PetalPetal | HD: d6 |
| | | | |
Special | Petal Body, Sleep Songs, Fey Finesse, Durable Flower, ⑨ Kind, -2 Str, +2 Dex, +2 Cha |
|
Skills: 6+Int mod, quadruple at first level, Class Skills are Appraise, Balance, Bluff, Climb, Craft(any), Diplomacy, Escape Artist, Hide, Jump, Listen, Knowledge(any), Move Silently, Perform, Profession, Sense Motive, Survival, Spot,Swim and Tumble
Proficiencies: Simple weapons
Petal Body: The Petal loses all of her previous racial traits and instead gains fey traits (basically low-light vision). She is a tiny sized fey with base speed of 15 feet.
Sleep Songs: Petals can sing two kinds of songs that deal no damage but can lull a creature into a state of relaxation or sleep as a standard action.
Lullaby- Any creature within a 20-foot-radius that fails a DC 10+1/2 HD+Cha mod Will save is affected as though by a lullaby spell. At 4 HD this song imposes a -2 penalty on all Will saves on enemies inside the range, and half that penalty on all Will saves on enemies inside the range that make the save. For each extra 4 HD this penalty gets an extra -1. At 6 HD the Petal can sing this song as a Swift action. At 14 HD she can sing it as a free action 1/round.
Sleep- This song requires two or more petals separated by no more than 100 feet to be singing in unison. Any creature within 100 feet of either singer that hears the song must succeed on a DC 10+1/2 HD+Cha mod Will save or be affected as though by a Sleep spell. Additional petals within 100 feet of a target can lend their voices to the song, strengthening it and increasing the save DC by 1 per additional singer. A creature that successfully saves cannot be affected again by those petals’ sleep song for 24 hours. At 4 HD this can affect up to one creature per HD of the Petal with highest level in the choir. If that petal has 13 or more HD even creatures normally immune can be affected, but they gain a +5 bonus on their saves.
Fey Finesse: A Petal gains Weapon Finesse as a bonus feat even if she doesn't meet the prerequisites.
Durable Flower: A Petal gains DR/Cold Iron equal to 2 +1/2 HD.
Wings: The Petal can fly at a speed of 60 feet with good maneuverability, but can't fly upwards, and must end her turn on the ground or fall.
At 4 HD, the Petal's wings become strong enough to lift her all day long.
⑨
Kind: Petals think of themselves as little geniuses when, in reality, they are mischievous nuissances. This tends to make them forget their own survival instincts. They take hits head on and recklessly throw themselves into danger, confident of their delusionacal superiority.
The Petal counts as a small creature when such would not be benefical for it instead of tiny. So for example they only gain +4 size bonus for hiding and +1 size bonus to attack rolls and AC, but still take -8 in grapple checks and have the carrying capacity of a tiny creature.
At 3 HD some good sense has managed to sneak into the Petal's Brain, and they lose this ability, counting as tiny sized all the time.
Ability Score Increase: The Petal gains -2 Str, +2 Dex and +2 Cha.
Solo Sleep Song
Prerequisite: Sleep Song class ability.
Benefit: You can use the Sleep option of Sleep song by yourself 3 times per day, plus another for each 6 HD you have.
Dunno why I'm spending time in those. Nobody seems to care anymore.
Well still enjoy doing those, I get to train english writing more, and is more productive than random circle gaming discussions. Also there's some sense of honor that people requested them and I will do them.
The Petal is a pretty basic fey, tiny sized, good with finesse stuff, wings, a couple song powers. Also a complete troll as they like to put adventurers to sleep so they can awake refreshed, but "forget" that forests usually have predators who'll happilly nom in sleeping humanoids.
So if you want to play a little music fairy, the Petal's for you!