Author Topic: Conjuration Specialist... generalist...[3.P]  (Read 1500 times)

Offline Mr. woop woop

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Conjuration Specialist... generalist...[3.P]
« on: July 11, 2015, 12:49:09 PM »
I have a build in the works whose main goal is summoning creatures(wiz 9/ wilder 1/ mind mage 10.) and secondary goal is ... ya know... wizardy stuff. So, Any improvements you can see. places where I can open up a feat or two?

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What is the point of this character?
OK. So all meta magic is free.
don't believe me?
well. use the persistent rod and the schism to give yourself schism for a day. this little guy will use your shit to regen your power points.
Also because of your feat selection(you sly dog you) your schism can re-apply psionic focus. So now you can use your dual-plane summon every-round!
since you are a prepared caster you can set all your spells to what ever levels you need them at(level 1 timestop?) then use your summon spells and let them do the work while you use said level 1 time stops. AND WHY STOP THERE? Level 1 plain shift to your demi plane and summon 20 creatures in the time 1 round has passed for the rest of your party! THEN level 1 gate them all back at once. you can even substitute all your 9th level spells to have 2 more 8 levels then get rid of all those to have 8 more level 7's and so on. so you can have alot more level 1 spells and still cast your godly spells.

Oh and your minions can do shit too. The evolution applies to ALL summons. which includes your astral construct... who you bind with your normal summon. this basically doubles your evolution.
« Last Edit: July 12, 2015, 03:06:40 AM by Mr. woop woop »
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