Author Topic: The Artisan Class  (Read 11166 times)

Offline TiaC

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Re: The Artisan Class
« Reply #20 on: September 06, 2015, 02:16:30 AM »
Not in terms of specific spells. Avoid spells with saves, so buffs, summons(make sure they have enough duration), some battlefield control, even some blasting would work.

Offline Gazzien

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Re: The Artisan Class
« Reply #21 on: September 06, 2015, 08:33:08 AM »
Charm Person can end encounters with one spellcast, or get you past finicky guards.
Color Spray is still wonderfully effective as an AoE crowd-control spell (oftentimes simply removing people from the fight until they're all alone).

Enlarge Person is a good way to make your melee friends love you.
Entangle is good CC, over a large area, but only in certain conditions (namely: having plants in the target area already).
Feather Fall is useless most of the time, but incredibly useful in that one situation you need it. Maybe not great in a scroll though, as you'd only get a chance to draw the scroll if you fell more than... 500'? in a round? I don't remember freefall speed in PF.
Grease is also useful for CC, and more so at range (but I'd still use Color Spray over it, given the option).
Identify is amazing for discovering what loot the DM's dropping on you.
Infernal Healing's pretty good for out-of-combat healing (fast healing 1 for a minute!).
Mage Armor (and, of course, Shield) are good for personal defense, but almost everyone else has armor.
Magic Weapon can be great if your DM springs some incorporeal opponents on you (ghosts!).
Protection from Evil (or Chaos, Law, or Good) prevents mental control, which is astoundingly useful if your DM uses that kind of thing.
Silent Image is just full of versatility (illusions are great, especially because people only get to save if they interact with it, IIRC. Oh, an ogre on the hilltop? Well... seeing something isn't interacting, just observing).

Figured I'd just list off a ton of first-level spells, since you said you were starting at first level anyways.
Oh, right. Scrolls. Uh, probably scratch Charm Person and Color Spray, as well as Grease.

Offline valen0121

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Re: The Artisan Class
« Reply #22 on: September 06, 2015, 09:09:29 PM »
Hey Gazzienm thanks for the response. Trying to narrow down my list. Here's what I have so far:

Scroll – Bless
Scroll – Bless Weapon
Scroll – Comprehend Languages
Scroll – Crafter’s Fortune
Scroll – Create Water
Scroll – Cure Light Wounds
Scroll – Detect Magic
Scroll – Detect Secret Doors
Scroll – Disrupt Undead
Scroll – Divine Favor
Scroll – Endure Elements
Scroll – Erase
Scroll – Faerie Fire
Scroll – Gravity Bow
Scroll – Guidance
Scroll – Hide from Undead
Scroll – Hold Portal
Scroll – Lesser Restoration
Scroll – Magic Missile
Scroll – Open/Close
Scroll – Prestidigitation
Scroll – Protection from Evil
Scroll – Ray of Enfeeblement
Scroll -  Read Magic
Scroll – Remove Fear
Scroll – Resistance
Scroll – Shield



I have 100 magical essence and 800 gp to spend on equipment and scrolls. Trying to determine how many of each scroll I will need.


Offline Gazzien

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Re: The Artisan Class
« Reply #23 on: September 06, 2015, 10:50:22 PM »
From that list, these ones jump out at me:
Cure Light Wounds: healing is always good, especially at low levels where one hit can be life, but two death. I'd carry a good few.
Detect Magic: Always see magical traps coming, or figure out puzzles easier. I'd carry a handful, but less if you have casters willing to prepare the cantrip normally.
Endure Elements: Probably don't need many, but it can be lifesaving when you need it. Probably would carry a couple for emergency use.
Faerie Fire: Pretty much outright stops stealthy creatures, but the problem is you need to find them first. I'd probably carry one or two for emergency use.
Gravity Bow: Looks like a pretty good combat spell, as long as you have the DEX to use a bow. (Maybe toss in Magic Weapon for incorporeal foes?) I'd carry a few of them.
Lesser Restoration: Probably not going to run into much ability damage, but it can be really useful. I'd carry one or two.

That's my 2c at least.

Offline valen0121

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Re: The Artisan Class
« Reply #24 on: December 08, 2015, 10:50:41 AM »
Hi Everyone,

I'm back. I hate it when work interferes with gaming.  :lol My character is currently 3rd level. I just need help planning out the rest of the build. I would like to thank everyone who has help me. This is what I have pull together so far from posts.

Thanks,
Valen

Crafter's Art
01 - Arcana
09 - Consumables
17 - Jewelry


Craftman Technique
03 - Efficient Enchanting
06 - Wand Mastery
09 - Metamagic Rod Mastery
12 - X
15 - X
18 - X

Apprentice Wizard
Wand Empowerment


Creation Feats
01 - Scribe Scroll
02 - Craft Wondrous Item
05 - Craft Wand
08 - Brew Potion
11 - Craft Staff
14 - Forge Ring
17 - Craft Magic Arms & Armor
20 - Craft Construct


Feats
Human - Extraordinary Artisan
01 - Magical Artisan (Extraordinary Artisan)
03 - X
05 - X
07 - X
09 - Craft Rod
11 - X
13 - X
15 - X
17 - X
19 - X


Supreme Technique
20 - Master Enchanter



P.S. I will need to add a few metamagic feats to the build. I'm looking at adding Empower, Extend, and Maximize.
« Last Edit: December 10, 2015, 11:10:33 AM by valen0121 »

Offline valen0121

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Re: The Artisan Class
« Reply #25 on: December 21, 2015, 11:35:42 AM »
So does anyone have suggestions on the build that I working on?

Valen