Author Topic: Hagunemnon  (Read 9602 times)

Offline oslecamo

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Hagunemnon
« on: November 25, 2011, 08:42:22 PM »
Hagunemnon


HD:d6
Level   Bab   Fort   Ref   Will   Feature

1    +0    +0   +0     +2    Changing Body, Alter Shape, Shape I, Evolve, Unstability
2    +1    +0   +0     +3    Detect Toughts, Knock   
3    +2    +1   +1     +3    Shape II
4    +3    +1   +1     +4    Suggestion, Nondetection   
5    +3    +1   +1     +4    Shape III   
6    +4    +2   +2     +5    Dimension Door
7    +5    +2   +2     +5    Shape IV
8    +6    +2   +2     +6    Lesser Unstability
9    +6    +3   +3     +6    Shape V
10   +7    +3   +3     +7    Fast Healing, Plane Shift
11   +8    +3   +3     +7    Shape VI
12   +9    +4   +4     +8    Ethereal Jaunt
13   +9    +4   +4     +8    Shape VII
14   +10   +4   +4     +9    Reactive Unstability
15   +11   +5   +5     +9    Shape VIII
16   +12   +5   +5     +10   Regeneration, Minor Instability
17   +12   +5   +5     +10   Shape IX
18   +13   +6   +6     +11   Destabilize Form
19   +14   +6    +6    +11   Instant Evolution
20   +15   +6    +6    +12   Protean
21   +15   +6    +6    +12   Potential
22   +16   +7    +7    +13   Devastating Evolution
23   +16   +7    +7    +13   Null Instability
24   +17   +8    +8    +14   Overwhelming Evolution
25   +17   +8    +8    +14   Gift of Change
26   +18   +9    +9    +15   Blinding Evolution
27   +18   +9    +9    +15   Survival of the Fittest
28   +19   +10  +10    +16   Pinnacle of Evolution
29   +19   +10  +10    +16   Lord of Change


Skills:2+int modifier per level, quadruple at first level, Class skills are: balance, concentration, disguise, spot, listen, search, move silently, hide, climb, swim, bluff, diplomacy, intimidate.

Proficiencies:Its own natural weapons.

Features:
Changing Body: The Hagunemnon  loses all other racial traits and becomes a medium sized aberration with all the related traits (basically darkvision 60 feet). Its a medium sized creature with base speed of 30 feet. It also gains the Shapechanger Subtype. An Hagunemnon has a natural attack dealing 1d8+Str damage, like a claw, bite or slam. He can change between them as a free action. An Hagunemnon has no limbs capable of fine manipulation by default.

In addition, the Hagunemnon gains a bonus to Nat armor equal to it's Con modifier.

Alter Shape: The Hagunemnon is the ultimate shapeshifter, its body a constant flux of possibility, not limiting itself to copying a single creature, but rather combining aspects from difrerent ones. He starts with 4 lv1 Shapes, and learns a new ones every level, and an extra one whenever it unlocks a new level of Shapes. At 3rd level of this class, and every 2 levels thereafter, it can pick Shapes of the next level, up to 9th level Shapes at 17th level.

All Shapes are Extraordinary abilities, as well as Alter Shape itself. The Hagunemnon is the ultimate expression of natural evolution, it's body and organs adapting to new needs in the blink of an eye. Shapes never stack with themselves.

(click to show/hide)

Evolve: The Hagunemnon gains +1 to one of it's Physical Ability Score of it's choice for every level on this monster class. At the beginning of his turn, he may re-distribute this bonus among his stats as he sees fit.

Unstability: The Hagunemnon's biggest strength it's also his biggest weakness, as his body refuses to stay too long on a single form.

The Hagunemnon can only have 2+1/2 HD shapes at any time (can't pick same Shape more than once), being able to change which ones he has active as a standard action, and at the beginning of every turn he has to change at least half his shapes for other ones as a free action, unless he spends a move action keeping himself stable. The Hagunemnon may change less than half his shapes if he used the move action to keep himself stable. Due to this, the Hagunemnon never gains a bonus to Disguise checks for his basic Alter Shape ability, as his body is constantly changing.

The exception it's when an Hagunemnon doesn't have enough extra shapes to swap due to having multiclassed. Straying from it's natural path helps it to learn stabilization.

Hagunemnon SLAs: At the following levels, the Hagunemnon can use the following SLAs a certain number of times per day. Save DCs are 10+1/2 HD+Cha mod.

2nd level- Detect Toughts, Knock 1/day per HD each.

4th level- Sugestion, Nondetection 1/day per 2 HD each.

6th level- Dimension Door 1/day per 3 HD.

10th level-Plane Shift 1/day per 6 HD.

12th level-Ethereal Jaunt 1/day per 7 HD.


Lesser Unstability: At 8th level, the Hagunemnon may keep stability of his body as a swift action instead of move action, a total number of rounds per hour equal to his Cha mod, divided as the Hagunemnon chooses.

Fast Healing: At 10th level the Hagunemnon  gains fast healing equal to half it's HD.

Reactive Unstability: At 14th level, the Hagunemnon may swap one of it's shapes for another one as an immediate action.

Regeneration: at 16th level the Hagunemnon's Fast Healing upgrades to Regeneration with the same amount. It's bypassed by an element of the Hagunemnon's choice between Acid, Fire, Cold and electricity, and can be changed every 24 hours, but if the Hagunemnon  becomes immune to the chosen element, the regeneration reverts back to Fast Healing.

Minor Unstability: At 16th level, the Hagunemnon may use Lesser Unstability as a free action.

Destabilize Form: At 18th level, if an Hagunemnon hits with two or more natural attacks in the same round, it partly destabilizes its foe’s physical form, dealing an additional 4d6+1,5 Str mod points of damage as well as 2 points of temporary Constitution damage. This affects even creatures immune to Con damage. Creatures without Con take Cha damage instead. If the If the victim is drained to 0 Constitution, its dead body is only so much clear fluid that drains away unless somehow preserved by friends of the victim.

Instant Evolution: At 19th level, 1/hour the Hagunemnon may change a number of Shapes equal to his Cha mod as an Immediate action.

Protean:At 20th level any DR the  Hagunemnon has can now only be bypassed by Epic weapons, its natural weapons count as Epic for bypassing DR, and it's own regeneration cannot be bypassed by opponents with less HD than the  Hagunemnon.

In adition 1/day it may change any number of it's shapes as a free action at any time even if it isn't his turns.

Potential:At 21st level the  Hagunemnon can now use all of its SLAs at will. The HD limits for all (if any) of it's Replicate Shapes are now equal to its own HD.

Devastating Evolution:At 22nd level whenever the  Hagunemnon scores a sucessful critical hit with a natural weapon, it inflicts a Baleful Polymorph effect on the target, with save DC 10+1/2HD+Cha mod. This works even against opponents immune to Criticals and Polymorph effects, but they gain a +5 bonus on their saves.

Null Unstability:At 23th level the  Hagunemnon doesn't need to spend any action to keep it's shapes, and it's Fast Healing/Regeneration doubles.

Overwhelming Evolution: At 24th level every hit from the  Hagunemnon's natural weapons now inflicts a Baleful Polymorph effect if it so desires. Successful critical hits utterly destroy the target, body and soul without any change of recovery, unless they succeed on the save, even if they had a way out of polymorph.

Gift of Change:At 25th level the  Hagunemnon may bestow any of it's Shapes in a willing touched creature. The effect is permanent, but the  Hagunemnon cannot bestow more Shapes than it's Cha mod at any time. It can revogate bestowed Gifts  as a free action regardless of distance.

Blinding Evolution:At 26th level the  Hagunemnon can take an extra standard or move action during it's turn. He can also change its shapes as a free action once per round besides changing at the beginning of his turn.

Survival of the Fittest:
At 27th level the  Hagunemnon may change all his shapes as a free action once per round even if it isn't his turn (this stacks with Blinding Evolution).

Pinnacle of Evolution:At 28th level the total bonus granted by Evolve is doubled.

Lord of Change:
At 29th level the  Hagunemnon may use Gift of Change on a number of creatures equal to its HD, each one gaining a number of shapes equal to its Cha mod.

Comments
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« Last Edit: May 09, 2015, 06:42:35 PM by oslecamo »

Offline sirpercival

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Re: Hagunemnon
« Reply #1 on: May 20, 2012, 10:35:12 AM »
You have another class table sitting in the middle of the Shapes spoiler.
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Offline oslecamo

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Re: Hagunemnon
« Reply #2 on: May 20, 2012, 05:47:17 PM »
Fixed, thanks!

Offline Concerned Ninja Citizen

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Re: Hagunemnon
« Reply #3 on: October 22, 2012, 03:45:42 PM »
What happens if you multiclass as a caster via the Fey Shape and then switch out of that shape?

How about a "Phrenic" shape that lets you go into manifesting classes?

Or a "Sublime" shape that gives you full initiator level?

Offline oslecamo

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Re: Hagunemnon
« Reply #4 on: October 26, 2012, 05:26:27 PM »
The casting stacking of the Fey Shape isn't dependant on you actually staying on that shape. You only need to have the ability.

Psionics are as separated from body shape as they can so no to that.

Maneuver shape is a possibility, but it would need to do something else and don't have the inspiration now.

Offline Concerned Ninja Citizen

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Re: Hagunemnon
« Reply #5 on: October 29, 2012, 12:01:50 PM »
Quote from: Oslecamo
The casting stacking of the Fey Shape isn't dependant on you actually staying on that shape. You only need to have the ability.

Cool. Might want to note that in the description as all the other shapes only work while you're in them.

Offline oslecamo

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Re: Hagunemnon
« Reply #6 on: October 30, 2012, 06:51:16 AM »
Clarified.

Offline M3mentoMori

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Re: Hagunemnon
« Reply #7 on: May 08, 2015, 07:16:11 PM »
The Constant Evolution shape should probably have a duration, as right now it only ever provides a penalty of -2 due to the wording 'next save'. Something like 'While in this shape, whenever an opponent saves against one of your abilities, it takes a -2 penalty on its saves against the same ability from you for [duration: something like 1 minute, or X rounds, or whatever. Or maybe as long as the Hagunemnon is in the shape.], cumulative.'

Unless you meant it that way. In that case, the 'cumulative' bit is unneeded.
« Last Edit: May 08, 2015, 07:18:16 PM by M3mentoMori »

Offline oslecamo

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Re: Hagunemnon
« Reply #8 on: May 09, 2015, 06:43:54 PM »
It isn't supposed to be time-based, it's literally the next save they make against the picked ability, and the penalty only goes away when they fail the save, increasing instead if they succeed. Clarified, thanks for pointing it out!