Author Topic: Useful Dragon Magazine Stuff  (Read 75506 times)

Offline Suzerain

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Useful Dragon Magazine Stuff
« on: November 25, 2011, 03:32:25 AM »
Old thread: [BG] Useful Dragon Magazine Stuff

Let's make this a compilation thread for all the stuff from Dragon Magazine that COers use more frequently.

See also: [BG] Useful Dungeon Magazine Finds for stuff from Dungeon Magazine.

I don't want this to grow into a list of all dragon magazine stuff (though something like that would be handy), I just wanted to have a list of nifty things people may want to use if allowed. Stuff that was updated to 3.5 in Dragon would be handy, though. Sources are important in cases of someone having access only to certain issues of Dragon. If anything like this already exists, let me know (Google or The Web Archive will have copies).

Alternate classes/class features
  • Hummingbird familiar (alternate familiar) [Dragon #323 p98]
    Grants +4 to init. You're a wizard. You're probably playing rocket tag. Increased init means increased chances that you shoot your rocket first.

  • Imbued Staff + Recharge Staff (ACF + feat) [Dragon #338 p58 + p60]
    Lose your familiar. Gain a staff familiar. Take the Craft Staff and Recharge Staff feats. You can now recharge your staff at a rate of 5 spell levels for 1 charge. It's a way to avoid XP costs for some spells by burning leftover spell slots instead. It can also effectively convert 2 lower-level spell slots into a 9th-level one. You do the math.

  • Martial Monk (alternate base class) [Dragon #310 p45]
    Choose monk bonus feats from the fighter bonus feat list. Monk bonus feats don't need to meet prerequisites. Grab Weapon Supremacy and Shock Trooper in 2 levels of monk.

  • Mystic Ranger (alternate base class) [Dragon #336 p105]
    Grants improved spell progression and spell list in exchange for an animal companion and slower access to combat style mastery (ranged only). Best used with the Sword of the Arcane Order [CoV p34] feat.


Base classes, prestige classes, races, templates
  • Death Master (class) [Dragon Compendium Volume 1, p29]
    The class has Animate Dead as 2nd level spell. This means that Artificers can make scrolls of Animate Dead at level 1.

  • Green Whisperer (prestige class) [Dragon #311 p69]
    The ideal class to fill the gaps in a Fochlucan Lyrist build. Advances bard and druid casting and bardic knowledge+music.

  • Half-Minotaur (template) [Dragon #313 p94]
    +4 str +2 con -2 int, Scent, Track, Gore Attack, +2 NA, miscellaneous stuff, and a size increase if the base creature was small or medium, netting 10ft to all movement modes, an additional +4str –2dex +2con –1 AB&AC if the base creature was small or +8str –2dex +4con +2NA –1 AB&AC if it was medium. All for a measely +1 LA.

  • Heartfire Fanner (prestige class) [Dragon #314 p23]
    Known for its ability to grant bonus feats to allies. Must be a fighter feat or a feat the HF possesses. Five levels, full casting, full bardic music progression. Also grants bardic music as Bard 5 if the character doesn't have the bardic music class feature already. Hard entry requirements for non-bards (need perform and diplomacy as class skills).

  • Magic-blooded, "Spark" (template) [Dragon #306 p64]
    +2 Cha, -2 wis, and some other minor bonuses, for +0 LA. Not to be confused with the feat "magic in the blood".

  • Tome Dragon (monster/race) [Dragon #343, p42]
    As wyrmling, grants 3 sorc casting levels for 3HD and +5LA. Gets all sorc conjuration/divination spells and spells from the knowledge domain as bonus spells known.

  • Unseelie Fey (template) [Dragon Compendium Volume 1, p222]
    -2 str, +2 dex, -2 con, +2 cha, a choice between: permanent magic circle-like ability, a no-save 5ft debuff aura (-saves = cha-mod), targeted dispel magic cha+1/day or the ability to remove dazed, nauseated, fatigued, and exhausted conditions at will; also random wings and vision and some DR/cold iron depending on HD, for the price of +0LA.


Feats
  • Alternative Source Spell (metamagic feat) [Dragon #325 p61] (link)
    Makes you able to prepare a spell as either divine or arcane at -2 CL (mind the prereqs).

  • Chaos Music (feat) [Dragon #326 p80] (link)
    Think Practiced Spellcaster, only for bardic music.

  • Customize Domain (feat) [Dragon #325 p61] (link)
    Swap one domain's spells out for some more to your liking from "any spell list you have access to". There's some rather harsh restrictions for standard domains, too.

  • Dead Eye (feat) [Dragon Compendium Volume I, p106] (link)
    Add dex to damage with ranged weapons you took Weapon Focus for, up to 30ft. The errata for Dragon Compendium change the BAB requirement back to +1.

  • Easy Metamagic (feat) [Dragon #325 p62] (link)
    Lowers the cost of one metamagic feat by one.

  • Enspell Familiar (feat) [Dragon Compendium Volume 1, p97] (link)
    You're considered to be in contact with your familiar as long as it's within 1 mile of you. So, for example, you can share buffs with it while it's sneaking into a castle. Or have it deliver touch spells while you're at a distance.

  • Extra Curse (feat) [Dragon #339 p93]
    Simple: gain more uses of your Hexblade's Curse ability.

  • Extra Familiar (feat) [Dragon #280 p62] (link)
    1 extra familiar per feat used. The win is obvious.

  • Faerie Mysteries Initiate (greyhawk regional feat) [Dragon #319 p58] (link)
    Replaces con with int to determine HP.

  • Focused Performance (feat) [Dragon #338 p89]
    Spend bardic music uses for a variety of effects, the biggest among which are: 1) doubling the bonuses/penalties of bardic music; only affects one creature 2) maintaining two instances of bardic music in parallel.

  • Initiate of Obad-Hai (feat) [Dragon #342 p51] (link)
    As a divine spellcaster with patron deity Obad-Hai, you'll be able to spontaneously cast summon nature's ally spells just like a druid can. Compare Spontaneous Summoner [CD p85].

  • Keen Intellect (rokugan regional feat) [Dragon #318 p38]
    Replaces wis with int for will saves and heal, sense motive, spot and survival

  • Kung Fu Genius (feat) [Dragon Compendium Volume 1, p101] (link)
    Use intelligence for all your monk abilities. Mostly used to get around the LG restriction on Carmendine Monk.

  • Serenity (feat) [Dragon #306 p100] (link)
    Makes your paladin abilities use wis instead of cha, including turning. Good in prestige paladin builds if you want to dump cha.

  • Secret of the Firebrands (greyhawk feat) [Dragon #306 p98]
    Paladins can now make (and use) renaissance firearms (afaics, the pistol and the musket, as per DMG p145), even though the rest of the world hasn't figured them out yet. It's 3.0 and tied to a greyhawk deity, though, so be careful. Better on a cohort, imho.

  • Troll-Blooded (greyhawk regional feat) [Dragon #319 p61] (link)
    Grants regeneration 1 and makes you fatigued in sunlight. I'll type that again. It's a feat that grants regeneration 1. Tied to a greyhawk region, though.

  • Wedded to History (feat) [Dragon #354 p54]
    Can only be taken at 1st level, gives you a background of being really really old. One background makes UMD a class skill (usable untrained, reduced chance of mishap), and another makes you impervious to attacks based on your creature type (only available for 'living' characters). Yet another lets you communicate in any language with a DC15 int check (and use any skill untrained with a -2 penalty). It is implied (but not required) that DMs should assign the Endless (Ex) quality to you, making maximum age irrelevant for you. Talk to your DM.


Updated to 3.5
- empty -
« Last Edit: April 04, 2012, 07:47:55 AM by Suzerain »

Offline Bastian

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Re: Useful Dragon Magazine Stuff
« Reply #1 on: November 25, 2011, 08:51:06 AM »
The Golden Ager background for Wedded to History has another feat available to it that allows you to take over mindless constructs and undead with UMD checks (as long as their master isn't present). Also, Wedded to History doesn't "arguably" make you immortal, it explicitly makes you unaging depending on which background you take.

Offline nijineko

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Re: Useful Dragon Magazine Stuff
« Reply #2 on: November 25, 2011, 01:39:23 PM »
you should be made aware of the DragonDex. it contains a complete list of what is where for:

  • The Master Index of Articles
  • Index of Authors
  • Spells
  • Magic Items
  • Characters
  • Monsters
  • Fiction
  • Adventures
  • Forgotten Realms
  • Marvel Super Heroes
  • Game Reviews
  • Fiction Reviews
  • Computer Game Reviews
  • Weapons & Armor
  • Comic Strips
  • Feats and Flaws

i imagine it will be useful in finding specifics. it is sans rules descriptives. however, that keeps it safe from hasbro lawyers, so, can't complain much.


an offline copy has been added to my archive (link in sig) with permission from the site admin.
« Last Edit: November 25, 2011, 01:56:05 PM by nijineko »

Offline Childe

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Re: Useful Dragon Magazine Stuff
« Reply #3 on: November 25, 2011, 05:59:19 PM »
Martial Monk (alternate base class), choose monk bonus feats from the fighter bonus feat list. Monk bonus feats don't need to meet prerequisites. Grab Weapon Supremacy and Shock Trooper in 2 levels of monk. [DR #310 p45]
Perhaps this is the wrong place for to say this, but I don't think it actually does bypass the prerequisite restriction. The monk feature refers to "these feats": "A monk need not have any of the prerequisites normally required for these feats to select them."

However, the monk feature is called "bonus feat", which only achieves any pluralization by listing a number of specific feats. My case is that the clause applies only to those listed feats.

I realize, however, that this needs more evidence, so I present the other variants, substitution levels, and alternative class features:
Hin Disciple (CoV) repeats the "need not meet the prerequisites" clause, which would be unnecessary if we assumed that that clause carried over to different feats given as options to that feature.
The ECS option doesn't repeat the clause, nor does it need to as Monastic Training, the feat allowed, has no prerequisites.
The Kalashtar substitution level (RoE) actually says "provided he meets the normal prerequisites," which would be bizarre if the original clause was assumed to carry over, as it would result in two present and contradictory clauses.

As a result, I'm led to believe that the martial monk must actually meet prerequisites for the bonus feats. Additionally, for what it's worth, Weapon Supremacy can't be selected as a fighter bonus feat (unless there is an errata which states it can;
the PHB2 itself doesn't give that option in the Special line, nor does it include a [Fighter] tag).


That all said, this thread is still a great resource, and I'm glad it has been brought here.
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Offline Suzerain

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Re: Useful Dragon Magazine Stuff
« Reply #4 on: November 26, 2011, 04:28:31 PM »
you should be made aware of the DragonDex

<snip>

i imagine it will be useful in finding specifics. it is sans rules descriptives. however, that keeps it safe from hasbro lawyers, so, can't complain much.

Thanks, I already knew of DragonDex. The reason I didn't use page numbers from DragonDex is because iirc they always list the beginning of the article as the page. But since that's better than no page number...

I've added page numbers from DragonDex to Dead Eye (feat) and Extra Curses (feat).


Martial Monk (alternate base class), choose monk bonus feats from the fighter bonus feat list. Monk bonus feats don't need to meet prerequisites. Grab Weapon Supremacy and Shock Trooper in 2 levels of monk. [DR #310 p45]
Perhaps this is the wrong place for to say this, but I don't think it actually does bypass the prerequisite restriction. The monk feature refers to "these feats": "A monk need not have any of the prerequisites normally required for these feats to select them."

However, the monk feature is called "bonus feat", which only achieves any pluralization by listing a number of specific feats. My case is that the clause applies only to those listed feats.

Like everything Monk, this was a hot topic on BG. I'm not touching it with a 10' pole. Please open a new thread if you want to argue that point.

But I will remove the elven generalist + hummingbird familiar combo.
Quote from: Races of the Wild, p. 157
Natural Link (Su): At 3rd level, an elf wizard’s link to her familiar strengthens. The bonus on skill checks, saves, or hit points granted by the familiar doubles.
That's clearly an exclusive list.

Offline nijineko

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Re: Useful Dragon Magazine Stuff
« Reply #5 on: November 26, 2011, 04:33:46 PM »
dead eye also appeared in the dragon compendium book, might be useful to include all sources.

excellent point about the dragon dex. ^^

Offline Suzerain

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Re: Useful Dragon Magazine Stuff
« Reply #6 on: November 26, 2011, 05:14:09 PM »
dead eye also appeared in the dragon compendium book, might be useful to include all sources.

excellent point about the dragon dex. ^^

I only list the most recent source. That'd be the Dragon Compendium. Will change the OP to reflect this. Thanks.


I've also change the style of the OP significantly, in an effort to make it more pleasing to the eyes and less of a wall of text. Suggestions/feedback is always welcome.
« Last Edit: November 26, 2011, 05:18:35 PM by Suzerain »

Offline nijineko

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Re: Useful Dragon Magazine Stuff
« Reply #7 on: November 26, 2011, 06:19:29 PM »
i like it. the list format is much better. may i suggest one more modification? splitting the list into groups, each with its own heading: feats, items, classes, ect.

Offline Cannotthink

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Re: Useful Dragon Magazine Stuff
« Reply #8 on: November 28, 2011, 10:39:06 PM »
The bonus for the Humming bird familiar can still be doubled with the Elf Wizard racial substitution level so long as the first level substitution is not taken (and the wizard is the correct specialist).

To throw in some new content, there are a bunch of martial arts styles for all of the core races in dragon 303. Most of them are nothing special, but two stand out for me.

Axefury (pg 57) lets you bullrush an enemy an extra five feet at the cost of pretty much the prerequisites for Shock Trooper and Combat Brute.

Stonegrind Wrestling (pg 57-58) treats you as one size larger for the purposes of grappling; if you can get into Fist of the Forest, you got this

Some decent boosts at fairly little opportunity cost

Offline Azoriel

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Re: Useful Dragon Magazine Stuff
« Reply #9 on: November 29, 2011, 12:06:22 PM »
The Golden Ager background for Wedded to History has another feat available to it that allows you to take over mindless constructs and undead with UMD checks (as long as their master isn't present). Also, Wedded to History doesn't "arguably" make you immortal, it explicitly makes you unaging depending on which background you take.

Can you quote the text where this is explicitly stated?  I've looked over the article in question several times now (including just now), and I've been unable to find any reference to the feat itself actually making you immortal.  From what I'm reading, the feat only states that you somehow benefit from having lived in the distant past (which might indicate your character has lived a very long time, but could also be the result of time travel, stasis, reincarnation, etc., all of which are suggested in the article as possible justifications for receiving the feat).
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Offline Azoriel

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Re: Useful Dragon Magazine Stuff
« Reply #10 on: November 29, 2011, 12:59:42 PM »
Dragon #338 has rules for a staff familiar ACF (applying to any class that offers a familiar).  This is pretty weak unto itself, but eventually opens the door for having a spell-trigger staff at 12th level that you can recharge with your own spell slots.  This becomes exceptionally effective at the higher levels, since the recharge rate is one charge per 5 spell levels; when "casting" 9th level spells through your staff rather than unaided, you come close to getting two of them for each 9th level slot!
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Offline Bastian

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Re: Useful Dragon Magazine Stuff
« Reply #11 on: November 29, 2011, 02:59:34 PM »
The Golden Ager background for Wedded to History has another feat available to it that allows you to take over mindless constructs and undead with UMD checks (as long as their master isn't present). Also, Wedded to History doesn't "arguably" make you immortal, it explicitly makes you unaging depending on which background you take.

Can you quote the text where this is explicitly stated?  I've looked over the article in question several times now (including just now), and I've been unable to find any reference to the feat itself actually making you immortal.  From what I'm reading, the feat only states that you somehow benefit from having lived in the distant past (which might indicate your character has lived a very long time, but could also be the result of time travel, stasis, reincarnation, etc., all of which are suggested in the article as possible justifications for receiving the feat).
Edit: I did a little more research and now I am not sure whether the feat/certain backgrounds actually grant the Endless quality.

Quote
Originally Posted in Dragon Magazine #354, pg 52.
Endless (Ex): A creature with this special quality ceases to age once it achieves a certain point in its life cycle, most often sometime after reaching adulthood but prior to its equivalent of middle age. These creatures exist in a special kind of physiological stasis, counteracting all the consequences of advancing years that usually lead to frailty and eventually death. While they must still perform all the necessary sustaining actions (eating. sleeping, breathing, and so on) normally demanded of their type, they never suffer from any sort of physical deterioration or consequent reduction in Strength, Dexterity. or Constitution. Lacking this special insight into their own mortality and the incentive to find new, less taxing ways to deal with challenges, they also never gain any improvements to their Intelligence, Wisdom, or Charisma due to advancing age.
Note that this is a quote of a post by FoxWander on enworld.
« Last Edit: November 29, 2011, 03:21:06 PM by Bastian »

Offline Maat Mons

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Re: Useful Dragon Magazine Stuff
« Reply #12 on: December 06, 2011, 02:23:37 AM »
Initiate of Obad-Hai (Dragon 342 – 51) gives you the ability to spontaneously cast summon nature's ally spells. 

Offline nijineko

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Re: Useful Dragon Magazine Stuff
« Reply #13 on: December 07, 2011, 02:08:19 AM »
(click to show/hide)

having just read the dragon mag in question before posting this, i offer the following:

  • the wedded to history feat does not grant the endless quality, it simply allows one to select one of the backgrounds listed.
  • the listed background also do not grant the endless quality. the fact that you were (optionally) born long ago is simply fluff text and backstory.

the only way to get the endless quality, (not including getting the dm to simply grant it to you) as described in this article is to have someone else cast the kissed by the ages spell on you. optionally, you could magic jar or mind switch with someone, cast it upon your body, and then switch back... though that requires a much higher starting level than my next suggestion, i think.

a cooperative dm might allow this to be part of your backstory, especially if you offer the following:

  • pay for the casting of the spell via npc as per the services section of the PHB for a 9th level spell, and deduct the cost from your WBL.
  • pay for the cost of the focus item, and deduct said cost from your WBL.
  • using the rules from the PHB2 web enhancement, pay for the xp cost yourself, using one of the item creation or spell casting xp transfer options listed.

a really cooperative dm might let you get the ability up front, and pay for it as you go, sort of like buying off a level adjustment.
« Last Edit: December 07, 2011, 02:12:23 AM by nijineko »

Offline sirpercival

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Re: Useful Dragon Magazine Stuff
« Reply #14 on: March 16, 2012, 08:42:55 AM »
The magic-blooded template is actually in Dragon 306 pg 64 -- what you're referencing is a fluff article called "Magic in the Blood" ;)
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Offline Suzerain

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Re: Useful Dragon Magazine Stuff
« Reply #15 on: March 22, 2012, 12:55:56 AM »
Edit: Changes have been worked in.


The bonus for the Humming bird familiar can still be doubled with the Elf Wizard racial substitution level so long as the first level substitution is not taken (and the wizard is the correct specialist).
The problem isn't being a specialist wizard. The problem with the initiative bonus is that it is not one of the following: "bonus on skill checks, saves, or hit points granted by the familiar"

Quote
To throw in some new content, there are a bunch of martial arts styles for all of the core races in dragon 303. Most of them are nothing special, but two stand out for me.

Axefury (pg 57) lets you bullrush an enemy an extra five feet at the cost of pretty much the prerequisites for Shock Trooper and Combat Brute.

Stonegrind Wrestling (pg 57-58) treats you as one size larger for the purposes of grappling; if you can get into Fist of the Forest, you got this

Some decent boosts at fairly little opportunity cost
Axefury also requires Weapon Focus, Cleave and Great Cleave. I don't see anyone taking Great Cleave.

Stonegrind Wrestling similarly requires Endurance and Great Fortitude. I don't see a grappler build wasting feat slots taking those.

Also, here's a link for the text of martial arts styles.


Dragon #338 has rules for a staff familiar ACF (applying to any class that offers a familiar).  This is pretty weak unto itself, but eventually opens the door for having a spell-trigger staff at 12th level that you can recharge with your own spell slots.  This becomes exceptionally effective at the higher levels, since the recharge rate is one charge per 5 spell levels; when "casting" 9th level spells through your staff rather than unaided, you come close to getting two of them for each 9th level slot!
You also have to spend two feats on it, Craft Staff and Recharge Staff (and a lot of money), but I see how it could be useful (burning lower-level spellslots to fuel 9th-level ones? hell yeah). Staff of Time Stop or Shapechange would be a good choice. It could also be used to avoid XP costs for spells like Gate or Wish.

Initiate of Obad-Hai (Dragon 342 – 51) gives you the ability to spontaneously cast summon nature's ally spells.
Could be used to get into druid prcs. In particular, if you got wildshape somehow (e.g. Divine Minion), you'd be able to enter Planar Shepherd. Obad-Hai isn't an Eberron god though.


The magic-blooded template is actually in Dragon 306 pg 64 -- what you're referencing is a fluff article called "Magic in the Blood" ;)
Thank you, I've updated the reference.


On the Wedded to History thing, I'll change my wording to mean "could work, ask your DM". Some of the backgrounds are nice, but very niche-y. So it's basically included because of the assumption that it's meant to provide a character with a lifetime of hundreds or thousands of years (even if the character were to 'age normally' after the start of the game).


I need to go to bed now. I'm not going to lie to you, updating the OP to include the new stuff will not happen for some time. But I hear ya, and I will try to do it before the thread moves off the first page of the handbooks forum.
« Last Edit: March 22, 2012, 01:48:39 PM by Suzerain »

Offline Maat Mons

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Re: Useful Dragon Magazine Stuff
« Reply #16 on: April 24, 2012, 01:38:16 AM »
Improved combat reflexes (Dragon 340, p87) lets you make two attacks of opportunity for each opportunity.  There's also a greater version that allows three attacks.  You take penalties like regular iterative attacks, and each swing counts against your allowed attacks of opportunity for the round, but still. 

Offline Endarire

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Re: Useful Dragon Magazine Stuff
« Reply #17 on: June 12, 2012, 03:32:25 AM »
Martial Monk: If you can bypass prereqs, you can start the game with L9 maneuvers and L8 stances via Martial Stance and Martial Study.

Offline Thurbane

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Re: Useful Dragon Magazine Stuff
« Reply #18 on: June 12, 2012, 10:47:51 PM »
Knowstones (Dragon # 333 p.93): allow a spontaneous caster with limited spells known (Sorcerer, Bard, Favored Soul etc.) to effectively add a spell to his list of spells known as long as he carries the stone (it does not use up a slot, but does require 24 hours to attune to a new owner). Stones, like wands, are neither divine nor arcane - all that is required is that the spell be on your class list, and you be able to cast spells of that level. Cost = (spell level ^2) * 1000gp (plus a little extra for expensive material components or focus).

Offline Endarire

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Re: Useful Dragon Magazine Stuff
« Reply #19 on: June 13, 2012, 03:41:22 AM »
Do knowstones of spells with an expensive component or focus have a higher cost than those that don't?  (Don't count the focus/component cost.)