Speaking of...
Breathbarb is mostly a strictly better version of Explosive Runes.
* It triggers from a 5ft proximity rather than being read.
* It's 5d8 cap is 1.5 higher on average than 6d6.
* It hits a 20ft area rather than 10ft.
* It has the advantage of dealing whatever your breath weapon's damage type is.
* If dispelled it blows up just like Explosive Runes.
The only thing it's limited by is it's duration is 1/day per CL opposed to Permanent.
Glorytongue is a pervert's dream. It's an animated tongue, your tongue, that can grow up to 100ft in length as a Free Action. While holding it you can use it to deliver Touch Attacks, see through it's tip, and
taste things. Oh, and it's only a 1st level Power so you can grab it with Hidden Talent.
The Incorporeal Sentinel Template keeps bringing you back to life if you die, you no longer need Material Components, your Paralyzing Breath option is 1d6
+12 rounds, for some reason it decreases your CR by -4, but there is no way to obtain it so really I'm just providing a list of reasons why the BBEG Lich's Phylactery is so hard to recover.
More Animate Dead options, the
Bone Lurker & Bonesting.
Bypass the
Attune Gem Feat.
Muritho's Randomscatter gives you Resistance 5 to
six energy types as a 2nd level Spell.
There was also Shimmer Sands but I closed the tab and lost it, Ranged Touch to deal CLd6 damage for CL/rounds as a 3rd or 4th level Spell, it expressly notes it breaks all glass items too. Not a bad damage Spell really.
And to section off just for a moment,
Kaupaer's Quick Book has Quickblast which as a Swift Action deals five damage, if you happen to be a Stormcaster then will trigger your Thunderbolt allowing you to chuck a 1st level Slot as a Swift Action at someone to Stun them. Reflexive Strike is also nice because it adds the ability to make an extra AoO even if your Flat-Footed, which means you can finally AoO hidden or Invisible Creatures or even ones that simply won Initiative.
Buried even deeper in the FR stuff is the
Magic-Infused Template which can be obtained by effectively visiting a rare location. It's mostly weak, for +1 LA to can reduce Spell-related damage by 1d6 per round which really isn't worth it, but the Template can be removed by Dispel Magic (it's CL is 24). It presents an interesting way to tinker with the Level dynamics of the game since you can increase or decrease your level effectively on a whim and there may be useful ways to harness this.