Author Topic: all-homebrew game?  (Read 51569 times)

Offline sirpercival

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all-homebrew game?
« on: November 27, 2011, 12:26:09 PM »
I know how hard it is to find a DM for any game... I'm running too many games right now, so I just can't.  But I like the idea of a game featuring all-homebrew classes (no classes from an official source allowed without permission).  I personally have two homebrew base classes to try out (warpsoul and ritualist).

Would anyone else be interested in something like this?  Would anyone like to run it?
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Offline phaedrusxy

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Re: all-homebrew game?
« Reply #1 on: November 27, 2011, 08:02:40 PM »
Bozwevial has one called "The Fanged Crater" which he was going to restart on here that is all homebrew. Here's the thread. The old one can be found in the PbP section of the old brililantgameologists boards. I'd love to see that get going again...
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Offline samnemath

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Re: all-homebrew game?
« Reply #2 on: February 01, 2012, 03:12:34 PM »
I am new here but I would also be interested in this. I would love to give the Spellshaping Codices a try.

Offline Ziegander

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Re: all-homebrew game?
« Reply #3 on: February 01, 2012, 07:33:58 PM »
I would definitely love to play an all homebrew campaign. Not really into the "all monster classes" campaign though.

Offline sirpercival

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Re: all-homebrew game?
« Reply #4 on: February 01, 2012, 07:46:51 PM »
I have no idea what's going on with Boz's campaign, so I'm totally open to this again.  I'd love to play a Warpsoul...
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Offline FireInTheSky

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Re: all-homebrew game?
« Reply #5 on: February 10, 2012, 07:37:07 PM »
I'm in for a Ritual based char.

Offline Kaelik

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Re: all-homebrew game?
« Reply #6 on: March 25, 2012, 04:13:22 PM »
I have absurd amounts of homebrew classes many mine, many other peoples that I want to play as well.

Offline littha

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Re: all-homebrew game?
« Reply #7 on: March 25, 2012, 05:32:11 PM »
I would love to play some of my own homebrew, even just for testing purposes.

Offline VennDygrem

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Re: all-homebrew game?
« Reply #8 on: March 25, 2012, 06:17:25 PM »
I've got much the same issue. I always end up playing other people's homebrew before getting around to trying out my own, though.

Offline Ziegander

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Re: all-homebrew game?
« Reply #9 on: March 25, 2012, 09:50:44 PM »
So, what we need is a DM.

Offline Quillwraith

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Re: all-homebrew game?
« Reply #10 on: March 26, 2012, 08:43:02 PM »
I would play, but there's many people already.
I would DM, but I've never even played pbp, let alone DMed.
If either happens to change(or if the Dm likes to have many players, or if I don't need to be qualified), I'm in.

Offline sirpercival

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Re: all-homebrew game?
« Reply #11 on: March 26, 2012, 09:17:04 PM »
I DM'ed PbP before I played.  It's similar to running in RL except slower paced and you have to write everything ;)
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Offline Quillwraith

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Re: all-homebrew game?
« Reply #12 on: March 26, 2012, 09:23:05 PM »
I am willing to try, if everyone wants me to.
(Is DM'ed supposed to have an apostrophe?)

Offline VennDygrem

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Re: all-homebrew game?
« Reply #13 on: March 26, 2012, 09:26:05 PM »
I'll agree there. The prep for the game is slightly altered since you either need to post a map online as an image and keep updating it, or find some other way to keep track of where everyone is. It's not too difficult to make a simple map and post it to photobucket or something. But yeah, as sirpercival said, it's mostly about typing everything up instead of reading it out loud. And dealing with the slow rate of play.

I wouldn't want to pressure you into anything you're not comfortable doing, though.

Offline Quillwraith

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Re: all-homebrew game?
« Reply #14 on: March 26, 2012, 09:41:17 PM »
I wouldn't want to pressure you into anything you're not comfortable doing, though.
I'm cool with it.

I have a few spare half-finished conworlds lying around. Can't be too hard to convert one into a campaign setting. I'll take a look tomorrow.

(Also, is DMed supposed to have an apostrophe?)

Offline VennDygrem

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Re: all-homebrew game?
« Reply #15 on: March 26, 2012, 09:51:09 PM »
I'm sure there's some precedent, but I think in this case It's probably up to interpretation.

So, what sort of campaign rules would you set forth? If you want ideas for how most campaigns here are set up, just check a few threads out.

A few things to think about, for all of us:
HP: Average or Rolled?
Sources: Is it Homebrew only, or just all homebrew classes with options to mix published feats/etc with homebrew ones?
Traits/Flaws?
House rules?
Starting level? Starting GP?
etc. etc.

Offline sirpercival

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Re: all-homebrew game?
« Reply #16 on: March 26, 2012, 09:53:53 PM »
Also, how are stats generated?

My suggestion is to allow at least SOME published material, otherwise people are going to have problems with missing staples.  How are melee types going to survive without Power Attack, for example?
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Offline VennDygrem

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Re: all-homebrew game?
« Reply #17 on: March 26, 2012, 10:28:09 PM »
I'd agree with that, though it depends on your source for homebrew. Some homebrew melee types don't even really need power attack since their other class features make up for it. Still, I don't think it should be Homebrew-Only for everything.

Besides, while there are many classes I'd like to try, some of the ones I'm interested in most are still some of Oslecamo's monster classes. Not solely, but I'm always on the lookout for opportunities to play something from that list. :D

Still, lots of regular classes, and things I've been tinkering with myself, that could be very worth trying out.

Offline Harald

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Re: all-homebrew game?
« Reply #18 on: March 27, 2012, 10:43:15 AM »
If there are room for an other player, I'd be ok to come to playtest some homebrew. I don't have any yet to test, but I'm sure I'll find some here that will catch my eye.
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Offline Garryl

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Re: all-homebrew game?
« Reply #19 on: March 27, 2012, 10:47:57 AM »
What kind of things are you interested in? Maybe we could help point you in the right direction.