Author Topic: Sylph  (Read 3584 times)

Offline oslecamo

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Sylph
« on: July 24, 2015, 12:17:04 PM »
Sylph



Hit Dice:d6

LevelBABFortRefWill   Special
1st
0
0
0
2
   Sylph Body, Elemental Blood, +2 Dex, -2 Con, +2 Cha
2nd
1
0
0
3
   Strange Skin, +1 Cha
3rd
2
1
1
3
   Invisible Air, +1 Dex
4th
2
1
1
4
   Wind Rider, +1 Cha
5th
3
1
1
4
    Elemental Mistress, +1 Dex, +1 Cha

Skills: 6+Int mod, quadruple at first level, Class Skills are Appraise, Balance, Bluff, Climb, Craft(any), Diplomacy, Escape Artist, Hide, Jump, Listen, Knowledge(any), Move Silently, Perform, Profession, Sense Motive, Survival, Spot,Swim and Tumble

Proficiencies: None.


Sylph Body: The Sylph loses all of her previous racial traits and instead gains outsider traits (basically darkvision 60 feet). She is a small sized outsider with base and flight speed of 30 feet with perfect maneuverability, but for now she lacks the skill to be able to attack or cast spells while not standing in a solid surface.


Elemental Blood: The Sylph gains spell slots and spells known as if she was a sorceror of her Sylph level, but at each level up she must learn at least one spell with the [Air], [Earth], [Fire] or [Water] subtype. If she retrains those spells, she must swap them for another spell of that subtype. If she multiclasses as a sorceror, the casting stacks, but the limitation on spell learning remains.

Ability Score Increase: At first level the Sylph gains +2 Dex,  -2 Con, +2 Cha, plus

+1 to Dex at levels 3 and 5
+1 to Cha at levels 2, 4 and 5

For a total of +4 Dex, -2 Con, +5 Cha at 5th level.

Strange Skin: At 2nd level the Sylph gains SR equal to 11+HD, which she may raise or lower at any time as a free action even if it isn't her turn.

Invisible Air: At 3rd level the Sylph can use Invisibility as a SLA 1/day per HD. If she uses it on herself, the duration increases to 24 hours. (Upgraded to Greater Invisibility at 7 HD, by spending two uses she can make the effect last 24 hours on herself only).

Wind Rider: At 4th level the Sylph can now attack or cast spells while in midair, and her flight speed increases to 90 feet.

Elemental Mistress: At 5th level the Sylph casts gains a +2 CL bonus on [Air], [Earth], [Fire] and [Water] spells, and in addition 1/day she can replicate Summon Monster of a level up to half her HD as a Su ability as a standard action, but only to summon an elemental.

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« Last Edit: July 24, 2015, 03:54:39 PM by oslecamo »

Offline Chrononaut

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Re: Sylph
« Reply #1 on: July 24, 2015, 03:35:14 PM »
Nice

In that 'body' entry it says 'small sized fey' but says 'gains outsider traits'. Is that a typo?

Offline oslecamo

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Re: Sylph
« Reply #2 on: July 24, 2015, 05:20:20 PM »
Ups, fixed. It's supposed to be an outsider.

Offline Chrononaut

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Re: Sylph
« Reply #3 on: July 24, 2015, 08:38:15 PM »
All better. I can't think of anything immediately glaring. Maybe the 'able to focus earth' spells thing, but that's just needless limitation.