RulesRange: 90 feet (requires line of effect)
Allies need not have an Intelligence score to gain the bonus. Your aura is dismissed if you become unconscious or are slain, but otherwise it remains in effect even if you are incapable of acting.
Can project 1 minor aura and 1 draconic aura at a time (simultaneously). Activating an aura is a swift action.
Minor Auras Bonus = +4
Cha ModArt of War: Allies gain a bonus on disarm, trip, bull rush, and sunder attempts.
Force of Will: Allies gain a bonus on Will saves.
Master of Tactics: Allies gain a bonus on damage rolls when flanking.
Motivate Dexterity: Allies gain a bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks.
Draconic Auras Bonus = +1
Energy Surge: Allies deal additional energy damage on each damaging weapon attack equal to 1d4 per point of aura bonus. This damage can be either acid, cold, electricity, fire, or sonic, chosen when the aura is activated. You can change this selection as the same type of action as activating an aura.
Boost: Allies gain a bonus equal to half your aura bonus (rounded up) to the save DCs of their abilities that they use for 1 round. This bonus only applies to effects that deal damage of this aura's chosen energy type or that have that descriptor.
Boost Cost: 15 DV
Vigor: Allies gain fast healing equal to twice your aura bonus. This fast healing cannot heal any creature above half its maximum hit points.
Boost: Each ally can make a second attempt to save against an ongoing effect affecting them against which they failed their initial saving throw. If an ally is affected by more than one ongoing effect, she chooses one of them to retry the save against. If the ally succeeds on the saving throw on the second attempt, the effect's effects are reduced to what the ally would have suffered had she succeeded on her initial saving throw. This effect never restores hit points, ability score damage, or other instantaneous effects, but it does eliminate any conditions and continuous effects that were directly caused by failing the initial save against the effect. If an effect doesn't allow a save (such as power word stun), then this effect won't help the ally recover.
Boost Cost: 15 DV
*Most draconic auras have a boost effect. As a swift action, you can spend some of your remaining draconic vitality (or DV) to improve the aura's effects temporarily. If you dismiss an aura, its boost's duration immediately ends and the boost effect is lost, even if you activate the aura again before the boost's duration would normally end. In the case of boosts that have a specific target, should the target cease being affected by the aura, the boost effect ends on that target just like you had dismissed the aura.