend to cultivate friendships with adventurers who can protect them and their knowledge with more than just wit and spell; in any event, only a very few Athenaeum Cats reveal the extent of their abilities to others, and even fewer venture forth alone, without a fighter to beat the baddies away.

ATHENAEUM CATS IN THE WORLD
"Where'd my book go? I need it before we can start ending the world."
 You generally hide your abilities from others, choosing to either present yourself as a rather incompetent but surprisingly clever thief or a scholar obsessed with obscure subjects but generally handy to have around.
 Daily Life: Much of your time is spent reading and categorizing your collection, but when someone tells a rumor of an ancient artifact in a tomb 2,000 miles away, you're the cat they idly pet as they tell the tale.
 Notables:
 Organizations: You might belong to a Guild, if you're in a particularly civilized and scholarly area. You generally aren't stupid enough to try and do what you do alone, much less in a group that fully understands your abilities, unless they all have the same passion for protecting knowledge that you do.

NPC Reaction
 People don't really know what to make of you - they think you're either the worst, clumsiest thief around, or that you're a scholarly recluse who knows something about everything and who shares information in return for more information.

KEYBOARD CATS IN THE GAME
 This class plays well with most parties, unless they're the conquer-the-world or start-the-apocalypse type.
 Adaptation: This is meant for somewhat silly campaigns, but can play well in a more serious millieu.
 Encounters: Athenaeum Cats are generally found wherever there's a concentration of knowledge or an artifact that could change/end/restart the world. They're there when said artifacts are being designed, too.

New Kitty Feats

Kitty Knowledge
You are an unusually scholarly kitty.
Prerequisites: Dark Knowledge, Kitty Form, Know(any) 6 ranks
Benefit: Your Cat Burglar and Archivist levels stack for the number of times per day you can use Dark Knowledge. Your Cat Powah ability depends on your Intelligence modifier instead of your Charisma modifier.

New Kitty Magic

Reading Cat: You gain the ability to read information with unusual speed. You can learn and comprehend written information with twice the normal speed. At fifth cat burglar level, this speed doubles again, to four times the normal speed. At tenth level, you can instantly comprehend the text of a book or another written information source with a touch. To do so, you must make a DC 20 Concentration check.
« Last Edit: December 10, 2016, 02:17:58 AM by bhu »

Online bhu

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Re: The Cat Burglar Prestige Clases
« Reply #174 on: March 28, 2013, 02:10:06 AM »
Can I share this on GitP?

Did you do this as a companion to the Library Cat!

Offline solara

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Re: The Cat Burglar Prestige Clases
« Reply #175 on: March 28, 2013, 02:36:17 AM »
Can I share this on GitP?

Did you do this as a companion to the Library Cat!

Feel free to share it on GitP, if you don't mind waiting a few days (so it can percolate in my mind until the weekend, when I do my best thinking, because I want to add some more flavor or something about their libraries/repositories of knowledge).

And no, I didn't intend it to be a companion to the Library Cat, and the preliminary title was Library Cat, until I realized you'd done that. That's when I sorta added the semi-Indiana-Jones-esque vibe to the class. They do make a rather interesting pair, though, and I'd love to see them play together in a party - arguing over the books, etc.
« Last Edit: March 28, 2013, 02:40:24 AM by solara »

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Re: The Cat Burglar Prestige Clases
« Reply #176 on: March 29, 2013, 01:50:26 AM »
weekend it is then :D

Offline solara

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Re: The Cat Burglar Prestige Clases
« Reply #177 on: March 29, 2013, 11:36:18 PM »
Well, I've got approval to use the class in my game and even a suggestion from the DM to raise the GP cost of ignored components from 1gp. Any idea on how powerful that would be, or what the limit should be? I'm not really sure - we've always been a bit fast-and-loose with the components (except XP and really expensive material components, like precious stones or whatever) in the in-person games we play.

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Re: The Cat Burglar Prestige Clases
« Reply #178 on: March 30, 2013, 01:22:34 AM »
Honestly ive never played a game that kept track of material components,  no one liked the book keeping.

Offline solara

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Re: The Cat Burglar Prestige Clases
« Reply #179 on: March 31, 2013, 08:26:59 PM »
Okay, I think I've made the final revision (just raised the GP ignored by Effortless Divination from 1gp to 100gp). I have some ideas for feats floating around, but I'm about to enter what is basically the busiest period of my semester, so those will have to keep on floating around until I'm done with assignments and such.