Author Topic: Master of Dust [Prestige]  (Read 1228 times)

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7691
  • Arhosan Emperor
    • View Profile
Master of Dust [Prestige]
« on: December 05, 2015, 06:51:59 AM »
Master of Dust

"They breed but to be killed"
- Lanlinariu, Elven Master of Dust


Text

Becoming a Master of Dust
Text

Table 1: The Master of Dust
Hit Die: d8


Level  BAB    Ref   Fort  Will   Special Abilities                  Spellcasting
----------------------------------------------------------------------------------
  1    +0     +0    +2    +2     Animate Dustform, Cinder Mastery   ---
  2    +1     +0    +3    +3     Breath of Desiccation              +1 Caster Level 
  3    +2     +1    +3    +3     Dustform Feat                      +1 Caster Level 
  4    +3     +1    +4    +4     Lesser Mastery of Dust             +1 Caster Level 
  5    +3     +1    +4    +4     Memories of Ash                    +1 Caster Level 
  6    +4     +2    +5    +5     Dustform Feat                      +1 Caster Level 
  7    +5     +2    +5    +5     Drift Magic                        +1 Caster Level 
  8    +6     +2    +6    +6     Greater Mastery of Dust            +1 Caster Level 
  9    +6     +3    +6    +6     Dustform Feat                      +1 Caster Level 
  10   +7     +3    +7    +7     One With Dust                      +1 Caster Level


Class skills (4 + Int modifier per level): Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana, geography, local, nature) (Int), Listen (Wis), Profession (herbalist) (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)

Requirements:
Skills: Knowledge (arcana) 8, Knowledge (nature) 8, Survival 8
Spells: Must be able to cast Animate Dustform
Feats: Dustcrafter
             
Class Features
Text
  • Spellcasting: The Master of Dust increases his caster level as if the character had gained a level in the class used to enter Master of Dust at each indicated level.
  • Cinder Mastery (Su): Beginning at first level, and every 3 levels thereafter, the amount of dustform a Master of Dust can control increases by 1x HD, so at level 1 he may control 3x HD, at level 4 4x HD, at level 7 5x HD, and 6x at 10th level.
  • Animate Dust (Sp): Twice per day, the Master of Dust may cast Animate Dustform as a spell-like ability.
  • Breath of Desiccation (Su): The Master of Dust has learned how to spew a desiccating 60 ft. cone of ash, salt, and dust as a standard action every 1d4 rounds. It deals 1d8 desiccation damage per character level, reflex of 10 + 1/2 character level + charisma for half. This counts as a breath weapon for purposes of all prerequisites.
  • Dustform Feat (Ex): At 3rd, 6th, and 9th level, the Master of Dust chooses a Dustform feat as a bonus feat.
  • Memories of Ash (Ex): When creating a dustform creature, the Master of Dust no longer removes that creature's special attacks.
  • Lesser Mastery of Dust (Ex): A Master of Dust has focused his whole being on creating the perfect dustform creatures, and has learned to use his skills to create additional benefits for his children. These bonuses apply to every dustform creature the Master of Dust has created, provided he had the applicable feat when he created that creature.
    • Ashen Cauldron: The dustform breath weapon now deals 1d6 per hit dice, instead of 1d6 per 2 hit dice, and increases its range to 30 ft.
    • Choking Collapse: The Fortitude save is increased to DC 10 + 1/2 hit dice + charisma modifier if higher than DC 15.
    • Deadly Parch: Dustform creatures now heal 1 hit point for every 3 points of desiccation damage they do.
    • Improved Adhesion: Dustform creatures can no longer be destroyed by dissolution, and gain fast healing 1 in any dry environment.
    • Resilient Form: The damage reduction doubles to 6/magic and bludgeoning.
    • Thickened Dust: The dustform creature adds its Charisma modifier to its Reflex and Fortitude saves (minimum of a +2 bonus).
  • Drift Magic (Su): The Master of Dust gains Drift Magic (Sandstorm, p49) as a bonus feat.
  • Greater Mastery of Dust (Ex): A Master of Dust now understands how to perfect his dustform creations. These bonuses apply to every dustform creature the Master of Dust has created, provided he had the applicable feat when he created that creature.
    • Ashen Cauldron: Whenever a dustform creature uses its breath weapon, the squares affected by the cone are thereafter treated as shallow sand (Sandstorm, p18). Its range increases to 60 ft.
    • Choking Collapse: When struck by a melee attack, a dustform creature releases a burst of dust that fills every square adjacent to it for one round, obscuring all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment, while creatures farther away have total concealment.
    • Deadly Parch: Any creature struck by two or more desiccating natural attacks in a round must make a DC 10 + 1/2 hit dice + charisma modifier fortitude save or become dehydrated (Sandstorm, p15).
    • Improved Adhesion: The dustform creature now gains bonus hit points based on its size. See the table below.
    • Resilient Form: The damage reduction doubles again, to 12/magic and bludgeoning.
    • Thickened Dust: The dustform creature can engulf creatures one or more size categories smaller if it successfully hits with its slam attack. As part of hitting the target, the dustform creature moves into its square if desired. Creatures must make a DC 10 + 1/2 hit dice + strength modifier reflex save to avoid being engulfed. Engulfed opponents are considered grappled and are trapped within the dustform creature's body. The dustform creature deals 1d6+3 points of damage to trapped opponents each round after the one in which it engulfed them. Opponents that need to breathe risk suffocation.
  • One With Dust (Su): At 10th level, the Master of Dust becomes a dustform creature. His type changes to construct (recalculate hit dice), he increases (or gains if he did not have one before) his natural armour score by +5, gains +4 Strength, gains blindsight out to 60 ft., and gains damage reduction 10/magic. In addition, if the Master of Dust lies beneath the surface of the wastes, he regrows severed bodyparts, mends broken bones, and restores ruined organs as though a regenerate spell had been cast upon him. The dust must be at least deep enough, and occupy a large enough area, to cover all but his face. He can use this ability once per day.

Dustform Size   Bonus Hit Points
--------------------------------
Small           10
Medium          20
Large           30
Huge            40
Gargantuan      60
Colossal        80