BogunHD:d10
Level | Bab | Fort | Ref | Will | Feature |
1 | +0 | +0 | +0 | +0 | Bogun Body, Clumsy, Nettles, Nature Infusion |
Skills: (2 + Int per level, 4x at 1st level) The Bogun's class skills are Handle Animal, Hide, Knowledge(nature), and Move Silently.
Proficiencies: The Bogun is proficient with its own natural weapons.
Features:Bogun Body: The Bogun loses all racial traits and features, and gains the construct type and traits. These include:
-No Constitution Score
-Low-light vision
-Darkvision out to 60 feet
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
-Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
-Cannot heal damage naturally
-Not subject to critical hits, non-lethal damage, ability damage, ability drain, fatigue, exhaustion, and energy drain.
-Immunity to any effect that requires a fortitude save (Unless the effect also works on objects, or is harmless)
-Not at risk of death from massive damage. Destroyed if reduced to 0 hit points, but can be "repaired" if destroyed by spending 24 hours of work and 500 GP of materials per HD.
-Cannot be raised or resurrected unless by a wish, miracle, or true resurrection
-Constructs do not eat, sleep, or breathe.
A Bogun is a tiny sized construct with a land speed of 20ft, plus a clumsy flight speed of 20 ft, which increases by 5 ft per HD beyond the first to a maximum of 50 ft, and increases maneuverability by one step per 2 HD beyond the first, to a maximum of Good. It has the same equipment slots as a regular humanoid.
Clumsy: As a recently created creature, a Bogun is clumsy and uncoordinated as the magic animating it conflicts with the often-still living matter that it is made of. They are treated as small whenever it would not be beneficial for them. When it reaches 5 HD, the magic animating the Bogun has adjusted itself, and it loses this ability, being treated as tiny all the time.
Nettles: The Bogun's body is covered in spiky thorns. It can use this as a natural attack with 1d4 + Str. If you successfully grapple another creature, or are successfully grappled, they deal 1 point of damage to the other creature, and do so every turn the grapple is maintained. At 5 HD, the damage from grappling becomes 1d4.
The Nettles also exude a mild poison. It deals 1d6 points of Dexterity damage on both the primary and secondary save (DC 10 + 1/2 HD + Wis mod). It can only inflict this damage on a successful attack, not on the damage it deals when grappling or grappled. At 10 HD, it ignores immunity to poison, but people who would be immune to poison gain a +5 bonus to the save. In addition, it can now inflict poison through its Nettles when grappled.
Nature Infusion: The druidic magic infusing the Bogan manifests itself more directly. You can select a number of 0th level Druid spells equal to your base Wisdom modifier. You can use them as SLAs a total number of times per day equal to your HD, shared among all the spells you know. At 5 HD, and every 5 HD after that, you learn an additional 0th level Druid spell. At 12 HD, the nature magic has suffused the Bogun's body - it now can use them as Supernatural abilities, rather than Spell-Like ones.
Ah, the Bogun - a Construct that requires no gold, a mere 25 XP, and a level 1 spell to animate, but also requires that you be 7th level and either have a scroll of Control Plants or be able to cast it, despite that being a level 8 spell. I've liked the idea of it as a "small cheap druid minion" ever since I first saw it in the MM2 that I checked out from the library when being introduced to the world of D&D (they had the PHB and DMG, but not the MM1, oddly). That being said, its animation requirements are wildly inconsistent, since a level 8 spell means that it's going to be end-game stuff at minimum, at which point the week of work can be spent making minions who are significantly better than a 2HD Bogun.
But I digress. I tried to expand on it a bit, since pretty much the only thing it had was a Nettle natural attack and a poison. The nettles were expanded in versatility a little, so you can limpet onto larger creatures and slowly deal damage to them. I also added a capstone of minor druid spells, trying to fit in with the theme of "small druid magic", and hopefully giving it some more versatility. I also gave it traits of the Plant-type that weren't already covered by being a Construct, partly as a flavor thing, and partly because I think having a little construct minion that's made of living plants is kinda cool. I wanted to have a capstone based around infusing it and giving it abilities based around higher level Druid spells, but I couldn't think of a good way to do that, or balance it properly.
Anyway, this is my next offering. Feel free to rip it apart.