Author Topic: [D&D3.5] Quest for the Sunblade  (Read 22533 times)

Offline CattyNebulart

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Re: [D&D3.5] Quest for the Sunblade
« Reply #20 on: October 13, 2015, 10:20:50 AM »
Heh, glad to have you. :)

So does anyone have good crafting rules? If not I'll likely just replace xp cost with x5 that in gold. You can recover xp and half gold from magic items including sundered ones.

And where did lolth touch you, and why are you traveling with some goody two shoes?

Offline Gazzien

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Re: [D&D3.5] Quest for the Sunblade
« Reply #21 on: October 13, 2015, 12:42:53 PM »
Heh, glad to have you. :)

So does anyone have good crafting rules? If not I'll likely just replace xp cost with x5 that in gold. You can recover xp and half gold from magic items including sundered ones.

And where did lolth touch you, and why are you traveling with some goody two shoes?
Eh, Pathfinder just nixes the XP cost and seems to work fine. Recovering xp/gold from sundered stuff is nice.

Well, don't you think that question's a little personal? Hjalmur's traveling because of a self-serving need to improve his craft. If it's a good enough piece of armor, he'll take it off the enemy's corpse so he can learn from it... and if it's not good enough, he'll break it off them so he doesn't risk blunting his claws on something ugly. He's not stupid, though, and so he'll travel with others if needed - and a twenty-year-old trail that vanished a legendary hero certainly would be nice to have meatshields allies on.

Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #22 on: October 13, 2015, 03:22:47 PM »
Quote
Settle on which one you want and I can take a more detailed look.

Elemental Adept or Dragonheart Adept

Dragonheart Adept just seems to get too much stuff, still lookign in more detail at Elemental Adept, but it seems alright.

For Elemental Adept nix the elemental companion and it is acceptable. At low levels it just gives too many exotic options and at high level you have other summon options. It's also like animal companion a class feature that is better than many classes, just even more so. Still a little worried since many of the spellshapes read like better martial manuvers, but we'll see how it works in practice.

If you're concerned about the balance i can just go with one of my other options.  It's not like I'm dead set on Spellshaping.  In fact, I'll just nix it now from my list.

Warning: Stream of conciousness ahead!

So, Wild Hunt or Gambler.  It looks like we've got plenty of frontliners so I'm leaning towards Wild Hunt....

Give me a minute as I dig through the homebrew that I linked in my signature as stuff I like for just this kind of occasion.

Hmm, man I like a bunch of complicated systems.  Something that's not a frontliner, something that's not a frontliner....


Got it!  I know what I would like to play.  The Dragon Shaman rewrite (and relevant aura class rules changes) found here.  We could use a buffer and healer, this is perfect.  :)

(Sorry for asking you to read a bunch of homebrew.)

Offline CattyNebulart

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Re: [D&D3.5] Quest for the Sunblade
« Reply #23 on: October 13, 2015, 05:28:40 PM »
Dragon shaman is fine. And I now have 6 applications. Closing the door to more for now. People can still post interest in case people drop out.

Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #24 on: October 13, 2015, 07:02:42 PM »
Morjhan (WIP)

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Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #25 on: October 13, 2015, 07:03:06 PM »
Since they weren't mentioned I assume no flaws and no traits?

Offline Gazzien

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Re: [D&D3.5] Quest for the Sunblade
« Reply #26 on: October 13, 2015, 07:13:18 PM »
Since they weren't mentioned I assume no flaws and no traits?
I used one flaw, split the difference between none and two. I wanted a greathammer. If they're not allowed, I'll take it out.

Offline CattyNebulart

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Re: [D&D3.5] Quest for the Sunblade
« Reply #27 on: October 13, 2015, 09:45:23 PM »
Since they weren't mentioned I assume no flaws and no traits?

I really havn;t decided I might go with no flaws and traits but a second feat at first level. Depends how players feel about that.

Eh, Pathfinder just nixes the XP cost and seems to work fine. Recovering xp/gold from sundered stuff is nice.

Well, don't you think that question's a little personal? Hjalmur's traveling because of a self-serving need to improve his craft. If it's a good enough piece of armor, he'll take it off the enemy's corpse so he can learn from it... and if it's not good enough, he'll break it off them so he doesn't risk blunting his claws on something ugly. He's not stupid, though, and so he'll travel with others if needed - and a twenty-year-old trail that vanished a legendary hero certainly would be nice to have meatshields allies on.

Hmm might nix the xp cost then. Will nix it for pregame stuff at least and see how that goes. ingame recovering it from items should be enough I think.

as for the fluff. meh there are better ways, like say of a different deity, the lolth touched template mentions fury gods which meshes well with the rages the urskan get. Or maybe you where in service of evil got promoted with lolth-touched and decided to repent. There are lots of ways to make the fluff mesh well, which is somethign I will insist on. What you have now is workable enoguh but a little bland.



nitpicking the cat celebrant, flirtation is not technicaly bardic music :p Also how is the damage so high? you shoudl be takign -2 from strength, so no clue why you have +4 damage.

Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #28 on: October 13, 2015, 11:12:28 PM »
Since they weren't mentioned I assume no flaws and no traits?

I really havn;t decided I might go with no flaws and traits but a second feat at first level. Depends how players feel about that.

I'm always happy with more feats but I can live with whatever.  :)

Offline Gazzien

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Re: [D&D3.5] Quest for the Sunblade
« Reply #29 on: October 14, 2015, 03:13:13 AM »
Always happy with more feats :D

I was wondering about the Fury Gods, but didn't know if that was just in the Eberron setting (I know absolutely nothing about the proposed adventure, and as such am trying to stay away from spoilers for it...  -_-' ), but they really would fit a lot better (perhaps as CN? Man, I know nothing about Eberron). Repentance was an option I considered, but thought of as being too cliche - but if it seems fine to you, then I'd rather go that route.

Offline oslecamo

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Re: [D&D3.5] Quest for the Sunblade
« Reply #30 on: October 14, 2015, 04:10:13 AM »
Since they weren't mentioned I assume no flaws and no traits?

I really havn;t decided I might go with no flaws and traits but a second feat at first level. Depends how players feel about that.
Never enough feats.

Hmm might nix the xp cost then. Will nix it for pregame stuff at least and see how that goes. ingame recovering it from items should be enough I think.
Sooo, do we all get to start with double WBL?


nitpicking the cat celebrant, flirtation is not technicaly bardic music :p
You should check the class again. Flirtation can totally be used to sub for bardic music for prerequisites and costs. :p

Also how is the damage so high? you shoudl be takign -2 from strength, so no clue why you have +4 damage.
Many DMs rule that the way Shadow Blade works is by allowing you to add Dex to damage instead of Str to make Dex based melee builds viable, instead of adding two ability scores to damage. I could've sworn you had said the same once. If you say that it adds both Str and Dex to damage, I'll have to rethink my build a bit.


Offline Gazzien

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Re: [D&D3.5] Quest for the Sunblade
« Reply #31 on: October 14, 2015, 04:30:25 AM »
Sooo, do we all get to start with double WBL?
Basically, yeah. Phaedrus is playing a Midgard Dwarf, so if it's a Wondrous Item or Arms&Armor, it's half-cost. (But don't forget the +500gp for things that are market 1k+; it's still halved, but it's important to remember)
Quote
Many DMs rule that the way Shadow Blade works is by allowing you to add Dex to damage instead of Str to make Dex based melee builds viable, instead of adding two ability scores to damage. I could've sworn you had said the same once. If you say that it adds both Str and Dex to damage, I'll have to rethink my build a bit.
Huh, I've never seen this ruling. I've always seen it as adding both, because usually it's not a concern (there are better feats to take if you have the STR for damage).

Offline CattyNebulart

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Re: [D&D3.5] Quest for the Sunblade
« Reply #32 on: October 14, 2015, 09:42:38 AM »
Many DMs rule that the way Shadow Blade works is by allowing you to add Dex to damage instead of Str to make Dex based melee builds viable, instead of adding two ability scores to damage. I could've sworn you had said the same once. If you say that it adds both Str and Dex to damage, I'll have to rethink my build a bit.

hmm instead is probably more balanced, tough it removes a balance factor with instead of the Cat Celebrant having to care about STR too for more than carrying, to not having to care at all. I might let you keep it as is and buff the DH a bit to compensate because it does make the CC definitely stronger than the DH. :plotting

I'll let you know this evening, but I will probably let you keep it.

Sooo, do we all get to start with double WBL?
Basically, yeah. Phaedrus is playing a Midgard Dwarf, so if it's a Wondrous Item or Arms&Armor, it's half-cost. (But don't forget the +500gp for things that are market 1k+; it's still halved, but it's important to remember)

Well if Phaederous feels like crafting said item anyway :p

Anyway usual rule about Manuver prerequs, level/3 rounded down, so Level 1 and 2 have none, level 3 require one manoeuvre from the same school and level 9 require 3 other manuvers from the same school. Simpler than the official prerequs which are all over the place.

Appraise can identify magic items, etc.

Offline oslecamo

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Re: [D&D3.5] Quest for the Sunblade
« Reply #33 on: October 14, 2015, 10:34:24 AM »
Many DMs rule that the way Shadow Blade works is by allowing you to add Dex to damage instead of Str to make Dex based melee builds viable, instead of adding two ability scores to damage. I could've sworn you had said the same once. If you say that it adds both Str and Dex to damage, I'll have to rethink my build a bit.

hmm instead is probably more balanced, tough it removes a balance factor with instead of the Cat Celebrant having to care about STR too for more than carrying, to not having to care at all. I might let you keep it as is and buff the DH a bit to compensate because it does make the CC definitely stronger than the DH. :plotting

I'll let you know this evening, but I will probably let you keep it.

I thank you for considering it, but I must ask if the DH really needs a buff. Shadow Blade+Weapon Finesse sets two  feats on fire and demands me to remain in a Shadow Hand stance and only use Shadow Hand favored weapons meaning no claw bracers nor the other exotic stuff. The DH gets the effect for free with any weapon (Dex based Greatsword go!) in any stance. And full Bab. The only advantage the Cat Celebrant has in this equation is Snowflake Wardance, but that costs yet another feat. And the DH also has better AC due to having Armor+Cha+Dex.

EDIT: If anything, move the Turn Undead to earlier, and there, the DH now can spend feats on the Divine line to also add Cha to a bunch of stuff.
« Last Edit: October 14, 2015, 10:50:33 AM by oslecamo »

Offline phaedrusxy

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Re: [D&D3.5] Quest for the Sunblade
« Reply #34 on: October 14, 2015, 12:01:34 PM »
Umm... sorry guys, but I'm trying to follow your conversation and can't figure out what DH is...
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #35 on: October 14, 2015, 12:05:41 PM »
Umm... sorry guys, but I'm trying to follow your conversation and can't figure out what DH is...

I believe that it's Demon Hunter, a homebrew class that Catty made.  (I could be wrong.)

Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #36 on: October 14, 2015, 12:38:52 PM »
Do we have anybody in the party who can identify magic items?

Edit: Lesser Assimar as a race (for Dragonborn Lesser Assimar), yea or nay?

Offline phaedrusxy

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Re: [D&D3.5] Quest for the Sunblade
« Reply #37 on: October 14, 2015, 12:49:22 PM »
Do we have anybody in the party who can identify magic items?
Hmm... that sure seems like something the Midguard Dwarf should be able to do... I saw some house rules on using Spellcraft and/or Appraise to ID magic items which looked pretty sensible. I'll see if I can dig them up. Also, Pathfinder has rules on this.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Nanshork

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Re: [D&D3.5] Quest for the Sunblade
« Reply #38 on: October 14, 2015, 12:51:37 PM »
Do we have anybody in the party who can identify magic items?
Hmm... that sure seems like something the Midguard Dwarf should be able to do... I saw some house rules on using Spellcraft and/or Appraise to ID magic items which looked pretty sensible. I'll see if I can dig them up. Also, Pathfinder has rules on this.

If nobody has the ability (and we're not using the PF rules for using Spellcraft (which still requires Detect Magic), I can gain the ability.  This will require me to be CN alignment however (or evil but I'm assuming that's a no go).

Offline phaedrusxy

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Re: [D&D3.5] Quest for the Sunblade
« Reply #39 on: October 14, 2015, 01:09:59 PM »
I guess an Artificer's Monocle and wand of Detect Magic could solve the problem also... but it would basically eat someone's starting wealth (unless we all pitched in on it...). If someone can cast Detect Magic, just the Monocle would be enough.

Edit: AHA! Here we go! It was actually an optional ruleset from WotC!
« Last Edit: October 14, 2015, 01:12:38 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.