Annis HagHD:d8
Level Bab Fort Ref Will Feature
1 + 1 + 2 + 0 + 2 Hag Body, Power in Decay, Fake Face +1 Con
2 + 2 + 3 + 0 + 3 Rend, Hag Hide, +1 Str
3 + 3 + 3 + 1 + 3 Improved Grab, Evilness, +1 Con
4 + 4 + 4 + 1 + 4 Rake, Sudden Fog, +1 Str
5 + 5 + 4 + 1 + 4 Black Heart, Murder Claws, +1 Con
6 + 6 + 5 + 2 + 5 Growth, Twist Infant, Final Curse, +1 Str
Skills:6+int per level, class skills are Bluff, Craft, Diplomacy, Disguise, Hide, Intimidate, Listen, Move silently, Sense Motive and Spot.
Proficiencies: The Annis Hag is proficient with her own natural weapons only.
Features:Annis Body: The Annis Hag loses all other racial bonuses and gains monstrous humanoid traits. She's a medium sized monstrous humanoid with base land speed of 30', darkvision 60', two claw attacks dealing 1d4+Str each and a natural armor bonus equal to her Constitution modifier.
Ability Score Increases: The Annis Hag gets +1 Str with every even numbered level in the class (2nd, 4th and 6th) and +1 Con with every odd numbered level in the class (1st, 3rd and 5th), for a total of +3 Str and +3 Con at sixth level.
Power in Decay: The first level Annis Hag appears little different than an healthy young woman. However, her true nature will soon asserts itself. The Hag grows old unnaturally fast from here on, and even faster by performing evil and immoral acts. At the end of a day that the hag committed an evil act (like murder of an innocent, spreading lies about good people), she adds 1d6 months to her current age. A day spent killing for the sake of killing advances her age by 1d4 months, while intentionally killing only evil creatures would only advance her age by 1d3-1 months. The DM can and should adjudicate how evil certain other actions are and how they contribute to the Hag's swift aging.
The hag takes no penalties to her physical statistics for aging, instead actually gaining +1 Strength, Dexterity and Constitution with each increase in age category, to a maximum of +1 per Annis Hag level. She ages as a human for the purpose of age categories, starting at adulthood (15+1d4 years old) and aging up past venerable age, but she will never die of old age (although she can always get uglier).
Fake Face: At first level, the Hag may cast disguise self 2/day for every HD she has.
Rend: At second level, an Annis Hag that strikes a foe with both claws may tear at the opponent, automatically delivering 1d8+1,5 Str mod damage.
Hag Hide: at second level the Annis Hag gains DR/Bludgeoning equal to half her HD and SR equal to 11+HD. She may drop or raise this SR at any time as a free action, even if it isn't her turn.
Improved Grab: At third level, the Hag gains the Improved Grab ability, allowing her to automatically initiate a grapple as a free action on a foe of her size or smaller that she has struck with a claw attack.
At 8 HD this ability ignores freedom of movement effects.
Evilness: At third level, the Hag gains a bonus on Intimidate checks equal to her HD, and any damage she deals with her natural attacks, including Rend damage, can only be cured by combining an healing effect with either being in the area of an Hallowed spell or with a successful Heal check with DC 10+1/2 HD+Str mod.
Rake: At fourth level, the Hag can rake her victims when she successfully grapples them, delivering 1d4+Str damage with each of her claws at no penalty. Rake cannot trigger rend.
Sudden Fog: At fourth level, the Hag can summon forth clouds a swift action to cover her hideous acts, as per the Fog Cloud spell, once a day for every HD she has.
Black Heart: At fifth level, the Hag's hideous claws tear right trough an opponent's blessings. Whenever it hits an opponent with a claw attack, that opponent automatically loses one of its temporary spells or supernatural effects benefiting him, chosen at random. If it has no temporary magical effects left on him, then the Hag disables one of it's magic items granting a permanent effect, or Supernatural permanent effect such as a paladin's Divine Grace, for 10 rounds, again chosen at random. Alternately (or if the enemy has no such bonuses to remove), the Hag may elect to deal 1d4 damage to the opponent's armor class. Natural armor heals as ability damage, while physical armor must be repaired or replaced to remove the penalty. Magic armor is allowed a Reflex Save with DC 10+1/2HD+Str modifier to negate this damage.
At 10HD and every 5HD thereafter, the Hag removes one additional effect and/or causes an added 1d4 damage to the opponent's armor class.
Murder claws: At fifth level, the Hag's claws now bypass DR and can harm incorporeal creatures, and gain an enchantment to attack and damage rolls equal to 1/4 her HD.
Growth: At sixth level, the Hag grows to large size.
Faster: At sixth level, the Hag's base speed increases by 5 feet for every 3 HD she has.
Twist Infant: At sixth level, the Hag kidnaps an humanoid child of a civilized race. Its a commoner with a number of levels equal to the Annis Hag-2. Unlike a normal cohort, the Hag's Infant isn't really willing to be nice and will try to run away and/or fight the Annis Hag by any means possible, probably demanding constant surveillance from the Annis Hag to be kept in check.
For each day passed with the Annis Hag, the Infant is corrupted and fouled, having a commoner level replaced with a level in the Ogre (or any other Giant of the Annis Hag's choice) class (if male) or the Annis Hag class (if female). The child (aka DM) chooses what feats and specific class choices it makes, although the Annis Hag spending time "taking care" of the Infant may allow her to direct him/her towards specific choices. When all commoner levels are lost, the Infant is now a twisted creature of evil that fanatically follows and serves the Annis Hag to the best of it's ability.
The Annis Hag can only have one such servant at a time. Should it die, the Annis Hag can get a new Infant by spending 24 hours in any populated area, and start everything again.
Final Curse: At sixth level, the Hag may use Bestow Curse as a SLA once per day, save DC 10+1/2HD+Str mod. If she's been reduced to less than half full hit points, or would be rendered unable to act by any effect, she may use this ability as an immediate action on the opponent that dropped her below half life/rendered unable to act, even if not in melee and the save DC increases to 10+HD+Str mod.
At 9 HD, when the Hag curses someone, the curse extends to all family members and loved ones of the target, regardless of distance (each one still gets a saving throw tough). This curse cannot be removed without slaying both the Hag and her Infant.
At 12HD, if an opponent saves against the Hag's curse, she may force the opponent to re-roll the save by telling a dirty fact about its past as a free action. The Annis Hag must have acquired said dirty fact trough normal means.
Benevolent Hag
Prerequisites: Good Alignment, Twist Infant class feature.
Benefit: Your Twisted Infant become good-aligned once the transformation is complete, and you may choose for them to turn into a fey monster class instead a giant or Annis Hag.
Queen Hag
Prerequisites: Twist Infant Class feature.
Benefit: You can maintain multiple twisted infants simultaneously, but each one lower level than the other. So for example, if you're 6th level the first Twisted Infant has 4 levels, the second 3, the third 2, the fourth 1, and you can't maintain any more until you level up. However you can let go fully transformed Twisted Infants, in which case they settle in the area and remain friendly to you and your other allies, but no longer follow your direct orders.
Comments
The Annis Hag is an evil wicked woman that gave in to her worst side, becoming an horrible monster that spreads corruption trough the land.
Lots of fluff abilities here, not exactly the strongest of monsters, but I believe can make for quite some good roleplaying.