The thing about it is that Josh is right to a point, but he's doing such a bad job about it he might as well be wrong.
I could play Brawl with a few friends of mine. While the activity of spending time with my friends would be enjoyable, the act of playing Brawl would not because I am considerably better than them at the game so I'd be bored due to the lack of challenge and they'd be frustrated due to inability to beat me. Instead we do something we can all enjoy, because that's more fun.
There's nothing objectively wrong with Brawl. I quite like it. But it isn't a good fit for that situation.
What Josh is not conveying properly is that there are systems that are objectively flawed, and you're better off playing a system that is not objectively flawed. Just what that is depends on your desires, but it won't be something made by White Wolf because all of their stuff is irredeemably borked.
What he also isn't conveying is that everything has a cost of entry. In this case, that means both the literal cost of rulebooks, and the time cost of learning the system. In tabletop this cost is almost universally high because the nature of book publishing means you don't get a lot of talent, and do get a lot of trap options that must be parsed and categorized in order to avoid being sucker punched by the game. And what that means is that people don't have the resources to learn a bunch of systems. It can also sometimes mean people are stuck with bad systems. Sure, you're better off getting it right the first time or at most the second but learning a meta no one plays in is a waste of everyone's time.
Yes, except for two things. On addition one mistake.
In addition to games being objectively bad, some games are objectively good.
Also RPG's are cheap. Compared to computer games and iphones the cost vs benefit for good RPG's is very high.
You can get many games for $10 $20, not on sale. BW is $25. DnD (4 or 5) is astronomically the most expensive to play. Costing at basic 5 times what other games cost for the basics. So don't use DnD as a measure.
In learning time DnD is also a huge outlier, the way most people learn it (they read the whole book).
I could go on, and on. But the point is: RPG's are cheap in money(yes there are a huge number of shitty expensive RPG's, but don't buy those)
BUT they are expensive in time and planning, compare to even board games. So that is typically our biggest concern.
other than that, yes.