Bloodfury HawkPrerequisites:-Must have taken the only level in Blood Hawk
HD:d10
Level | Bab | Fort | Ref | Will | Feature |
1 | +1 | +2 | +2 | +0 | Bloody Hatred, Bloodymindedness, +1 Dex |
2 | +2 | +3 | +3 | +0 | Bloody Beak, Growth, +1 Con |
3 | +3 | +3 | +3 | +1 | Bloodfury, +1 Dex |
Skills: (2 + Int per level, 4x at 1st level) The Bloodfury Hawk's class skills are Hide, Intimidate, Listen, Move Silently, Spot, and Survival.
Features:Ability Score Increase: At the 1st and 3rd levels the Bloodfury Hawk gains +1 Dex, and +1 Con at the 2nd level, for a total increase of +2 Dex and +1 Con at the 3rd level.
Bloody Hatred: If there's one thing a Bloodfury Hawk loves above all else, it's the taste of human flesh. They gain the Favored Enemy class feature as a Ranger does, except that it applies to all humans and creatures with human blood. They can also add this Favored Enemy bonus from this to critical hit confirmation rolls and to the DC of the Heal check necessary to stop the bleeding inflicted by its Blood Claw ability (but only if inflicted on a human or human-blooded creature). This counts as having the Favored Enemy class feature, and can be progressed by any class that progresses that class feature.
Bloodymindedness: The Bloodfury Hawk's staying power is even stronger. They are no longer disabled when they are at 0 HP or below, but they still take damage for taking strenuous action.
Bloody Beak: The Bloodfury Hawk's beak grows sharp and strong, all the better to tear at its enemy's flesh. It gains a secondary Beak attack that deals 1d3 points of damage. If it hits an enemy with both of its Claw attacks, it consumes a small portion of its opponents flesh, automatically dealing 1d3 points of damage, and healing itself an equal amount (it cannot use its Beak as a natural attack the same turn as using this ability). If the target is human or human blooded, then the additional damage and amount healed is increased by half the Bloodfury Hawk's Favored Enemy bonus against them. Any excess healing is instead added as Temporary HP (but this Temporary HP does not stack with itself).
Growth: At the 2nd level, the Bloodfury Hawk grows to Medium size. This increases the size of its natural weapons accordingly, but does not change its ability scores.
Bloodfury: The signature ability of the Bloodfury Hawk, letting it fly into a bloodlust-fueled frenzy. If the Bloodfury Hawk strikes makes a successful Claw or Beak attack against a target that was bleeding from its Blood Claws ability, then it can fly into a state similar to that of the Barbarian's Rage class feature. While in this state, the bleeding that it inflicts from its Blood Claws ability is 2, the critical threat range and multiplier for its natural weapons becomes 19-20/3x, and its Dexterity increases by 2. (The new critical range is considered to be the new base for the natural weapons, so if a Bloodfury Hawk had the Improved Critical feat for its claws, while it was in the state their critical threat range would be 17-20) If it is in this state while at 0 HP or lower, then it can also attack with both of its Claw attacks as a Standard action.
However, each turn must be spent attacking or moving to attack the nearest enemy it recognizes. If there are no enemies left, then it moves to attack the nearest creature. If there is nothing left for it to attack, or it falls unconscious then the state automatically ends. At the end of its turn, the Bloodfury Hawk can make a Will Save (DC 15) to end the Bloodfury. If a human, or human-blooded creature is present, the DC is 20 instead. In addition, since this is a state of heightened emotions, it can be dispelled by Calm Emotions and similar effects, as the Barbarian's Rage class feature can be.
And here's the rest of it. Hates humans, flies into a bloodlust, and likes to eat flesh. Check, check and check. The Bloodfury is a bit tricky to leave, but I did my best to leave in enough ways that this could be used by a PC without being forced into fighting the entire party to the death/knockout.