1.Wizard:Scribe scroll(always nice to have)
2.Wizard:Quicken(Meta magic is free in this build so every chance we get we should take it.)
3.general:Spell focus(conjuration)(prereq feat... I guess it's good but the dc increase to conjuration is pretty worthless.)
4.general:Augment Summoning(+4 to str and con for ALL summoned creatures... as in no uses per day. just everything. this one feat has near inf potential only limited to the number of monsters you summon.
5.general:Evolved summon monster(you may switch another spell with an additional copy of this for an additional 1 evolution. this is more for versatility. Also For later ref. this feat says
If you summon more than one creature with a single spell, only one creature gains this evolution.
how ever it makes no reference to later/more than one spell summoning. We will assume it applies to 1 monster per spell.
6.general:Augment construct(another prereq feat... I guess it's good but meh. adds 1hp/hd to astral constructs and a +1 comp bonus to hit and damage)
7.general:Advanced construct(Wow. More versatility in all your summons... I mean shit. what is more versatile than an astral construct.)
8.general:Boost construct(Gain an additional ability from any menu.)
9.general:Dual plane summon(a psi-spell feat from dragon magazine(Obscure) And the feat is insane
Dual-Plane Summon [Psi-Spell]
Whenever you summon a creature, you also access the raw ectoplasmic energy of the Astral Plane. You can mold and shape ectoplasm to your summoned creature, making it even more fearsome.
Prerequisites: Ability to cast any summon monster spell, astral construct. Benefit: You must expend your psionic focus to use this feat. Whenever you cast any summon monster spell, you can simultaneously manifest the astral construct power and apply its benefits to the summoned creature. You pay one-half the normal power point cost for astral construct (minimum 1 point). You can then apply any of the menu abilities that you could normally give the resulting astral construct to your summoned creature instead.
Half pp for the construct and you COMBINE IT WITH YOUR SUMMONS!?!?!? So now you get it we supper size our winions.
10.general:Bio-electrical Surge(another psi-spell feat. The only reason I picked this one up was to meat the prereq for mind mage... still for every 10 damage they have to make a fort saving throw with the same dc as the damaging spells or take 2 dex damage. and even though you may not go blaster, that dex damage can hurt quite a bit
11.general:Empower Spell(+50% to all numerical values of a spell. Free use it on everything)
12.general:Heighten Spell(Along with the power point thing you can get a dc of about 65 for any 1 spell(laugh as your dm tries to roll a 20 and still fails when he does.)
13.flaw 1:Extend spell(doubles duration... free use it on everything.)
14.flaw 2:Expand knowledge(for the astral constructs)
15.Human feat: Psionic meditation(So your schism can psionicaly focus for you. And how will you get said schism? with a psionic item prob.