Author Topic: Are there any viable 3rd edition core melee options?  (Read 2820 times)

Offline SuperThunderCat

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Are there any viable 3rd edition core melee options?
« on: June 26, 2015, 09:14:31 PM »
Emphasis on 3.0, I have no experience with it, having gotten into D&D via Pathfinder.

My usual DM has decided that it would be fun to run a 3.0 campaign and thus force us to acquire a set of the 3.0 core books. I guess that is okay, given the lack of books i have left to buy in PF and having a decent budget.

On the topic of the build were there any good melee builds? Id assume some form of two handed warrior? Barbarians look better than the other melee classes at a glance. However efficiency is far more important than the flavor.

The specifics of the build is 32pb, 4th level, and Standard WBL. Any ideas are appreciated.  :)

Offline Lycanthromancer

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Re: Are there any viable 3rd edition core melee options?
« Reply #1 on: June 26, 2015, 09:29:16 PM »
If 3.5 is included in "3rd Edition/3.0," then take a really close look at Tome of Battle.

Offline Thurbane

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Re: Are there any viable 3rd edition core melee options?
« Reply #2 on: June 26, 2015, 09:59:52 PM »
I know this is 3.5, but I think most of these options existed in 3.0: http://www.giantitp.com/forums/showthread.php?80415-The-Horizon-Tripper-(Core-Melee-Build)

Offline Keldar

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Re: Are there any viable 3rd edition core melee options?
« Reply #3 on: June 27, 2015, 12:24:03 AM »
Druid is the best Core only Melee class.  For the usual reasons.  But after that, Barbarian is probably the best of the non-casters in the PHB.  Though multiclassing Barbarian/Fighter is probably the strongest for a short campaign.  Dip Ranger 1 if TWF.  (Worth noting, in 3.0 two handed weapons lack a Power Attack bonus, making their advantage much smaller.)  The only core-only melee PRC that isn't garbage is the Blackguard.  WBL is 5,400gp, what you can spend it on is totally DM arbitrary, 3.0 had no 1/4 rule.  The recommendation was to use item levels, such as minor items.
For the sake of your wallet, here is a 3.0 SRD.  Don't waste money on books you're unlikely to use again.  At least, don't buy the core books.

For what its worth, according to page 22 of the 3.0 DMG Hobgoblins do not have a level adjustment.  (Increased ECL technically.)  Making them a great core-only race if allowed.  (+2 Dex and Con, Darkvision 60', +4 to Move Silently)  Otherwise, Human trumps all as always.

Offline phaedrusxy

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Re: Are there any viable 3rd edition core melee options?
« Reply #4 on: June 27, 2015, 01:07:29 AM »
3.0 Polymorph Other was completely, ludicrously broken. Make whatever you want, buy a scroll, and enjoy your permanent uber-buff.
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Offline ksbsnowowl

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Re: Are there any viable 3rd edition core melee options?
« Reply #5 on: June 27, 2015, 02:06:27 AM »
Weapon Master from Sword and Fist got a lot of love back in the day.  You needed to focus on one weapon, but it had some decent things (for the time) going for it.  IIRC, Weapon Master + Keen + Imp Crit + a falchion got a crit threat range of 10–20 or something like that.  Or maybe it was just always suggested to put the property and the feat on a Weapon Master build; it's been too long.

Offline muktidata

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Re: Are there any viable 3rd edition core melee options?
« Reply #6 on: June 27, 2015, 02:25:22 AM »
You posted an almost identical thread in 2013.

Monk 1/Druid 19

Cleric 20

Wizard 7/Loremaster 8/Archmage 5

Bard 9/Barbarian 1/Dragon Disciple 10

Paladin 2/Sorceror 8/Eldritch Knight 10

Rogue 3/Wizard 7/Arcane Trickster 10

Rogue 7/Shadow Dancer 3/Assassin 10

Fighter 6/Ranger 3/Barbarian 1/Horizon Tripper 10
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline StreamOfTheSky

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Re: Are there any viable 3rd edition core melee options?
« Reply #7 on: June 27, 2015, 02:12:56 PM »
I think in 3.0 Ranger got the "Polymorph Self" spell (they were broken up back then).  That alone would make it a decent melee choice at higher levels once it got access.

Cleric is probably the best choice.  Druid less so...Natural Spell was not core in 3.0, so you have to choose combat buffs or spellcasting, on top of waiting several levels to replace your physical stats (you know...dumping them in anticipation of wild shape hurts at low levels).  Cleric never has to make any of those hard choices, even in core 3.0, he just may need a round or two of buffing before starting his onslaught.

EDIT: IIRC, 3.0 monk's flurry progression was completely divorced from BAB just like how Pathfailure had it before their errata, so multiclassing monk with ANYTHING is stupid unless you aren't planning on using flurry anyway.
Oh!  Also, 3.0 was the Haste-Harm-Heal edition.  Haste gave extra standard actions, Harm was instant death, and Heal was a literal full heal (and instant death to undead).  Those three spells were regularly cited as being the most overpowered in the game.  So you want someone who can cast some or all of them.  Even more reason to be a cleric or a wizard or sorc instead of druid.  Buffs like Fly also had much longer durations in 3.0.
« Last Edit: June 27, 2015, 02:20:50 PM by StreamOfTheSky »