SylphHit Dice:d6
Level | BAB | Fort | Ref | Will | | Special | |
1st | 0 | 0 | 0 | 2 | | Sylph Body, Elemental Blood, +2 Dex, -2 Con, +2 Cha |
2nd | 1 | 0 | 0 | 3 | | Strange Skin, +1 Cha |
3rd | 2 | 1 | 1 | 3 | | Invisible Air, +1 Dex |
4th | 2 | 1 | 1 | 4 | | Wind Rider, +1 Cha |
5th | 3 | 1 | 1 | 4 | | Elemental Mistress, +1 Dex, +1 Cha |
Skills: 6+Int mod, quadruple at first level, Class Skills are Appraise, Balance, Bluff, Climb, Craft(any), Diplomacy, Escape Artist, Hide, Jump, Listen, Knowledge(any), Move Silently, Perform, Profession, Sense Motive, Survival, Spot,Swim and Tumble
Proficiencies: None.
Sylph Body: The Sylph loses all of her previous racial traits and instead gains outsider traits (basically darkvision 60 feet). She is a small sized outsider with base and flight speed of 30 feet with perfect maneuverability, but for now she lacks the skill to be able to attack or cast spells while not standing in a solid surface.
Elemental Blood: The Sylph gains spell slots and spells known as if she was a sorceror of her Sylph level, but at each level up she must learn at least one spell with the [Air], [Earth], [Fire] or [Water] subtype. If she retrains those spells, she must swap them for another spell of that subtype. If she multiclasses as a sorceror, the casting stacks, but the limitation on spell learning remains.
Ability Score Increase: At first level the Sylph gains +2 Dex, -2 Con, +2 Cha, plus
+1 to Dex at levels 3 and 5
+1 to Cha at levels 2, 4 and 5
For a total of +4 Dex, -2 Con, +5 Cha at 5th level.
Strange Skin: At 2nd level the Sylph gains SR equal to 11+HD, which she may raise or lower at any time as a free action even if it isn't her turn.
Invisible Air: At 3rd level the Sylph can use Invisibility as a SLA 1/day per HD. If she uses it on herself, the duration increases to 24 hours. (Upgraded to Greater Invisibility at 7 HD, by spending two uses she can make the effect last 24 hours on herself only).
Wind Rider: At 4th level the Sylph can now attack or cast spells while in midair, and her flight speed increases to 90 feet.
Elemental Mistress: At 5th level the Sylph casts gains a +2 CL bonus on [Air], [Earth], [Fire] and [Water] spells, and in addition 1/day she can replicate Summon Monster of a level up to half her HD as a Su ability as a standard action, but only to summon an elemental.
The Sylph looks like a fey and behaves like a fey and has fey-like abilities, but is an [Air] outsider, go figure WoTC designers.
This one was pretty fast to do as the original monster has plenty of stuff crammed in a 3 HD CR 5 body. As usual for fullcasting monsters added a custom limitation in the spell selection.
So if you want to play a cute small flying elemental mage, the Sylph's for you!