Elemental Subjugator"For the WAAAGH!"
– Mheagli Scoigh, Dwarven Elemental SubjugatorText
Becoming a Elemental SubjugatorText
Table 1: The Elemental Subjugator
Hit Die: d6
Level BAB Ref Fort Will Abilities 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
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1 +0 +0 +0 +2 Elemental Form 2 — — — — — — — —
2 +1 +1 +1 +3 Elemental Manifestation 3 0 — — — — — — —
3 +1 +1 +1 +3 Elemental Form 3 1 0 — — — — — —
4 +2 +2 +2 +4 3 3 1 0 — — — — —
5 +2 +2 +2 +4 Elemental Form 3 3 2 1 0 — — — —
6 +3 +3 +3 +5 Elemental Cloak 3 3 3 2 1 0 — — —
7 +3 +3 +3 +5 Elemental Form 4 3 3 3 2 1 0 — —
8 +4 +2 +2 +6 4 4 3 3 3 2 1 0 —
9 +4 +3 +3 +6 Elemental Cloak 5 4 4 4 4 3 2 1 0
10 +5 +3 +3 +7 Elemental Form 5 5 4 4 4 4 3 2 1
Class skills (4 + Int modifier per level): Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Knowledge (All) (Int), Profession (Wis), Spellcraft (Int), and Spot (Wis).
Requirements:Skills: Knowledge (arcana) 8, Knowledge (the planes) 8 ranks, Spellcraft 8 ranks.
Feats: Energy Affinity, Augment Elemental
Special: Must have made peaceful contact with an elemental or outsider that has an elemental subtype (air, earth, fire, or water).
Class FeaturesText
- Spells: An Elemental Subjugator casts arcane spells. His spell list is comprised of any spell with either the Air & Electricity, Acid & Earth, Fire, or Water & Cold descriptors. This includes spells such as Summon Monster, but only if those spells are used to summon elemental creatures. Any effect that alters the descriptors of a spell will not add that spell to the Elemental Subjugator's spell list, and he may not cast any spell that did not originally possess one of the descriptors listed above. He knows all of these spells, once he has reached the appropriate level to be able to cast a spell of that spell level. If a spell would normally have more that one spell level, such as control water, that spell becomes a spell of the lowest possible spell level (in this case 4). He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must. To cast a spell, an Elemental Subjugator must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an Elemental Subjugator’s spell is 10 + the spell level + the Elemental Subjugator’s Charisma modifier. Like other spellcasters, an Elemental Subjugator can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table 2: Spells Per Day. In addition, he receives bonus spells per day if he has a high Charisma score. Unlike a wizard or a cleric, an Elemental Subjugator need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast. His caster level is equal to his class level + 1/2 the level in all other classes.
- Elemental Form (Su): At 1st level, an Elemental Subjugator becomes able to use wild shape to change into a Small elemental of his appropriate type (air, earth, fire, or water) once per day. In addition to the normal effects of wild shape, the Elemental Subjugator gains all the elemental’s extraordinary, supernatural, and spell-like abilities. He also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type. The effect lasts for 1 hour per Elemental Subjugator level, or until she changes back. Changing form (to elemental or back) is a standard action and doesn’t provoke an attack of opportunity. At 3rd level, the Elemental Subjugator can become a medium elemental, and may use this ability twice per day. At 5th level, the Elemental Subjugator can become a large elemental, and may use this ability three times per day. At 7th level, the Elemental Subjugator can become a huge elemental, and may use this ability at will. At 10th, he reaches the pinnacle, and may become a greater elemental at will.
- Elemental Manifestation (Su): An Elemental Subjugator of 2nd level or higher can use a standard action to cause her body to manifest aspects of her chosen element. He may activate this as a standard action, at will. It lasts until he cancels the effects.
- Air: Brisk winds whip around the Elemental Subjugator's body. All ranged attacks against her have a 20% miss chance.
- Earth: The Elemental Subjugator's skin is partially sheathed in rocky hide. Her natural armor bonus increases by 3.
- Fire: A sheath of flame envelops the Elemental Subjugator. Any attack he makes (including spells that require attack rolls) deals an extra 1d6 points of fire damage.
- Water: The Elemental Subjugator becomes coated in water. She gains damage reduction 3/piercing.
- Elemental Cloak (Su): Wrapping himself in an aspect of his chosen element, the Elemental Subjugator has a flowing cloak of pure energy cascade around his body. He may activate this as a standard action, at will. It lasts until he cancels the effects. He may only have one active at a time.
- Dustcloak: The Elemental Subjugator gains a +10 ft. bonus to his movement speed. He may also take a 10 ft. step in place of a 5 ft. step. At level 9, this increases to a +20 ft. bonus.
- Stonecloak: The Elemental Subjugator gains DR 5/adamantium. At level 9, this increases to 10/adamantium.
- Flamecloak: The Elemental Subjugator deals 1 fire damage per character level to any creature who strikes him in melee, and does not use a reach weapon. At level 9, this increases to 2 fire damage per level.
- Mistcloak: Any attack targeting the Elemental Subjugator has a 20% miss chance. At level 9, this increases to a 50% miss chance.
Energy AffinityYou favor one specific energy type over all others.
Prerequisite None
Benefit: Choose one type of energy to become your privileged energy: acid, cold, electricity, or fire. Any time you deal damage of your chosen energy type, you deal an extra 1 point of damage per die.