Author Topic: Mythical Maid class +Lunar Dial School  (Read 23952 times)

Offline Raineh Daze

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #20 on: May 07, 2016, 09:11:38 AM »
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You gain a bonus on knife attack rolls equal to twice your Int mod, your thrown knife attacks have their range increased by 100 feet times your Int mod, and whenever you perform a knife attack, you throw an extra one per 2 ranks you have in Sleight of Hand, but each such attack has 50% chance of just hitting something useless. Whenever you hit one of those knifes, you may expend a prepared maneuver you have readied to add

From Eternal Meek.

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #21 on: May 07, 2016, 09:04:29 PM »
Should be more clear now.

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #22 on: May 14, 2016, 10:49:42 AM »
Levels 1-19 of the Maid filled, only capstone remains to be done.

And feats.

And pics.

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #23 on: May 16, 2016, 08:40:34 AM »
Added the trio of basic feats. Another thing to do is maneuvers descriptions at the index.

Offline Shadlith

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #24 on: May 17, 2016, 11:09:05 PM »
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"Deflation World"
 Luna Dial (Strike)
Level: Mythical Maid 9
Initiation Action: Fullround action
Range: See text
Target: See text.
Duration: See text
Save: DC 19+Int mod.
One of her secret arts that compresses the flow of time. Compressed time allows the past and future to exist in the present at the same time. You have to deal with all of them, so it's quite a tough move.
Make one full attacks with knives at every enemy inside your range, then you gain a 1 turn Time Stop effect, then repeat those two steps another time. You cannot recover maneuvers until after the 2nd Time Stop ends.

Stopwatch-You make one knife attack that affects all in a line with infinite range. Every enemy inside this line that is hit must make a Reflex save or be erased from both past and future, only a Wish or Miracle can bring them back.

... So... any reason I can't use this to wipe out all life by retroactively killing the sun? Which probably has neither a good AC nor a good Reflex save? Just out of curiosity.

Edit: hold on, let me rephrase for more constructive:
What happens if I actually hit someone with this? They've been wiped from the past. Grandfather paradox time!
« Last Edit: May 17, 2016, 11:32:55 PM by Shadlith »

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #25 on: May 17, 2016, 11:35:04 PM »
Actually, a good chunk of life on the planet (if not the majority) doesn't need the burning searing sun for anything, living underground and setting up a food chain based on geothermal heat and underground chemicals. People often tend to forget the primordial forms of life consider an enviroment based on oxygen and light as a nightmarish hell.

Added "creature" after enemy however to prevent it from working on objects and other inanimate stuff.

Edit: hold on, let me rephrase for more constructive:
What happens if I actually hit someone with this? They've been wiped from the past. Grandfather paradox time!

Paradox happens. All the stuff they did remains in place, just nobody can remember who did it.
« Last Edit: May 17, 2016, 11:40:45 PM by oslecamo »

Offline Shadlith

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #26 on: May 17, 2016, 11:42:46 PM »
... hold on, if the result of using this is paradox, doesn't that kind of make it useless? It's like casting wish and wishing for omnipotence. You've basically given the DM free reign to screw you over, and paid for the privilege. Except unlike wish, there's no safe way to use this.

Edit: Ninja edited. Okay, cool.

Offline CDTalmas

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #27 on: December 11, 2016, 07:20:09 PM »
Capstone? ^^; Been looking forward to using this for some time and it's 99% done!

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #28 on: December 13, 2016, 10:18:57 AM »
Capstone added. Enjoy!

Offline Rekmond

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Re: Mythical Maid class +Lunar Dial School (WIP)
« Reply #29 on: December 13, 2016, 11:49:41 AM »
YAY!

0.0

buffs.....nice buffs. Long time to setup, but dang does it end up being worth it.
I want to be born. To live. That is all I want. -Aura

Offline ketaro

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Re: Mythical Maid class +Lunar Dial School
« Reply #30 on: April 23, 2017, 04:46:48 PM »
I got interested in playing a mythical maid all of a sudden, and I noticed Lunar Dial hasn't really been...gone through yet. A lot of maneuvers are difficult to figure out so I'ma do this!

Clarification on Stop Watch: Does "any time as a free action" include when it is not your turn? As usually free actions are limited to being during your turn. Also, it says you can activate the Stop Watch effect of a maneuver during its duration, but what about maneuvers that don't have durations? Like a Standard action Strike or a Counter that does its effect immediately?
As well, can you cycle Stop Watch and the same stance every turn to gain a Stance's Stop Watch benefit every round without actually losing the Stance's benefit? Obviously at the cost of eating your Swift action every round but still.

Lunar Dial maneuvers need 5 knives per maneuver level to activate the maneuver, but not all maneuvers include multiple attacks. So despite throwing, say, 5 knives for a 1st level strike you're still only doing one attack and only one knife is doing damage, right? The other knives are just for show then? If correct, that does make the Gordian Knot feat feel a lot less OP because suddenly 45 +5 Vorpal daggers out of nowhere is initially kind of scary -_-'

Flowering Night is basically permanent party buff, yeah? I like it.

The tactical feat's 2nd option, "Sakuya's Special Stopwatch"; when it says the target(s)/area is affected as if by Flowering Night, does that mean the sacrificed Strike's intended targets are automatically afflicted with a chosen effect from the Flowering Night feat, permanently? Would this cancel out any previous Flowering Night effect you were already maintaining?


1st level Time Sign "Silver Acute 360"
- What do you mean by 5x5 area? 5ftx5ft (which is basically a single 5ft square) or 5 squares x 5 squares (which is a huge area for a 1st level maneuver)?

1st level Checkmaid
-Labeled Stance, but suppose to be a Strike?

1st level Misdirection
-When they roll what? A d20? Or when they roll any dice? Because that's a hilariously good maneuver if you can use it to reduce, say, a damage roll to zero :p

2nd level Time Sign "Private Vision"
-Clarify if this means ANY enemy you can detect, or just enemies detected within the range of the SeeInvis/Blindsight. Because an attacking against all enemies within sight at 2nd level is bonkers...

3rd level Sight of Distant Blade
-No problem here, just wanted to comment how funny it would be to use a Heal check to stabilize someone from 100 feet away by throwing a knife at them  :lmao. Cooler applications being Disable Device to break a trap from afar or unlocking a door by throwing knives at it, but still, this is a cool maneuver.

4th level Conjuring "Misdirection"
-Just to clarify, the cone has a 1 round duration? Its just the way it is currently read is that just the flat-footed effect has the 1 round duration.

5th level Propelling Silver
-1 turn or 1 round? Because 1 turn means the effect ends at the end of the turn of whichever enemy triggered this counter, which makes its effect of doing damage to people that come near you kind of ....not happen.

6th level Time Paradox
-Strike with Immediate action activation? Or is this a Counter? Also, it took a few readings to figure this one out because the word "you" was repeated alot, haha.

6th level Watch "Luna Dial"
-Luna or Lunar? Strike with Swift activation? Also the Stop Watch effect references a Will save but the maneuver uses Reflex save.

7th level Conjuring "Illusional Misdirection"
-What if you don't have as many targets to attack as this maneuver grants extra attacks? Do you just lose those leftover attacks?

7th level Time Sign "Tunnel Effect"
-Strike with Swift activation? Also....I just can't read this maneuver's effect. It doesn't make sense and just looks like a jumbled mess of words, sorry Os -_-'

8th level Time Sign "Private Square"
-Stance with Immediate activation?

8th level Parallel Bane
-Most maneuvers that inflict Slow state the Slow lasts for 1 round, but this maneuver doesn't state a duration for the Slow.

8th level Silver Sign "Silver Bound"
- The Daze is mentioned to last 1 round, but does the maneuver itself last 1 round? It's implied by the part about any enemies entering the area but it's not directly stated.

9th level Deflation World
-What is the range? It's not stated, it just says attack everything in range.


Yanno, my absolute favorite thing about this school is how almost every maneuver, and even some stances, involve making an attack or counter attack so despite having probably low damage output per knife your small hits will stack up quickly. It's beautiful :D

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School
« Reply #31 on: April 24, 2017, 12:59:23 AM »
I got interested in playing a mythical maid all of a sudden, and I noticed Lunar Dial hasn't really been...gone through yet. A lot of maneuvers are difficult to figure out so I'ma do this!

Clarification on Stop Watch: Does "any time as a free action" include when it is not your turn?
Yes, clarified.

As usually free actions are limited to being during your turn. Also, it says you can activate the Stop Watch effect of a maneuver during its duration, but what about maneuvers that don't have durations? Like a Standard action Strike or a Counter that does its effect immediately?
All maneuvers should at least have rider effects with some duration. Let me know if any don't.

As well, can you cycle Stop Watch and the same stance every turn to gain a Stance's Stop Watch benefit every round without actually losing the Stance's benefit? Obviously at the cost of eating your Swift action every round but still.
Yes, but you can only use one Stopwatch per round so you would be unable to activate other Stopwatches too.

Lunar Dial maneuvers need 5 knives per maneuver level to activate the maneuver, but not all maneuvers include multiple attacks. So despite throwing, say, 5 knives for a 1st level strike you're still only doing one attack and only one knife is doing damage, right? The other knives are just for show then? If correct, that does make the Gordian Knot feat feel a lot less OP because suddenly 45 +5 Vorpal daggers out of nowhere is initially kind of scary -_-'

Flowering Night is basically permanent party buff, yeah? I like it.
Correct.

The tactical feat's 2nd option, "Sakuya's Special Stopwatch"; when it says the target(s)/area is affected as if by Flowering Night, does that mean the sacrificed Strike's intended targets are automatically afflicted with a chosen effect from the Flowering Night feat, permanently? Would this cancel out any previous Flowering Night effect you were already maintaining?
All the same limitations of Flowering Night apply, share the same caps.

1st level Time Sign "Silver Acute 360"
- What do you mean by 5x5 area? 5ftx5ft (which is basically a single 5ft square) or 5 squares x 5 squares (which is a huge area for a 1st level maneuver)?
All empty 5ft by 5ft squares adjacent to the target.

1st level Checkmaid
-Labeled Stance, but suppose to be a Strike?
Strike, yes.

1st level Misdirection
-When they roll what? A d20? Or when they roll any dice? Because that's a hilariously good maneuver if you can use it to reduce, say, a damage roll to zero :p
Any dice.

2nd level Time Sign "Private Vision"
-Clarify if this means ANY enemy you can detect, or just enemies detected within the range of the SeeInvis/Blindsight. Because an attacking against all enemies within sight at 2nd level is bonkers...
Clarified that such maneuvers have the same range as the knives themselves.

3rd level Sight of Distant Blade
-No problem here, just wanted to comment how funny it would be to use a Heal check to stabilize someone from 100 feet away by throwing a knife at them  :lmao. Cooler applications being Disable Device to break a trap from afar or unlocking a door by throwing knives at it, but still, this is a cool maneuver.
Great, I remember taking special care with this one! :D

4th level Conjuring "Misdirection"
-Just to clarify, the cone has a 1 round duration? Its just the way it is currently read is that just the flat-footed effect has the 1 round duration.
Clarified the cone lasts 1 round too.

5th level Propelling Silver
-1 turn or 1 round? Because 1 turn means the effect ends at the end of the turn of whichever enemy triggered this counter, which makes its effect of doing damage to people that come near you kind of ....not happen.
Fixed.

6th level Time Paradox
-Strike with Immediate action activation? Or is this a Counter? Also, it took a few readings to figure this one out because the word "you" was repeated alot, haha.
Counter, fixed.

6th level Watch "Luna Dial"
-Luna or Lunar? Strike with Swift activation? Also the Stop Watch effect references a Will save but the maneuver uses Reflex save.
Fixed, will save.

7th level Conjuring "Illusional Misdirection"
-What if you don't have as many targets to attack as this maneuver grants extra attacks? Do you just lose those leftover attacks?
Yes.

7th level Time Sign "Tunnel Effect"
-Strike with Swift activation? Also....I just can't read this maneuver's effect. It doesn't make sense and just looks like a jumbled mess of words, sorry Os -_-'
Cleaned up a bit. But the basic idea is you divide yourself in a bunch of clones and every round one clone full attacks then disappears, another can act normally, extra ones are just standing there looking cool, until there is only one maid left which becomes you. Which reminds me added the usual anti-copy-abuse clauses.

8th level Time Sign "Private Square"
-Stance with Immediate activation?
That one's not a typo since it's based on the Perfect Cherry Blossom bomb.

8th level Parallel Bane
-Most maneuvers that inflict Slow state the Slow lasts for 1 round, but this maneuver doesn't state a duration for the Slow.
Fixed.

8th level Silver Sign "Silver Bound"
- The Daze is mentioned to last 1 round, but does the maneuver itself last 1 round? It's implied by the part about any enemies entering the area but it's not directly stated.
Fixed too.

9th level Deflation World
-What is the range? It's not stated, it just says attack everything in range.
As per the new clause, normal knife range.

Yanno, my absolute favorite thing about this school is how almost every maneuver, and even some stances, involve making an attack or counter attack so despite having probably low damage output per knife your small hits will stack up quickly. It's beautiful :D
Thanks! Great to hear I managed to catch Sakuya's spirit right. :)

Offline ketaro

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Re: Mythical Maid class +Lunar Dial School
« Reply #32 on: April 24, 2017, 04:16:51 PM »
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All maneuvers should at least have rider effects with some duration. Let me know if any don't.

3rd level Sight of Distant Blade
-The attack option doesn't have a rider effect so the Stop Watch ability could only really be activated when using a Skill check with the maneuver that takes at least 1 round to complete. Not something that tends to occur during combat.

That's really the only one haha.

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School
« Reply #33 on: April 24, 2017, 11:02:33 PM »
Added extra 1-round effect to Sight of Distant Blade that allows you to look at things as if you were in the Knife's positon.

Offline ketaro

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Re: Mythical Maid class +Lunar Dial School
« Reply #34 on: April 25, 2017, 03:03:38 AM »
Oh that's kinda nice now for setting up a quick ambush for when you're expecting company to come around the next corner  :D

Offline hellfire014

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Re: Mythical Maid class +Lunar Dial School
« Reply #35 on: January 10, 2018, 11:17:53 AM »

Maid of the Evening Storm:

Lighting Reflexes-Whenever you would make an Aoo, you make two instead as long as you're using a simple or exotic one-handed weapon. You have no limit to the number of Aoos you can make per round.

Did you mean light weapons, to work with the rest of the class, or is it working as intended?

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School
« Reply #36 on: January 11, 2018, 02:23:12 AM »
Well most light weapons are one-handed too, but changed to light anyway.

Offline YuweaCurtis

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Re: Mythical Maid class +Lunar Dial School
« Reply #37 on: March 15, 2018, 02:14:53 PM »
The Stopwatch effect of Speed Sign "Luminous Ricochet", what's the duration of that Slow?

Offline oslecamo

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Re: Mythical Maid class +Lunar Dial School
« Reply #38 on: March 17, 2018, 01:02:36 AM »
Until they succeed at the save.

Offline Raineh Daze

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Re: Mythical Maid class +Lunar Dial School
« Reply #39 on: March 05, 2019, 10:07:47 AM »
All the Metal Maid options after the first assume that you have Pure Crafting, but the first one can grant you proficiencies instead.