Yarn Kensai updated
unless someone is good at photoshop this is prolly best i can do for a pic for this one
LORD OF THE JUNGLE "Don't sell your soul to buy peanuts for the monkeys." "What?" Jungle based Guilds have traditionally relied on being captured as exotic animals to gain entry into rich households, or as bandits. Jungle Lords tend towards banditry, taking advantage of rumors of a local Cryptid known as the Cat Faced monkey to which all manner of evil and tomfoolery are ascribed.
BECOMING A LORD OF THE JUNGLE Generally being a jungle living member of the Cat Burglars Guild is all that's needed.
ENTRY REQUIREMENTS Kitty Form: Cat Faced Baboon
Enhanced Kitty Form: Strong Kitty Form
Skills: Balance 4 ranks, Climb 4 ranks, Hide 4 ranks, Jump 4 ranks, Survival 4 ranks
Class Skills The Lord of the Jungle's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Geography, Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skills Points at Each Level : 4 + int
Hit Dice: d8
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +2 +2 +0 Kitty Form (Cat Faced Mandrill)
2. +1 +3 +3 +0 Monkeys Paw
3. +2 +3 +3 +1 Gorilla Dust
4. +3 +4 +4 +1 Kitty Form (Cat Faced Gorilla)
5. +3 +4 +4 +1 Monkeys Grip
6. +4 +5 +5 +2 Lemur Leap
7. +5 +5 +5 +2 Kitty Form (Dire Cat Faced Gorilla)
8. +6 +6 +6 +2 Monkeys wrench
9. +6 +6 +6 +3 Loris Lotion
10.+7 +7 +7 +3 Alpha Monkey
Weapon Proficiencies: A Lord of the Jungle gains no new Armor or Weapon Proficiencies.
Cat Faced Mandrill (Su): You now become a Medium (Mandrill sized) creature with a cat's face. You also gain the following abilities: Low Light Vision, Scent, a Primary Claw Attack (1d4 plus Str Modifier), and a Secondary Bite Attack (1d6 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: you gain +2 Str and +2 Dex. You also gain a +1 Natural AC Bonus. You become Size Class Medium. You may now use Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope as normal, but with a -2 circumstance penalty do to misshapen pawlike hands. You may also swing from tree to tree and move at your full land speed while doing so similar to the Brachiation Feat listed in Complete Adventurer.
Monkeys Paw (Ex): You do +1d6 damage with any melee attacks.
Gorilla Dust (Ex): As a Full Round Action you may throw dust, dirt, debris, beat your chest, and generally act like a gorilla on meth. Living opponents within 30' must make a Willpower Save (Save DC is 10 plus 1/2 Hit Dice plus Cha Modifier) or be Fascinated each round you continue to do this, and Shaken for 1d4 rounds after you stop as they realize you suddenly mean bidness.
Cat Faced Gorilla (Su): You now become a Medium (Gorilla sized) creature with a cat's face. You also gain the following abilities: Low Light Vision, Scent, a Primary Claw Attack (1d4 plus Str Modifier), and a Secondary Bite Attack (1d6 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: you gain +4 Str and +2 Dex. You also gain a +2 Natural AC Bonus. You become Size Class Medium. You may now use Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope as normal, but with a -2 circumstance penalty do to misshapen pawlike hands. You cant swing from trees in this form but do get a +4 Circumstance Bonus to Jump Checks.
Monkeys Grip (Ex): If you successfully hit with your Claw Attack in Kitty Form you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.
Lemur Leap (Ex): You may always Take 10 on Jump Checks. You do not take penalties for not having a running start, and your high jump distance is not limited by your Size Class.
Dire Cat Faced Gorilla (Su): You now become a Large (Dire Ape sized) creature with a cat's face. You also gain the following abilities: Low Light Vision, Scent, a Primary Claw Attack (1d6 plus Str Modifier), and a Secondary Bite Attack (1d8 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: you gain +6 Str, +2 Dex, and +4 Con. You also gain a +3 Natural Armor Bonus. You may now use Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope as normal, but with a -2 circumstance penalty do to misshapen pawlike hands. You cant swing from trees in this form but do get a +8 Circumstance Bonus to Jump Checks. You become Size Class Large, giving you a -1 Size Modifier to AC and Attack rolls, a -4 Size Modifier to Hide Checks, and a +4 Size Modifier to Bull Rush/Grapple/Overrun/Trip Checks. Your lifting and carrying limits are double those of a Medium Size PC, you occupy a 10' Space, and your effective Reach is 10'.
Monkeys Wrench (Su): You may use this ability a number of times per day equal to your Charisma Modifier as a Swift Action, and may declare it's use after a successful Attack roll. The opponent must make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or take a -2 Penalty on attack rolls, saves, ability checks, and skill checks for 24 hours.
Loris Lotion (Su): As a standard action you can squoosh poison gunk from glands in your elbows and smear it on your teeth or a weapon. On a successful bite that does damage the poison does 1d4 Strength as Initial and Secondary Damage if the victim fails a Fortitude Save (DC is 10 plus 1/2 Hit Dice plus Constitution Modifier).
Alpha Monkey: When in Kitty Form you may now appear as a primate as opposed to a kitty. This means you may now be a giant chimp, a Sabre Toofed orangutan, a monkey girl, or even a Winged Monkey. Stats remain the same, and your Purr and Feline Empathy abilities now work on primates too. You now qualify as an Animal for purposes of any spell/power/effect that would be beneficial to Animals temporarily (this includes spells specific to animals such as Animal Growth, because Cats are Animals). For purposes of effects that would be detrimental to Animals, you are still of your original race. If knocked unconscious you no longer revert to your original form if you are in Kitty Form. You also gain the Shapechanger Subtype.
PLAYING A LORD OF THE JUNGLE You are the Lord of all you survey. In your own head at least. Them other guys who think the same better recognize you're head kitty. Cept for the silverback one, he's kinda tough...
Combat: One of you provides a distraction while the other sneak up behind and wail on people. It doesn't get much better than this unless they believe your in league with the Devils or some other nonsense.
Advancement: The requirements of survival ensure you develop among pretty strict lines or perish. Not many Jungle kitties differ.
Resources: Jungle Guilds usually have scant resources. Bandits aren't known for being wealthy, otherwise they wouldn't be bandits.
LORDS OF THE JUNGLE IN THE WORLD "Cats and monkeys; monkeys and cats; all human life is there." Maintaining the reputation of a spookity cryptid monster is a hard days work. It keeps making you figure out new , less reputable people to witness ever more bizarre scenarios you can come up with to prevent them from coming out into the jungle to look for you. And that backfires cause in some cases it draws the occasional whacko like a moth to a flame.
Daily Life: Much of your time is spent preparing for the day you get a chance to raid something or someone. And of course disseminating misinformation about the legendary Cat Faced Monkey. Why did you know seeing one can make you poop your own heart?
Notables:
Organizations: As usual, you belong to a Cat Burglar Guild. You aren't usually powerful or numerous enough to have subdivided into other organizations yet.
NPC Reaction NPC's are hella scared of you. You make people poop their own hearts after all. And you're in league with Asmodeus. And by screaming Zoboomafoo while spinning in place you can turn people into lemur puppets who do your bidding. Or so everyone says.
LORDS OF THE JUNGLE IN THE GAME Being an outlaw with powers resembling those of a legendary cryptid means you will be something of a weirdness magnet.
Adaptation: This is most definitely meant for silly campaigns.
Encounters: Lords of the Jungle are usually only encountered near the bases of Cat Burglar Guilds operating as jungle bandits.
Sample Encounter EL 12: The PC's have been hired to protect a jungle caravan. From monkeys. You suspect the easy money is a lil too easy.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC LORD OF THE JUNGLE Hit Die: d8
Skills Points at Each Level :4 + int
Kitty Form (Cong) At Level 21 you become a Huge Dire Ape sized creature with a cat's face. You also gain the following abilities: Low Light Vision, Scent, a Primary Claw Attack (1d8 plus Str Modifier), and a Secondary Bite Attack (1d10 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: you gain +8 Str, +2 Dex, and +6 Con. You also gain a +6 Natural Armor Bonus. You become Size Class Huge. You may now use Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope as normal, but with a -2 circumstance penalty do to misshapen pawlike hands. You cant swing from trees in this form but do get a +16 Circumstance Bonus to Jump Checks. You become Size Class Huge, giving you a -2 Size Modifier to AC and Attack rolls, a -8 Size Modifier to Hide Checks, and a +8 Size Modifier to Bull Rush/Grapple/Overrun/Trip Checks. Your lifting and carrying limits are quadruple those of a Medium Size PC, you occupy a 15' Space, and your effective Reach is 15'. You may remain in Cong Form for (3 plus Charisma Modifier) rounds.
At Level 24 you become a Gargantuan Dire Ape sized creature with a cat's face. You also gain the following abilities: Low Light Vision, Scent, a Primary Claw Attack (2d6 plus Str Modifier), and a Secondary Bite Attack (2d8 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: you gain +10 Str, +2 Dex, and +8 Con. You also gain a +9 Natural Armor Bonus. You become Size Class Gargantuan. You may now use Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope as normal, but with a -2 circumstance penalty do to misshapen pawlike hands. You cant swing from trees in this form but do get a +24 Circumstance Bonus to Jump Checks. You become Size Class Gargantuan, giving you a -4 Size Modifier to AC and Attack rolls, a -12 Size Modifier to Hide Checks, and a +12 Size Modifier to Bull Rush/Grapple/Overrun/Trip Checks. Your lifting and carrying limits are eight times those of a Medium Size PC, you occupy a 20' Space, and your effective Reach is 20'. You may remain in Cong Form for (3 plus Charisma Modifier) rounds.
At Level 27 you become a Colossal Dire Ape sized creature with a cat's face. You also gain the following abilities: Low Light Vision, Scent, a Primary Claw Attack (3d6 plus Str Modifier), and a Secondary Bite Attack (3d8 plus 1/2 Str Modifier). You get 1 Bite and 2 Claw attacks with a Full Attack Action. Your stats are modified as follows: you gain +12 Str, +2 Dex, and +10 Con. You also gain a +12 Natural Armor Bonus. You become Size Class Colossal. You may now use Craft, Disable Device, Disguise, Forgery, Open Lock, and Use Rope as normal, but with a -2 circumstance penalty do to misshapen pawlike hands. You cant swing from trees in this form but do get a +32 Circumstance Bonus to Jump Checks. You become Size Class Gargantuan, giving you a -8 Size Modifier to AC and Attack rolls, a -16 Size Modifier to Hide Checks, and a +16 Size Modifier to Bull Rush/Grapple/Overrun/Trip Checks. Your lifting and carrying limits are sixteen times those of a Medium Size PC, you occupy a 30' Space, and your effective Reach is 30'. You may remain in Cong Form for (3 plus Charisma Modifier) rounds.
Bonus Feats: The Epic Lord of the Jungle gains a Bonus Feat every 3 levels higher than 20th