Recently, the favored soul (Complete Divine) came back on my radar. The concept of the class was simple (divine sorcerer), but it wasn't a very solid class. Still, it seemed so easy to improve.
(11/6/2015 - updated to version Stratovarius suggested.)Favored Soul
Favored souls are people who have found favor from their deity. They are passionate people who are exemplars of their faith. They channel their deity's power innately, often leading the charge. They have strong personalities and are often natural leaders.
Favored Sould HD: d8
Level BAB Fort Ref Will Special
Save Save Save
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1 +0 +2 +2 +2 Spells, Aura, Turn or Rebuke Undead, Domain (3)
2 +1 +3 +3 +3 Favored Weapon Focus, Devotion (1)
3 +2 +3 +3 +3 Domain (4)
4 +3 +4 +4 +4 Panacea
5 +3 +4 +4 +4 Ascension
6 +4 +5 +5 +5 Favored Weapon Specialization
7 +5 +5 +5 +5 Devotion (2)
8 +6/+1 +6 +6 +6 Domain (5)
9 +6/+1 +6 +6 +6 Commune
10 +7/+2 +7 +7 +7 Ascension
11 +8/+3 +7 +7 +7 -
12 +9/+4 +8 +8 +8 Devotion (3)
13 +9/+4 +8 +8 +8 Domain (6)
14 +10/+5 +9 +9 +9 -
15 +11/+6/+1 +9 +9 +9 Ascension
16 +12/+7/+2 +10 +10 +10 -
17 +12/+7/+2 +10 +10 +10 Devotion (4)
18 +13/+8/+3 +11 +11 +11 Domain (7)
19 +14/+9/+4 +11 +11 +11 -
20 +15/+10/+5 +12 +12 +12 Ascension
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Alignment: A favored soul must be within one step of their deity's alignment. A favored soul cannot be true neutral unless their deity is true neutral.
Class SkillsThe favored soul's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class FeaturesThe following are class features of the Favored Soul:
Weapon and Armor Proficiency: Favored souls are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields). A favored soul is also proficient with her deity's favored weapon. Although a favored soul is not proficient with heavy armor, wearing it does not interfere with her spellcasting.
Spells: A favored soul casts spells drawn from a narrow spell list (see below), which is expanded by her domains. She may spontaneously cast any spell she knows and gains a number of spells per day equal to a sorcerer. She uses her Charisma to determine the highest level of spell she can cast, her bonus spell slots, and the DC for her spells. Her spells are divine and are not affected by arcane spell failure.
If a favored soul would add a spell to her list of spells known that she already has, she gains a +1 bonus to her caster level when casting that spell.
In addition gaining new spells directly from her domains, she also learns one 0-level spell from the Cleric list for each domain that she has from her class.
Aura (Ex): A favored soul has an aura based on her deity's alignment, just as a cleric.
Turn or Rebuke Undead (Su): A favored soul can turn or rebuke undead, just as a cleric.
Domain (Ex): At 1st level, the favored soul gains three domains associated with her deity. She gains each domain's granted benefit, and any spells on the domain list are added to her list of spells known. She can cast them once she is a high enough level to cast that spell. As she gains levels, the favored soul gains new domains. She gains a fourth at 3rd level, and a new domain each five levels thereafter. If her deity does not grant enough domains, she may pick one (choice subject to DM's approval). She may never select an alignment domain opposing her deity's alignment.
Favored Weapon Focus (Ex): At 2nd level, the favored soul gains the Weapon Focus feat with her deity's favored weapon. If she already has it, she may pick a different feat for which she meets the prerequisites, instead.
Devotion (Ex): At 2nd level, the favored soul gains a devotion feat corresponding to a domain her deity grants. She gains an additional devotion feat every five levels thereafter. If her deity does not grant enough domains, she may pick any devotion feat (choice subject to DM's approval). She may never select an alignment devotion feat opposing her deity's alignment.
Panacea (Su): At 4th level, the favored soul can channel divine energy to remove certain afflictions. To do so, she must touch the recipient as a standard action, and expend a spell slot. The spell slot might be at least as high a spell level, corresponding to the affliction, based on the chart below:
Spell Condition
Level
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0 Fatigued, Shaken, Sickened
1 Exhausted, Frightened, Panicked
2 Ability Damaged (one ability), Dazed,
Nauseated, Stunned, Paralyzed
3 Blinded, Cowering, Deafened
4 Abilty Drained (one ability), Energy
Drained (all negative levels)
5 Confused
6 Petrified
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Each use of this removes one condition. The favored soul may use this to remove two conditions, each at least two levels lower than the slot expended. She may remove three conditions, each at least three levels lower than the slot expended. She may expend a spell slot to remove
all conditions four levels or lower than the expended spell slot.
Ascension (Ex): At 5th level, the favored soul begins her transition to becoming an outsider. She picks one energy type (acid, cold, elctric, fire, or sonic) and gains a number points of energy resistance to that type equal to her class level. As her level increases, so does the resistance. Once made, this choice cannot be changed.
At 10th level, the favored soul grows wings, giving her a flight speed of 30 with good maneuverability. She also gains damage reduction equal to half her class level, overcome by silver or cold iron (based on her deity's alignment). The damage reduction of favored souls of lawful deities is overcome by silver weapons. The damage reduction of favored souls of chaotic deities is overcome by cold iron weapons. A favored soul with a deity that is neither lawful nor chaotic chooses whether her damage reduction is overcome by silver or cold iron. Once this choice is made, it cannot be changed.
At 15th level, she gains reistance to a second energy type with an ammount equal to her class level. Her fly speed increases to 60 feet with perfect maneuverability.
At 20th level, her type changes to outsider (native). She no longer ages and does not suffer penalties from aging. In addition, she gains immunity to one of the two energy types to which she has resistance.
Favored Weapon Specialization (Ex): At 6th level, the favored soul gains the Weapon Specialization feat with her deity's favored weapon. She may later take Greater Weapon Focus and Greater Weapon Specialization with her deity's favored weapon as a fighter two levels lower than her class level.
Commune (Sp): At 9th level, the favored soul may cast Commune once per day as a spell-like ability. She does not pay the XP cost of the spell.
Favored Soul Spell ListLevel 0: Pick one 0-level spell from the Cleric list for each domain granted by the class.
Level 1: Detect Chaos/Evil/Good/Law*
Level 2: Align Weapon
Level 3: Magic Circle Against Chaos/Evil/Good/Law*
Level 4: Dismissal, Lesser Planar Ally
Level 5:** Dispel Chaos
L, Dispel Evil
G, Dispel Good
E, Dispel Law
C, Plane Shift
Level 6: Banishment, Planar Ally
Level 7:** Blasphemy
E, Dictum
L, Holy Word
G, Word of Chaos
CLevel 8: Greater Planar Ally
Level 9: Gate
* Gain All
** Pick any one alignment-based spell if deity is true neutral
C only if deity is Chaotic
E only if deity is Evil
G only if deity is Good
L only if deity is Lawful