Author Topic: Bogun  (Read 6744 times)

Offline Krika

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Bogun
« on: July 29, 2015, 08:56:45 PM »
Bogun



HD:d10
LevelBabFortRefWillFeature
1+0+0+0+0Bogun Body, Clumsy, Nettles, Nature Infusion
Skills: (2 + Int per level, 4x at 1st level) The Bogun's class skills are Handle Animal, Hide, Knowledge(nature), and Move Silently.

Proficiencies: The Bogun is proficient with its own natural weapons.

Features:
Bogun Body: The Bogun loses all racial traits and features, and gains the construct type and traits. These include:
(click to show/hide)

A Bogun is a tiny sized construct with a land speed of 20ft, plus a clumsy flight speed of 20 ft, which increases by 5 ft per HD beyond the first to a maximum of 50 ft, and increases maneuverability by one step per 2 HD beyond the first, to a maximum of Good. It has the same equipment slots as a regular humanoid.

Clumsy: As a recently created creature, a Bogun is clumsy and uncoordinated as the magic animating it conflicts with the often-still living matter that it is made of. They are treated as small whenever it would not be beneficial for them. When it reaches 5 HD, the magic animating the Bogun has adjusted itself, and it loses this ability, being treated as tiny all the time.

Nettles: The Bogun's body is covered in spiky thorns. It can use this as a natural attack with 1d4 + Str. If you successfully grapple another creature, or are successfully grappled, they deal 1 point of damage to the other creature, and do so every turn the grapple is maintained. At 5 HD, the damage from grappling becomes 1d4.

The Nettles also exude a mild poison. It deals 1d6 points of Dexterity damage on both the primary and secondary save (DC 10 + 1/2 HD + Wis mod). It can only inflict this damage on a successful attack, not on the damage it deals when grappling or grappled. At 10 HD, it ignores immunity to poison, but people who would be immune to poison gain a +5 bonus to the save. In addition, it can now inflict poison through its Nettles when grappled.

Nature Infusion: The druidic magic infusing the Bogan manifests itself more directly. You can select a number of 0th level Druid spells equal to your base Wisdom modifier. You can use them as SLAs a total number of times per day equal to your HD, shared among all the spells you know. At 5 HD, and every 5 HD after that, you learn an additional 0th level Druid spell. At 12 HD, the nature magic has suffused the Bogun's body - it now can use them as Supernatural abilities, rather than Spell-Like ones.

(click to show/hide)
« Last Edit: August 02, 2015, 11:30:48 PM by Krika »

Offline DavidWL

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Re: Bogun
« Reply #1 on: July 31, 2015, 02:28:50 AM »
I think it should have a bit more for the 2 levels ... that is really just 1 level's worth of good stuff.  Compare to Shadow Creature, Dvati, Drow, 2 levels of angel, etc.

Best,
David
« Last Edit: July 31, 2015, 02:35:15 AM by DavidWL »

Offline oslecamo

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Re: Bogun
« Reply #2 on: August 02, 2015, 08:55:35 PM »
What DavidWL said, could be done as a 1 level, in particular since Bogun is CR 1.

Also I don't see the need to count as a plant. A wood golem doesn't count as a plant. A stone golem doesn't count as an earth elemental.

Offline altpersona

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Re: Bogun
« Reply #3 on: August 02, 2015, 10:59:48 PM »
i thought we had agreed to let Boguns be Boguns  :p
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Offline Krika

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Re: Bogun
« Reply #4 on: August 02, 2015, 11:30:52 PM »
What DavidWL said, could be done as a 1 level, in particular since Bogun is CR 1.

Also I don't see the need to count as a plant. A wood golem doesn't count as a plant. A stone golem doesn't count as an earth elemental.

It was a little nod to the druidic bent of the monster, combined with the idea that it could easily be a construct made out of growing, living organic matter. (The monster's description says that both living or non-living organic matter could be used to construct the body, but since it's a druid thing I've always assumed it to be living) It's no big deal to drop since it was just a little flavor thing.

As for the rest of it...eh, the 2 HD on the Bogun bother me, but I don't have any particular other ideas for this. Shifted everything into one level. Also added a slight upgrade to the casting since it's really not that powerful of an ability, and it furthers the idea of them being from magic infusing its body.

Offline Rakoa

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Re: Bogun
« Reply #5 on: August 03, 2015, 01:58:52 AM »
What DavidWL said, could be done as a 1 level, in particular since Bogun is CR 1.

Also I don't see the need to count as a plant. A wood golem doesn't count as a plant. A stone golem doesn't count as an earth elemental.

It was a little nod to the druidic bent of the monster, combined with the idea that it could easily be a construct made out of growing, living organic matter. (The monster's description says that both living or non-living organic matter could be used to construct the body, but since it's a druid thing I've always assumed it to be living) It's no big deal to drop since it was just a little flavor thing.

As for the rest of it...eh, the 2 HD on the Bogun bother me, but I don't have any particular other ideas for this. Shifted everything into one level. Also added a slight upgrade to the casting since it's really not that powerful of an ability, and it furthers the idea of them being from magic infusing its body.

I don't know about the Bogun in particular, but CR=class length is the general rule of thumb around here. So if it's CR1, you've done your job admirably.
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Offline Krika

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Re: Bogun
« Reply #6 on: August 03, 2015, 06:48:24 AM »
What DavidWL said, could be done as a 1 level, in particular since Bogun is CR 1.

Also I don't see the need to count as a plant. A wood golem doesn't count as a plant. A stone golem doesn't count as an earth elemental.

It was a little nod to the druidic bent of the monster, combined with the idea that it could easily be a construct made out of growing, living organic matter. (The monster's description says that both living or non-living organic matter could be used to construct the body, but since it's a druid thing I've always assumed it to be living) It's no big deal to drop since it was just a little flavor thing.

As for the rest of it...eh, the 2 HD on the Bogun bother me, but I don't have any particular other ideas for this. Shifted everything into one level. Also added a slight upgrade to the casting since it's really not that powerful of an ability, and it furthers the idea of them being from magic infusing its body.

I don't know about the Bogun in particular, but CR=class length is the general rule of thumb around here. So if it's CR1, you've done your job admirably.

Huh. I'd forgotten about that - then again, it's been a while since I've made a monster class, and my other one has the CR = HD.

Offline oslecamo

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Re: Bogun
« Reply #7 on: August 06, 2015, 06:38:22 AM »
No further critiques, added to the index.