by psly4mne, since I noticed the guide link went to WotC.
would like to compile a list of ways to boost caster level with minimal investment.
Items:
Agony +2 - 200 BoVD nonstacking, 1-use<br />
Ambrosia +2 - 200 BoED [good], nonstacking, 1-use<br />
Ankh of Ascension +4 - 9,000 MIC divine, costs spell slots, 3/day<br />
Arcanist's Gloves +2 - 500 MIC 1st level spell, 2/day<br />
Band of Spell Enhancement +2 - 10,080 RavenL 1/day<br />
Barbs of Hextor +1 - 350 CC [evil] or Evil domain, worship Hextor<br />
Bolt of Heironeous +1 - 350 CC [good] or Good domain, worship Heironeous<br />
Boots of Big Stepping +2 - 6,000 MIC [teleportation]<br />
Couatl Feather +2 - 10 BoED 35% chance, 1-use<br />
Domain Draught varies - 3,300 MIC grants a domain for 1 day<br />
Devastation of Nerull +1 - 350 CC Death domain or Necro, worship Nerull<br />
Feather of the Far Realms +1 - 95 CC Travel domain only, 1-use<br />
Game of Fate +1 - 550 CC 45% chance, 1-use<br />
Hero's Tears +2 - 675 CC [good], 1-use<br />
Humanoid Heart +2 - - BoVD 10% chance, 1-use<br />
Ioun Stone (Orange Prism) +1 - 30,000 DMG<br />
Kiss of Discord +2 - 310 CC [chaos], 1-use 350<br />
Mirror of Olidammara +1 - 350 CC Luck domain or [chaos], worship Olidammara<br />
Nugget of Garl Glittergold +1 - 350 CC Trickery domain or Illus, worship Garl<br />
Obad-Hai's Green Man +2 - 350 CC Animal or Plant domains, worship Obad-Hai<br />
Prayer Bead (Karma) +4 - 20,000 DMG must cast a divine spell first<br />
Ring of Arcane Might +1 - 20,000 MIC arcane<br />
Ring of Mystic Fire +1 competence 7,500 MIC [fire]<br />
Ring of Mystic Healing +1 competence 3,500 MIC cure spells<br />
Robe of Arcane Might +1 competence 21,000 MIC 1 school<br />
Rod of Elemental Might +2 - 9,600 CM 1 element, wu jen only<br />
Ruby Skull of Wee Jas +1 - 350 CC Death domain or Necro, worship Wee Jas<br />
Shawl of Bewitching +1 - 3,500 CV Ench[charm]<br />
Shieldstone Cavern (loc) +1 - 1,000 CM abjuration, 1 year<br />
Silver Badge of Larethian +1 - 350 CC Protection domain or Abjur, worship Correlan<br />
Skiurid Nugget +2 - 1,000 MM4 Necro, 50% chance, 1-use<br />
Talisman of Boccob +1 - 350 CC Knowledge domain or Divination, worship Boccob<br />
Talisman of the Twelve Moons +0-+3 - 4,500 RoE +1 outside at night, +2 in Wild Shape; shifter only<br />
Talon of Ehlonna +2 - 370 CC Animal domain or spell that targets animals<br />
Terran Brandy +2 alchemical 500 BoVD 1-use<br />
Tome of the Stilled Tongue +1 - 7,000 MIC lose hp, relic<br />
Tome of the Wyrm +1/more insight 15,000 DM when affecting enemy dragon<br />
Vanguard of Kord +1 - 350 CC Luck domain or Trans, worship Kord<br />
Vecna's Hand and Eye +1 - 350 CC Knowledge or Magic domain, worship Vecna<br />
Vial of the Last Gasp +1 - 2,200 CV 1-use<br />
War Cross of St. Cuthbert +1 - 350 CC [mind-affecting], worship Cuthbert<br />
Yondalla's Cornucopia +1 - 350 CC Law domain, [good], create food/water
Spells:
Abyssal Rift +2 - Wiz 9/Entropy 9 FC1 conj[evil]<br />
Adept Spirit +1 insight Clr 2/Wiz 3 MoI<br />
Channel the Mishtai +1 insight Wiz 2 MoI 1/6 chance, -1hp/HD<br />
Channel the Mishtai, Greater +1 insight Wiz 6 MoI -1 hp/HD <br />
Consumptive Field *1.5 - Clr 4 SC<br />
Consumptive Field, Greater *1.5 - Clr 4 SC<br />
Create Magic Tattoo +1 - Wiz 2 SC<br />
Death Knell +1 - Clr 2 PH<br />
Frostfell +1 - Wiz 9 FB [cold] only<br />
Harmonic Chorus +2 morale Brd 2 SC need concentration<br />
Hymn of Praise +2 - Brd 3 SC Good divine casters<br />
Infernal Threnody +2 - Brd 3 SC Evil divine casters<br />
Mystic Surge +1 - Wiz 4 PH2 one spell<br />
Spell Enhancer +2 - Wiz 4 SC one spell<br />
Suffer the Flesh +1-+5 - Wiz 2 MoE 2 con damage/bonus, 1 round, 250 gp
Feats:
Abyss-Bound Soul +1 - FC1 illusion, enchantment, or necromancy only<br />
Aerenal Half-Life +1 - PGE necro only, Arenal elf only<br />
Arcane Thesis +2 - PH2 1 arcane spell <br />
Bloodline of Fire +2 - PGF [fire], regional<br />
Calishite Elementalist +1 - RoF listed spells<br />
Ceremonial Empowerment +1 sacred FoE cleric only, god's holy days only<br />
Dark Speech +1 - FC1 take 1d4 cha damage<br />
Demon Mastery +1 - FC1 when using Summon spells for demons<br />
Divine Spell Power Varies - CD divine; based on turning check<br />
Domain Focus +1 - CD 1 domain only<br />
Draconic Power +1 - CA 1 energy type<br />
Drift Magic +1 - SS [earth] and dessication damage<br />
Earth Spell Varies - RoS based on slot, not [fire], [air], [water]<br />
Elder Giant Magic +0-+3 - SX based on casting time<br />
Elemental Spellcasting +1 - Planar 1 element type<br />
Enchanting Song +1 - RoS ench only, [music] feat<br />
Fey Power +1 - CM enchantment<br />
Fiendish Power +1 - CM [evil]<br />
Frozen Magic +0-+2 - FB dep on environment<br />
Initiate of Selune +5 - PGF Augury and Divination (the spell) only<br />
Inspire Spellpower +1 - RoS Allies only, [music] feat<br />
Jester's Magic +1 - CoS:W Listed spells only<br />
Lunar Magic +1 - CoS:W In full moon (-1 in new moon)<br />
Master Spellthief stack - CS Spellthief and other arcane caster levels stack for CL<br />
Metamagic Vigor +1 - CM use same metamagic for 2 rounds<br />
Mighty Dragonmark +2 - DMk Dragonmark powers only<br />
Misleading Song +1 - RoS illus only, [music] feat<br />
Mutable Body +1 - RoE trans on self only<br />
Open Least Chakra, Hands +1 insight MoI Staff or Metamagic Rod<br />
Practiced Spellcaster +4 - CA Up to HD only<br />
Primitive Caster +0-+3 - FB depends on components<br />
Reckless Wand Wielder +2 - CA Wands only<br />
Reserves of Strength +1-+3 - DLCS stun/damage, breaks caps!<br />
Ship's Mage +1 - SW on 1 ship only<br />
Spell Thematics +1 - PGF One spell per CL<br />
Storm Magic +1 - FB in storm only<br />
Wand Mastery +2 - Eb Wands only<br />
Words of Creation +1 sacred BoED [good], verbal
Domains:
Artifice +1 - Eb Conj(creat)<br />
Chaos +1 - PH [chaos]<br />
Craft +1 - PGF Conj(creat)<br />
Creation +1 - SC Conj(creat)<br />
Envy +1 - SC negative levels, ability damage/drain<br />
Evil +1 - PH [evil]<br />
Gnome +1 - SC Illus<br />
Good +1 - PH [good]<br />
Healing +1 - PH Conj(heal)<br />
Illusion +1 - SC Illus<br />
Knowledge +1 - PH Div<br />
Law +1 - PH [law]<br />
Necromancy +1 - Eb Necro<br />
Oracle +2 - SC Div<br />
Purification +1 - SC Abj<br />
Summoner +2 - SC Conj(call/summ)<br />
Transformation +1 - RoE Trans<br />
Truth +1 - RoE Div
Classes: (adjustment listed is compared to normal +1/level)
Archmage 1-5 +1/lvl - costs slots DMG<br />
Blood Magus 1 +1 - take 1 damage CA<br />
Dark Scholar 3 +1 - 10 m/day, some schools Slaughtergarge<br />
Evoker (Energy Affinity) 1 +1 - 1 element UA<br />
Gnome Paragon 2,3 +1,+1 - illusion, bard only UA<br />
Hierophant 1-5 +1/lvl - no +casting DMG<br />
Master of Radiance 1 +2 - [light], minutes/day LM<br />
Master Specialist 6,9 +1 - specialist school CM<br />
Nightcloak 1 +2 - [darkness] CD-WE<br />
Noctumancer 1 varies - lvl of dispelled spell ToM<br />
Paragnostic Apostle +1/lvl - various criteria CC<br />
Red Wizard 2-10 +lvl/2 - DMG<br />
Sanctified One 1 +int - 1 round/day CC<br />
Spellguard of Silverymoon 5 +1 - PGF<br />
Tainted Scholar 1 +1 - take 1 damage HoH<br />
Ultimate Magus 1,4,7,10 +1 - arcane CM<br />
Unbound Scroll 2 +2-4 - max 2+HD, scroll DMk<br />
Unseen Seer 3,6,9 +1 - divination / -1 other CM<br />
Wizard of High Sorcery 1 +1 - specialized school DLCS<br />
Wizard of High Sorcery 1 +3 max - dep on moon phase DLCS<br />
Wild Mage 1 +1d6-3 - possible neg CA<br />
Wu Jen 6 +2 - 1 element CA
Reserve Feats: (number available in CM and CC for each spell type)
(competence bonus)<br />
abjuration 3<br />
acid 1<br />
air 3<br />
cold 1<br />
darkness 1<br />
death 1<br />
divination 1<br />
earth 1<br />
electricity 1<br />
enchantment 1<br />
fire 1<br />
force 3<br />
glamer 1<br />
healing 2<br />
light 1<br />
necromancy 1<br />
polymorph 1<br />
sonic 1<br />
summoning 2<br />
teleportation 1<br />
water 2
Races:
Name bonus HD/LA type source notes<br />
Dwarf, Dream +1 0/+0 - RoS divination<br />
Gloaming +1 0/+2 - Und Illus(shadow)<br />
Gnome, Chaos +1 0/+1 - RoS [chaos]<br />
Illumian (krau) +2 0/+0 - RoD Up to HD only<br />
Raptoran +1 0/+0 - RotW [air]
Other:
Bloodtouched Rite +1 - PgEb Necro<br />
Greater Rite of Passage +1 - RotD-WE sorc only; affects spell progression, kobold only<br />
Node Magic varies - Und,CoR dep on class of node<br />
Pelor's Shadow Guard +1 - CC requires affiliation score 22+; applies to Good, Healing, Law, Strength, Sun, War domains<br />
Spellgifted (trait) +1 - UA one school; -1 others