I'm looking for a master list of all the "detect" powers, spells, and effects in D&D 3.5. They don't necessarily have to have detect in the name.
Thanks,
Necro
So far I go these, any others?
PowersDetect Hostile Intent
Detect Psionics
Detect Remote Viewing
Detect Teleportation
SpellsDetect Animals or Plants
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Poison
Detect Scrying
Detect Secret Doors
Detect Snares and Pits
Detect Thoughts
Detect Undead
PathfinderDetect Aberration
Detect Animals or Plants
Detect Chaos
Detect Charm
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Metal
Detect Poison
Detect Radiation
Detect Relations
Detect Scrying
Detect Secret Doors
Detect Snares and Pits
Detect the Faithful
Detect Thoughts
Detect Undead
OthersDetect Disease - Oriental Adventures
Detect Fire - Frostburn
Detect Weaponry - Cityscape
Detect Aberration - LoM & EbCS
Detect Dragonblood - Dragon Magic
Detect Ghost - Ghostwalk
Detect Vestige - ToM
Detect Taint - Oriental Adventures
Detect Crossroads - Magic of Faerun
Detect Metal & Minerals - Races of Faerun
Detect Dragonmark - MoE
Mindsight - LoM
Nemesis feat from the Book of Exalted Deeds.
Analyze Portal spell (SpC, and half a dozen other books)
Portal Sensitive feat (Underdark)