Hmm, is that
Reification (hypostatization) – a fallacy of ambiguity, when an abstraction (abstract belief or hypothetical construct) is treated as if it were a concrete, real event or physical entity. In other words, it is the error of treating as a "real thing" something that is not a real thing, but merely an idea.
or
False authority (single authority) – using an expert of dubious credentials or using only one opinion to sell a product or idea. Related to the appeal to authority fallacy.
Because honestly, I don't consider Caelic's intentionally joking post some type of authoritative reference or that assuming an absolute is the correct way to go about things. Like I think what should really be asked is if 11 levels of Wild Shape is worth 1CL, and judging how you're so threatened by it I can think of at least two people that'd agree that it is.
I think his stance is a rather reasonable one, joking or not. Ditching caster levels puts you behind on the most powerful metric that exists in the game. Wild shape is important, and turn undead is too, but that's all secondary to the all consuming power that is spells. It doesn't matter if you think it's an authoritative source or not. All that matters is whether he's right, and while it's certainly true that there are things worth a caster level, it's still a massive cost. A massive cost that you're taking, which the druid is not taking. Sure, maybe it's optimal for the cleric to pay that cost, but you're going behind in casting to match the druid's power in this area, and I think that lends the cleric a big disadvantage.
The druid, meanwhile, tends to steal tricks from the cleric in ways that don't compromise their caster level overmuch, with stuff like holt warden plus contemplative giving full slots and all access to the spell domain, or the various methods of getting turning (which I don't honestly feel are all that worth it). Whether you value a caster level as highly as Caelic claimed to or not, the fact remains that it is still one of the highest costs that exists in the game. And if you're paying it to access druid stuff, well, I feel like that says something good for druid stuff.
Anyway eggy, it's been fun but things are done. I mean the whole double standard on buffing Wild Shape, which you're right back into doing, could have been an idiot's mistake. But this
Was full on retarded.
It would be "retarded", as you say, had I no citations to back me up. But I, y'know, do have citations, as you'll see below.
Every single one of those listed things can be recrunched to only a few Spells the Cleric, and not the Druid, has and the Druid can't even directly deliver on any of it. Like extra turns? Dire Turtle gives one extra Surprise Round not multiple turns, so you have to use Assume Supernatural Ability(quickness) & Aberration Wild Shape for a Druid to land multiple turns.
Except that's not what I'm doing. Instead, I'm taking nilshai form from unapproachable east and using enhance wild shape for its wonky partial action thing, an ability which explicitly grants extra cating.
How is that comparable to Eyes of the Oracle's bonus Ready Actions every round? Or Domain Access to Celerity, Contingency, and Time Stop? How about the hundreds of turns to one round advantage that the Planar Bubble Spell offers the Cleric, but again not the Druid, gets?
Very comparable to most of the non-bubble things, I think. But, at that point, I think we're in shepherd territory, where otherwise I'd generally avoid it in optimization discussions for being too ridiculous, and druids can definitely access that shtick through that method.
And spell immunity? The Druid gets Freedom of Movement & Deathward, well so does the Cleric except the Cleric also gets the Protection from X Spells, Antimagic Field, Golem Immunity (literally spell immunity), Domain access to Mind Blank, and dozens of Save buffing Spells.
No, we're getting actual magic immunity. As in from the will-o'-wisp. Druids also kinda get protection from X in the form of protection from winged fliers, if that means anything to you, though will-o'-wisp is really where it's at.
Enhanced sight? You know what's better than seeing Invisible People (oh, that's a cleric spell & not druid thing too)? Being able to Scry on them form miles away or asking your Deity what the heck someone else is up to or casting a Spell that lets you auto-detect or ding the location of whatever you feel like looking for, and even if you don't know what you want hell the Cleric has spells that'll help with that too.
Druids also have scry, and in a lower level form than clerics have. They also have teleportation spells, which I'm pretty sure clerics don't have much of natively. However, on the point of enhanced sight, I wasn't speaking simply of see invisible. I mean something like the dolgaunt from the eberron campaign setting's 360 ft. blindsight, or the ethergaunt from the fiend folio's total vision, the latter having much smaller radius but notably also the ability to pierce darkstalker.
And ffs how is the Druid even getting to the Ethereal Plane? Ethereal Jaunt is a Cleric/Arcane Spell and so Planesshift & Gate, they are not Druid Spells either.
Dharculus form from the planar handbook. Seriously, when I say I'm doing this all with aberration wild shape combined with enhance wild shape, you should probably just assume that's what I'm doing.
It's like you're just shouting words into the air and hoping you can later find an Aberration or Dragon with the ability to use the things you claimed through a two Feat chain and some how missed every single thing you brought up represents a fraction of the Cleric's daily spell choice that often doesn't even require a specific Domain to completely out perform in a given area.
No, I'm actually making claims based upon massive amounts of research into the topic. Research which I sometimes forget this site wasn't massively party to, given I mostly hang out on Giantitp. Your loss, I suppose.
Edit - And now that I think of it, I can't help but notice the total lack of building, buffing, and supporting minions in your examples. So I guess you learned something new today.
What kinda minions are you looking for here? My favorite druid minion is probably the fey ring derived siabrie, followed by animate with the spirit for a movanic deva, and then summon fey for a pixie if you want to go cheesy. Also, as always, aberration wild shape gets some of this too, this time with the deepspawn from lost empires of faerun. Granted, clerics probably do better in the field of complicated minions, but there are some ways for druids to play that game with some efficiency.